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    Troll in the Playground
     
    SamuraiGuy

    Join Date
    Apr 2007
    Location
    Boston
    Gender
    Male

    Default Optimizing a Fighter/Thief

    Hey forum,

    I'm starting a new campaign this Sunday and my character is a Supercop type (Batman, Jack Baur, John McClain, Sam Vimes et al) using the gestalt rules and combining a Fighter/Rogue. The idea is that he uses his amazing intellect (Rogue skill points sunk into observational and personal skills) and superior combat prowess (fighter feats) to overcome any obstacle.

    Combat-wise I'm trying to optimize the sneak attack class ability with the fighter's great BAB. Here's what I have, level by level up to level 15. Note the monk level inserted at level 11.

    I'm also considering using the Expert PC class from the Generic Classes for even more feats or possibly urban ranger, but it's difficult to get the balance right, and I don't want my Sneak to suffer much.

    Also note that this character is starting his life at level 2. Thanks!

    Feats
    1Investigator
    1Alertness
    1Combat Expertise
    2Improved Feint


    3 Persuasive
    4 Quick Draw
    6 Combat Reflexes
    6 Superior Feint
    8 Improved Trip
    9 Kick While Down
    10 Improved Initiative
    10 Skill Focus: Sense Motive? Bluff?
    11 Monk Level, Improved Unarmed Strike, Improved Grapple, d6 unarmed strike, Wisdom bonus to AC, Flurry of Blows
    12 Merciless Trip (Aka stay down)
    12 Stealthy or Skill Focus?
    14 Skill Mastery
    14 Improved Disarm
    15 Unbalancing Fist? Toss?
    Last edited by Human Paragon 3; 2007-04-23 at 06:44 PM.

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