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  1. - Top - End - #1
    Bugbear in the Playground
    Join Date
    Feb 2014
    Gender
    Male

    Default Barbarian Primal Path: Path of the Dragon

    Barbarian Path
    Path of the Dragon
    Some barbarians are content with emulating the wild beasts of the land, enhancing their senses and heightening their natural skills. Those that follw the path of the dragon, however, attempt to be more like the greatest, most fercious beasts of all...dragons.

    Dragon Blood
    At third level, the Dragon Barbarian undergoes a special ritual, which involves consuming the blood of a true dragon. This ritual allows the blood to awaken in his veins, granting him the powers of a dragon.
    Choose a Dragon type. While Raging, you gain the breath weapon of that dragon type, shown below:
    - Black: Acid 5 by 30 ft. Line (Dex Save)
    - Blue: Lightning 5 by 30 ft. Line (Dex Save)
    - Brass: Fire 5 by 30 ft. Line (Dex Save)
    - Bronze: Lightning 5 by 30 ft. Line (Dex Save)
    - Copper: Acid 5 by 30 ft. Line (Dex Save)
    - Gold: Fire 15 ft. Cone (Dex Save)
    - Green: Poison 15 ft. Cone (Con Save)
    - Red: Fire 15 ft. Cone (Dex Save)
    - Silver: Cold 15 ft. Cone (Con Save)
    - White: Cold 15 ft. Cone (Con Save)

    The DC for your save is 8 + your con modifier + your Proficiency Bonus. This breath weapon deals 2d6 damage on a failed save, and half as much on a sucessful one; this damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. If you are a Dragonborn and your chosen dragon matches your Draconic ancestry, both the damage of your racial Breath weapon and this breath weapon increase by 1d6.
    You may use this breath weapon once per rage.

    Dragon Skin
    At level 6, When you rage, you take on the apperance of a drgaon: you skin becomes covered in scales, you sprout horns, and you grow a (non-useable) Tail, and you gain a portion of the Dragon's immortal invulnerability. For the duration of your rage, you gain resistance to your chosen dragon's damage type, and you take 3 less damage from all slashing, piercing, and bludgeoning damage (magical or non-magical). If you are a dragonborn and your chosen dragon matches your Draconic ancestry, You instead gain immunity to that damage type.

    Dagons Roar
    At level 10, you learn to channel the legendary fear that all dragon's instill. As an action, choose one creature within 30 ft. that can see and hear you. That creature must make a Wis Save (DC 8 + Con Mod + Proficiency bonus) or be firghtened till the end of your next turn. On subsequent turns, you may use your action to extend the duration of this effect until the end of your next turn. This effect ends if the creature ends it's turn more than 60 ft. from you, or out of your line of sight.
    A creature who sucessfully saves against this ability may not be affected again by it for 24 hours.

    Dragon's Wings
    At level 14, you reach the pinacle of dragonhood. You sprout a pair of wings from your back, granting you a fly speed equal to your normal movement speed.

  2. - Top - End - #2
    Ogre in the Playground
     
    PirateGuy

    Join Date
    Jul 2007
    Gender
    Male

    Default Re: Barbarian Path: Path of the Dragon

    I feel obligated to mention this, my take on a Drake Totem path for the Barbarian.
    Last edited by DiscipleofBob; 2015-06-08 at 08:22 PM.

  3. - Top - End - #3
    Bugbear in the Playground
    Join Date
    Feb 2014
    Gender
    Male

    Default Re: Barbarian Path: Path of the Dragon

    Quote Originally Posted by DiscipleofBob View Post
    I feel obligated to mention this, my take on a Drake Totem path for the Barbarian.
    Nice! I though about doing it as a Totem, but I decided to go for a full Path of it's own. I hadn't seen yours before though, well done.

  4. - Top - End - #4
    Bugbear in the Playground
     
    WhiteWizardGirl

    Join Date
    Mar 2015

    Default Re: Barbarian Primal Path: Path of the Dragon

    Quote Originally Posted by Submortimer View Post
    Barbarian Path
    Path of the Dragon
    Some barbarians are content with emulating the wild beasts of the land, enhancing their senses and heightening their natural skills. Those that follw the path of the dragon, however, attempt to be more like the greatest, most fercious beasts of all...dragons.

    Dragon Blood
    At third level, the Dragon Barbarian undergoes a special ritual, which involves consuming the blood of a true dragon. This ritual allows the blood to awaken in his veins, granting him the powers of a dragon.
    Choose a Dragon type. While Raging, you gain the breath weapon of that dragon type, shown below:
    - Black: Acid 5 by 30 ft. Line (Dex Save)
    - Blue: Lightning 5 by 30 ft. Line (Dex Save)
    - Brass: Fire 5 by 30 ft. Line (Dex Save)
    - Bronze: Lightning 5 by 30 ft. Line (Dex Save)
    - Copper: Acid 5 by 30 ft. Line (Dex Save)
    - Gold: Fire 15 ft. Cone (Dex Save)
    - Green: Poison 15 ft. Cone (Con Save)
    - Red: Fire 15 ft. Cone (Dex Save)
    - Silver: Cold 15 ft. Cone (Con Save)
    - White: Cold 15 ft. Cone (Con Save)

    The DC for your save is 8 + your con modifier + your Proficiency Bonus. This breath weapon deals 2d6 damage on a failed save, and half as much on a sucessful one; this damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. If you are a Dragonborn and your chosen dragon matches your Draconic ancestry, both the damage of your racial Breath weapon and this breath weapon increase by 1d6.
    You may use this breath weapon once per rage.

    Dragon Skin
    At level 6, When you rage, you take on the apperance of a drgaon: you skin becomes covered in scales, you sprout horns, and you grow a (non-useable) Tail, and you gain a portion of the Dragon's immortal invulnerability. For the duration of your rage, you gain resistance to your chosen dragon's damage type, and you take 3 less damage from all slashing, piercing, and bludgeoning damage (magical or non-magical). If you are a dragonborn and your chosen dragon matches your Draconic ancestry, You instead gain immunity to that damage type.

    Dagons Roar
    At level 10, you learn to channel the legendary fear that all dragon's instill. As an action, choose one creature within 30 ft. that can see and hear you. That creature must make a Wis Save (DC 8 + Con Mod + Proficiency bonus) or be firghtened till the end of your next turn. On subsequent turns, you may use your action to extend the duration of this effect until the end of your next turn. This effect ends if the creature ends it's turn more than 60 ft. from you, or out of your line of sight.
    A creature who sucessfully saves against this ability may not be affected again by it for 24 hours.

    Dragon's Wings
    At level 14, you reach the pinacle of dragonhood. You sprout a pair of wings from your back, granting you a fly speed equal to your normal movement speed.
    Hmm, seems like a combo of Dragonborn(a race) and Draconic Bloodline Sorcerer(A class). Im not sure if I like it.
    Quote Originally Posted by RodrigoAlves
    Once a player almost fell into a trap full of spikes. He asked me "how much damage would a spike do?"
    I said "Instant death"
    Then, he grabbed a spike and used it as a weapon for the rest of the adventure.

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