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    Titan in the Playground
     
    Zaydos's Avatar

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    Aug 2009
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    Erutnevda

    Default Awakened Champion take 2 (3.5 Base Class, PEACH, inspired by the Eternal Champion)

    The Awakened Champion:

    Spoiler: Note
    Show
    While heavily inspired by Moorcock's Eternal Champions (Hawkwind, Corum, Elric), and to a lesser extent the concept of Ta'Veren from Jordan's Wheel of Time, the class is not intended to replicate either of those.


    Sometimes heroes are born. Sometimes they are born and reborn time and time again. These people, fated to be heroes, usually live out lives of great exploits never realizing that they are reborn from the soul of ancient heroes. Rarely something goes awry and one of these reborn heroes awakens to his past, the voices of a thousand lives clamoring for his attention. Some men break under the strain, a thousand lifetimes of fate too much to bear, others set forth to become greater heroes than any that came before them.
    Adventures: An Awakened Champion adventures because they have no choice otherwise. Some may adventure because they feel the need to live up to the greatness of the lives they have lived before, but regardless of motivation ultimately an Awakened Champion cannot choose to retire and live happily. If they find a peaceful life within a matter of years it will be destroyed. If they marry their family will be slain, if they join a king’s court a coup will disrupt it, if they become a king their reign will be fraught with enemies which require their personal attention.
    Characteristics: An Awakened Champion is an adventurer first and foremost. They are tough to kill, hanging to life tooth and nail. In addition to their resilience, Awakened Champions have a variety of skills drawn from their myriad lives.
    Alignment: An Awakened Champion can be of any alignment, and in fact amongst their lives they usually count at least one of each alignment. Good Awakened Champions put their lives on the line time and time again to protect others from the brunt of monstrous assaults. Evil Awakened Champions are often those driven mad from the strain of the lives which weigh upon them. Lawful Awakened Champions are rarer than Chaotic ones, the life of adventure placed upon them often shattering any belief in law. That said Awakened Champions have a firsthand look at cosmic law and as such some bind themselves to its cause.
    Religion: Awakened Champions have no definite religious leanings to or away from the worship of any specific gods.
    Background: Awakened Champions come from a variety of backgrounds. There is one common point in the background of Awakened Champions, at some point they awakened to the sheer press of lives behind them and either set forth on their own or waited for such an action to be forced on them.
    Races: Awakened Champions can come from any race as destiny calls on them all from time to time. If any race shows a predilection to spawn them it is humans and their tendency to spawn heroes who push beyond their limitations.
    Other Classes: Awakened Champions have fulfilled enough different roles in their past lives to know that most other classes can be of use and are willing to consider people on their own merits.
    Abilities: Awakened Champions rely primarily on Charisma for their special abilities. Strength determines how well they hit and how much damage they deal in melee, meanwhile Dexterity adds to their AC and initiative as well as ranged attacks. Constitution determines how well they can survive, determining their hit points and Fortitude saves. Wisdom is important for Will saves and Intelligence determines skill points.

    HD type: d8.
    Skills per Level: 6 + Int.
    Class Skills: Craft (Int), Knowledge (all skills taken individually) (Int), Perform (Cha), Profession (Wis), any 8 skills of choice.

    Level Base Attack Bonus Fort Save Ref Save Will Save Special
    1st
    +0
    +2
    +0
    +2
    Champion Eternal, Battle Insight (Attack), Mutterings fo the Past
    2nd
    +1
    +3
    +0
    +3
    Battle Insight (Damage), Insight of Heroes Gone Before
    3rd
    +2
    +3
    +1
    +3
    Arts of Old I
    4th
    +3
    +4
    +1
    +4
    Fate's Aegis, Skills of the Past
    5th
    +3
    +4
    +1
    +4
    Bonus Feat
    6th
    +4
    +5
    +2
    +5
    Arts of Old II, Second Life
    7th
    +5
    +5
    +2
    +5
    Skills of the Past, Destined Blow
    8th
    +6/+1
    +6
    +2
    +6
    Battle Insight (AC)
    9th
    +6/+1
    +6
    +3
    +6
    Arts of Old III, Second Chance
    10th
    +7/+2
    +7
    +3
    +7
    Bonus Feat, Skill from the Past
    11th
    +8/+3
    +7
    +3
    +7
    Warp Destiny
    12th
    +9/+4
    +8
    +4
    +8
    Arts of Old IV
    13th
    +9/+4
    +8
    +4
    +8
    Battle Insight (Saves), Skill from the Past
    14th
    +10/+5
    +9
    +4
    +9
    Resurgence, Third Life
    15th
    +11/+6/+1
    +9
    +5
    +9
    Bonus Feat, Arts of Old V
    16th
    +12/+7/+2
    +10
    +5
    +10
    Battle Insight (Skills), Skill from the Past
    17th
    +12/+7/+2
    +10
    +5
    +10
    Blade of Destiny
    18th
    +13/+8/+3
    +11
    +6
    +11
    Arts of Old VI
    19th
    +14/+9/+4
    +11
    +6
    +11
    Destined Blow 3/day, Skill from the Past
    20th
    +15/+10/+5
    +12
    +6
    +12
    Bonus Feat, Return from Beyond

    Weapon and Armor Proficiencies: An Awakened Champion takes to weapons and armor naturally. They are proficient in light and medium armor, as well as shields (except tower shields). Awakened Champions are also proficient in all simple and martial weapons.

    Champion Eternal (Ex): Should an Awakened Champion attempt to stop adventuring, the life you make around yourself will be destroyed as adventure comes to them. For example, should they marry and settle down to raise kids they will come back to their home one day to find their family slain by raiders, monsters, or minions of a big bad.

    Battle Insight (Su): A thousand life times whisper in an Awakened Champion's mind, and through force of will and personality and sometimes sheer luck they herd these whisperings to help them in battle. At 1st level an Awakened Champion may add their Charisma modifier, or twice their class level whichever is lower as an insight bonus to attack rolls. At 2nd level an Awakened Champion may add this bonus to damage as well. At 8th level this bonus expands to add to the Awakened Champion's AC as well, but only up to their Maximum Dexterity Bonus allowed by their armor. At 13th level this bonus expands to include saving throws. At 16th level this bonus expands to apply to all ability checks, untrained skill checks, and trained Strength, Dexterity, and Constitution based skill checks and you may make all skill checks untrained.

    Mutterings of the Past (Su): Past lives speak in the minds of an Awakened Champion. This ability functions as bardic knowledge of a bard of his class level except that the Awakened Champion uses Charisma in place of Intelligence for this ability; in fact levels in the two stack for determining the total bonus to the check using whichever of Intelligence or Charisma is better (instead of making two checks), but only so long as the Awakened Champion is not in an anti-magic field. Like bardic knowledge this ability gains a synergy bonus from Knowledge (History).

    Insight of Heroes Gone Before (Su): An Awakened Champion can call forth the voices of their past lives to advice them on how to overcome tribulations in the here and now. Beginnning at 2nd level you may, 1 plus Charisma modifier times per day, when making a skill check add your Awakened Champion level to it as an insight bonus.

    Arts of Old I: Certain lives call more strongly to an Awakened Champion than others, memories of their great deeds and most cherished tactics floating into the Champion's mind. Beginning at 3rd level an Awakened Champion learns a single such technique from their predecessors. Select one ability from the following list. All spell-like abilities are drawn from the Beguiler, Cleric, Dread Necromancer, Druid, Shugenja, Sorcerer, War Mage, Wizard, or Wu Jen spell lists, Artificer infuion list, or any Domain, Corrupt spell, or Sanctified spell unless otherwise specified. If the spell has an expensive material component costing more than 5 GP per Awakened Champion level you must provide the component. If the spell has a corruption component, sacrifice component, or XP component you must still pay it. Psionic powers are chosen from the Psion power list, or any mantle or discipline power list.

    Your Caster Level, Manifester Level, Initiator Level, Meldshaper Level, and/or Effective Binder Level for these abilities is equal to your Awakened Champion level. If multiple Arts of Old give you access to soulmelds you may select from the entire list for each of the soul melds gained this way. If you have multiple vestiges through Arts of Old you determine the max level of each separately and may have all of them active and bound at once. If you gain an Utterance through this ability you gain knowledge of your personal truename (it's the same for each incarnation after all) and you do not need to make Truespeak checks to use it as a spell-like ability though you still must obey the annoying Law of Sequence.

    • Ability to use a single 2nd level spell as a spell-like ability 1/day.
    • Ability to use 3 1st level spells as spell-like abilities 1/day each.
    • The ability to use a single 1st level spell as a spell-like ability 3/day.
    • Ability to use 4 level 0 spells as spell-like abilities 3/day each.
    • Ability to use a single level 0 spell (other than Cure Minor Wounds) as a spell-like ability at-will.
    • The ability to use 2 1st level mysteries as spell-like abilities 1/day each.
    • The ability to use a single 1st level mystery as a spell-like ability 3/day.
    • Ability to use 4 fundamentals as spell-like abilities 3/day each.
    • Ability to use a single fundamental as a spell-like ability at-will.
    • The ability to use a single 2nd level or lower maneuver 1/encounter; you do not need to meet its prerequisites.
    • The ability to use a single 2nd level or lower Stance; you do not need to meet its prerequisites.
    • The ability to shape 1 soulmeld each day, chosen from 3 soulmelds selected when you gain this ability, and 2 essentia.
    • The ability to bind a 1st or 2nd level vestige each day. You do not gain the effects (good or bad) of this pact. However once during the day you can invoke it as a free action gaining the full effects of having the vestige bound for 1 round per Awaken Champion level.
    • The ability to manifest one 2nd level psionic power and 3 Psionic psionic power points.
    • The ability to manifest two 1st level psionic powers and 3 Psionic psionic power points.
    • One 2nd level Utterance of the Evolving Mind as a spell-like ability usable 1/day.
    • One 1st level Utterance of the Evolving Mind as a spell-like ability usable 3/day.
    • Three 1st level Utterance of the Evolving Mind as a spell-like ability usable 1/day each.
    • Turn Undead as a cleric of your Awakened Champion. Alternatively you may choose Rebuke Undead regardless of alignment. You may only select this ability once.
    • Ability to summon a familiar as a sorcerer of your class level. You may share spell-like abilities and psionic powers gained as an Awakened Champion with this familiar as if they were spells. You do not suffer XP loss for the death of your familiar and may call a new familiar after only 1 week. You may only select this ability once.
    • 1 Least Invocation usable at-will without a somatic component.
    • Eldritch Blast as a warlock of your Awakened Champion level.
    • Breath Weapon as a dragonfire adept of your Awakened Champion level.


    Fate's Aegis (Su): Destined to act as a hero or a villain an Awakened Champion's fate protects them and shields them. Starting at 4th level if failing a saving throw would directly result in an Awakened Champion dying (either due to the effect being a save versus death, saving throw against an effect which deals enough damage to kill them, or a saving throw against an effect which could deal enough Constitution damage to kill them, etc) they add their Charisma modifier to the save to resist that effect. If success would still kill them the save becomes Negates instead of half or partial (similar to having Evasion or Mettle).

    Skills of the Past (Ex): Few heroes grow up as such, most have apprenticeships and training in more mundane arts and skills before destiny calls them. At 4th level and every 3rd level thereafter an Awakened Champion chooses one Craft or Profesion in which they have no ranks and gain 5 ranks in it. Begining at 10th level they may select Perform or Knowledge skills. Beginning at 16th level they may select any skill. A skill which has no ranks in it aside from those granted by this ability is considered to be untrained for the purposes of Battle Insight.

    Bonus Feat (Ex): Attuning themselves to one of their past lives an Awakened Champion may obtain some of that life time's talents. At 5th level, and every 5th level thereafter an Awakened Champion gains a bonus feat. Once per day, after 8 hours of rest, an Awakened Champion may change one of these feats as a full-round action.

    Arts of Old II: At 6th level an Awakened Champion gains additional specialized skills of their past lives. This functions as Arts of Old I except that you may choose either from that list or from the list below.

    • Ability to use a single 3rd level spell as a spell-like ability 1/day.
    • Ability to use a single 2nd level spell as a spell-like ability 2/day.
    • Ability to use 3 level 0 spells (other than Cure Minor Wounds) at-will.
    • Ability to use a single 2nd level mystery as a spell-like ability 2/day.
    • The ability to use a single 3rd level or lower maneuver 1/encounter; you do not need to meet its prerequisites.
    • The ability to use a single 3rd level or lower Stance; you do not need to meet its prerequisites.
    • The ability to shape 1 soulmeld each day, chosen from 3 soulmelds selected when you gain this ability, 2 essentia, and the ability to bind 1 soulmeld to a chakra and unlock all least chakras.
    • The ability to bind a 3rd level or lower vestige each day. You do not gain the effects (good or bad) of this pact. However once during the day you can invoke it as a free action gaining the full effects of having the vestige bound for 1 round per Awaken Champion level.
    • The ability to manifest one 3rd level psionic power and 6 Psionic psionic power points.
    • The ability to manifest two 2nd level or lower psionic powers and 6 Psionic psionic power points.
    • One 3rd level Utterance of the Evolving Mind as a spell-like ability usable 1/day.
    • One 2nd level Utterance of the Evolving Mind as a spell-like ability usable 3/day.
    • Two 1st level Utterance of the Evolving Mind as a spell-like ability usable 3/day each.
    • One 1st level Utterance of the Crafted Tool as a spell-like ability usable 1/day.
    • One domain's granted ability. You may only select this ability once.
    • Ability to use 2 Least Eldritch Essence invocations.
    • Ability to use 2 Least Blast Shape invocations.
    • Ability to use a 2nd or 5th level Breath Effect.


    Second Life: Innumerable lifetimes mix in your soul, all half awake and some even more so. Beginning at 6th level one such life has awakened to such an extent that you take on some of the qualities of its race. Select one race other than your own from the list below. You are considered to be a member of that race for meeting prerequisites and using magic items, and gain the abilities listed below. As a general note I am attempting to avoid all abilities based off of overt physical traits (improved senses or energy resistance are ok, natural weapons are not).
    Spoiler
    Show

    Dwarf: Stonecunning, +1 racial bonus to attack rolls against orcs and goblinoids, and a +4 dodge bonus to AC against giants.
    Elf: a +2 racial bonus to Listen, Search, and Spot checks. In addition if you pass within 5-ft of a secret door you automatically may make a Search check as if you were actively looking for it.
    Gnome: +2 racial bonus on saving throws against illusions, +1 racial bonus to attack rolls against kobolds and goblinoids, and a +4 dodge bonus to AC against giants.
    Halfling: +2 racial bonus to Climb, Jump, and Move Silently checks, and a +2 morale bonus on saves versus fear.
    Human: 6 skill points.
    Azurin: 1 essentia.
    Duskling: You gain the ability to invest essentia into your speed, increasing it by 5-ft per point of essentia invested into this ability.
    Rilkan: You gain the Racial Knowledge ability.
    Dromite: 1 Power Point, acid, cold, fire, or sonic resistance 5, and a matching energy ray as a psi-like ability 1/day (ML = class level).
    Elan: Your type becomes Aberration unless it was already Construct or Undead.
    Githyanki: You gain 3 power points, and Far Hand and Psionic Daze as psi-like abilities 3/day (ML = 1/2 class level).
    Githzerai: You gain 2 power points, and Inertial Armor and Catfall as psi-like abilities 3/day (ML = 1/2 class level).
    Half-Giant: You gain 2 power points and Stomp as a psi-like ability 1/day (ML = class level).
    Maenad: You gain the Outburst racial quality.
    Thri-Kreen: You gain Deflect Arrows as a bonus feat.
    Xeph: You gain the Burst racial quality.


    Destined Blow (Su): An Awakened Champion is a weapon forged by fate, even if possibly driven astray by some flaw. As such beginning at 7th level they may wrap fate around themselves as a weapon. 1/day an Awakened Champion may declare an attack a destined blow. They roll their attack as usual but it automatically hits, ignoring all miss chances, and any critical threat automatically confirms. If the attack roll would have hit without this ability the attack deals double damage. If this would force the target to make a save against massive damage they suffer a penalty to the save equal to the Awakened Champion's Charisma modifier. In addition if the enemy survives the Destined Blow they must make a Will save (DC 10 + 1/2 your Awakened Champion level + your Charisma modifier) or be Shaken for 1 minute. If the target survives you gain a +2 luck bonus to attacks and damage against them for 1 minute. Beginning at 19th level you may use this ability three times per day.

    Lives Uncounted (Ex): An Awakened Champion holds within them many lives and lifetimes, too many in fact to count. Beginning at 8th level an Awakened Champion gains immunity to negative levels as they simply fade into the massive sea of lives.

    Arts of Old III: At 9th level an Awakened Champion gains additional specialized skills of their past lives. This functions as Arts of Old I except that you may choose either from any lower level list or from the list below.
    • Ability to use a single 4th level spell as a spell-like ability 1/day.
    • Ability to use a single 3rd level spell as a spell-like ability 2/day.
    • Ability to use a single 3rd level spell, a single 2nd level spell, a single 1st level spell, and a single level 0 spell all from the same school and spell list each 1/day as a spell-like ability.
    • Ability to use a single 1st level spell once per minute.
    • Ability to use a single 3rd level mystery as a spell-like ability 2/day.
    • The ability to use a single 4th level or lower maneuver 1/encounter; you do not need to meet its prerequisites.
    • The ability to use a single 4th level or lower Stance; you do not need to meet its prerequisites.
    • The ability to shape 1 soulmeld each day, chosen from 3 soulmelds selected when you gain this ability, 3 essentia, and plus 1 to your essentia capacity for soulmelds and feats. You may only select this ability once.
    • The ability to bind a 4th level or lower vestige each day. You do not gain the effects (good or bad) of this pact. However once during the day you can invoke it as a free action gaining the full effects of having the vestige bound for 1 round per Awaken Champion level.
    • The ability to manifest one 4th level psionic power and 9 Psionic psionic power points.
    • The ability to manifest two 3rd level or lower psionic powers and 9 Psionic psionic power points.
    • One 3rd level Utterance of the Evolving Mind as a spell-like ability usable 2/day; you do not need to make a Truespeak check to speak this utterance, even if you choose to include a personal truename which you know. You gain knowledge of your personal truename if you did not already have it. It is the same as your past lives.
    • One 1st level Utterance of the Evolving Mind as a spell-like ability usable at-will (but limited by the law of sequence); you do not need to make a Truespeak check to speak this utterance, even if you choose to include a personal truename which you know. You gain knowledge of your personal truename if you did not already have it. It is the same as your past lives.
    • Two 2nd level or lower Utterance of the Evolving Mind as a spell-like ability usable 2/day each; you do not need to make a Truespeak check to speak this utterance, even if you choose to include a personal truename which you know. You gain knowledge of your personal truename if you did not already have it. It is the same as your past lives.
    • One 2nd level Utterance of the Crafted Tool as a spell-like ability usable 1/day; you do not need to make a Truespeak check to speak this utterance, even if you choose to include a personal truename which you know. You gain knowledge of your personal truename if you did not already have it. It is the same as your past lives.
    • One 1st level Utterance of the Crafted Tool as a spell-like ability usable 3/day; you do not need to make a Truespeak check to speak this utterance, even if you choose to include a personal truename which you know. You gain knowledge of your personal truename if you did not already have it. It is the same as your past lives.
    • One 1st level Utterance of the Perfected Map as a spell-like ability usable 1/day; you do not need to make a Truespeak check to speak this utterance, even if you choose to include a personal truename which you know. You gain knowledge of your personal truename if you did not already have it. It is the same as your past lives.
    • Ability to use 1 Lesser Invocation.


    Second Chance: Fate protects its chosen, wrapping them in its aegis and bestowing them its shield. An Awakened Champion does not die easily. Beginning at 9th level, 1/day when an Awakened Champion would die they are instead reduced to -1 hit points and stable; if they would have been killed by Constitution damage, drain, or burn one point of it is healed (damage healed if any, drain if not, and burn only if that is the only type involved) leaving them with 1 Constitution. You appear to have died, your heart slowing, and it requires a DC 25 Heal check to determine that you are alive. If your body would have been destroyed or otherwise rendered incapable of sustaining life (decapitation) it is not destroyed or decapitated.

    Warp Destiny (Su): A champion of Fate you are able to cause it to warp and weave to your will. Beginning at 11th level, 3 times per day when making an ability check, skill check, or saving throw you may choose to treat the roll as a natural 20 without rolling. Alternatively you may cause an opponents attack against you to be treated as if they had rolled a natural 1; this is a free action which may be performed outside of your turn.

    Arts of Old IV: At 12th level an Awakened Champion gains additional specialized skills of their past lives. This functions as Arts of Old I except that you may choose either from any lower level list or from the list below.
    • Ability to use a single 5th level spell as a spell-like ability 1/day.
    • Ability to use a single 4th level spell as a spell-like ability 2/day.
    • Ability to use a single 3rd level or lower spell, a single 2nd level or lower spellfrom the same school and spell list each 2/day as a spell-like ability.
    • Ability to use a single 4th level mystery as a spell-like ability 2/day.
    • Ability to use each Mystery of an Apprentice path as a spell-like ability 2/day.
    • The ability to use a single 5th level or lower maneuver 1/encounter; you do not need to meet its prerequisites.
    • The ability to use two 3rd level or lower maneuvers from the same discipline 1/encounter each; you do not need to meet their prerequisites.
    • The ability to use a single 5th level or lower Stance; you do not need to meet its prerequisites.
    • The ability to use two 3rd level or lower stances; you do not need to meet their prerequisites.
    • The ability to shape 1 soulmeld each day, chosen from 3 soulmelds selected when you gain this ability, 3 essentia, and the ability to form 1 chakra bind as well as unlocking your Lesser Chakras.
    • The ability to bind a 5th level or lower vestige each day. You do not gain the effects (good or bad) of this pact. However once during the day you can invoke it as a free action gaining the full effects of having the vestige bound for 1 round per Awaken Champion level.
    • The ability to bind a 3rd level or lower vestige each day. You may only select this ability once.
    • The ability to manifest one 5th level psionic power and 12 Psionic psionic power points.
    • The ability to manifest two 4th level or lower psionic powers and 12 Psionic psionic power points.
    • One 4th level Utterance of the Evolving Mind as a spell-like ability usable 1/day.
    • One 3rd level Utterance of the Evolving Mind as a spell-like ability usable 3/day.
    • Two 2nd level or lower Utterance of the Evolving Mind as a spell-like ability usable 3/day.
    • One 3rd level Utterance of the Crafted Tool as a spell-like ability usable 1/day.
    • One 2nd level Utterance of the Crafted Tool as a spell-like ability usable 3/day.
    • One 1st level Utterance of the Crafted Tool as a spell-like ability usable at-will.
    • One 2nd level Utterance of the Perfected Map as a spell-like ability usable 1/day.
    • One 1st level Utterance of the Perfected Map as a spell-like ability usable 3/day.
    • A domain's granted power and the ability to use each spell on the domain level 4 or lower 1/day as a spell like ability. You may only select this ability once.
    • Ability to use 2 Lesser Blast Shape Invocations.
    • Ability to use 2 Lesser Eldritch Essence Invocations.
    • Ability to use two 2nd or 5th level Breath Effects.
    • Ability to use one 10th or 12th level Breath Effect.


    Resurgence (Su): A fated champion does not die easily, hanging onto life and pushing through foes' attacks is second nature to an Awakened Champion. Beginning at 14th level an Awakened Champion becomes hard to keep down gaining the ability to Heal themselves (as the Heal spell) as an immediate action 1/day. If used in response to an attack it effectively prevents the damage up to the amount it heals (healing any excess) and can prevent effects which it would normally heal (used in response to failing a save against Insanity it prevents the effect, if used in response to an effect which would daze it prevents the daze).

    Third Life: At 14th level an Awakened Champion is able to draw upon more of their past lives, remembering being a dozen different beings with ease. You gain the ability for another race from the Second Life ability.

    Arts of Old V: At 15th level an Awakened Champion gains additional specialized skills of their past lives. This functions as Arts of Old I except that you may choose either from any lower level list or from the list below.
    • Ability to use a single 6th level spell as a spell-like ability 1/day.
    • Ability to use a single 5th level spell as a spell-like ability 2/day.
    • Ability to use a single 4th level or lower spell as a spell-like ability 3/day.
    • Ability to use a single 5th level mystery as a spell-like ability 2/day.
    • The ability to use a single 6th level or lower maneuver 1/encounter; you do not need to meet its prerequisites.
    • The ability to use two 4th level or lower maneuvers from the same discipline 1/encounter each; you do not need to meet their prerequisites.
    • The ability to use a single 6th level or lower Stance; you do not need to meet its prerequisites.
    • The ability to use two 4th level or lower stances; you do not need to meet their prerequisites.
    • The ability to shape 2 soulmelds each day, chosen from 3 soulmelds selected when you gain this ability, and 4 essentia.
    • The ability to shape 1 soulmelds each day, chosen from 3 soulmelds selected when you gain this ability, 3 essentia, and a +1 increase to your essentia capacity for all things. You may only select this ability once.
    • The ability to bind a 6th level or lower vestige each day. You do not gain the effects (good or bad) of this pact. However once during the day you can invoke it as a free action gaining the full effects of having the vestige bound for 1 round per Awaken Champion level.
    • The ability to manifest one 6th level psionic power and 15 Psionic psionic power points.
    • The ability to manifest two 5th level or lower psionic powers and 15 Psionic psionic power points.
    • One 5th level Utterance of the Evolving Mind as a spell-like ability usable 1/day.
    • One 4rd level Utterance of the Evolving Mind as a spell-like ability usable 3/day.
    • Two 3rd level or lower Utterance of the Evolving Mind as a spell-like ability usable 3/day.
    • One 2nd level or lower Utterance of the Evolving Mind as a spell-like ability usable at-will.
    • One 4th level Utterance of the Crafted Tool as a spell-like ability usable 1/day.
    • One 3rd level Utterance of the Crafted Tool as a spell-like ability usable 3/day.
    • One 1st level Utterance of the Crafted Tool as a spell-like ability usable at-will.
    • One 2nd level Utterance of the Perfected Map as a spell-like ability usable 3/day.
    • Ability to use 1 Greater Invocation.
    • Ability to use a 15th level Breath Effect.
    • Ability to use two 10th or 12th level Breath Effects.


    Blade of Destiny (Su): Fate will not be denied, and an Awakened Champion is both its agent and its manipulator. Beginning at 17th level 1/day an Awakened Champion may as a free action declare a battle to be a destined battle. If you do so you gain a +4 luck bonus to Attack and Damage until the end of the battle, and a +2 luck bonus to AC, saving throws, skill checks, and ability checks. Finally your critical threat range doubles, this stacks with Improved Critical or Keen to result in a tripling.

    Arts of Old V: At 18th level an Awakened Champion gains additional specialized skills of their past lives. This functions as Arts of Old I except that you may choose either from any lower level list or from the list below, and if you select any ability which grants you one or more Utterances you gain the ability to Speak onto the Masses (as a Truenamer) though you may use it to target no more than 10 creatures at a time.
    • Ability to use a single 7th level spell as a spell-like ability 2/day.
    • Ability to use a single 6th level spell as a spell-like ability 3/day.
    • Ability to use three 5th level or lower spells as a spell-like ability 3/day each.
    • Ability to use single 3rd level or lower spell 1/minute.
    • Ability to use a single 7th level mystery as a spell-like ability 1/day.
    • Ability to use a single 6th level mystery as a spell-like ability 2/day.
    • Ability to use a single 5th level or lower mystery as a Supernatural ability 3/day.
    • Ability to use a single Apprentice mystery as a Supernatural ability 1/minute.
    • The ability to use a single 8th level or lower maneuver 1/encounter; you do not need to meet its prerequisites.
    • The ability to use two 6th level or lower maneuvers from the same discipline 1/encounter each; you do not need to meet their prerequisites.
    • The ability to use a single 8th level or lower Stance; you do not need to meet its prerequisites.
    • The ability to use two 6th level or lower stances; you do not need to meet their prerequisites.
    • The ability to use a single 4th level or lower Strike at-will.
    • The ability to use a single 2nd level or lower maneuver at-will.
    • The ability to shape 2 soulmelds each day, chosen from 3 soulmelds selected when you gain this ability, 4 essentia, the ability to form a chakra bind, and both your Greater Chakras unlock as well as your Heart chakra.
    • The ability to shape 4 soulmelds each day, chosen from 3 soulmelds selected when you gain this ability, and 6 essentia.
    • The ability to bind an 8th level or lower vestige each day. You do not gain the effects (good or bad) of this pact. However once during the day you can invoke it as a free action gaining the full effects of having the vestige bound for 1 round per Awaken Champion level.
    • The ability to bind a 6th level or lower vestige each day.
    • The ability to manifest one 7th level psionic power and 20 psionic power points.
    • The ability to manifest two 6th level or lower psionic powers and 20 psionic power points.
    • The ability to manifest four 4th level or lower psionic powers and 20 psionic power points.
    • One 6th level Utterance of the Evolving Mind as a spell-like ability usable 1/day.
    • One 5rd level Utterance of the Evolving Mind as a spell-like ability usable 3/day.
    • Two 4rd level or lower Utterance of the Evolving Mind as a spell-like ability usable 3/day.
    • One 3nd level or lower Utterance of the Evolving Mind as a spell-like ability usable at-will.
    • One 4th level Utterance of the Crafted Tool as a spell-like ability usable 3/day.
    • One 2nd level Utterance of the Crafted Tool as a spell-like ability usable at-will.
    • One 3rd level Utterance of the Perfected Map as a spell-like ability usable 1/day.
    • One 1st level Utterance of the Perfected Map as a spell-like ability usable at-will.
    • Ability to use 1 Dark Invocation.
    • Ability to use two 15th level or lower Breath Effects.
    • Two Greater or lower Eldritch Essence or Blast Shape invocations.


    Return from Beyond (Su): At the pinnacle of their power an Awakened Champion though empowered by destiny is no longer bound by it. Harnessing the power of countless past and future lives they obtain immortality of a sort. Starting at 20th level if an Awakened Champion dies they are automatically affected by True Resurrection 24 hours later, assuming their soul is free and able to return and that they did not die in a place where Supernatural abilities (namely this one) are suppressed. They are either revived at a place to which they have a deep personal attachment, beside a person to which they have such an attachment, or near an object to which they have such an attachment.
    Last edited by Zaydos; 2015-06-18 at 10:43 AM.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

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    Default Re: Awakened Champion take 2 (3.5 Base Class, PEACH, inspired by the Eternal Champion

    Some specific questions for reviewers, besides the general "Is this remotely balanced?"

    -Currently Arts of Old lets you dabble in all the major subsystems, with only the Sublime Way allowing a non-magical set of abilities; while I want to keep it being mostly magic/subsystem and don't want it to just end up "Generic Class Feature cribbed from somewhere else" do you think I should try and add one 'Mundane' option of each level? Maybe Uncanny Dodge (I, can be taken twice for Improved Uncanny Dodge), Pounce (II), um... Rogue Special Ability (IV), and um... yeah if I do Id like suggestions as well.

    -Any races you feel should be added to Second/Third Life?
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

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