A Monster for Every Season: Summer 2
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  1. - Top - End - #1
    Titan in the Playground
     
    Snowbluff's Avatar

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    Default GiP Regulars as Wondrous Items

    Hi.

    It grows.

    It spreads.

    What is a wondrous? It's an item that doesn't fall under rings, armor, or weapons. So... things like headbands and gogo boots of dexxterity. They have a slot (or no slot, for extra cost), an effect, a price, a casting slot, and some building requirements.

    Please price them properly. OP items means less people will allow them in games.


    Perma Permissions (I know of):
    Snowbluff
    Threadnaught
    LoyalPaladin
    Zaydos
    Socratov
    Red Fel
    WhamBamSam

    Permissions
    Snowbluff
    Threadnaught

    Emperor Tippy
    Zaydos
    atemu1234
    khadgar567
    IZ42
    Red Fel
    Extra Anchovies
    Masterkerfuffle
    Afgncaap5
    unseenmage
    Ashtagon
    Elricaltovilla
    eggynack
    Blackhawk748
    PsyBomb
    WhamBamSam
    Milo v3
    NeoPhoenix0
    Lord_Gareth
    Bad Wolf
    LoyalPaladin
    Somensjev
    Vaz
    prufock
    Marlowe
    Xuldarinar
    Invader
    Segev
    Stack
    dysprosium

    Wondrous Items by Slot

    Arms
    Elric's Bracers of Initiation (Elricaltovilla)

    Body

    Face
    Snowbluff's Mask of Sublime Wrath (Snowbluff)
    Mask of the Master (Masterkerfuffle)

    Feet
    Prufock's Boots of the Longrider

    Hands
    Glove of the Snowy Bluff (Snowbluff)
    Gauntlets of Xuldarinar (Xuldarinar)

    Head
    Afgn's Cap of Wilderness Survival (Afgncaap5)
    Shard of the Fractured Mind (Marlowe)Milo's Wonder Com (Milo v3)
    Zaydos' Wonderous Witchcap (Zaydos)

    Shoulders

    Throat
    WhamBam's Gorget of Draconic Command (WhamBamSam)
    Bad Wolf's Collar (Bad Wolf)

    Torso
    Anchovies' Vest of Bones (Extra Anchovies)
    Blackhawk's Blood Repelling Tabbard (BlackHawk748)
    Lord Gareth's Fur Mantle of Beast-Slaying (Lord_Gareth)
    Marlowe's Fuku of Fiery Purification (Marlowe)
    Vest of Stacking (Stack)

    Waist
    IZ's Sash of Annoy Monster (IZ42)
    Vaz' Belt of Calming Presence (Vaz)

    Slotless
    Threadnaught's Bag of Mundane Objects (Threadnaught)
    Red Fel's Kitten Cage (Red Fel)
    Powder of Obsession (Snowbluff)
    Sashimono of Paladinic Loyalty (LoyalPaladin)
    Eggynack's Feather Token: Druid (eggynack)
    Fel's Tome of Fiends (Red Fel)
    Somensjev's Bottle of Transformation (Somensjev)
    Atemu's Cup (Atemu)

    Special thanks to Zaydos and LP for helping with the list.
    Last edited by Snowbluff; 2015-06-23 at 10:01 PM.
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  2. - Top - End - #2
    Titan in the Playground
     
    Zaydos's Avatar

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    Default Re: GiP Regulars as Wondrous Items

    I grant my permission. This was inevitable.
    Peanut Half-Dragon Necromancer by Kurien.

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    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

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  3. - Top - End - #3
    Titan in the Playground
     
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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Zaydos View Post
    I grant my permission. This was inevitable.
    Indeed it was.
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  4. - Top - End - #4
    Ettin in the Playground
     
    SwashbucklerGuy

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    Default Re: GiP Regulars as Wondrous Items

    I give permanent permission for any of these threads.
    Quote Originally Posted by Mark Hall View Post
    There's a reason why we bap your nose, not crucify you, for thread necromancy.

  5. - Top - End - #5
    Troll in the Playground
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    Default Re: GiP Regulars as Wondrous Items

    I give my permission and re iterate the the emperor tippy's one

    edit for emperor just trying to help him
    Last edited by khadgar567; 2015-06-21 at 12:48 PM.

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    Ogre in the Playground
     
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    Default Re: GiP Regulars as Wondrous Items

    I give mine permission. I might actually be good at writing these ones, except for the price.
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    Quote Originally Posted by Elricaltovilla View Post
    I always thought understanding Scottish required a fort save vs. Alcohol poisoning.
    Quote Originally Posted by Twelve.five
    Hipsterdin- Smiting Heathens before it was cool.
    Quote Originally Posted by Elricaltovilla
    See, this wouldn't happen if you were a Zweihander Sentinel Warder with Silver Crane. You'd have a 60 ft. fly speed with good maneuverability, DR and glowing pants as early as level 8.

    Pink is Neutral Evil, because reasons.


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  7. - Top - End - #7
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    Default Re: GiP Regulars as Wondrous Items

    Red Fel hereby grants perma-permission.

    This should be... amusing.
    Last edited by Red Fel; 2015-06-21 at 12:54 PM.
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

    Blue text means sarcasm. Purple text means evil. White text is invisible.

    My signature got too big for its britches. So now it's over here!

  8. - Top - End - #8
    Titan in the Playground
     
    Zaydos's Avatar

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    Default Re: GiP Regulars as Wondrous Items

    Can I make artifacts? Minor or major either one. I hate pricing things
    Peanut Half-Dragon Necromancer by Kurien.

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    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

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  9. - Top - End - #9
    Ettin in the Playground
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    Default Re: GiP Regulars as Wondrous Items

    I grant permission.
    Please use they/them/theirs when referring to me in the third person.
    My Homebrew (PF, 3.5)
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    Quote Originally Posted by AGrinningCat View Post
    Lay on hands? More like Lay your Eyes on this sick elbow drop!

  10. - Top - End - #10
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    YossarianLives's Avatar

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    Default Re: GiP Regulars as Wondrous Items

    I give my permission. I would love to wear myself in a game.

  11. - Top - End - #11
    Bugbear in the Playground
     
    BardGuy

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    Default Re: GiP Regulars as Wondrous Items

    I'll grant permission.

  12. - Top - End - #12
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    Zaydos's Avatar

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    Default Re: GiP Regulars as Wondrous Items

    Threadnaught's Bag of Mundane Objects
    Price: 450 GP.
    Body Slot: -
    Caster Level: 9th.
    Aura: Moderate; DC 20 Conjuration.
    Activation: Move (manipulation)
    Weight: 1/2 lb.

    This ratty looking gray bag, patched with brown, looks much like something that any respectable adventurer will eventually possess. However you can, as a move action, reach into it and pull out any single mundane object. Only 400 GP worth of objects can be pulled free from a Bag of Mundane Objects, at which point it becomes inert, simply another patched up adventurer's sack.

    Prerequisites: Craft Wondrous Item, Major Creation
    Cost to Create: 225 GP, 18 XP, 1 day.
    Last edited by Zaydos; 2015-06-21 at 01:59 PM.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

  13. - Top - End - #13
    Firbolg in the Playground
     
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    Default Re: GiP Regulars as Wondrous Items

    I give my permission AND my 2 copper pieces.

    Some Magic Items might be worth a thread of their own, Artifacts both Major and Minor, epic Magic Items, and Golems (as Constructs are Magic Items is one of the things I most preach on these boards. ).

    Edit: It occurs that Intelligent Magic Items might be substantial enough to merit their own home too. Especially considering the 'personality' each is supposed to have. Legacy Weapons as well maybe.
    Last edited by unseenmage; 2015-06-21 at 01:30 PM.

  14. - Top - End - #14
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    Default Re: GiP Regulars as Wondrous Items

    :s

    I guess you can make artifacts. It's less useful if players can't build them, though.
    Quote Originally Posted by Red Fel View Post
    Red Fel hereby grants perma-permission.

    This should be... amusing.
    Red Fel's Kitten Cage
    Held Wondrous Item
    Once per day, you may extract one cat from this cage, and toss it up to 30 feet. The cat is automatically fiendish, and will attack anyone nearby, because it's evil.

    Prerequisites: Craft Wondrous Item, Summon Monster I or Summon Nature's Ally I
    Cost to Create: 1000 GP, 40 XP, 1 day.
    Last edited by Snowbluff; 2015-06-21 at 01:23 PM.
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  15. - Top - End - #15
    Ogre in the Playground
     
    YossarianLives's Avatar

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    Default Re: GiP Regulars as Wondrous Items

    Afgn's Cap of Wilderness Survival
    Price: 1000 GP
    Body Slot: Head
    Caster Level: 9th
    Aura: moderate divination; detect plants & animals, detect snares & pits.
    Weight: 1/4 lb
    This cloth cap allows it's wearer to detect any suitable shelter, edible and non-poisonous food, and clean water that exists within a 5 mile radius. It will only detect shelter that would be appropriate for the creature wearing the cap. An ogre wearing the cap would not detect an abandoned rabbit-hole, but a pixie would.

  16. - Top - End - #16
    Troll in the Playground
     
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    Default Re: GiP Regulars as Wondrous Items

    I grant permanent permission for this and related threads.

    Link: http://www.giantitp.com/forums/shows...2&postcount=16
    Last edited by Ashtagon; 2015-06-21 at 04:28 PM.

  17. - Top - End - #17
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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Snowbluff View Post
    Red Fel's Kitten Cage
    Held Wondrous Item
    Once per day, you may extract one cat from this cage, and toss it up to 30 feet. The cat is automatically fiendish, and will attack anyone nearby, because it's evil.

    Prerequisites: Craft Wondrous Item, Summon Monster I or Summon Nature's Ally I
    Cost to Create: 1000 GP, 40 XP, 1 day.
    It's like a Bag of Tricks, but evil and hazardous to commoners!



    Yay!
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

    Blue text means sarcasm. Purple text means evil. White text is invisible.

    My signature got too big for its britches. So now it's over here!

  18. - Top - End - #18
    Titan in the Playground
     
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    Default Re: GiP Regulars as Wondrous Items

    Anchovies' Vest of Bones
    Price: 7,200 GP.
    Body Slot: Torso
    Caster Level: 5th.
    Aura: Weak; DC 18 Necromancy.
    Activation: Standard (manipulation)
    Weight: 1/4 lb * remaining charges.

    This vest looks to be made from the ribs of various creatures. Each Vest of Bones has 24 ribs and 24 charges when it is made. As a standard action the wearer can pry one of the ribs from the material and toss it (expending a charge) causing it to transform into the wearer's choice of a troll skeleton or large shark skeleton. This creature is completely under the control of whoever is wearing the vest of bones, acting immediately as they are directed, and after 5 rounds transforms back into a completely inert rib.

    Prerequisites: Craft Wondrous Items, Summon Undead III or Animate Dead.
    Cost to Create: 3,600 GP and 488 XP.
    Last edited by Zaydos; 2015-06-21 at 05:01 PM.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

  19. - Top - End - #19
    Bugbear in the Playground
     
    BardGuy

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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Masterkerfuffle View Post
    Afgn's Cap of Wilderness Survival
    Price: 1000 GP
    Body Slot: Head
    Caster Level: 9th
    Aura: moderate divination; detect plants & animals, detect snares & pits.
    Weight: 1/4 lb
    This cloth cap allows it's wearer to detect any suitable shelter, edible and non-poisonous food, and clean water that exists within a 5 mile radius. It will only detect shelter that would be appropriate for the creature wearing the cap. An ogre wearing the cap would not detect an abandoned rabbit-hole, but a pixie would.
    Ooh, nice. Cool! Thanks.

  20. - Top - End - #20
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    Default Re: GiP Regulars as Wondrous Items

    Two for you, Snowbluff.

    Glove of the Snowy Bluff

    This glove is made out of a soft, pale leather, inscribed with snowflakes. Three times per day, as a standard action, the wearer of the glove can conjure a snowball. This conjuration is instantaneous, functions within an antimagic field, and cannot be dispelled. The snow is perfectly mundane except in one respect - unlike ordinary snow, the snowball does not melt normally. It remains until it is used for some purpose, such as being thrown, being used as a material component for spells, or being snacked upon.

    If a person possesses two Gloves of the Snowy Bluff, each one grants its uses per day separately, for a total of six uses per day. Gloves of the Snowy Bluff are not traditionally found in pairs.

    Moderate conjuration; CL 5th; Craft Wondrous Item, Snowcasting, Snowdrift; Price 1,000 gp.

    Powder of Obsession

    This small pouch appears to contain Dust of Appearance. In fact, however, it contains a potent mind-affecting chemical. When a target is exposed to the powder, it must make a DC 15 Fortitude save. If it fails this save, roll 1d4. On a 2-4, the target becomes psychotically, romantically possessive of the first creature it sees. On a 1, it becomes obsessed with the person who threw the dust. (Note that the first creature it sees could still be the one who used the dust.) The target can make a new save once a day. If this save is successful, the effect ends. If the creature fails this save for seven days straight, the effect becomes permanent, unless removed with a Remove Curse spell. This is a mind-affecting effect.

    Faint conjuration; CL 7th; Craft Wondrous Item, Charm Person, Touch of Madness; Price 2,400 gp.
    Last edited by Red Fel; 2015-06-21 at 02:14 PM.
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

    Blue text means sarcasm. Purple text means evil. White text is invisible.

    My signature got too big for its britches. So now it's over here!

  21. - Top - End - #21

  22. - Top - End - #22
    Titan in the Playground
     
    DruidGirl

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    Default Re: GiP Regulars as Wondrous Items

    Items, you say? Well, here's permission.

  23. - Top - End - #23
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    Default Re: GiP Regulars as Wondrous Items

    IZ's Sash of Annoy Monster
    Price: 12,000 GP.
    Body Slot: Waist
    Caster Level: 12th.
    Aura: Strong; DC 19 Enchantment.
    Activation: Swift (command word)
    Weight: -.

    This red silk sash is made to be worn around the waist. While worn it can be activated with a swift word, inducing rage and anger in nearby creatures forcing them to attack you. When you use this sash all creatures within 15-ft of you must make a Will save (DC 19) or have their attitude towards you reduced by 1 grade and be unable to make attacks which do not include you among their target unless they're an attack of opportunity, they lack line of sight or line of effect towards you, or you're dead; this effect lasts 1 minute. You may only activate the sash 3 times per day.

    Prerequisites: Craft Wondrous Item, Rage, Caster Level 12th.
    Cost to Create: 6000 GP and 480 XP.

    Not really sure about the price.
    Last edited by Zaydos; 2015-06-21 at 05:47 PM.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

  24. - Top - End - #24
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    Blackhawk748's Avatar

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    Default Re: GiP Regulars as Wondrous Items

    I am so in, permission granted.
    Quote Originally Posted by Guigarci View Post
    "Mr. Aochev, tear down this wall!" Ro'n Ad-Ri'Gan, Bard
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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Zaydos View Post
    IZ's Sash of Annoy Monster
    Price: 12,000 GP.
    Body Slot: Waist
    Caster Level: 12th.
    Aura: Weak; DC Enchantment.
    Activation: Swift (command word)
    Weight: -.

    This red silk sash is made to be worn around the waist. While worn it can be activated with a swift word, inducing rage and anger in nearby creatures forcing them to attack you. When you use this sash all creatures within 15-ft of you must make a Will save (DC 19) or have their attitude towards you reduced by 1 grade and be unable to make attacks which do not include you among their target unless they're an attack of opportunity, they lack line of sight or line of effect towards you, or you're dead; this effect lasts 1 minute. You may only activate the sash 3 times per day.

    Prerequisites: Craft Wondrous Item, Rage
    Cost to Create: 6000 GP and 480 XP.

    Not really sure about the price.
    I love it.
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    Quote Originally Posted by Elricaltovilla View Post
    I always thought understanding Scottish required a fort save vs. Alcohol poisoning.
    Quote Originally Posted by Twelve.five
    Hipsterdin- Smiting Heathens before it was cool.
    Quote Originally Posted by Elricaltovilla
    See, this wouldn't happen if you were a Zweihander Sentinel Warder with Silver Crane. You'd have a 60 ft. fly speed with good maneuverability, DR and glowing pants as early as level 8.

    Pink is Neutral Evil, because reasons.


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  26. - Top - End - #26
    Ogre in the Playground
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    Default Re: GiP Regulars as Wondrous Items

    I grant my permission
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    Optimization stops being practical and starts being theoretical when your DPR is measured in Tarrasques instead of hit points
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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Blackhawk748 View Post
    I am so in, permission granted.
    Blackhawk's Blood Repelling Tabard
    Price: 300 GP.
    Body Slot: Torso
    Caster Level: 3rd.
    Aura: Weak; DC 16 Abjuration.
    Activation: Constant
    Weight: 1/2 lb.

    This red tabard with the insignia of a hawk in black upon it repels blood from the user. No matter how bloody the battle the wearer will always emerge clean of blood. In addition abilities which function by bleeding on the wearer, such as acidic blood, do not function on the wearer unless the wearer directly attacks with a natural weapon as the tabard repels the blood before it can touch the wearer.

    Prerequisites: Craft Wondrous Item, Prestidigitation
    Cost to Create: 150 GP, 12 XP.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

  28. - Top - End - #28
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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Zaydos View Post
    Blackhawk's Blood Repelling Tabard
    Price: 300 GP.
    Body Slot: Torso
    Caster Level: 3rd.
    Aura: Weak; DC 16 Abjuration.
    Activation: Constant
    Weight: 1/2 lb.

    This red tabard with the insignia of a hawk in black upon it repels blood from the user. No matter how bloody the battle the wearer will always emerge clean of blood. In addition abilities which function by bleeding on the wearer, such as acidic blood, do not function on the wearer unless the wearer directly attacks with a natural weapon as the tabard repels the blood before it can touch the wearer.

    Prerequisites: Craft Wondrous Item, Prestidigitation
    Cost to Create: 150 GP, 12 XP.
    This is sweet, i would totally use this.
    Quote Originally Posted by Guigarci View Post
    "Mr. Aochev, tear down this wall!" Ro'n Ad-Ri'Gan, Bard
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    My Spell, My Weapon, Im a God

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    Default Re: GiP Regulars as Wondrous Items

    I grant permission as permanently as possible.
    Last edited by WhamBamSam; 2015-06-21 at 05:58 PM.

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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Elricaltovilla View Post
    Permission Granted.
    Elric's Bracers of Initiation
    Price: 65,000 GP.
    Body Slot: Arms
    Caster Level: 15th.
    Aura: Strong; DC 20 Divination.
    Activation: - and 1 minute.
    Weight: 1/2 lb.

    These electrum bracers take the form of a pair of stylized representations of chain weapons tying together as they interweave around the wearer's arms. While worn the wearer gains a +2 insight bonus to attack rolls made as part of Strikes. In addition once per day the wearer may spend 1 minute in concentration to store up to three different martial maneuvers into the bracers (this expends these maneuvers). After which any creature wearing the bracers which meets their prerequisites (they do not need to meet minimum IL) can use these maneuvers as if they had them readied and unexpended; doing so empties the bracers of the used maneuver.

    Prerequisites: Craft Wondrous Item, Martial Lore 8 ranks or Knowledge (Martial) 5 ranks, True Strike, Moment of Prescience.
    Cost to Create: 32,500 GP and 2600 XP.

    Pricing things is hard. Took Crown of White Raven of the highest level and added a bit since this holds 3 maneuvers making it theoretically three times as good, and lets you get around the 1 instance of a maneuver readied at a time rule, but is used 1/day instead of 1/encounter. Then added some for the +2 to attack rolls. Then waffled about price back and forth for a bit and said eh 65k.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

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