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  1. - Top - End - #1
    Pixie in the Playground
     
    Planetar

    Join Date
    Mar 2015

    Default Mortal kombat pathfinder races

    Hello folks, due to the new mortal kombat game I've started making all of the races in MKX into monsters/races starting off with the Tarkata

    Tarkata--

    Tarkata

    Monstrous humanoid
    Cr1

    2D10+2
    12 HP

    AC 12 (2 Dex modifier)
    STR- 12
    DEX- 15
    CON- 14
    WIS- 9
    INT- 9
    CHA- 6

    BAB 4

    2 weapon fighting (feat)

    +5 reflex
    +5 fortitude
    -1 willpower

    (2)Blade arm- all Tarkata's have long blades that extend from their arms
    1d4-x2-5ft

    All Tarkata's add their strength to their intimidate instead of charisma

    Skills-
    +2 Acrobatics
    +2 intimidate
    +1 Perception
    +2 Stealth

    Possible encounter--

    A powerful transmuter has created the perfect bodyguard. Strong, fast, and dim witted. The only downside is that this strange new race has started to make slight rebellions. Whether the PC's want a powerful wizard ally, or any good adventuring crew would probably want to liberate the poor slaves.
    Last edited by Lmarcum; 2015-05-24 at 11:22 PM. Reason: The layout looked bad so I fixed it

  2. - Top - End - #2
    Pixie in the Playground
     
    Planetar

    Join Date
    Mar 2015

    Default Re: Mortal kombat pathfinder races

    Hello folks, I just created the Half-Tarkata (mileena)

    Half-Tarkata

    Monstrous humanoid

    Cr1/2

    1D10+2
    7 HP

    AC 13 (3 Dex modifier)

    STR- 10
    DEX- 16
    CON- 12
    WIS- 8
    INT- 9
    CHA- 10

    BAB 4

    Bonus feat- all half-Tarkata's start play with a free feat

    +6 reflex
    +4 fortitude
    -1 willpower

    Bite- all half-Tarkata's have teeth that they use for brutal biting attacks
    1d4-x2-5ft.

    Skills-
    +4Acrobatics
    +1 Perception
    +4 Stealth
    Last edited by Lmarcum; 2015-05-24 at 11:30 PM. Reason: I changed the character

  3. - Top - End - #3
    Titan in the Playground
     
    OldWizardGuy

    Join Date
    Aug 2005
    Gender
    Male

    Default Re: Mortal kombat pathfinder races

    Good deal. I can't wait to see the Saurians (Reptile), and the Shokans.

  4. - Top - End - #4
    Pixie in the Playground
     
    Planetar

    Join Date
    Mar 2015

    Default Re: Mortal kombat pathfinder races

    Quote Originally Posted by DarthArminius View Post
    Good deal. I can't wait to see the Saurians (Reptile), and the Shokans.
    Ask and you shall receive

    Saurian

    Dragon

    Cr2

    3D12+1
    19 HP

    AC 12 (2 Dex modifier)

    STR- 10
    DEX- 14
    CON- 12
    WIS- 9
    INT- 9
    CHA- 9

    BAB 3

    Skill focus (stealth) (feat)

    +5 reflex
    +4 fortitude
    +2 willpower

    Acid spit- Saurian's can launch a 30 foot cone of acid from their mouth for 1D4/HD an amount of times equal to their constitution modifier. A reflex save (DC13) takes half damage

    Cloak- Saurian's can cast Invisibility (self) 1/per day, treat their caster level as their hit dice

    Bite- all Saurian's have teeth that they use for brutal biting attacks
    1d6-x2-5ft.

    Claw- all Saurian's have claws that they use for brutal slashing attacks
    1d4-x2-5ft.

    Skills-
    +6 Acrobatics
    +3 Bluff
    +6+3 Stealth
    +3 Survival
    __________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ __________
    Shokan

    Monstrous humanoid

    Cr 2

    3D10+3
    18 HP

    Large

    AC 14 (4 NAT armor)

    STR- 16
    DEX- 10
    CON- 16
    WIS- 9
    INT- 9
    CHA- 10

    BAB 6

    2 weapon fighting (feat)
    Improved unarmed strike (feat)

    +2 reflex
    +3 fortitude
    +1 willpower

    Natural armor +4

    4 arms- Shokan have two extra limbs, however, these arms are weaker than their main arms and cannot be used to attack. They can be used to carry extra weapons or items, and can switch between sets of weapons held in their other limbs as a swift action.

    Skills-
    +3 Intimidate
    +6 Climb
    +2 Perception
    +2 Survival

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