A Monster for Every Season: Summer 2
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  1. - Top - End - #31
    Ettin in the Playground
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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Zaydos View Post
    Anchovies' Vest of Bones
    Price: 7,200 GP.
    Body Slot: Torso
    Caster Level: 5th.
    Aura: Weak; DC 18 Necromancy.
    Activation: Standard (manipulation)
    Weight: 1/4 lb * remaining charges.

    This vest looks to be made from the ribs of various creatures. Each Vest of Bones has 24 ribs and 24 charges when it is made. As a standard action the wearer can pry one of the ribs from the material and toss it (expending a charge) causing it to transform into the wearer's choice of a troll skeleton or large shark skeleton. This creature is completely under the control of whoever is wearing the vest of bones, acting immediately as they are directed, and after 5 rounds transforms back into a completely inert rib.

    Prerequisites: Craft Wondrous Items, Summon Undead III or Animate Dead.
    Cost to Create: 3,600 GP and 488 XP.
    Oooh, neat! Pairs well with a Robe of Bones.
    Please use they/them/theirs when referring to me in the third person.
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  2. - Top - End - #32
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    Zaydos's Avatar

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    Default Re: GiP Regulars as Wondrous Items

    Sashimono of Paladinic Loyalty
    Price: 50,000 GP.
    Body Slot: None (worn on pole on back)
    Caster Level: 7th.
    Aura: Moderate; DC 19 Abjuration.
    Activation: -
    Weight: 3 lb.

    This war banner designed to be worn on a special pole attached to the back of armor proudly displays the holy symbol of a Lawful Good deity. When worn by a Lawful aligned worshiper of that deity the bearer gains a +4 competence bonus on Will saves versus Compulsion effects, and when worn by a Good aligned worshiper of that deity allies of the wearer (other than the wearer) within 20-ft that worship that god gain the same bonus (when worn by a Lawful Good worshiper the wearer and all allies within 20-ft gain it). When worn by a paladin (of honor) who worships that deity the bearer gains immunity to Compulsion, Good or Lawful Neutral aligned allies within 30-ft gain a +4 bonus on Will saves versus Compulsion (even if they do not worship the designated deity), and the paladin's Aura of Courage expands out to 30-ft as well.

    Prerequisites: Craft Wondrous Item, creator must be a paladin of the designated god, Magic Circle against Evil
    Cost to Create: 25,000 GP, 2000 XP.

    Wheeeee I have no idea how to price this!
    Last edited by Zaydos; 2015-06-21 at 11:55 PM.
    Peanut Half-Dragon Necromancer by Kurien.

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  3. - Top - End - #33
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    Milo v3's Avatar

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    Default Re: GiP Regulars as Wondrous Items

    Last edited by Milo v3; 2015-06-21 at 08:43 PM.
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  4. - Top - End - #34
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    NeoPhoenix0's Avatar

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    Default Re: GiP Regulars as Wondrous Items

    Permission granted

    Extended signature (Includes Giantitp regulars as... links, avatar showcase, homebrew, and other stuff.)
    Current avatar by me

  5. - Top - End - #35
    Barbarian in the Playground
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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Zaydos View Post
    Blackhawk's Blood Repelling Tabard
    Price: 300 GP.
    Body Slot: Torso
    Caster Level: 3rd.
    Aura: Weak; DC 16 Abjuration.
    Activation: Constant
    Weight: 1/2 lb.

    This red tabard with the insignia of a hawk in black upon it repels blood from the user. No matter how bloody the battle the wearer will always emerge clean of blood. In addition abilities which function by bleeding on the wearer, such as acidic blood, do not function on the wearer unless the wearer directly attacks with a natural weapon as the tabard repels the blood before it can touch the wearer.

    Prerequisites: Craft Wondrous Item, Prestidigitation
    Cost to Create: 150 GP, 12 XP.
    This is fairly cool.

    But... what happens if the wearer sustains a bleeding wound? Or is that only a problem for the cursed version?

    (I'm hardly a regular, but permission granted, anyway.)

  6. - Top - End - #36
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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Broken Crown View Post
    This is fairly cool.

    But... what happens if the wearer sustains a bleeding wound? Or is that only a problem for the cursed version?

    (I'm hardly a regular, but permission granted, anyway.)
    It repels blood from it, either it would let blood spill from the wound and then repel it once it'd get past the tabard having no special effect here.

    Or it would force the blood back into the body preventing blood lost. I thought about doing that, but it'd have to cost more and I wasn't sure how much more.

    Probably a greater version which makes you immune to bleed damage and costs... um... I don't know.

    Now a cursed version would shoot blood up out of a bleeding wound doubling any bleed damage while the tabard begins speaking in the voice of King Arthur mocking you loudly with "What are you going to do bleed on me?" The voice serving to alert monsters to your presence making random encounters more likely.
    Peanut Half-Dragon Necromancer by Kurien.

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  7. - Top - End - #37
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    Default Re: GiP Regulars as Wondrous Items

    I'm here. As always.


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
    My extended homebrew sig

  8. - Top - End - #38
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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Milo v3 View Post
    Milo's Wonder Com
    Price: 4000 per Wonder Com.
    Body Slot: Head
    Caster Level: 7th.
    Aura: Moderate; DC 19 Divination.
    Activation: Swift (command word)
    Weight: 1 lb.

    This metal headband includes a small piece that slides over your ear and presses into it, and another which reaches down to hang by your mouth. The Wonder Com works to transmit messages between Wonder Coms. Each Wonder Com can be set to a frequency from 0 to 15 and a Wonder Com transmits anything you say to each other Wonder Com set on the same frequency within 7 miles. Changing the com's frequency, shutting down the com, or turning it back on (to the last frequency set) requires a swift action command word. While you are wearing the wonder com's earpiece you suffer a -2 penalty to Listen checks.

    Prerequisites: Craft Wondrous Item, Sending
    Cost to Create: 2,000 GP, 800 XP.

    Wheeeee I have no idea how to price this!
    Last edited by Zaydos; 2015-06-21 at 11:55 PM.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

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  9. - Top - End - #39
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    Default Re: GiP Regulars as Wondrous Items

    I give my permission.
    Quote Originally Posted by Raven777 View Post
    Sorcerers are also based on Charisma. If a Wizard studies the cheat codes to reality, the Sorcerer literally just glares or winks at the universe. And the universe listens.
    Quote Originally Posted by foobar1969 View Post
    Flexibility is awesome, but I'd sacrifice that spellbook in a heartbeat to be a 24-7 flying hentai apocalypse demon.


    First Eternal foe of the Draconic Lord, battling him across the multiverse in whatever shapes and forms he may take.

  10. - Top - End - #40
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    Milo v3's Avatar

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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Zaydos View Post
    Milo's Wonder Com
    Price: 4000 per Wonder Com.
    Body Slot: Head
    Caster Level: 7th.
    Aura: Moderate; DC 19 Divination.
    Activation: Swift (command word)
    Weight: 1 lb.

    This metal headband includes a small piece that slides over your ear and presses into it, and another which reaches down to hang by your mouth. The Wonder Com works to transmit messages between Wonder Coms. Each Wonder Com can be set to a frequency from 0 to 15 and a Wonder Com transmits anything you say to each other Wonder Com set on the same frequency within 7 miles. Changing the com's frequency, shutting down the com, or turning it back on (to the last frequency set) requires a swift action command word. While you are wearing the wonder com's earpiece you suffer a -2 penalty to Listen checks.

    Prerequisites: Craft Wondrous Item, Sending
    Cost to Create: 2,000 GP, 800 XP.

    Wheeeee I have no idea how to price this!
    Ooh, goes along with my wonder items.

    Surprisingly... it'd be worth 57600 going by the guidelines
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  11. - Top - End - #41
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    Zaydos's Avatar

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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Milo v3 View Post
    Ooh, goes along with my wonder items.

    Surprisingly... it'd be worth 57600 going by the guidelines
    Doesn't actually simulate Sending, it's function is closer to a worse at-will CL 7 Whispering Wind (cost 2000 x 7 x 2 = 28,000 GP) but you need 2 to even get that advantage and it's still a worse version. I might still have low balled it, but it takes cleverness to use and even then it's not guaranteed to be useful.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

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  12. - Top - End - #42
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    YossarianLives's Avatar

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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Lord_Gareth View Post
    I'm here. As always.
    Lord Gareth's Fur Mantle of Beast-Slaying
    Price: 50,000
    Body Slot: shoulders
    Caster Level: 14
    Aura: Strong transmutation; hold monster, bane
    Activation: see text
    Weight: 1 lb
    This fur mantle is made of the hide's of vicious animals. Twice a day, as a swift action it's wearer can activate it to give a +2 on attack and damage rolls against animals and magical beasts for 1 minute. In addition to this power the mantle collects the souls of the animals and magical beasts that it's wearer slays. It begins empty of souls but becomes more powerful as it collects more.
    0-10 souls: no effect.
    11-30 souls: the wearer gains 3 extra experience points for every animal or magical beast they slay.
    31-45 souls: the wearer can detect any living animals or magical beasts within 100 feet and how many hit points they currently possess.
    46-60 souls: animals and magical beasts within 40 feet of the wearer gain a -2 luck modifier to AC and saving throws.
    61-80 souls: the wearer gains DR 10/magic against the attacks of animals and magical beasts.
    81+ souls: the wearer can cast hold monster 2/day with a caster level of 10 and a save DC equal to 15+ the wearers wisdom modifier but it only effects animals and magical beasts.

    Not sure if this is OP or not, if you ever use it you should consider making it more expensive.

  13. - Top - End - #43
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    LoyalPaladin's Avatar

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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Zaydos View Post
    Sashimono of Paladinic Loyalty
    This is awesome! Thank you!


    The LoyalPaladin grants you permission.
    Last edited by LoyalPaladin; 2015-06-22 at 01:09 AM.
    If purple is evil, bold gray is lawful good.

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  14. - Top - End - #44
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    GreenSorcererElf

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    Default Re: GiP Regulars as Wondrous Items

    i'll grant my permission if anyone is interested
    elemental avatar by kaariane

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  15. - Top - End - #45
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    Devil

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    Default Re: GiP Regulars as Wondrous Items

    Aye go on then, be interesting to see what people can do, even though i've on a sabbatical for a bit

  16. - Top - End - #46
    Ogre in the Playground
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    Default Re: GiP Regulars as Wondrous Items

    When these threads come up, I always wonder if I post enough or am recognizable enough to qualify as a "GitP Regular." If so, and anyone wants to take a crack at it, permission granted.
    Settings: Weird West
    Work in Progress: Fulcrum

  17. - Top - End - #47
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    Marlowe's Avatar

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    Default Re: GiP Regulars as Wondrous Items

    Spoiler
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  18. - Top - End - #48
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    Ashtagon's Avatar

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    Default Re: GiP Regulars as Wondrous Items

    Plainly, Marlowe *is* a wondrous item

  19. - Top - End - #49
    Ettin in the Playground
     
    OrcBarbarianGuy

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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Zaydos View Post
    Elric's Bracers of Initiation
    Price: 65,000 GP.
    Body Slot: Arms
    Caster Level: 15th.
    Aura: Strong; DC 20 Divination.
    Activation: - and 1 minute.
    Weight: 1/2 lb.

    These electrum bracers take the form of a pair of stylized representations of chain weapons tying together as they interweave around the wearer's arms. While worn the wearer gains a +2 insight bonus to attack rolls made as part of Strikes. In addition once per day the wearer may spend 1 minute in concentration to store up to three different martial maneuvers into the bracers (this expends these maneuvers). After which any creature wearing the bracers which meets their prerequisites (they do not need to meet minimum IL) can use these maneuvers as if they had them readied and unexpended; doing so empties the bracers of the used maneuver.

    Prerequisites: Craft Wondrous Item, Martial Lore 8 ranks or Knowledge (Martial) 5 ranks, True Strike, Moment of Prescience.
    Cost to Create: 32,500 GP and 2600 XP.
    Man, what is it with you guys and giving me Initiating themed stuff? I have no idea where you could have come up with the idea that I like initiating.

    It's a nice item. A great way to stash some good utility maneuvers like Beat the Clock, or fun stuff you'd like to use twice in a row, like every 9th level maneuver ever.

  20. - Top - End - #50
    Ettin in the Playground
     
    OrcBarbarianGuy

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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by eggynack View Post
    Items, you say? Well, here's permission.
    Eggynack's Feather Token: Druid
    Price: 20,000 GP.
    Body Slot: -
    Caster Level: 11th.
    Aura: Strong Conjuration;
    Activation: Command Word
    Weight: -.

    This small feather has been specially attuned to one or more circles of Druids, allowing them to call upon each other for aid for a short time. However, in order to cut down on costs, the feather tokens are not attuned to any one specific druid. Instead they select one random druid and transport them to a space adjacent to the creature that spoke the command word. These druids are almost invariably summoned while napping, and it takes them the rest of the round to awaken once summoned. The summon effect lasts for one minute before the Druid returns to their original location. During this time, the summoned druid will cast up to three spells who's total spell level does not exceed 6, although the summoner will have to provide any expensive material components.

    Prerequisites: Craft Wondrous Item, Summon Nature's Ally VI, Caster Level 11th.
    Cost to Create: 10,000 GP

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    Eggynack likes druids, and everybody likes feather tokens so I made a feather token that turns into a druid. The bit about the druid usually napping was because of the thing about sleeping creatures automatically failing their saves that's cropped up on these boards before. I probably messed up the pricing pretty good, but whatevs.

  21. - Top - End - #51
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    Snowbluff's Avatar

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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Marlowe View Post
    Speaking of taking away stuff, you actually can't announce that. Marlowe has to.
    Quote Originally Posted by Red Fel View Post
    Two for you, Snowbluff.

    Glove of the Snowy Bluff
    Oh, neat. It being a standard action limits it's usefulness for spellcasting, but it doubles as a source of water. It should be handy in dry climates.
    Powder of Obsession
    Hahaha! I'm wondering why anyone would want to make that say, if they've become obsessed.
    Quote Originally Posted by Red Fel View Post
    It's like a Bag of Tricks, but evil and hazardous to commoners!



    Yay!
    Uh huh. You can:

    1) Throw it at commoners.
    2) Throw it down a trapped hallway. It'll run back to you to attack and therefore trigger some trapped.
    3) Throw it somewhere to find a creature.

    Nice Kilala picture, by the way.
    Last edited by Snowbluff; 2015-06-22 at 08:10 AM.
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  22. - Top - End - #52
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    Marlowe's Avatar

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    Default Re: GiP Regulars as Wondrous Items

    Great. Now I have to deal with a blubbering anime character who's tearfully running through a list of reasons why she feels inadequate. Starting with the fact she's only officially known as "Female Zeon Tech." and didn't even get a death scene. Thanks loads, Snowbluff. If you see Sugintou, ask her for me if she's found her torso-section yet.

    Fine. I give permission.

  23. - Top - End - #53
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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Marlowe View Post
    Great. Now I have to deal with a blubbering anime character who's tearfully running through a list of reasons why she feels inadequate. Starting with the fact she's only officially known as "Female Zeon Tech." and didn't even get a death scene. Thanks loads, Snowbluff. If you see Sugintou, ask her for me if she's found her torso-section yet.
    Ha! Jokes on you! I prefer the manga canon, where her only problems are her wings destroying her body from the inside out, and her daddy issues!
    Spoiler: Not to mention the
    Show

    possible latent homosexuality
    bipolar disorder
    antisocial disorders
    Being insane: Mercury Lamp = you've got mercury in your head
    Boredom
    Dying girlfriend
    Sororicide
    Not being immune to her own spells
    having a ****hole for an N field
    having an ******* for a sister
    being an ******* to her sisters


    Oh hi Sui- oh...
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  24. - Top - End - #54
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    Default Re: GiP Regulars as Wondrous Items



    YOU MADE A GIRL CRY!


    Sword Lesbian Attack!

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  25. - Top - End - #55
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    Last edited by LoyalPaladin; 2015-06-23 at 10:03 AM.
    If purple is evil, bold gray is lawful good.

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  26. - Top - End - #56
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    Snowbluff's Mask of Sublime Wrath
    Price: 14,000
    Body Slot: Face
    Caster Level: 7th.
    Aura: Moderate; DC 19 Evocation.
    Activation: Special
    Weight: 1 lb.

    This mask seems to be made from semi-opaque ice. It obscures the wearer's face distorting it slightly, functioning as a Mw tool for Bluff (granting a +2 to Bluff checks) without its magical properties. The Mask's true power is only seen in the hands of a paladin, though it cares not for alignment. A paladin wearing this mask may spend a standard or full round action and expend a daily use of Smite to initiate a martial strike. This martial strike must be of a level equal to or lower than 1/3rd the wearer's Paladin level (minimum 1st), and must come from one of three disciplines determined by the mask's construction. The masks come in three varieties. Mask of Battle, Mask of War, and Mask of Erutnevda. A Mask of Battle allows access to maneuvers from the Devoted Spirit, Stone Dragon, and White Raven disciplines. A Mask of War allows access to maneuvers from the Golden Lion, Scarlet Throne and either the Black Seraph (if the wearer is Evil) or the Silver Crane (otherwise) disciplines. A Mask of Erutnevda allows access to maneuvers from the Adamant Eagle, Lunar Spirit, and Star Dream disciplines.

    Prerequisites: Craft Wondrous Item, Ability to use 1 martial maneuver of each discipline granted by the mask, Divine Power.
    Cost to Create: 7,000 GP and 560 XP.

    Priced it a little under a Scholar Crown because it requires Paladin, has daily uses (and uses up your daily uses of another daily ability), is limited to strikes, and is limited by your class level so that the fact that it gets around prerequisites, and can grant from 3 disciplines is less important in the end. Also I have no paladin disciplines. Anti-Paladin sure, Crone's Hex and Edge of Apocalypse, but no Paladin disciplines.
    Last edited by Zaydos; 2015-06-22 at 02:58 PM.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

  27. - Top - End - #57
    Troll in the Playground
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    Default Re: GiP Regulars as Wondrous Items

    loyal you forget the guys on #5 one

  28. - Top - End - #58
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    Default Re: GiP Regulars as Wondrous Items

    I have no choice but to grant my permission, and see what wondrous item I'd get. Or mundane item even.

  29. - Top - End - #59
    Ettin in the Playground
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    Default Re: GiP Regulars as Wondrous Items

    Quote Originally Posted by Snowbluff View Post
    Ha! Jokes on you! I prefer the manga canon, where her only problems are her wings destroying her body from the inside out, and her daddy issues!
    Spoiler: Not to mention the
    Show

    possible latent homosexuality
    bipolar disorder
    antisocial disorders
    Being insane: Mercury Lamp = you've got mercury in your head
    Boredom
    Dying girlfriend
    Sororicide
    Not being immune to her own spells
    having a ****hole for an N field
    having an ******* for a sister
    being an ******* to her sisters
    Is that the bridge bunny you're talking about? I'm confused.

    Quote Originally Posted by Zaydos View Post
    This mask seems to be made from semi-opaque ice. It obscures the wearer's face distorting it slightly, functioning as a Mw tool for Bluff (granting a +2 to Bluff checks)
    I don't know about you, but if I met someone wearing a mask like that I would not believe a word they said
    Please use they/them/theirs when referring to me in the third person.
    My Homebrew (PF, 3.5)
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    Quote Originally Posted by AGrinningCat View Post
    Lay on hands? More like Lay your Eyes on this sick elbow drop!

  30. - Top - End - #60
    Ogre in the Playground
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    Default Re: GiP Regulars as Wondrous Items

    For Marlowe:

    Shard of the Fractured Mind
    Slot: Headband
    Aura: Strong Telepathy Price: 36,000gp
    Originally created in order to help someone suffering from schizophrenia, the Shard of the Fractured Mind can be used to bring out latent personalities in someone's own psyche, utilizing them for short periods of time.
    Three times per day, the wearer of the Shard of the Fractured Mind can call upon its power to cause an aspect of their own personality to splinter off into its own temporary consciousness. Treat this as using the schism power with a duration of 10 rounds, except that the second psyche posesses a random Psicrystal personality. Any actions which run counter to that fragment cause the user to make a DC 18 Will save or become Confused for two rounds as the conflicting drives fight for dominance.

    CONSTRUCTION
    Requirements: Craft Wondrous Item, schism Cost:18,000gp
    Avatar by Elder Tsofu

    Quote Originally Posted by Forrestfire
    Optimization stops being practical and starts being theoretical when your DPR is measured in Tarrasques instead of hit points
    My Guides:
    PsyBomb's Guides to the Akashic Mysteries (Now with all three classes!)
    Fear Itself: the Dread

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