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Thread: New Schitcks?

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    Ogre in the Playground
     
    GnomePirate

    Join Date
    May 2005
    Location
    Appalachian Mountains

    Default New Schitcks?

    Not meaning to stay 100% serious with this thread, but I wanted a medium in which to express ideas for new schticks.

    1. Improved Initiative
    Haley Schtick- Flip this Schtick to be able to attack instead of defend when moving into a room.

    2. Utility Spell
    V Schtick- Flip this Schtick to ignore the text of a room that a player on the same floor enters (includig you), until the start of your next turn.

    3. Scorching Ray
    V Schtick- Magic Schtick, flips to use. +2 Def/Attack, Range 1 Boosts for multiattack, +1 attack (speaking of multiattack, shouldn't magic missile get multiattack when boosted?)

    4. Sudden Wisdom
    Belkar Schtick: You realize the error in your ways, and also realize that you can cast spells. You may flip this schitck to heal 1 wound to any player (works the same as cure assorted wounds). You may unflip this schtick any time you assist a player in battle.

    5. I GOT A 4!
    Elan Schtick: You can flip this Schtick to flip all Hide Schticks. This Schtick unflips every time you roll a 4.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  2. - Top - End - #2
    Troll in the Playground
    Join Date
    Jan 2006

    Default Re: New Schitcks?

    No love for Roy?
    Quote Originally Posted by YPU View Post
    Real life doesn’t happen, it surprises you like a trap of a CR way above your level.

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    Barbarian in the Playground
     
    WolfInSheepsClothing

    Join Date
    Apr 2007

    Default Re: New Schitcks?

    Spoiler
    Show
    6. Back from the dead
    Roy Shtick: Flip when fleeing to automatically heal fully and stop fleeing. Even if played immediately after last wound is lost, player must move and loot must be shuffled and dropped as normal for this turn.


    :D

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    Dwarf in the Playground
     
    Thunderbuckets's Avatar

    Join Date
    Apr 2007
    Location
    My Basement
    Gender
    Male

    Default Re: New Schitcks?

    OK, here's a couple,

    7. Spell Booster Pack
    V-Whenever you would normally draw a shtick from the deck, you may flip this shtick to search through the deck for the first magic shtick, and draw it instead. Shuffle your shtick deck.


    8. Discount Invisibility Sphere
    V-Flip this shtick in order to turn you and everyone within 1 room of you invisible. Monsters will not automatically attack you and you may thus attack or defend when you enter a room with them. Anyone who leaves the shtick radius (1 room on either side of V) automatically becomes visible again and cannot recover it. You become visible anyways once you either attack or use the stairs. This shtick cannot be activated in Xykon's lair.

    9. Doesn't Know When To Quit
    Belkar- If your battle ends in a draw for whatever reason, you may retry the roll once, keeping the same modifiers as before. (Reroll both dice.)

    I haven't played the game in a while, so they may be horrible under/overpowered. Ah well.

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    Pixie in the Playground
     
    Kobold

    Join Date
    May 2007

    Default Re: New Schitcks?

    What about this? Ideas for Linear Guild guys.

    Wildshape- Leeky Windstaff
    Tap
    You transform into a bear. You gain an extra +5 Attack and Defense. You can use this card indefinetely. However, you cannot use weapon, armor, or verbal shticks. Also, you didn't take the Natural Spell feat, so you can't use Magic shticks either.

    Boost: You took the Natural Spell feat. You can use Magic shticks. You also gain an extra +1 Attack and Defense per boost.

    This is probably OP, I was thinking that without all other shticks it would be a bit weak.

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    Halfling in the Playground
     
    Imp

    Join Date
    Mar 2006
    Location

    Default Re: New Schitcks?

    Elan
    Big Buddy
    When on the same floor as Roy you get a +1 Defense and if Roy gives assistance you get an extra +2 attack.

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    Barbarian in the Playground
     
    Midnight Lurker's Avatar

    Join Date
    Feb 2007
    Location
    The City, USA
    Gender
    Male

    Default Re: New Schitcks?

    Belkar now needs an Eye of Fear and Flame schtick.
    The Evil Midnight Lurker what Lurks at Midnight
    "An object at rest -- CANNOT BE STOPPED!!!!!"

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    Dwarf in the Playground
     
    Hann's Avatar

    Join Date
    May 2007
    Location
    Madtown, WI
    Gender
    Male

    Default Re: New Schitcks?

    Quote Originally Posted by Thunderbuckets View Post
    OK, here's a couple,

    7. Spell Booster Pack
    V-Whenever you would normally draw a shtick from the deck, you may flip this shtick to search through the deck for the first magic shtick, and draw it instead. Shuffle your shtick deck.
    The Spell booster pack is actually a loot card, so I don't know if you'd want two different ones.

    Member of the Explosive Runes Fanclub!

    Keeper of the Toy Piano in the Eric Fanclub!

    Quote Originally Posted by The Giant View Post
    Everything is up in the air, all of the time, until I need to give them a specific ability.

    And then I promptly forget that I gave it to them a week later.

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