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Thread: No speaking
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2007-04-25, 06:57 PM (ISO 8601)
- Join Date
- Jan 2007
No speaking
Well I came up with a trait and a flaw based on a character I am hopefully going to be playing in a campaign (probably without these but I thought I might as well see if other people would be interested in them)
Flaw:
Mute
You can not speak in any manner
Effect
You can not cast spells with Verbal component. You can not interact with other characters or NPCs verbally.
Trait:
Signs over words
Benefit
You can cast spells without their normal Verbal component.
Drawback
A spell cast with this ability takes one step longer to cast and you can not conceal your casting.Check out my horrible homebrews
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2007-04-25, 07:00 PM (ISO 8601)
- Join Date
- Dec 2006
- Gender
Re: No speaking
How would you sign and make arcane gestures (Somatic component)?
“I’m sorry, I’ll try to bleed to death more coherently” – Typha-knee (Exiern)
“After all, Nothing annoys the DM more than a moving target.”
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2007-04-25, 07:03 PM (ISO 8601)
- Join Date
- Jan 2007
Re: No speaking
Think of it as more dramtic and longer gestures with more movement. This is the reason it takes longer and you can't hide it.
Check out my horrible homebrews
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2007-04-25, 08:06 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Up in the sky
- Gender
Re: No speaking
I wouldn't make spells take longer to cast. I would just make it so you can never take the Still Spell feat or apply it to your spells.
Last edited by Lord Iames Osari; 2007-04-25 at 08:06 PM.
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2007-04-25, 08:09 PM (ISO 8601)
- Join Date
- Mar 2007
Re: No speaking
you know there is a feat in manual of the planes that makes words unneeded for spellcasting, just sounds, perhaps weezing and passing air through your lungs can count
My Current Works
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2007-04-25, 09:12 PM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: No speaking
Anyone remember Vocalize? It got around silence, by temporarily eliminating the verbal component. Sort of like a temporary Silent Spell.
I am trying out LPing. Check out my channel here: Triaxx2