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    Bugbear in the Playground
    Join Date
    Feb 2014
    Gender
    Male

    Default Warlock Patron: Inevitable

    Warlock Patron: Inevitable


    Spoiler: The Inevitables
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    In the eyes of most, Warlocks are evil, chaotic creatures. At best, they consort with the chaotic fey, trading who knows what kind of favors for uncontrollable power; at worst, they are vile individuals that sold their soul to some demon in exchange for quick power. The gods, and by extention, the people who value light, law, and goodness do not need, nor should they consort with these debased Magic users.

    They can't be blamed for not knowing how wrong they are.

    Inevitiable Warlocks are among the rarest of warlocks; most are chaotic in nature, and do not value the kind of rigid obedience the denizens of Mechanus require of them. To a chosen few, though, they reveal their secrets. Those that devote themselves to the Order of Mechanus become agents of the greater Law in the multiverse, and will see it's wrong brought to swift, clean, deserved justice.

    Inevitable Warlock Spell List

    Warlock Level Spells
    1st Detect Evil and Good, Command
    3rd Calm Emotions, Zone of Truth
    5th Glyph of Warding, Magic Circle
    7th Freedom of Movement, Mordenkainen's Faithful Hound
    9th Wall of Force, Geas


    Law Abides
    Nothing stands in the way of the law. Neither you nor any allies within 15 ft. of you are affected by difficult terrain.

    Rule of Law
    Law is just, Order is all, and none escape it's reach. At 6th level, As a bonus action, you may use the Dash, Disengage, Or Dodge actions.

    Lawful Order
    Starting at 10th level, You are Immune to Possession and Charm effects. As an action, you may make a Charisma (Intimidation) check contested against A creature's Wisdom (Insight) check. The Creature must be able to see and understand you.
    If you succeed and the creature is hostile, it's movement becomes zero, and it cannot attack you. It is further required to address you with respect. This effect lasts for 1 minute or until either you move further than 60 feet from the target or it is attacked by you or an ally.
    If you succeed and the creature is friendly, it is charmed for 1 minute. While charmed, it regards you as an officer or keeper of law, and acts with great respect.

    I am the Law
    By 14th level, you have learned to give yourself over wholly to the lords of order. For one minute, after you make any d20 roll, you may treat the result as a 10. You cannot use this ability again until after you take a long rest.

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