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Thread: Mortal kombat pathfinder races
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2015-05-24, 09:58 PM (ISO 8601)
- Join Date
- Mar 2015
Mortal kombat pathfinder races
Hello folks, due to the new mortal kombat game I've started making all of the races in MKX into monsters/races starting off with the Tarkata
Tarkata--
Tarkata
Monstrous humanoid
Cr1
2D10+2
12 HP
AC 12 (2 Dex modifier)
STR- 12
DEX- 15
CON- 14
WIS- 9
INT- 9
CHA- 6
BAB 4
2 weapon fighting (feat)
+5 reflex
+5 fortitude
-1 willpower
(2)Blade arm- all Tarkata's have long blades that extend from their arms
1d4-x2-5ft
All Tarkata's add their strength to their intimidate instead of charisma
Skills-
+2 Acrobatics
+2 intimidate
+1 Perception
+2 Stealth
Possible encounter--
A powerful transmuter has created the perfect bodyguard. Strong, fast, and dim witted. The only downside is that this strange new race has started to make slight rebellions. Whether the PC's want a powerful wizard ally, or any good adventuring crew would probably want to liberate the poor slaves.Last edited by Lmarcum; 2015-05-24 at 11:22 PM. Reason: The layout looked bad so I fixed it
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2015-05-24, 11:27 PM (ISO 8601)
- Join Date
- Mar 2015
Re: Mortal kombat pathfinder races
Hello folks, I just created the Half-Tarkata (mileena)
Half-Tarkata
Monstrous humanoid
Cr1/2
1D10+2
7 HP
AC 13 (3 Dex modifier)
STR- 10
DEX- 16
CON- 12
WIS- 8
INT- 9
CHA- 10
BAB 4
Bonus feat- all half-Tarkata's start play with a free feat
+6 reflex
+4 fortitude
-1 willpower
Bite- all half-Tarkata's have teeth that they use for brutal biting attacks
1d4-x2-5ft.
Skills-
+4Acrobatics
+1 Perception
+4 StealthLast edited by Lmarcum; 2015-05-24 at 11:30 PM. Reason: I changed the character
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2015-05-24, 11:41 PM (ISO 8601)
- Join Date
- Aug 2005
- Gender
Re: Mortal kombat pathfinder races
Good deal. I can't wait to see the Saurians (Reptile), and the Shokans.
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2015-05-25, 08:35 AM (ISO 8601)
- Join Date
- Mar 2015
Re: Mortal kombat pathfinder races
Ask and you shall receive
Saurian
Dragon
Cr2
3D12+1
19 HP
AC 12 (2 Dex modifier)
STR- 10
DEX- 14
CON- 12
WIS- 9
INT- 9
CHA- 9
BAB 3
Skill focus (stealth) (feat)
+5 reflex
+4 fortitude
+2 willpower
Acid spit- Saurian's can launch a 30 foot cone of acid from their mouth for 1D4/HD an amount of times equal to their constitution modifier. A reflex save (DC13) takes half damage
Cloak- Saurian's can cast Invisibility (self) 1/per day, treat their caster level as their hit dice
Bite- all Saurian's have teeth that they use for brutal biting attacks
1d6-x2-5ft.
Claw- all Saurian's have claws that they use for brutal slashing attacks
1d4-x2-5ft.
Skills-
+6 Acrobatics
+3 Bluff
+6+3 Stealth
+3 Survival
__________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ __________
Shokan
Monstrous humanoid
Cr 2
3D10+3
18 HP
Large
AC 14 (4 NAT armor)
STR- 16
DEX- 10
CON- 16
WIS- 9
INT- 9
CHA- 10
BAB 6
2 weapon fighting (feat)
Improved unarmed strike (feat)
+2 reflex
+3 fortitude
+1 willpower
Natural armor +4
4 arms- Shokan have two extra limbs, however, these arms are weaker than their main arms and cannot be used to attack. They can be used to carry extra weapons or items, and can switch between sets of weapons held in their other limbs as a swift action.
Skills-
+3 Intimidate
+6 Climb
+2 Perception
+2 Survival