Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Page 33 of 33 FirstFirst ... 82324252627282930313233
Results 961 to 986 of 986
  1. - Top - End - #961
    Titan in the Playground
     
    Destro_Yersul's Avatar

    Join Date
    Aug 2006
    Location
    sector ZZ9 plural-z alpha
    Gender
    Male

    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Quote Originally Posted by Incorrect View Post
    I am restarting my Rogue Trader game, and Im looking for a few inputs.
    The group will get to own a planet rich on natural resources, but with an impending invasion.
    Will they grab what they can and run, or will they defend their new planet..

    1) Who is invading? I am looking for an invasion force that has been fortold (perhaps in eldar prophecies). It should feel like a force of nature, much like the tyranids; but some form of strategy that can be predicted would be fun for the players. Thirdly, I would like not to use the classical, well-known armies. Any good ideas?
    Perhaps a combined force..

    2) The planet will previously have been designated a fortress world, but construction has stopped. Does anyone have any good resources on fortress worlds? Maps, designs, or descriptions?

    Perhaps more to come, as I panic to build a planet in a few days
    1) Rak'gol are a good option. Yu'Vath are also good, but perhaps a little bit too spooky to drop on a starting group. Slaugth?

    2) the classic fortress world is Cadia. There's lots of material on Cadia. I don't have any of it, but it exists.
    I do LP's sometimes! I'm currently on hiatus for college purposes.

    My Youtube Channel

    The rest of my Sig:
    Spoiler
    Show
    Avatar by Vael

    My Games:
    The Great Divide Dark Heresy - Finished
    They All Uprose Dark Heresy - Finished
    Dead in the Water Dark Heresy - Finished
    House of Glass Dark Heresy - Deceased

    We All Fall Down Dark Heresy - Ongoing

    Sea of Stars Rogue Trader - Ongoing

  2. - Top - End - #962
    Troll in the Playground
    Join Date
    Sep 2006
    Location
    England
    Gender
    Male

    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Quote Originally Posted by Archpaladin Zousha View Post

    Back on the topic of my own character, I still feel a bit...directionless in terms of what I want him to be like. Our GM said I don't need to worry about his story tying in to the themes of the story he's crafting, but that leaves me with no real idea what to pick for his motivations. Would a "druidic paladin" sort of theme make sense, not content to protect Laurelorn and striking out to smite Chaos and the occasional insolent human? Or does that mentality feel too "human" in terms of personality?
    Druidic Paladin seems perfectly elven to me, after all the whole reasons the Wood Elves never obeyed the order to return home was love of their forest homes. Your character could, if the GM, approves have received a vision from the Gods revealing a evil growing outside the forest that if left unchecked will eventually bring ruin to his home. Whcih gives both a reason and a nice plot hook.
    Of course your motivation doesn't have to be orders form on high. There is always curiosity about the outside world, the hope to gain new knowledge for minor facets of magic the other races may have gleaned. A desire for glory to return with tales of bravery and strange lands. Or tying in to the 'druidic paladin' ideal how about a romantic quest ? Your characters childhood sweetheart (and as Elves a childhood crush could last decades ) was sent forth on a mission some years ago and never returned. Now you set forth to find her and bring her home (of course whether she wants to come home is up to the GM's evil mind)
    All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem

  3. - Top - End - #963
    Barbarian in the Playground
     
    RangerGuy

    Join Date
    Sep 2009
    Location
    Craig, Co
    Gender
    Male

    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Quote Originally Posted by Incorrect View Post
    I am restarting my Rogue Trader game, and Im looking for a few inputs.
    The group will get to own a planet rich on natural resources, but with an impending invasion.
    Will they grab what they can and run, or will they defend their new planet..

    1) Who is invading? I am looking for an invasion force that has been fortold (perhaps in eldar prophecies). It should feel like a force of nature, much like the tyranids; but some form of strategy that can be predicted would be fun for the players. Thirdly, I would like not to use the classical, well-known armies. Any good ideas?
    Perhaps a combined force..

    2) The planet will previously have been designated a fortress world, but construction has stopped. Does anyone have any good resources on fortress worlds? Maps, designs, or descriptions?

    Perhaps more to come, as I panic to build a planet in a few days
    You might look up information about the Siege of Vraks. Which was centered around a fortress that the Empire had to reconquer.
    It was an important supply depo, and every generation improved on its fortifcations.
    So did the construction actually stop? Or did the local governor get so currupt that he stole all the money from the construction budget for a few years? Less malicously, maybe the planet is waiting on main battery arrays to arrive, and they should be there any decade now.
    Spoiler
    Show


    Warforged Upgrades
    Blade Lord Vestige
    Soulforged PrC
    Transformers RPG Now Updated as PDFs on Google Drive.

  4. - Top - End - #964
    Bugbear in the Playground
     
    DrowGuy

    Join Date
    Dec 2012
    Location
    toulouse
    Gender
    Male

    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    hey guys, i'm gonna start running my very first dark heresy campaign, and i'm looking for tips and tricks. i was pretty familiar with the first edition, but due to screw ups, we're gonna play 2e.

    first of all, how does influence work? i get that it's a stat that characters have to roll to find gear, but they've got low-30's, and even finding an average piece of kit like a comm-bead will be tough. how do you play it out? higher bonuses on hive and forge worlds? commerce checks? good roleplay? i don't want to give them heavy bolters off the bat, but seeing some availability checks, even an inquisitor wouldn't be able to pay for some of the stuff in the rulebook. it seems a bit too abstract a concept for me, and i'm considering reimplementing 1e's throne mechanic for small purchases like food, housing and bribes.

    second, and that's a minor nitpick, is an autocannon really 3d10 damage? that seems absurdly overpowered, but everywhere i've looked, it's the same 3d10 profile. the thing hits harder than a meltagun or a heavy bolter. in the tabletop game, back when i played, an autocannon was pretty much on par with a plasma gun give or take, but a melta beat both in terms of power. so i'm a bit conflused.

    when you play, do you stat out atmospheric vehicles, and if so how? i was planning of giving them access to a civilian shuttle, with maybe on chase scene, but i haven't seen anything relevant for what i had in mind. i might be using rogue trader's rules for voidships if the players insist on going in that kind of direction, but if not, i'll handwave it unless you guys have an easy mechanic.

    any and all help is really appreciated. i'm a bit nervous, to be honest.
    Spoiler: quotes
    Show
    regarding my choice of sustenance:
    Quote Originally Posted by Raimun View Post
    I'm going to judge you.
    My judgement is: That is awesome.
    Quote Originally Posted by DigoDragon View Post
    GM: “If it doesn't move and it should, use duct tape. If it moves and it shouldn't, use a shotgun.”
    dm is Miltonian, credit where credit is due.

    when in doubt,
    Quote Originally Posted by Anonymouswizard View Post
    Ask the beret wearing insect men of Athas.

  5. - Top - End - #965
    Titan in the Playground
     
    Morty's Avatar

    Join Date
    Jun 2006
    Location
    Poland
    Gender
    Male

    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Quote Originally Posted by Guizonde View Post
    first of all, how does influence work? i get that it's a stat that characters have to roll to find gear, but they've got low-30's, and even finding an average piece of kit like a comm-bead will be tough. how do you play it out? higher bonuses on hive and forge worlds? commerce checks? good roleplay? i don't want to give them heavy bolters off the bat, but seeing some availability checks, even an inquisitor wouldn't be able to pay for some of the stuff in the rulebook. it seems a bit too abstract a concept for me, and i'm considering reimplementing 1e's throne mechanic for small purchases like food, housing and bribes.
    In my experience, the answer to your first question is "poorly". Making gear acquisition dependent on the infamously swingy roll leads to the exact problems you've described. We did eventually switch to just having money.
    Last edited by Morty; 2020-02-25 at 07:47 PM.
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gulaghar and Purple Eagle.

  6. - Top - End - #966
    Titan in the Playground
     
    Destro_Yersul's Avatar

    Join Date
    Aug 2006
    Location
    sector ZZ9 plural-z alpha
    Gender
    Male

    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Quote Originally Posted by Guizonde View Post
    second, and that's a minor nitpick, is an autocannon really 3d10 damage? that seems absurdly overpowered, but everywhere i've looked, it's the same 3d10 profile. the thing hits harder than a meltagun or a heavy bolter. in the tabletop game, back when i played, an autocannon was pretty much on par with a plasma gun give or take, but a melta beat both in terms of power. so i'm a bit conflused.

    when you play, do you stat out atmospheric vehicles, and if so how? i was planning of giving them access to a civilian shuttle, with maybe on chase scene, but i haven't seen anything relevant for what i had in mind. i might be using rogue trader's rules for voidships if the players insist on going in that kind of direction, but if not, i'll handwave it unless you guys have an easy mechanic.

    any and all help is really appreciated. i'm a bit nervous, to be honest.
    The original autocannon profile was 4d10. It was too good, so they nerfed it in subsequent appearances. There's a couple factors, here. First, while it does hit harder than a Meltagun, it's still worse against heavily armoured targets due to the comparatively low AP value. Second, autocannons are regularly mounted on vehicles, or used as light anti-vehicle weapons. Third, Heavy Bolters have been notoriously underpowered for what they are in basically every game line except Deathwatch. Finally, the tabletop game is a terrible metric by which to judge anything in the RPGs, due to the drastically reduced granularity of the system itself.

    Several of the books have rules for atmospheric vehicles, most notably Rogue Trader. Vehicles in general have always been a bit of a handwave-worthy area, so just having them roll Pilot or something is a perfectly acceptable means of proceeding.
    I do LP's sometimes! I'm currently on hiatus for college purposes.

    My Youtube Channel

    The rest of my Sig:
    Spoiler
    Show
    Avatar by Vael

    My Games:
    The Great Divide Dark Heresy - Finished
    They All Uprose Dark Heresy - Finished
    Dead in the Water Dark Heresy - Finished
    House of Glass Dark Heresy - Deceased

    We All Fall Down Dark Heresy - Ongoing

    Sea of Stars Rogue Trader - Ongoing

  7. - Top - End - #967
    Bugbear in the Playground
     
    DrowGuy

    Join Date
    Dec 2012
    Location
    toulouse
    Gender
    Male

    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    @morty and yersul: thank you for your input, glad i'm going the right way with my train of thought.

    new question: i plan on having a band of dark eldar do a small raid. i've found stats for their splinter weaponry, but nothing on the raider or it's onboard dark lance. is there a profile for those things in the extensions? it took me about 2 hours just to find profiles for orks and grots. do i just reskin eldar guardians and swap out the shuriken catapults? the plan for context is basically have a dark eldar cabal be hired to steal gear but leaving the corpses behind in exchange for kidnapped slaves through the planetary defenses, leaving the clue that something is seriously wrong on a forge world since dark eldar don't bother with gear but leave few corpses. they will interrupt one of those raids, furthering the investigation. i don't plan on them wiping out all the raiders, just glimpse them. in this case, i also plan them to potentially chase the vehicle, which is why i was worried about vehicle armor points. there's also the potential chance they get on a high speed chase with one of the corrupt gang-bosses organizing the large amount of weapons being stolen.
    Spoiler: quotes
    Show
    regarding my choice of sustenance:
    Quote Originally Posted by Raimun View Post
    I'm going to judge you.
    My judgement is: That is awesome.
    Quote Originally Posted by DigoDragon View Post
    GM: “If it doesn't move and it should, use duct tape. If it moves and it shouldn't, use a shotgun.”
    dm is Miltonian, credit where credit is due.

    when in doubt,
    Quote Originally Posted by Anonymouswizard View Post
    Ask the beret wearing insect men of Athas.

  8. - Top - End - #968
    Titan in the Playground
     
    LeSwordfish's Avatar

    Join Date
    Jul 2011
    Location
    Oxford, UK
    Gender
    Male

    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Quote Originally Posted by Guizonde View Post
    @morty and yersul: thank you for your input, glad i'm going the right way with my train of thought.

    new question: i plan on having a band of dark eldar do a small raid. i've found stats for their splinter weaponry, but nothing on the raider or it's onboard dark lance. is there a profile for those things in the extensions? it took me about 2 hours just to find profiles for orks and grots. do i just reskin eldar guardians and swap out the shuriken catapults? the plan for context is basically have a dark eldar cabal be hired to steal gear but leaving the corpses behind in exchange for kidnapped slaves through the planetary defenses, leaving the clue that something is seriously wrong on a forge world since dark eldar don't bother with gear but leave few corpses. they will interrupt one of those raids, furthering the investigation. i don't plan on them wiping out all the raiders, just glimpse them. in this case, i also plan them to potentially chase the vehicle, which is why i was worried about vehicle armor points. there's also the potential chance they get on a high speed chase with one of the corrupt gang-bosses organizing the large amount of weapons being stolen.
    Dark Eldar stats are in the Only War line - particularly Enemies of the Imperium, or whatever it's called.
    - Avatar by LCP -

  9. - Top - End - #969
    Orc in the Playground
     
    BardGirl

    Join Date
    Jun 2009
    Location
    Denmark

    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    In my Rogue Trader campaign we got some extra players, and one guy didnt get the memo about this being a more political game, and basically made a D&D barbarian. That part is fine and I dont mind. He will just have a lot of challenges in the political play.
    He is not a problem by himself, but the new combat brute character has worsened an existing problem.

    All in all, I'm having a bit of a hard time making encounters.
    My players are:
    - Power armor and power field
    - Good armor and very high toughness
    - Good armor and very high toughness
    - Medium armor and medium toughness
    - Low armor and low toughness

    Damage outputs are similar and not that much of a problem. But does anyone have any input on how I challenge all players without oneshotting the less combat oriented characters?

    Many combats will be large scale, but I usually like to make "the eye of the storm" where the characters fight the enemy general while all the minions fight around them, and I know that my players will want the personal combat.
    Open discussion, feel free to share opinions, experiences and so on.
    English is my second language, but I will be more than happy to explain myself in Danish.

  10. - Top - End - #970
    Troll in the Playground
     
    Lord Torath's Avatar

    Join Date
    Aug 2011
    Location
    Sharangar's Revenge
    Gender
    Male

    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Quote Originally Posted by Incorrect View Post
    In my Rogue Trader campaign we got some extra players, and one guy didnt get the memo about this being a more political game, and basically made a D&D barbarian. That part is fine and I dont mind. He will just have a lot of challenges in the political play.
    He is not a problem by himself, but the new combat brute character has worsened an existing problem.

    All in all, I'm having a bit of a hard time making encounters.
    My players are:
    - Power armor and power field
    - Good armor and very high toughness
    - Good armor and very high toughness
    - Medium armor and medium toughness
    - Low armor and low toughness

    Damage outputs are similar and not that much of a problem. But does anyone have any input on how I challenge all players without oneshotting the less combat oriented characters?

    Many combats will be large scale, but I usually like to make "the eye of the storm" where the characters fight the enemy general while all the minions fight around them, and I know that my players will want the personal combat.
    Open discussion, feel free to share opinions, experiences and so on.
    I don't suppose the low-armor/low-toughness guy would consider being ranged support? Medium armor guy could set up between low-armor and the rest of the team. In the brief Deathwatch game I was in, the Devastator would set up alone (but still in com range) while the rest of us short-ranged or close-combat maniacs would dive right in.

    Again, this depends on them being able to operate effectively from farther away, and being willing to do so.
    Warhammer 40,000 Campaign Skirmish Game: Warpstrike
    My Spelljammer stuff (including an orbit tracker), 2E AD&D spreadsheet, and Vault of the Drow maps are available in my Dropbox. Feel free to use or not use it as you see fit!
    Thri-Kreen Ranger/Psionicist by me, based off of Rich's A Monster for Every Season

  11. - Top - End - #971
    Ogre in the Playground
     
    Aneurin's Avatar

    Join Date
    Jul 2011
    Location
    Nottingham, UK

    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Quote Originally Posted by Incorrect View Post
    In my Rogue Trader campaign we got some extra players, and one guy didnt get the memo about this being a more political game, and basically made a D&D barbarian. That part is fine and I dont mind. He will just have a lot of challenges in the political play.
    He is not a problem by himself, but the new combat brute character has worsened an existing problem.

    All in all, I'm having a bit of a hard time making encounters.
    My players are:
    - Power armor and power field
    - Good armor and very high toughness
    - Good armor and very high toughness
    - Medium armor and medium toughness
    - Low armor and low toughness

    Damage outputs are similar and not that much of a problem. But does anyone have any input on how I challenge all players without oneshotting the less combat oriented characters?

    Many combats will be large scale, but I usually like to make "the eye of the storm" where the characters fight the enemy general while all the minions fight around them, and I know that my players will want the personal combat.
    Open discussion, feel free to share opinions, experiences and so on.
    Hellguns, and other high-AP-low-damage weapons? Or just accept that the character's not going to shine much in combat, and if the player's okay with hiding behind the thickest cover they can find while spraying suppressive fire (and maybe screaming a bit), then they can have the focus at other times. Enemies are generally going to ignore the ineffective squishy in favour of killing the power-armoured juggernaut that's a bigger threat to them, anyway.

    That said, I do feel your pain. In my Only War game I have an ogryn running around in Carapace with pumped up TB and True Grit, and a TB 3 character in Flak armour. It's interesting to deal with to say the least.

    Oh, and flamers. Set them on fire. Armour doesn't help with that, and even high toughness won't stop them rolling around screaming in pain if they fail the WP test.
    Amazing Banshee avatar by Strawberries. Many, many thanks.

  12. - Top - End - #972
    Ogre in the Playground
     
    Telok's Avatar

    Join Date
    Mar 2005
    Location
    PRAK

    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Flamers, explosions, and suppressing fire are all ways to reasonably threaten high armor/tough characters AND for less combat oriented characters to contribute.


    Unrelated question: the PCs want to "harvest" necrons for necrodermis for vehicle and/or personal armor. They went to a tomb world. They have about 9 legs and 6 arms do far, being kept in separate ammo cans. The defenses in the entire system are now in the process of activating to deal with the threat.

    Assuming that they gather more random bits, hammer them into sheets, and slap them on a random truck or light tank while fleeing the system at top speed... Long and short term results? Making shields out of it?
    Niven's Laws, #5
    If you've nothing to say, say it any way you like. Stylistic innovations, contorted story lines or none, exotic or genderless pronouns, internal inconsistencies, the recipe for preparing your lover as a cannibal banquet: feel free. If what you have to say is important and/or difficult to follow, use the simplest language possible. If the reader doesn't get it then, let it not be your fault.

  13. - Top - End - #973
    Eldritch Horror in the Playground Moderator
    Join Date
    Feb 2005
    Gender
    Male

    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Short term results, regenerating armor.

    Long term results, the necrodermis fully regrows into a functional (and extremely ticked off) Necron warrior or five.
    Quote Originally Posted by Red Fel, on quest rewards View Post
    "Is a stack of ten pancakes too many pancakes to give to the party, even if most of them fell on the floor and one or two were stepped on? I wanted to give my party pancakes as a reward but I'm unsure if it's too much. The pancakes are also laced with blowfish poison so the party would have to get an antitoxin before they could eat the ones which weren't pulverized by shoes."

    I don't think anyone would want those pancakes even if you paid them to eat them.

  14. - Top - End - #974
    Ogre in the Playground
    Join Date
    Jul 2012
    Gender
    Male

    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Quote Originally Posted by The Glyphstone View Post
    Short term results, regenerating armor.

    Long term results, the necrodermis fully regrows into a functional (and extremely ticked off) Necron warrior or five.
    Or imbues the object with a malign sentience aligned to the necrons. Like Honsou's arm, but with more independance.

    A regenerating jeep is cool, but when it becomes a drone for the necrons and starts trying to run you over it starts to become kind of awkward to use.
    Sanity is nice to visit, but I wouldn't want to live there.

  15. - Top - End - #975
    Troll in the Playground
    Join Date
    Sep 2006
    Location
    England
    Gender
    Male

    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    I've been reading the Ravenor novels recently and they make frequent mention of a piece of tech that enables the wearer to be immune to having his mind read, sometimes called a 'blunter'. Does such a piece of gear exist in any of the 40K games (and where is it) 'cause if so I want to buy one for my Tech Priest !
    All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem

  16. - Top - End - #976
    Ogre in the Playground
     
    Telok's Avatar

    Join Date
    Mar 2005
    Location
    PRAK

    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Quote Originally Posted by Grim Portent View Post
    Or imbues the object with a malign sentience aligned to the necrons. Like Honsou's arm, but with more independance.

    A regenerating jeep is cool, but when it becomes a drone for the necrons and starts trying to run you over it starts to become kind of awkward to use.
    Thanks. I'll have to look up Honsou, they're using a block of clear acrylic with an insane comatose vampire sorcerer cyborg with necrodermis legs, as a table (ex-pc). Sure, it's DtD40k7e rather than straight WH40k, but that just means I have more wiggle room.
    Niven's Laws, #5
    If you've nothing to say, say it any way you like. Stylistic innovations, contorted story lines or none, exotic or genderless pronouns, internal inconsistencies, the recipe for preparing your lover as a cannibal banquet: feel free. If what you have to say is important and/or difficult to follow, use the simplest language possible. If the reader doesn't get it then, let it not be your fault.

  17. - Top - End - #977
    Ogre in the Playground
    Join Date
    Jul 2012
    Gender
    Male

    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Honsou's arm never really went anywhere, but it was an augmetic arm made from necrodermis that he forcibly siezed from an Ultramarine.

    He thought it had it's own sentience of a sort, it drank blood, absorbed metal objects fired at it including a missile from a man portable missile launcher, and was cut off from the Warp. Honsou could feel through it like a natural limb, but things like the daemonic presence in his axe weren't able to be felt through it. I think it was implied it reacted to threats on occasion to protect it's host.

    There's probably more about it in one of the Uriel Ventris books, the Honsou and Ventris stories are intertwined and it was a character from the Ventris books who had it first.
    Sanity is nice to visit, but I wouldn't want to live there.

  18. - Top - End - #978
    Titan in the Playground
     
    Destro_Yersul's Avatar

    Join Date
    Aug 2006
    Location
    sector ZZ9 plural-z alpha
    Gender
    Male

    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    The arm only showed up in a couple of the Ventris books before Honsou swiped it. Mostly it was notable for eating metal and blood, and repairing damage to itself.
    I do LP's sometimes! I'm currently on hiatus for college purposes.

    My Youtube Channel

    The rest of my Sig:
    Spoiler
    Show
    Avatar by Vael

    My Games:
    The Great Divide Dark Heresy - Finished
    They All Uprose Dark Heresy - Finished
    Dead in the Water Dark Heresy - Finished
    House of Glass Dark Heresy - Deceased

    We All Fall Down Dark Heresy - Ongoing

    Sea of Stars Rogue Trader - Ongoing

  19. - Top - End - #979
    Ogre in the Playground
    Join Date
    Oct 2010
    Location
    Canada
    Gender
    Male

    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Quote Originally Posted by comicshorse View Post
    I've been reading the Ravenor novels recently and they make frequent mention of a piece of tech that enables the wearer to be immune to having his mind read, sometimes called a 'blunter'. Does such a piece of gear exist in any of the 40K games (and where is it) 'cause if so I want to buy one for my Tech Priest !
    It's been a while since I read the Ravenor series, but I think you're referring to Wystan Frauka. He is the 'blunt'. He's an Untouchable, which means he's a psychic null. He wears a collar called a Limiter in order to prevent his Untouchable aura from affecting the world around him continuously.

    That all being said, it's been a long time. So I might be mis-remembering a bit of gear.
    "Even in these chains, you can't stop me!" - In This Moment, Big Bad Wolf

    Avatar by LCP

  20. - Top - End - #980
    Troll in the Playground
    Join Date
    Sep 2006
    Location
    England
    Gender
    Male

    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Quote Originally Posted by Erulasto View Post
    It's been a while since I read the Ravenor series, but I think you're referring to Wystan Frauka. He is the 'blunt'. He's an Untouchable, which means he's a psychic null. He wears a collar called a Limiter in order to prevent his Untouchable aura from affecting the world around him continuously.

    That all being said, it's been a long time. So I might be mis-remembering a bit of gear.
    No there is definitely a bit of gear that makes ordinary people immune to being mind scanned. But that's all it seems to do, it doesn't shut down all pyschic powers like Nulls do
    All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem

  21. - Top - End - #981
    Titan in the Playground
     
    Max_Killjoy's Avatar

    Join Date
    May 2016
    Location
    The Lakes

    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Quote Originally Posted by Morty View Post
    In my experience, the answer to your first question is "poorly". Making gear acquisition dependent on the infamously swingy roll leads to the exact problems you've described. We did eventually switch to just having money.
    Agreed.

    I understand the desire to abstract wealth and get the "accounting" out of one's gaming, but... every abstracted wealth system I've ever seen has fallen down flat on its face and pushed me back to just using money.
    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

  22. - Top - End - #982
    Ogre in the Playground
     
    Telok's Avatar

    Join Date
    Mar 2005
    Location
    PRAK

    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Quote Originally Posted by Max_Killjoy View Post
    Agreed.

    I understand the desire to abstract wealth and get the "accounting" out of one's gaming, but... every abstracted wealth system I've ever seen has fallen down flat on its face and pushed me back to just using money.
    I've actually ended up working out a sort of compromise.

    Every kinda of significant treasure chunk or payoff becomes a raise or bonus to a wealth roll, a bankable one. Then they use them on missed wealth rolls. The thing is that while they can combine the chunks they can't really split them, which has created some interesting dilemmas for the players when using a chunk would be seriously over paying but they won't make it otherwise.
    Niven's Laws, #5
    If you've nothing to say, say it any way you like. Stylistic innovations, contorted story lines or none, exotic or genderless pronouns, internal inconsistencies, the recipe for preparing your lover as a cannibal banquet: feel free. If what you have to say is important and/or difficult to follow, use the simplest language possible. If the reader doesn't get it then, let it not be your fault.

  23. - Top - End - #983
    Titan in the Playground
     
    Morty's Avatar

    Join Date
    Jun 2006
    Location
    Poland
    Gender
    Male

    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Quote Originally Posted by Max_Killjoy View Post
    Agreed.

    I understand the desire to abstract wealth and get the "accounting" out of one's gaming, but... every abstracted wealth system I've ever seen has fallen down flat on its face and pushed me back to just using money.
    I don't mind abstracted wealth. Resources and other such merits in Storyteller games suit me just fine. It's when item acquisition becomes random that it just falls flat. Especially in a system as swingy as Dark Heresy's 1d100 roll. Even in Rogue Trader, trying to get my character a pair of good-quality chainswords became a comedy of errors.
    Last edited by Morty; 2020-03-10 at 10:44 AM.
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gulaghar and Purple Eagle.

  24. - Top - End - #984
    Bugbear in the Playground
     
    DrowGuy

    Join Date
    Dec 2012
    Location
    toulouse
    Gender
    Male

    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Quote Originally Posted by comicshorse View Post
    No there is definitely a bit of gear that makes ordinary people immune to being mind scanned. But that's all it seems to do, it doesn't shut down all pyschic powers like Nulls do
    there are two objects that fit the bill: wraithbone pendants can either stop psychic mind reading or (in the case of harlon nayl) allow the user to cast to a psyker. well, not really cast, but have a conversation with a psyker. i'm guessing it's some mumbo-jumbo psychic focus allowing the mind reader to read the thoughts and speech of the wearer.

    the other, done by the bad guy zygmunt molotch are hexagrammic tatoos meant to shield the wearer from basic scrying, but a psyker can burn them out with enough force.

    i'd just play it by ear, honestly, by adding a difficulty score to the psyker to cast his power and have its effect go through. the pendant would shield more than the tatoos, by i don't know... -30% for one and -10% for the other? maybe having to burn out the tatoo before nullifying the added difficulty?
    Last edited by Guizonde; 2020-03-10 at 12:57 PM.
    Spoiler: quotes
    Show
    regarding my choice of sustenance:
    Quote Originally Posted by Raimun View Post
    I'm going to judge you.
    My judgement is: That is awesome.
    Quote Originally Posted by DigoDragon View Post
    GM: “If it doesn't move and it should, use duct tape. If it moves and it shouldn't, use a shotgun.”
    dm is Miltonian, credit where credit is due.

    when in doubt,
    Quote Originally Posted by Anonymouswizard View Post
    Ask the beret wearing insect men of Athas.

  25. - Top - End - #985
    Troll in the Playground
     
    Lord Torath's Avatar

    Join Date
    Aug 2011
    Location
    Sharangar's Revenge
    Gender
    Male

    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Deathwatch question:

    Has anyone ever taken the Sound Constitution advances? They seem awfully expensive for gaining 1 hp, especially when you start with 19-23 of them.
    Warhammer 40,000 Campaign Skirmish Game: Warpstrike
    My Spelljammer stuff (including an orbit tracker), 2E AD&D spreadsheet, and Vault of the Drow maps are available in my Dropbox. Feel free to use or not use it as you see fit!
    Thri-Kreen Ranger/Psionicist by me, based off of Rich's A Monster for Every Season

  26. - Top - End - #986
    Titan in the Playground
     
    Anonymouswizard's Avatar

    Join Date
    Oct 2009
    Location
    In my library

    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Quote Originally Posted by Lord Torath View Post
    Deathwatch question:

    Has anyone ever taken the Sound Constitution advances? They seem awfully expensive for gaining 1 hp, especially when you start with 19-23 of them.
    Only time I've seen them being taken was when we used the Dark Heresy default beginning templates to get to play faster, and a friend of mine who played a game of Rogue Trader said his group came to the same conclusion: more hp would be nice, but other Talents are just better for the same cost. The games seem to be written around the assumption you'll want a couple of instances per rank, but they're not just worth it (early on if you do want to increase your survivability Toughness is a much better investment, later on you're potentially giving up Paranoia for the ability to survive an extra quarter of a lasgun blast).
    Snazzy avatar (now back! ) by Honest Tiefling.

    RIP Laser-Snail, may you live on in our hearts forever.

    Spoiler: playground quotes
    Show
    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •