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    Bugbear in the Playground
     
    Peregrine's Avatar

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    Default How many spells does it take to change a lightbulb? [Spells]

    Brilliant Flame
    Evocation [Fire, Light]
    Level: Clr 1, Drd 1, Sor/Wiz 1
    Components: V, S, M/DF
    Casting time: 1 standard action
    Range: Touch
    Effect: One brilliant flame
    Duration: 10 min./level
    Saving throw: None
    Spell resistance: No

    This spell calls forth a lick of flame from the caster's hand, sufficient to light a torch, tinder, or other highly flammable substance, but not to do any direct damage. The flame burns with unusual brightness, casting bright light in a 40-foot radius, and dim light for another 40 feet.

    Once an object has been set alight by the first lick of flame, the flames can be used to light other objects, just as normal fire could. When the spell duration expires, the flames become natural flames of ordinary brightness.

    Arcane material component
    A sliver of magnesium.

    Ghostfire
    Evocation [Fire]
    Level: Drd 1, Sor/Wiz 1
    Components: V, S, M
    Casting time: 1 standard action
    Range: Medium (100 ft. + 10 ft./level)
    Effect: One ball of flame
    Duration: 1 min./level (D) or until discharged
    Saving throw: None
    Spell resistance: Yes

    This spell creates a ball of pale, ghostly flame -- similar to marsh lights, ball lightning, and other such phenomena -- in a colour of the caster's choosing. The caster may concentrate to move the ghostfire at up to 100 feet per round, direct it to remain in place, or have it remain at a fixed distance and position relative to herself as she moves. It sheds light as a torch.

    If the ghostfire comes into contact with any creature or object, the spell is discharged and deals 1d6 points of fire damage. The caster may make a ranged touch attack to deliberately strike a target; use the caster's primary casting ability (Intelligence, Wisdom or Charisma) in place of Dexterity for this attack.

    Material component
    A few scraps of moss.

    And by the way, the answer is: Only one, but direct bulb-changing spells suck. Unless you're casting a mass save-or-change spell on a large number of bulbs, you may as well just send the rogue to change it. Buff him first if you have to.
    I support paladins and the alignment system.

    My Homebrew Gaming Stuff (not updated lately) - My Campaign (ended)
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    <name of homebrew here> Copyright <year first posted>, T. Pederick

  2. - Top - End - #2
    Bugbear in the Playground
     
    NinjaGuy

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    Default Re: How many spells does it take to change a lightbulb? [Spells]

    Quote Originally Posted by Peregrine View Post
    And by the way, the answer is: Only one, but direct bulb-changing spells suck. Unless you're casting a mass save-or-change spell on a large number of bulbs, you may as well just send the rogue to change it. Buff him first if you have to.
    Hm... How many Clerics does it take to change a light bulb?
    A: Two- one to change it and one to cast Divine Might.

    How many druids does it take to change a light bulb?
    A: Three- one to hold the bulb, one to wildshape into a dragon and pull the ceiling down onto the lightbulb, and one to make sure no animals are harmed.

    How many wizards does it take to change a light bulb?
    A: Maximized Time Stop!! Hey where'd the light bulb go?

    How many Dervishes does it take to change a light bulb?
    A: One- he holds it in place but he doesn't need anyone to spin him around.


    Seriously though: Brilliant Flame could be really useful, but Ghostfire seems like it would just be distraction at best...

    How many barbarians does it take to change a light bulb?
    A: They aren't even literate, you really think they know what a light bulb is?
    or
    A: He broke it in the first place, I'm not letting him touch it again.

  3. - Top - End - #3
    Firbolg in the Playground
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    Default Re: How many spells does it take to change a lightbulb? [Spells]

    how many gamers does it take to screw in a light bulb?
    A. Screw it, we will play in the dark with out glow in the dark dice.
    My Current Works


    Quote Originally Posted by Serpentine View Post
    Also I'm pretty sure you're GLaDoS now.

  4. - Top - End - #4
    Bugbear in the Playground
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    Default Re: How many spells does it take to change a lightbulb? [Spells]

    Quote Originally Posted by Innis Cabal View Post
    how many gamers does it take to screw in a light bulb?
    A. Screw it, we will play in the dark with out glow in the dark dice.
    Screw it in, or screw it out?

  5. - Top - End - #5
    Bugbear in the Playground
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    Default Re: How many spells does it take to change a lightbulb? [Spells]

    Quote Originally Posted by Innis Cabal View Post
    how many gamers does it take to screw in a light bulb?
    A. Screw it, we will play in the dark with out glow in the dark dice.
    Screw it in, or screw it out?

  6. - Top - End - #6
    Titan in the Playground
     
    Jack_Simth's Avatar

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    Default Re: How many spells does it take to change a lightbulb? [Spells]

    A simple Mage Hand can successfully change a lightbulb. Usually with one casting (unless it's a magic lightbulb - then you'll need Unseen Servant).
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  7. - Top - End - #7
    Ogre in the Playground
     
    mikeejimbo's Avatar

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    Default Re: How many spells does it take to change a lightbulb? [Spells]

    A good mage should be able to do it in less than one spell.
    Thanks to zegma for my awesome avatar.
    Proudly the founder of the Mr. Scruffy fanclub.
    We will not let Nessie down! http://www.petitiononline.com/PLEAOSAR/
    My DMs' Guild Stuff

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    Halfling in the Playground
     
    Lizardfolk

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    Default Re: How many spells does it take to change a lightbulb? [Spells]

    Quote Originally Posted by mikeejimbo View Post
    A good mage should be able to do it in less than one spell.
    You mean...he could change a light bulb with a Reserve Feat? (Complete Mage.)

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    Ogre in the Playground
     
    Demented's Avatar

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    Default Re: How many spells does it take to change a lightbulb? [Spells]

    Q: How many bards does it take to change a lightbulb?
    A: One, with a ladder, silly!


    Edit:
    Just wondering... how is this related to Produce Flame?
    Last edited by Demented; 2007-05-03 at 10:02 PM.
    Belkar's Bad to the Bone.
    Dispossible a fetter hein and bemay kine a sinder's tock.

  10. - Top - End - #10
    Firbolg in the Playground
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    Default Re: How many spells does it take to change a lightbulb? [Spells]

    in and out martyr
    My Current Works


    Quote Originally Posted by Serpentine View Post
    Also I'm pretty sure you're GLaDoS now.

  11. - Top - End - #11
    Bugbear in the Playground
     
    NinjaGuy

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    Default Re: How many spells does it take to change a lightbulb? [Spells]

    Quote Originally Posted by Demented View Post
    Q: How many bards does it take to change a lightbulb?
    A: One, with a ladder, silly!
    Screw, screw, screw, screw yourself into the socket

  12. - Top - End - #12
    Bugbear in the Playground
     
    Peregrine's Avatar

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    Default Re: How many spells does it take to change a lightbulb? [Spells]

    Quote Originally Posted by brian c View Post
    Seriously though: Brilliant Flame could be really useful, but Ghostfire seems like it would just be distraction at best...
    Maybe. I just wrote it 'cause I wanted something like it -- a spell for a hovering ball of flame, which (unlike dancing lights) could also do damage. But I'm glad you like brilliant flame.

    Quote Originally Posted by Demented View Post
    Just wondering... how is this related to Produce Flame?
    Produce flame: 1 min./level, ordinary touch or ranged touch attack, up to your caster level of attacks at 1d6+1/level (max +5). Druid/fire cleric only.
    Ghostfire: 1 min./level, floats about to give you light with no hands, ranged touch attack with (likely) better stat than dexterity. One single attack at 1d6 only. Druid or sor/wiz only.

    Maybe I should up the damage on ghostfire...
    I support paladins and the alignment system.

    My Homebrew Gaming Stuff (not updated lately) - My Campaign (ended)
    Homebrew licence:
    Spoiler
    Show
    All my homebrew stuff is released under the Open Game License, except where based on non-OGC work or otherwise stated. For Section 15:

    <name of homebrew here> Copyright <year first posted>, T. Pederick

  13. - Top - End - #13
    Titan in the Playground
     
    ZeroNumerous's Avatar

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    Default Re: How many spells does it take to change a lightbulb? [Spells]

    Q: How many wizards does it take to change a lightbulb?
    None. The wizard just casts Light on a nearby rock.

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