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  1. - Top - End - #811
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    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Not played it myself, but some thoughts:

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    The field may not work on the Kill Team because they're covered in 'Nid pheromones, having traversed an infested area to get there? So they're pretty much calling the 'Nids to a buffet. The first Tyranids to turn up are just following the trail out of curiosity, but more and more comes as they follow the ever-stronger trail left by the ones before.

    For the door... if they lack the skill, do they have the explosives? Blowing the door is going to have some consequences (like being unable to close it and keep the 'Nids out), but it's a reasonable trade off for not having the skill to open it - and certainly will make anyone who has invested in the skill feel like their investment was a good one.
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  2. - Top - End - #812
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    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    There's a 40k RPG Humble Bundle currently available (until the 28th) with a bunch of Dark Heresy first and second edition sourcebooks, if anyone's interested.
    Last edited by Thragka; 2019-08-23 at 10:50 AM.
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  3. - Top - End - #813
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    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    The Deathwatch rulebook describes a scanner/auspex array on p174. The bionic Augur Array (p177) says it functions as "a hand held auspex (p174)", unless it is Exceptionally Crafted, in which case it functions as a "full auspex."

    There's no "hand-held auspex" anywhere in the armory that I can find. So what's the difference between a "hand-held auspex" and a "full auspex"?

    Are there separate auspexes and hand-held auspexes in later books?

    Edit: Bionics have a requisition cost. Do you have to pay for them each mission?
    Last edited by Lord Torath; 2019-08-23 at 04:39 PM.
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  4. - Top - End - #814
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    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Requisition for cybernetics is a one-time payment. Once you have them, they're there until you die. (p177).

    As for your auspex question, I think you're reading it a little more literally than is intended. The standard hand-held auspex is just an auspex/scanner, and the bonus from exceptional crafting is more the reroll than any additional functionality. It is worded poorly, but I believe that's the intended meaning.
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  5. - Top - End - #815
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    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    How do people pronounce 'psyniscience'?

  6. - Top - End - #816
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    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    I always went with sy-nih-see-ens, so pronounced like omniscience.

    Since it's a psychic sight kind of skill it just made sense to treat it like omniscience.
    Sanity is nice to visit, but I wouldn't want to live there.

  7. - Top - End - #817
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    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Quote Originally Posted by The Glyphstone View Post
    How do people pronounce 'psyniscience'?
    SIGH-ni-SIGH-inz is how I say it. Bu then, I used to pronouce Tzeentch as "TSEEN-tek", so what do I know?

    Quote Originally Posted by Grim Portent View Post
    I always went with sy-nih-see-ens, so pronounced like omniscience.

    Since it's a psychic sight kind of skill it just made sense to treat it like omniscience.
    I thought omniscience was pronounced "om-NIH-shince"
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  8. - Top - End - #818
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    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Quote Originally Posted by The Glyphstone View Post
    How do people pronounce 'psyniscience'?
    /ˈsaɪˌnɪsiːjɪns/

    Like that.

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    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Quote Originally Posted by Lord Torath View Post
    I thought omniscience was pronounced "om-NIH-shince"
    I've heard that pronunciation before, but I grew up hearing it with a the -scie- portion pronounced as a -zie- sort of sound.
    Sanity is nice to visit, but I wouldn't want to live there.

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    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Can someone help me out with twin-linked weapons in Deathwatch?

    Say you've got a pair of twin-linked heavy bolters (two single heavy-bolters twin-linked together). Per the rules, you get a +20 bonus to hit, and if you hit with 2 degrees of success, you get an extra hit (if you would have hit without the +20, you get an extra hit). So, say my heavy-bolter expert is at the controls, and gets nine degrees of success (BS 70, +10 short range,+30 size bonus - shooting a hive tyrant, +20 full auto, +20 twin-linked, net BS: 130[max +60] => 39 or lower is 9 degrees of success). That's one hit for the first success, another nine for the nine degrees of success, and a whopping +1 for being twin-linked? So twenty rounds expended for a net 11 hits, even though the entire volley was right on target? Is that correct?

    Would it not be better to give such weapons the "storm" quality instead? Sure let the twin-linked rules apply to paired lascannons, multi-melta, any other single-shot weapons, but apply storm to paired semi- or full-auto weapons?
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    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Thoughts on nerfing a Leviathan from Tome of Blood enough that one could be at least driven off by small arms fire?

    I kind of want to use a weakened set of tentacles as combatants for some PCs as they escort a servitor pushing a depth charge to drive the actual beast away from their scrap-town, but I don't want to go down the route of having a whole bunch of heavy turrets sitting around for them to use just to bypass it's soak.

    I was thinking some nerfed tentacles doing 1d10+6 pen 2 with 10 wounds each and 7 TB and 4 armour. Explain it as either a young leviathan or some smaller tentacles. I'm worried doing that would rather cheapen the idea of the beast though.

    Other option is to save the leviathan as the biggest baddest thing that swims and have a final battle against a lesser sea monster or band of other people. I could have the players fight another scrap town over some salvage only for that town to be dragged beneath the waves.
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  12. - Top - End - #822
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    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Does anyone have advice for Warhammer fantasy RPG? I'm playing an elf, and randomly rolled vagabond as my career. I rolled crap for stats (but got 19/40 for willpower), so I used the mercy mechanic to take average 11 for ballistic skill instead of 3.
    I have low weapon skill, 28 fellowship, low int, low strength, 40/average agility. I also have average wounds, and fate. I only rolled 9gold. Core book only.

    I was going to be an elf mage but opted for martial when I realized I didn't have much choice. I can't afford a long bow unless I get a low quality version for half cost. Should I eat the penalty if I spend all my choices on improving my ballastic skill? Alternatively, use a short bow. I ended up with a 51 ballastic skill.

  13. - Top - End - #823
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    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Which edition is it? In general I would say to stick with a shortbow until you can find a longbow.
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  14. - Top - End - #824
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    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Quote Originally Posted by Morty View Post
    Which edition is it? In general I would say to stick with a shortbow until you can find a longbow.
    I can't tell. It's published in 2005 and has this info. So I shouldn't buy a poor quality longbow that is 5% less accurate?

    Product Code: 60040283002
    ISBN: 1-84416-221-4

    Edit, upon googling the ISBN, it's the second edition.

    Last edited by HMS Invincible; 2019-09-05 at 07:24 PM.

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    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    I'm tired and maybe creative but would a piece of Necron tech powered by warp energy collected by processing psykers and in a pinch non psykers be plausible setting wise. What I imagine is it being used as part of a weapon which tore holes into the warp which would optimally paired with some sort of goober to help guard against common consequences.
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  16. - Top - End - #826
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    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Quote Originally Posted by Grim Portent View Post
    Other option is to save the leviathan as the biggest baddest thing that swims and have a final battle against a lesser sea monster or band of other people. I could have the players fight another scrap town over some salvage only for that town to be dragged beneath the waves.
    Just do a smaller version and call it something else. In the grim dark future of the universe, there are literally millions of different monsters trying to kill everything.
    Your version might be called the Portent Behemoth, and still be a danger to towns. But when the players and the town have expanded a hundred thousand rounds of ammunition and finally driven it off, they see enormous teeth marks on the backside of it. Something much, much larger is feeding off the Portent Behemoths. It must truly be the stuff of nightmares.
    Quote Originally Posted by Incorrect View Post
    If you consider the RP aspect, you might want to consider alternatives to Tortle Str Ranger.
    I mean, why would the rest of the party trust this Tortal StRanger...

  17. - Top - End - #827
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    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Question: You can Run six times your agility bonus as a full action, or charge three times your Ag Bonus and make a standard attack as a full action. Can you run three times your AgBo as a half action? Like charging, but without the attack at the end?
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    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Nope. If you were allowed to do that, there would never be any point in taking the regular Half Move action.

  19. - Top - End - #829
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    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Darn. The reason I'm asking is because it takes a half-action to maintain most sustainable psychic powers, which means you're reduced to moving really slowly. Sometimes I want my librarian to be able to move a decent amount while maintaining a power.
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    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Quote Originally Posted by HMS Invincible View Post
    I can't tell. It's published in 2005 and has this info. So I shouldn't buy a poor quality longbow that is 5% less accurate?

    Product Code: 60040283002
    ISBN: 1-84416-221-4

    Edit, upon googling the ISBN, it's the second edition.

    What's the damage like between a shortbow and a longbow? With your Ballistic Skill, I think a 5% might not hurt too much.
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    Quote Originally Posted by Morty View Post
    What's the damage like between a shortbow and a longbow? With your Ballistic Skill, I think a 5% might not hurt too much.
    3 for both weapons.

    The damage is the same unless they are armored. Longbow penetrates 1 armor. The longbow has at 30 range vs 16 range. My skill is literally average for an elf.
    Last edited by HMS Invincible; 2019-09-07 at 09:10 AM.

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    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Quote Originally Posted by Grim Portent View Post
    Thoughts on nerfing a Leviathan from Tome of Blood enough that one could be at least driven off by small arms fire?
    One idea I have used on occasion when running monster much bigger than the players can deal with is to have the monster attack for a set number of rounds. Usually I use a die as a count down timer, so that the players can see a ticking clock, instead of them thinking that the monster leaving is just dues ex machina. The Leviathan might be dealing with the tide, it might be partly under the control of a sorcerer, or those stings might just annoy it enough for it to leave, what ever your best story reasoning is.

    I have also used the die as a reinforcement count down, so players aren't always sure that running the clock out is the best idea. Yes it is a bit metagamey, but it works to keep the tension up.
    Last edited by lightningcat; 2019-09-06 at 11:57 PM.

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    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Quote Originally Posted by HMS Invincible View Post
    3 for both weapons.

    The damage is the same unless they are armored. Longbow penetrates 1 armor. The longbow has at 30 range vs 16 range. My skill is literally average for an elf.
    Hmm. I'm not sure what I'd do, really. Many enemies you'll fight will be armored and range depends on how much of a stickler the GM is about it - but if they pay attention to it, it's a big advantage. Sticking to a poor-quality longbow and taking the 5% penalty might work best.
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    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Quote Originally Posted by Morty View Post
    Hmm. I'm not sure what I'd do, really. Many enemies you'll fight will be armored and range depends on how much of a stickler the GM is about it - but if they pay attention to it, it's a big advantage. Sticking to a poor-quality longbow and taking the 5% penalty might work best.
    You think armor is common enough that the expected dps would actually be 2.1 for a shortbow?
    Range will be exact for most situations, as we are playing on roll20, so no choice on that. Are longbows common enough that I can steal a regular one? Say from a bad guy? Or is this like Full metal jacket where your weapon is your baby, and nothing better happen to it?

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    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Crossbows ought to be common enough. It'll probably depend on who and where you're fighting, though. Longbows would be pretty common in elf territory, or in Bretonnia. In the Empire, it'd be more crossbows and muskets.
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    Quote Originally Posted by Destro_Yersul View Post
    Crossbows ought to be common enough. It'll probably depend on who and where you're fighting, though. Longbows would be pretty common in elf territory, or in Bretonnia. In the Empire, it'd be more crossbows and muskets.
    That's going in the wrong direction price wise, but since there's no skill requirement, I don't think it matters. So either way, I start with a Vagabond who spent all his money on a shortbow/longbow and arrows. I definitely want to avoid melee combat if I can, since I have no armor, or extra money.

  27. - Top - End - #837
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    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    In the Warhammer RPGs, you want to avoid combat in general if you can. Especially as a starting character.
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    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Quote Originally Posted by HMS Invincible View Post
    You think armor is common enough that the expected dps would actually be 2.1 for a shortbow?
    Range will be exact for most situations, as we are playing on roll20, so no choice on that. Are longbows common enough that I can steal a regular one? Say from a bad guy? Or is this like Full metal jacket where your weapon is your baby, and nothing better happen to it?
    Most humanoid enemies, be they bandits, cultists or greenskins, are likely to be wearing at least leather armor. So the armor penetration will come up. Can't speak for a longbow's availability, though. I haven't played WHFRP in a while.
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    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    Quote Originally Posted by Morty View Post
    Most humanoid enemies, be they bandits, cultists or greenskins, are likely to be wearing at least leather armor. So the armor penetration will come up. Can't speak for a longbow's availability, though. I haven't played WHFRP in a while.
    We played a mini session last night, and combat is pretty rough, and slow. Everybody keeps missing since everyone has below50% hit rate. My other thoughts are that range really gets hosed. You get penalties for firing into melee, you lose half actions to reload every turn, you have to pay for ammo(which adds up since you miss a lot). One poor PC tried to throw their throwing axe. It was much easier to just surround a bad guy, and stab with hand weapons.

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    Default Re: Warhammer & 40K RPGs Thread III: With Friends Like These, Who Needs Heresies?

    You'll want to grab Rapid Reload as soon as you can. Lets you reload your bow as a free action. I think there's also rules for collecting spent ammo that missed.
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