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View Poll Results: Enter these creatures in the MiTP2?

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  • Kukilaluit: Yes!

    19 100.00%
  • Kukilaluit: No!

    0 0%
  • Stationary Guardian: Yes!

    0 0%
  • Stationary Guardian: No!

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Results 1 to 13 of 13
  1. - Top - End - #1
    Dwarf in the Playground
     
    Danu's Avatar

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    Default [MiTP] Kukilaluit

    KUKILALUIT
    Medium Monstrous Humanoid
    Hit Dice: 4d8+8 (26)
    Initiative: +2
    Speed: 30 ft. (6 squares)
    Armor Class: 15 (+2 Dex, +3 natural) touch 12, flat-footed 13
    Base Attack/ Grapple: +4/ +5
    Attack: Claw +5 melee (1d4+1 18-20/x3)
    Full Attack: 2 claw +5 melee (1d4+1 18-20/x2)
    Space/Reach: 5 ft./ 5 ft.
    Special Attacks: Augmented critical, charming gaze, feybane, sleeping breath
    Special Qualities: Darkvision 60 ft., damage reduction 5/silver, low-light vision
    Saves: Fort +3, Ref +6, Will +6
    Abilities: Str 12, Dex 15, Con 14, Int 12, Wis 14, Cha 16
    Skills: Hide +15*, Knowledge (nature) +3, Listen +5, Move Silently +15*, Spot +5, Survival +5
    Feats: Stealthy, Weapon Focus (claw)
    Environment: Temperate or cold forests
    Organization: Solitary
    Challenge Rating: 3
    Treasure: 1/2 standard
    Alignment: Usually chaotic evil
    Advancement: By character class

    You turn your eyes for a second and see, concealed by the branches, a woman of immense beauty draped in simple skins and leather. Even as your eyes meet hers, she smiles and gestures you forward, her eyes unnaturally bright and welcoming, and her nails extending like razor-sharp claws, almost six inches beyond the tips of her fingers.

    Legends past speak of these creatures as horrific half-human monstrosities that feast on the livers of humanoids; first beguiling their prey with a gentle face, charming their victim to sleep, and then consuming the livers of the unlucky soul.
    Cold-spirited and foul-hearted, the kukilaluit is the natural enemy of most creatures that inhabit forests. Many fey, in fact, consider a kukilaluit a dire enemy and do anything in their power to rid the forest of such an evil. For this reason, kukilaluits have developed methods of protecting themselves from their sylvan enemies.
    Largely territorial creatures, kukilaluits attempt to drive other predatory creatures out of their surroundings. Since they prey largely on humanoids, a kukilaluit will stake a claim on forest-lands surrounding areas hosting the appropriate prey, even if that area is largely cleared out. Kukilauits dislike exiting the forest, however, since the covering the trees provides them much of their natural protection.
    Kukilaluits are infrequently serviced to more powerful forest creatures, most often against their will. Most types of hags, in particular, enjoy using the naturally stealthy creatures for surveillance and espionage against nearby villages. Black and green dragons might also employ a kukilaluit for information.
    A kukilaluit speaks and understands Sylvan. A kukilaluit understands, but does not speak, Common. Kukilaluits enslaved to a stronger creature often learn that creature's language, although they rarely will speak it.

    COMBAT

    A kukilaluit only targets solitary individuals, distrusting the effectiveness of their charming gaze against larger groups. If a creature fails to respond to their gaze, they'll typically retreat into the forest. If the previous target was a member of a group, it may circle back and attempt the same tactic on another member of the party, although it will rarely do so more then twice.
    If engaged by an opponent, the kukilaluit only attacks if backed into a corner, or when facing a fey opponent. In either case it attacks fiercely and without regard for its life, until its opponent is dead. A humanoid opponent is subsequently consumed, while a fey creature is dismembered and it's corpse desecrated.
    Augmented Critical (Ex): A kukilaluit's claw threatens a critical hit on a successful attack roll of 18-20.
    Charming Gaze (Su): Any humanoid who meets the eyes of a kukilaluit must make a Will save (DC 15) or become charmed, as the spell charm person. The charmed creature views the kukilaluit as a friend and disregards anything that might disrupt that idea. The save DC is Charisma based. Once a creature has made a successful saving throw it becomes immune to that kukilaluit's charming gaze for 24 hours.
    Feybane (Ex): Whenever attacking a creature with the fey type a kukilaluit's claws are treated as magical and cold iron for the purposes of bypassing damage reduction and deal an additional +2d6 points of damage.
    Hide in Plain Sight (Ex): Whenever she is in a forest environment a kukilaluit can make a Hide check, even while being observed.
    Sleeping Breath (Su): The breath of the kukilaluit can put a willing or helpless creature into a deep dreamless sleep for up to 1d4 hours (Will DC 17 negates). While in this sleep, the subject cannot feel or hear anything, and can only be awakened through magical means (such as through the dispel magic spell). The saving throw is Charisma based, and includes a +2 racial bonus.
    Silver Anathema (Ex): A kukilaluit cannot bear the touch of silver, sometimes recoiling from the very sight of the metal. Whenever struck by a silver weapon, a kukilaluit most make a Fortitude saving throw of 10 + the item's magical enhancement bonus (if any) or take 2d6 points of Constitution damage and 1d4 points of Charisma drain. This is treated as a poison effect. A kukilaluit killed by a silver weapon completely disintegrates and cannot be raised or resurrected by any means.
    Skills: Kukilaluits recieve a +4 racial bonus on Hide and Move Silently checks. *This bonus improves to +8 when within a forest (factored into the skills above).
    Last edited by Danu; 2007-09-29 at 11:18 AM.

  2. - Top - End - #2
    Dwarf in the Playground
     
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    Default Stationary Guardian

    Dangit... I didn't apply the 'check multiple' bit.

    I'm putting the stationary guardian in a different thread. Please do not vote for or against it in this thread! This thread is for the kukilaluit only.
    Last edited by Danu; 2007-04-22 at 08:43 PM.

  3. - Top - End - #3
    Ettin in the Playground
     
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    Default Re: [MiTP] Kukilaluit

    Huh. cool idea, I like it. Kinda creepy.

    The whole eating livers thing is a bit out of nowhere, but I like the idea. I can see some sort of war between a group of these controlled by some greater one (class levels?) vs a buncy of fey.
    Last edited by Icewalker; 2007-04-22 at 08:57 PM.

  4. - Top - End - #4
    Dwarf in the Playground
     
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    Default Re: [MiTP] Kukilaluit

    The idea is loosely based off of a Cherokee creature called the 'spearfinger'. Mine is actually quite a bit different: the original appeared as an old woman. The actual spearfinger would have been much tougher then this version.

    I might do a 'greater' one sometime...

  5. - Top - End - #5
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    EvilElitest's Avatar

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    Default Re: [MiTP] Kukilaluit

    works for a horror champain well
    from,
    EE

  6. - Top - End - #6
    Dwarf in the Playground
     
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    Default Re: [MiTP] Kukilaluit

    Bumping for more votes.

  7. - Top - End - #7
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    Lord Iames Osari's Avatar

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    Default Re: [MiTP] Kukilaluit

    Bump. Keep voting, people!

  8. - Top - End - #8
    Titan in the Playground
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    Default Re: [MiTP] Kukilaluit

    Er, accepted. *points to 7*.

  9. - Top - End - #9
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    Lord Iames Osari's Avatar

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    Default Re: [MiTP] Kukilaluit

    *squints and refreshes* Why, so it is. Oops.

  10. - Top - End - #10
    Ettin in the Playground
     
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    Default Re: [MiTP] Kukilaluit

    Some comments and such; I haven't read comments posted by others, so I very well might duplicate theirs.

    Quote Originally Posted by Danu View Post
    Special Qualities: darkvision 60 ft., damage reduction 5/silver, low-light vision
    List all forms of senses at the beginning of the line, with the first one capitalized; then list the other abilities. Each "section" is in alphabetical order. Yours should look like:

    Special Qualities: Darkvision 60 ft., low-light vision, damage reduction 5/silver
    Skills: Hide +15*, Knowledge (nature) +3, Listen +5, Move Silently +15*, Spot +5, Survival +5
    You should have a total of 21 skill points to spend (2+Int mod (1), with quadruple at first level; so 12 at first HD, and 3 at each other HD; 12+9=21). If we remove ability mods, feats, and racial bonuses from your values above, we get the following:

    Hide +7, Knowledge (nature) +2, Listen +3, Move Silently +7, Spot +3, Survival +3

    That's a total of 25 skill points. I'm not quite sure if there's something I'm missing, or if you've just spent too many skill points.

    Level Adjustment:
    This needs a value, and because you're advancing by character class "--" isn't an option here.

    You turn your eyes for a second and see, concealed by the branches, a woman of immense beauty draped in simple skins and leather. Even as your eyes meet hers, she smiles and gestures you forward, her eyes unnaturally bright and welcoming, and her nails extending like razor-sharp claws, almost six inches beyond the tips of her fingers.
    This is good flavor text; you describe what the creature looks like. You've made some assumptions of action on the PCs' part ("You turn your eyes..."), but it's probably forgivable in this instance.

    Legends past speak of these creatures as horrific half-human monstrosities that feast on the livers of humanoids; first beguiling their prey with a gentle face, charming their victim to sleap, and then consuming the livers of the unlucky soul.
    "Sleep" is misspelled in the last sentence.

    Augmented Critical (Ex): A kukilaluit's claw threatens a critical hit on a successful attack roll of 18-20, dealing triple damage on a successful critical.
    In my opinion, this is much too much. Either give it the big range, or the big multiplier; but not both.

    Charming Gaze (Su): Any humanoid who meets the eyes of a kukilaluit must make a Will save (DC 15) or become charmed, as the spell charm person. The charmed creature views the kukilaluit as a friend and disregards anything that might disrupt that idea. The save DC is Charisma based. Once a creatures saves, it becomes immune to that kukilaluit's charming gaze for 24 hours.
    If charming gaze is truly a Supernatural ability, it shouldn't be italicized.

    Feybane (Ex): A kukilaluit's claw attacks deal an additional +2d6 points of damage to creatures of the fey type, and a kukilaluit's claws are treated as magical and cold iron for purposes of bypassing damage reduction.
    Does it bypass that DR always, or only against fey? It's not entirely clear as you have it worded now; I think you intend for it to only bypass those DR types against fey creatures, but it's entirely possible to read that paragraph and come away with the idea that it always bypasses those DRs.

    Sleeping Breath (Su): The breath of the kukilaluit can put a willing or helpless creature into a deep dreamless sleep for up to 1d4 hours (Will DC 17 negates). While in this sleep, the subject cannot feel or hear anything, and cannot be awakened by normal means. The effect of this ability, while supernatural in origin, is not treated as a magical sleep effect. The saving throw is Charisma based, and includes a +2 racial bonus.
    Define what you mean by "cannot be awakened by normal means" please. Do you mean the normal ways of waking a person, such as setting off an alarm clock or dumping a bucket of cold water on them? Do you mean the normal ways listed in the sleep spell, such as inflicting damage?

    Silver Anathema (Ex): A kukilaluit cannot bear the touch of silver, sometimes recoiling from the very sight of the metal. Whenever struck by a silver weapon, a kukilaluit most make a Fortitude saving throw of 10 + the item's magical enhancement bonus (if any) or take 2d6 points of Constitution damage and 1d4 points of Charisma drain. This is treated as a poison effect. A kukilaluit killed by a silver weapon completely disintegrates and cannot be raised or resurrected by any means.
    This is a very cool weakness. You might want to add a note to the "Treasure" line in the stat block to indicate they never have silver of any kind; otherwise, it's possible to get stuff they would never have.

    ***

    Overall, they seem interesting. You need to add a "kukilaluit as characters" section, and you need to figure out the Level Adjustment.
    John Ling
    Frog God Games Lead Pathfinder Developer

    Note: unless explicitly stated otherwise, opinions in my posts are my own and not those of Frog God Games.

  11. - Top - End - #11
    Dwarf in the Playground
     
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    Default Re: [MiTP] Kukilaluit

    Quote Originally Posted by Zherog View Post
    You should have a total of 21 skill points to spend (2+Int mod (1), with quadruple at first level; so 12 at first HD, and 3 at each other HD; 12+9=21). If we remove ability mods, feats, and racial bonuses from your values above, we get the following:

    Hide +7, Knowledge (nature) +2, Listen +3, Move Silently +7, Spot +3, Survival +3
    It's actually Hide +5, Knowledge (nature) +2, Listen +3, Move Silently +5, Spot +3, and Survival +3. You're neglecting the +8 racial bonus to Hide and Move Silently when they're in a forest environment.

    "Sleep" is misspelled in the last sentence.
    Corrected.

    Quote Originally Posted by Claw threat
    In my opinion, this is much too much. Either give it the big range, or the big multiplier; but not both.
    Hmm. I wanted to have the creature deal a significant amount of damage on a critical, but quite frankly I agree at this point. Removing the x3 multiplier.

    Does it bypass that DR always, or only against fey? It's not entirely clear as you have it worded now; I think you intend for it to only bypass those DR types against fey creatures, but it's entirely possible to read that paragraph and come away with the idea that it always bypasses those DRs.
    Is that better?

    Define what you mean by "cannot be awakened by normal means" please. Do you mean the normal ways of waking a person, such as setting off an alarm clock or dumping a bucket of cold water on them? Do you mean the normal ways listed in the sleep spell, such as inflicting damage?
    Actually, they cannot awaken except through magical means. Like dispel magic or a magical alarm or some such.

    Removing the "not treated as a magical sleep effect".

    Quote Originally Posted by On level adjustment
    This needs a value, and because you're advancing by character class "--" isn't an option here.

    You need to add a "kukilaluit as characters" section, and you need to figure out the Level Adjustment.
    The creature is not intended to be a character race, but at a rough guess I'd estimate the kukilaluit at a +3 LA. I don't like actually putting that up, however... it implies the creature is suitable as a PC when it is not.

  12. - Top - End - #12
    Ogre in the Playground
     
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    Default Re: [MiTP] Kukilaluit

    *votes yes*


    good job! i'm not really good at helping out on these things, but i saw no flaws.
    I'm not expert, but i still like it!

    keep at it!

  13. - Top - End - #13
    Titan in the Playground
     
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    Default Re: [MiTP] Kukilaluit

    The contest was over about a month ago. The accepted entries are currently being edited for clarity and consistancy of format.
    [Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
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    My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.

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