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  1. - Top - End - #151
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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Zaydos View Post
    *SCHNIP*
    Spoiler
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  2. - Top - End - #152
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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Marlowe View Post
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    How it all began might have something to do with it. And hey a good ~1/4th are not fire resistant, they're fire immune instead
    Peanut Half-Dragon Necromancer by Kurien.

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  3. - Top - End - #153
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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Zaydos View Post
    Fel's Tome of Fiends
    Ooh, another for me! Love it. Disturbingly powerful, but the prereqs are pretty severe, as are the consequences.

    And let's think about the consequences for a moment. Yes, there's the whole "Use the book and doom your soul" angle, but let's not forget that anyone who would be dumb enough to actually use this book even once gets a great big glowing target painted on his back.

    I could totally see an LE character crafting a bunch of these and then just leaving them around to be picked up by idiot adventurers expecting to use them for short-term gain. Heck, I could see Devils doing that. Heck, I could see one of the Devils in the book doing that.

    Do likey.
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

    Blue text means sarcasm. Purple text means evil. White text is invisible.

    My signature got too big for its britches. So now it's over here!

  4. - Top - End - #154

    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Red Fel View Post
    I could totally see an LE character crafting a bunch of these and then just leaving them around to be picked up by idiot adventurers expecting to use them for short-term gain.
    I'm handing them out as a gift to all my mortal enemies.

  5. - Top - End - #155
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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Red Fel View Post
    Ooh, another for me! Love it. Disturbingly powerful, but the prereqs are pretty severe, as are the consequences.

    And let's think about the consequences for a moment. Yes, there's the whole "Use the book and doom your soul" angle, but let's not forget that anyone who would be dumb enough to actually use this book even once gets a great big glowing target painted on his back.

    I could totally see an LE character crafting a bunch of these and then just leaving them around to be picked up by idiot adventurers expecting to use them for short-term gain. Heck, I could see Devils doing that. Heck, I could see one of the Devils in the book doing that.

    Do likey.
    Glad you saw the true purpose, my friend (though it should probably be fiends not in the book, excellent way to mess with rivals). I thought about mentioning rumors of one book that instead of a lemure had one of the Lords of the Nine, said to be the very first Tome of Fiends, but decided that was a bit outside the scope of this (unseenmage is right it's best to keep away from Artifacts this thread so we can do them later).

    And hey, Scroll of Gate costs < 1/5th as much so it's not that powerful compared to the closest comparable thing... and I feel dirty using Scroll of Gate as the comparison point for anything (it's just the only spell that came to mind capable of summoning a pit fiend; decided that since all the rest were bad choices to Gate that they shouldn't be worth as much as Pit Fiend and that some - lemure - shouldn't even matter at that point).

    Edit: And I'm actually tempted to say Asmodeus has a set of tomes which can be used to summon the other Lords of the Nine and occasionally 'misplaces' them just to make sure random mortals summoning them away mess with any plans they have. There's a place in Baator for a little Chaos.
    Last edited by Zaydos; 2015-06-23 at 08:24 PM.
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  6. - Top - End - #156
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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Zaydos View Post
    Glad you saw the true purpose, my friend (though it should probably be fiends not in the book, excellent way to mess with rivals). I thought about mentioning rumors of one book that instead of a lemure had one of the Lords of the Nine, said to be the very first Tome of Fiends, but decided that was a bit outside the scope of this (unseenmage is right it's best to keep away from Artifacts this thread so we can do them later).

    And hey, Scroll of Gate costs < 1/5th as much so it's not that powerful compared to the closest comparable thing... and I feel dirty using Scroll of Gate as the comparison point for anything (it's just the only spell that came to mind capable of summoning a pit fiend; decided that since all the rest were bad choices to Gate that they shouldn't be worth as much as Pit Fiend and that some - lemure - shouldn't even matter at that point).

    Edit: And I'm actually tempted to say Asmodeus has a set of tomes which can be used to summon the other Lords of the Nine and occasionally 'misplaces' them just to make sure random mortals summoning them away mess with any plans they have. There's a place in Baator for a little Chaos.
    And as I read your post, I couldn't help but think of another similar book of names that a supernatural creature dropped into the material, to be found by some cunning mortal, purely out of boredom.



    Side note, when Asmodeus "misplaces" his ledger, it's never chaos. It's deliberate, like everything he does. You ought to know by now.
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

    Blue text means sarcasm. Purple text means evil. White text is invisible.

    My signature got too big for its britches. So now it's over here!

  7. - Top - End - #157
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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Zaydos View Post
    How it all began might have something to do with it. And hey a good ~1/4th are not fire resistant, they're fire immune instead
    Spoiler
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  8. - Top - End - #158
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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by atemu1234 View Post
    I give permanent permission for any of these threads.
    Atemu's Cup
    Price: 30,000 GP
    Body Slot: - (held)
    Caster Level: 11th.
    Aura: Moderate; DC 21 Enchantment and Necomancy.
    Activation: Standard (manipulation)
    Weight: 1 lb.

    This metal mug perpetually fills itself with a red liquid and is inscribed with warnings against drinking in half a dozen languages. Any creature which willingly drinks from the mug gains a +2 morale bonus to attack rolls, saving throws, weapon damage, caster level checks, skill checks, and ability checks, and this bonus increases by +1 every 3 rounds. However a creature which drinks from the mug also suffers increasing mental and physical deterioration taking 1 point of Wisdom damage each round and taking 1d4 damage each round, this damage increases by 1d4 each round (so on the second round it deals 2d4 damage, on the third 3d4, 4th 4d4, and nth nd4), cannot be reduced by any means, and ignores regeneration. Both effects last until the creature drinks once more from the mug ending both immediately. Drinking from an Atemu's mug does nothing to quench a creature's thirst.

    Prerequisites: Craft Wondrous Item, Greater Heroism, Wrack
    Cost to Create: 17,500 GP and 1,400 XP.
    Last edited by Zaydos; 2015-06-23 at 09:15 PM.
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  9. - Top - End - #159
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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Zaydos View Post
    Atemu's Cup
    Price: 30,000 GP
    Body Slot: - (held)
    Caster Level: 11th.
    Aura: Moderate; DC 21 Enchantment and Necomancy.
    Activation: Standard (manipulation)
    Weight: 1 lb.

    This metal mug perpetually fills itself with a red liquid and is inscribed with warnings against drinking in half a dozen languages. Any creature which willingly drinks from the mug gains a +2 morale bonus to attack rolls, saving throws, weapon damage, caster level checks, skill checks, and ability checks, and this bonus increases by +1 every 3 rounds. However a creature which drinks from the mug also suffers increasing mental and physical deterioration taking 1 point of Wisdom damage each round and taking 1d4 damage each round, this damage increases by 1d4 each round (so on the second round it deals 2d4 damage, on the third 3d4, 4th 4d4, and nth nd4), cannot be reduced by any means, and ignores regeneration. Both effects last until the creature drinks once more from the mug ending both immediately. Drinking from an Atemu's mug does nothing to quench a creature's thirst.

    Prerequisites: Craft Wondrous Item, Greater Heroism, Wrack
    Cost to Create: 17,500 GP and 1,400 XP.
    Interesting. It helps people, but sometimes not in the way they expect...

    I feel like there's some subtext here...
    Quote Originally Posted by Mark Hall View Post
    There's a reason why we bap your nose, not crucify you, for thread necromancy.

  10. - Top - End - #160
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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by atemu1234 View Post
    Interesting. It helps people, but sometimes not in the way they expect...

    I feel like there's some subtext here...
    Let's just say the liquid has a somewhat sharp bitter-sweet taste like raw honey can

    i.e. it's in the sig. Also someone post so I can post flying eye-stealing monkeys.

    Spoiler: Current Permissions/Items
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    Perma Permissions (I know of):
    Snowbluff
    Threadnaught
    LoyalPaladin
    Zaydos
    Socratov
    Red Fel
    WhamBamSam

    Permissions
    Snowbluff
    Threadnaught

    Emperor Tippy
    Zaydos
    atemu1234
    khadgar567
    IZ42
    Red Fel
    Extra Anchovies
    Masterkerfuffle
    Afgncaap5
    unseenmage
    Ashtagon
    Elricaltovilla
    eggynack
    Blackhawk748
    PsyBomb
    WhamBamSam
    Milo v3
    NeoPhoenix0
    Lord_Gareth
    Bad Wolf
    LoyalPaladin
    Somensjev
    Vaz
    prufock
    Marlowe
    Xuldarinar
    Invader
    Segev
    Stack
    dysprosium

    Wondrous Items by Slot

    Arms
    Elric's Bracers of Initiation (Elricaltovilla)

    Body

    Face
    Snowbluff's Mask of Sublime Wrath (Snowbluff)
    Mask of the Master (Masterkerfuffle)

    Feet
    Prufock's Boots of the Longrider

    Hands
    Glove of the Snowy Bluff (Snowbluff)
    Gauntlets of Xuldarinar (Xuldarinar)

    Head
    Afgn's Cap of Wilderness Survival (Afgncaap5)
    Shard of the Fractured Mind (Marlowe)Milo's Wonder Com (Milo v3)
    Zaydos' Wonderous Witchcap (Zaydos)

    Shoulders

    Throat
    WhamBam's Gorget of Draconic Command (WhamBamSam)
    Bad Wolf's Collar (Bad Wolf)
    Eggynack's Collar of Bestial Eloquence (Eggynack)

    Torso
    Anchovies' Vest of Bones (Extra Anchovies)
    Blackhawk's Blood Repelling Tabbard (BlackHawk748)
    Lord Gareth's Fur Mantle of Beast-Slaying (Lord_Gareth)
    Marlowe's Fuku of Fiery Purification (Marlowe)
    Vest of Stacking (Stack)

    Waist
    IZ's Sash of Annoy Monster (IZ42)
    Vaz' Belt of Calming Presence (Vaz)

    Slotless
    Threadnaught's Bag of Mundane Objects (Threadnaught)
    Red Fel's Kitten Cage (Red Fel)
    Powder of Obsession (Snowbluff)
    Sashimono of Paladinic Loyalty (LoyalPaladin)
    Eggynack's Feather Token: Druid (eggynack)
    Fel's Tome of Fiends (Red Fel)
    Somensjev's Bottle of Transformation (Somensjev)
    Atemu's Cup (Atemu)
    Unseenmage's Copper Monkey (unseenmage)
    Last edited by Zaydos; 2015-06-23 at 10:35 PM.
    Peanut Half-Dragon Necromancer by Kurien.

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  11. - Top - End - #161
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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Masterkerfuffle View Post
    Vest of Stacking
    Price: 38,000 GP
    Body Slot: torso
    Caster Level: 12th.
    Aura: Strong Transmutation; bull's strength, cat's grace, bear's endurance, fox's cunning, owl's wisdom, eagle's splendor.
    Activation: constant
    Weight: 1 lb.
    Cost to create: 28,000 GP

    This comfortable black waistcoat is embroidered with small arcane runes.
    The wearer of this vest may choose one type of modifier such as alchemical or competence. While the vest is worn all modifiers of this type stack with one another.
    Thanks. Has potential in the right build, especially with parhfinder rules of attribute bonus stacking.

  12. - Top - End - #162
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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by unseenmage View Post
    I give my permission AND my 2 copper pieces.

    Some Magic Items might be worth a thread of their own, Artifacts both Major and Minor, epic Magic Items, and Golems (as Constructs are Magic Items is one of the things I most preach on these boards. ).

    Edit: It occurs that Intelligent Magic Items might be substantial enough to merit their own home too. Especially considering the 'personality' each is supposed to have. Legacy Weapons as well maybe.
    Unseenmage's Copper Monkey
    Price: 9,000 GP
    Body Slot: -
    Caster Level: 11th.
    Aura: Moderate; DC 21 Transmutation.
    Activation: Standard (command word)
    Weight: -.

    This figurine of wondrous power (see DMG page 256) becomes a small sized metallic jetpack monkey when animated. This copper monkey can be used once per day for 1 hour, though if destroyed while in its full-sized form it cannot be used again for 1 full week.

    Spoiler: Copper Monkey stats
    Show
    Copper Monkey
    Small Construct
    Hit Dice: 5d10+10 (37 hp)
    Initiative: +3
    Speed: 30-ft (6 squares), fly 100-ft (poor)
    Armor Class: 21 (+1 size, +3 Dexterity, +7 natural), touch 14, flat-footed 18
    Base Attack/Grapple: +3/+6
    Attack: Claw +7 melee (1d4+4)
    Full Attack: 2 claws +7 melee (1d4+4)
    Space/Reach: 5 ft/5 ft
    Special Attacks: Eye scoop
    Special Qualities: Darkvision 60-ft, Construct Traits
    Saves: Fort +1, Ref +4, Will +1
    Abilities: Str 15, Dex 17, Con -, Int -, Wis 10, Cha 1
    Skills: -
    Feats: Weapon FinesseB
    Challenge Rating: 3
    Alignment: Always True Neutral
    Level Adjustment: -

    Eye Scoop (Ex): On a critical hit a Copper Monkey rips out its target's eyes blinding them until their eyes are regenerated.


    Prerequisites: Craft Wondrous Item, animate objects.
    Cost to Create: 4,500 GP and 360 XP.
    Peanut Half-Dragon Necromancer by Kurien.

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  13. - Top - End - #163
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    SwashbucklerGuy

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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Zaydos View Post
    Let's just say the liquid has a somewhat sharp bitter-sweet taste like raw honey can

    i.e. it's in the sig. Also someone post so I can post flying eye-stealing monkeys.
    Ah, that does explain it.

    Alas, but how many got the reference to a rather famous poem? Without Google.
    Quote Originally Posted by Mark Hall View Post
    There's a reason why we bap your nose, not crucify you, for thread necromancy.

  14. - Top - End - #164
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    Default Re: GiP Regulars as Wondrous Items

    Eggynack's Collar of Bestial Eloquence
    Price: 5,000 GP
    Body Slot: Throat
    Caster Level: 5th.
    Aura: Weak; DC 17 Divination.
    Activation: - (Use)
    Weight: -.

    This black leather collar is designed to be worn around the throat. Unlike most magical items it does not merge into a creature's body when they wild shape, instead simply reshaping to fix the new neck. The collar has no effect unless worn by a sapient (Int 3+) creature that is currently in the form of an animal. In such a case the wearer gains the ability to speak as if they were still in their natural form, and gains a +5 competence bonus to Diplomacy checks.

    Prerequisites: Craft Wondrous Items, ability to Wild Shape, Speak with Animals, 5 ranks in Diplomacy.
    Cost to Create: 2,500 GP and 200 XP.
    Peanut Half-Dragon Necromancer by Kurien.

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  15. - Top - End - #165
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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Zaydos View Post
    Unseenmage's Copper Monkey
    Price: 9,000 GP
    Body Slot: -
    Caster Level: 11th.
    Aura: Moderate; DC 21 Transmutation.
    Activation: Standard (command word)
    Weight: -.

    This figurine of wondrous power (see DMG page 256) becomes a small sized metallic jetpack monkey when animated. This copper monkey can be used once per day for 1 hour, though if destroyed while in its full-sized form it cannot be used again for 1 full week.

    Spoiler: Copper Monkey stats
    Show
    Copper Monkey
    Small Construct
    Hit Dice: 5d10+10 (37 hp)
    Initiative: +3
    Speed: 30-ft (6 squares), fly 100-ft (poor)
    Armor Class: 21 (+1 size, +3 Dexterity, +7 natural), touch 14, flat-footed 18
    Base Attack/Grapple: +3/+6
    Attack: Claw +7 melee (1d4+4)
    Full Attack: 2 claws +7 melee (1d4+4)
    Space/Reach: 5 ft/5 ft
    Special Attacks: Eye scoop
    Special Qualities: Darkvision 60-ft, Construct Traits
    Saves: Fort +1, Ref +4, Will +1
    Abilities: Str 15, Dex 17, Con -, Int -, Wis 10, Cha 1
    Skills: -
    Feats: Weapon FinesseB
    Challenge Rating: 3
    Alignment: Always True Neutral
    Level Adjustment: -

    Eye Scoop (Ex): On a critical hit a Copper Monkey rips out its target's eyes blinding them until their eyes are regenerated.


    Prerequisites: Craft Wondrous Item, animate objects.
    Cost to Create: 4,500 GP and 360 XP.
    It's... it's beautiful. Thank you!
    I'm DMing a Pathfinder-with-a-pinch-of-DragonMech game this weekend and this item will surely make an appearance.

  16. - Top - End - #166
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    OldWizardGuy

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    Default Re: GiP Regulars as Wondrous Items

    I give my permission. My expectations are low.
    "Movement speed is the most important statistic in this game."

    "Give them no mercy for they give no mercy to us."

    "I see one of those I kill it!"

  17. - Top - End - #167
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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Karl Aegis View Post
    I give my permission. My expectations are low.
    Boots of the Frozen City
    Price: 40,000 GP
    Body Slot: Feet
    Caster Level: 6th.
    Aura: Moderate; DC 21 Transmutation.
    Activation: - (use)
    Weight: 1 lb.

    These deer skinned boots, lined with bear fur, grant the wearer improved speed and stability in icy environments. The wearer of these boots gain a +30-ft enhancement to their land speed. In addition they are not slowed by ice or snow, may walk across ice and snow without needing to make balance checks, and are even sped up when moving upon ice over even ground or downhill the enhancement bonus to speed increasing to 60-ft.

    Prerequisites: Craft Wondrous Item, Expeditious Retreat, Ice Skate.
    Cost to Create 20,000 GP, and 1600 XP.

    Price based upon price for Boots of Striding and Springing which shows 10-ft enhancement to be 2-3k, and Boots of Skating which shows 10-ft with 20-ft on occasion to be 7k indicating that speed increase is not based off of Spell as a Continuous effect or linear, indicating instead it is roughly the same as a weapon. I went with ignore ice and snow +30-ft conditional on ice/snow as equivalent of a "+2" enhancement, though that might have been overshooting a fair bit unless it's a frostburn game.
    Last edited by Zaydos; 2015-06-24 at 02:32 AM.
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  18. - Top - End - #168
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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Zaydos View Post
    Boots of the Frozen City
    Price: 50,000 GP
    Body Slot: Feet
    Caster Level: 6th.
    Aura: Moderate; DC 21 Transmutation.
    Activation: - (use)
    Weight: 1 lb.

    These deer skinned boots, lined with bear fur, grant the wearer improved speed and stability in icy environments. The wearer of these boots gain a +30-ft enhancement to their land speed. In addition they are not slowed by ice or snow, may walk across ice and snow without needing to make balance checks, and are even sped up when moving upon ice over even ground or downhill the enhancement bonus to speed increasing to 60-ft.

    Prerequisites: Craft Wondrous Item, Expeditious Retreat, Ice Skate.
    Cost to Create 25,000 GP, and 1250 XP.

    Price based upon price for Boots of Striding and Springing which shows 10-ft enhancement to be 2-3k, and Boots of Skating which shows 10-ft with 20-ft on occasion to be 7k indicating that speed increase is not based off of Spell as a Continuous effect or linear, indicating instead it is roughly the same as a weapon. I went with ignore ice and snow +30-ft conditional on ice/snow as equivalent of a "+2" enhancement, though that might have been overshooting a fair bit unless it's a frostburn game.
    zaydos this is bit to powerful cast blizzard and get 60 ft movement speed its equal to 5e fly speed

  19. - Top - End - #169
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    OldWizardGuy

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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Zaydos View Post
    Boots of the Frozen City
    Price: 50,000 GP
    Body Slot: Feet
    Caster Level: 6th.
    Aura: Moderate; DC 21 Transmutation.
    Activation: - (use)
    Weight: 1 lb.

    These deer skinned boots, lined with bear fur, grant the wearer improved speed and stability in icy environments. The wearer of these boots gain a +30-ft enhancement to their land speed. In addition they are not slowed by ice or snow, may walk across ice and snow without needing to make balance checks, and are even sped up when moving upon ice over even ground or downhill the enhancement bonus to speed increasing to 60-ft.

    Prerequisites: Craft Wondrous Item, Expeditious Retreat, Ice Skate.
    Cost to Create 25,000 GP, and 1250 XP.

    Price based upon price for Boots of Striding and Springing which shows 10-ft enhancement to be 2-3k, and Boots of Skating which shows 10-ft with 20-ft on occasion to be 7k indicating that speed increase is not based off of Spell as a Continuous effect or linear, indicating instead it is roughly the same as a weapon. I went with ignore ice and snow +30-ft conditional on ice/snow as equivalent of a "+2" enhancement, though that might have been overshooting a fair bit unless it's a frostburn game.
    These will be useful when tracking down mythical spice vendors deep in the woods through six feet of snow. Maybe now I can get some venison jerky that doesn't taste like deer liver soaked in maple syrup without having to go personally. I am impressed.

    Quote Originally Posted by khadgar567 View Post
    zaydos this is bit to powerful cast blizzard and get 60 ft movement speed its equal to 5e fly speed
    Nah, dude. That's exactly how it works in Frozen City. You can weigh 300 pounds with the gear you're carrying and still moonwalk over the snow without breaking the top layer of snow.
    Last edited by Karl Aegis; 2015-06-24 at 02:34 AM.
    "Movement speed is the most important statistic in this game."

    "Give them no mercy for they give no mercy to us."

    "I see one of those I kill it!"

  20. - Top - End - #170
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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by khadgar567 View Post
    zaydos this is bit to powerful cast blizzard and get 60 ft movement speed its equal to 5e fly speed
    It literally copies a pair of Lv 1 spells which do not stack with each other (and still doesn't stack them). And it costs 50k. For the same price you can get at-will 60-ft flight or air walking (of course this is 90-ft on ice... and really, really over priced).

    Quote Originally Posted by Karl Aegis View Post
    These will be useful when tracking down mythical spice vendors deep in the woods through six feet of snow. Maybe now I can get some venison jerky that doesn't taste like deer liver soaked in maple syrup without having to go personally. I am impressed.
    Location + Quote + Half-asleep so that I forgot wings of flying were only 4k more. Hence they now cost less.
    Last edited by Zaydos; 2015-06-24 at 02:34 AM.
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  21. - Top - End - #171
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    Default Re: GiP Regulars as Wondrous Items

    again me damn it. But this time with piece of mind intact to share can any one make the primordial chaos potion for me ( makes you aware of universe( aka character can break fourth fall for duration)).
    side note I may be drink that thing in my birth some how may the insanity be with you.

  22. - Top - End - #172
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    Default Re: GiP Regulars as Wondrous Items

    PsyGrenade
    Price: 1,200 GP
    Body Slot: -
    Caster Level: 5th.
    Aura: Weak; DC 18 Necromancy.
    Activation: Standard (manipulation)
    Weight: 1 lb.

    This metallic sphere is activated by pressing into its top with one's thumb and then tossing it hard. When it strikes the ground in such a manner it releases a burst of discordant incarnum in a 20-ft radius destroying the PsyGrenade. Throwing the PsyGrenade functions like throwing a grenade-like weapon with a range increment of 10-ft. This destructively charged incarnum deals 2d4 essentia damage and any essentia damage dealt in excess of a creature's essentia is dealt as Wisdom damage instead. A creature may invest essentia into a PsyGrenade increasing its essentia damage by 1 per point of essentia invested, but any essentia invested into the PsyGrenade is lost to the user for 1 hour.

    Prerequisites: Craft Wondrous Item, Soul Blight, creator must have an essentia pool.
    Cost to Create: 1000 GP and 80 XP.

    NeoPheonix's Quill of Forgery
    Price: 10,000
    Body Slot: -
    Caster Level: 9th.
    Aura: Moderate; DC 20 Transmutation and Conjuration
    Activation: - (use) and standard (command word)
    Weight: -

    A Quill of Forgery appears as a simple quill pen except that it never runs out of ink. However when put to paper (or papyrus, or something else) to pen a forgery it grants the user great efficacy in their illicit activity granting them a +10 competence bonus to Forgery checks to create forgeries and halving the time required to make the forgery. In addition each Quill is able to teleport itself to a random city on the same plane when a command word is spoken.

    Prerequisites: Craft Wondrous Item, Amanuensis, Teleport, creator must be Chaotic.
    Cost to Create: 5000 GP and 400 XP.

    NeoPheonix's Helm of Erratic Teleportation
    Price: 50,000 GP
    Body Slot: Head
    Caster Level: 9th.
    Aura: Moderate; DC 20 Conjuration.
    Activation: -
    Weight: 3 lb.

    This helm looks like and identifies as a Helm of Teleportation, but it has a nasty twist. When donned the wearer is immediately teleported 9d% miles in a random direction. Thereafter the wearer is teleported 9d% miles in a random direction every 2d6 hours. This teleportation never places them in the air or in an object. The helmet can be removed normally, but that does not end the effect. The effect only ends if another creature wears the helmet, or if a Remove Curse spell is cast on both the wearer and the helmet at the same time.

    Prerequisites: Craft Wondrous Item, Teleport.
    Cost to Create:
    25,000 GP and 2000 XP.
    Last edited by Zaydos; 2015-06-24 at 03:38 PM.
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  23. - Top - End - #173
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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Zaydos View Post
    PsyGrenade
    Price: 2,000 GP
    Body Slot: -
    Caster Level: 5th.
    Aura: Weak; DC 18 Necromancy.
    Activation: Standard (manipulation)
    Weight: 1 lb.

    This metallic sphere is activated by pressing into its top with one's thumb and then tossing it hard. When it strikes the ground in such a manner it releases a burst of discordant incarnum in a 20-ft radius. Throwing the PsyGrenade functions like throwing a grenade-like weapon with a range increment of 10-ft. This destructively charged incarnum deals 2d4 essentia damage and any essentia damage dealt in excess of a creature's essentia is dealt as Wisdom damage instead. A creature may invest essentia into a PsyGrenade increasing its essentia damage by 1 per point of essentia invested, but any essentia invested into the PsyGrenade is lost to the user for 1 hour.

    Prerequisites: Craft Wondrous Item, Soul Blight, creator must have an essentia pool.
    Cost to Create: 1000 GP and 80 XP.
    zaydos this think is to deadly throw one to any wis caster and they are punch bag for commoner way to go on the cruel side( grenade cuts bulk of their spell in one turn so bye bye op wizard)

  24. - Top - End - #174
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    Default Re: GiP Regulars as Wondrous Items

    ooo, nice work Zaydos. I made you something though i'm not particularly good at homebrew stuff. Let me know if you think it needs adjustments. Also I kinda guesstimated the price a little because it doesn't firmly fit into the custom item price system.

    Living Peanut Statue

    Price: 75,000 gp
    Body Slot: - (held)
    Caster Level: 17th
    Aura: Strong; (DC 23) conjuration, transmutation
    Activation: (use) and standard (command word)

    This small Peanut Dragon statuette appears to be made out of actual peanuts.

    This item begins each day with 6 charges. As a standard action the user can use a charge to cast Entangle as the spell, save DC 15, caster level 17. As a standard action the user can throw the statue on the ground and speak the command word and it will turn into a Peanut Dragon for 2 minutes. Treat this Peanut Dragon as a summoned creature. If the peanut dragon is killed or dispelled, it turns back into a statue. If the peanut dragon enters an anti-magic field it turns back into a statue; if the statue leaves the anti-magic field before the duration of its transformation has ended, it turns back into a peanut dragon. The age category of the peanut dragon depends on the number of charges used.

    1 charge: wyrmling
    2 charges: very young
    3 charges: young
    4 charges: juvenile
    5 charges: young adult
    6 charges: adult

    Prerequisites: Craft Wondrous Item, Summon Nature's Ally IX, Entangle
    Cost to create: 37,500 gp, 3000 xp
    Last edited by NeoPhoenix0; 2015-06-24 at 01:23 PM.

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    Default Re: GiP Regulars as Wondrous Items

    I grant permission
    Last edited by inuyasha; 2015-06-24 at 02:01 PM.
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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by khadgar567 View Post
    zaydos this think is to deadly throw one to any wis caster and they are punch bag for commoner way to go on the cruel side( grenade cuts bulk of their spell in one turn so bye bye op wizard)
    It's a one use item about as expensive as a scroll of Finger of Death, and all Wis based casters have a better chassis than a commoner (wizard is an Int based caster after all) and even then by the time you're spending 2k on a consumable you ought to be able to beat a Lv 1-3 character with it, and beyond that point you're not taking out the bulk of their spells... well ok that depends upon optimization. Straight DMG cleric will lose most of their spells until around 10th level (Wis 19 means they retain 4th level and lower spells), one custom built is liable to have greater than 15 starting Wisdom (up to 20 starting Wisdom) at which point this does very little to them... stop convincing me that things are heavily overpriced by calling them OP. It takes until 12th level for the cleric to have a 50% chance of surviving Finger of Death however which still also removes them as a general threat.

    Quote Originally Posted by NeoPhoenix0 View Post
    ooo, nice work Zaydos. I made you something though i'm not particularly good at homebrew stuff. Let me know if you think it needs adjustments. Also I kinda guesstimated the price a little because it doesn't firmly fit into the custom item price system.

    Living Peanut Statue


    I'm really not sure about costing things myself (I take wild guesses). Summoning a customizable CR 12 is pretty nice, though. I can see uses for this.
    Last edited by Zaydos; 2015-06-24 at 03:38 PM.
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  27. - Top - End - #177
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    Default Re: GiP Regulars as Wondrous Items

    honestly you could make a decent template for a range of items. Pick a true dragon and a thematically appropriate spell. Make the spell cost an appropriate number of charges. Finally, figure out appropriate wierd flavor text.

    edit: this is of course the perfect excuse to never make a similar item
    Last edited by NeoPhoenix0; 2015-06-24 at 04:32 PM.

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  28. - Top - End - #178
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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Marlowe View Post
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    Tiefling Tail of Balance

    Price 15,000
    Body Slot: Belt
    Caster Level: 5th
    Aura: Transmutation, Abjuration (DC 11)

    This item looks like the tail of some fiendish creature attached to a belt.

    This item appears to be the tail of some fiendish creature, when worn it attaches to the wearers lower back and grants them a +10 competence bonus on Balance checks. This will also automatically negate any penalty for having a "thigh-gap". Removing the belt causes no ill effects.

    In addition if a Tiefling wears the belt it will meld with their tail (if they have one) and double their natural energy resistances.

    Prerequisite: Craft Wondrous Item, Cat's Grace, Protection from Energy
    Cost to create: 7,500 gp, 600 xp
    Last edited by Blackhawk748; 2015-06-24 at 05:05 PM.
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  29. - Top - End - #179
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    Default Re: GiP Regulars as Wondrous Items

    LoyalPaladin I've actually started making rules for playing a longbow.

    Quote Originally Posted by NeoPhoenix0 View Post
    honestly you could make a decent template for a range of items. Pick a true dragon and a thematically appropriate spell. Make the spell cost an appropriate number of charges. Finally, figure out appropriate wierd flavor text.

    edit: this is of course the perfect excuse to never make a similar item
    Red dragon could use Locate Object (despite it being a 2nd level spell), gold dragon could use bless, and there are so many options.

    Quote Originally Posted by Blackhawk748 View Post
    Tiefling Tail of Balance
    This made me chuckle.
    Last edited by Zaydos; 2015-06-24 at 05:23 PM.
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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Zaydos View Post
    This made me chuckle.
    Then i have succeeded
    Quote Originally Posted by Guigarci View Post
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