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  1. - Top - End - #121
    Dwarf in the Playground
     
    OldWizardGuy

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    Default Re: Immortalize your name in bees

    He should be able to fly, even though it defies the laws of physics magic.

  2. - Top - End - #122
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    PirateGirl

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    Default Re: Immortalize your name in bees

    Who should be able to fly? It helps if you quote the subject because there are a lot monsters to reference.
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread

  3. - Top - End - #123
    Firbolg in the Playground
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    Default Re: Immortalize your name in bees

    Quote Originally Posted by suburban View Post
    He should be able to fly, even though it defies the laws of physics magic.
    the honey badger?
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  4. - Top - End - #124
    Firbolg in the Playground
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    Default Re: Immortalize your name in bees

    http://www.giantitp.com/forums/shows...postcount=1155 honey badger is up and awaiting comment. Will be switching back to finish up spells soon.
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  5. - Top - End - #125
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    DeadpanSal's Avatar

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    Default Re: Immortalize your name in bees

    Yay, I'm still open to reference my favorite bee line:

    Projectile Immunity
    Abjuration
    Level: Cleric of Bees 2
    Components: V, S, F
    Casting Time: Instant Reaction
    Target: Self
    Duration: 1 hour/level or until discharged
    The Bee-Aligned spellcaster gains damage reduction 10/magic against all projectiles, including firearms and thrown weapons. This can be used on your turn or as an immediate reaction to a ranged attack that targets you. The somatic component of this spell is flailing your arms, with a verbal component of screaming "BEES BEES YOUR FIREARMS ARE USELESS AGAINST THEM"
    . . .

  6. - Top - End - #126
    Firbolg in the Playground
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    Default Re: Immortalize your name in bees

    Well I found out why Im in pain. You know where the rotator cuff, labrum and cuff tendon meet? Yeah, that sorta severed. As soon as they reverse my frozen shoulder I'm off for surgery.

    In the meantime I've added more spells. Will link to them as soon as they're finished and it's on to magical items.
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  7. - Top - End - #127
    Firbolg in the Playground
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    Default Re: Immortalize your name in bees

    http://www.minmaxboards.com/index.ph...2542#msg282542 all spells done and ready for feedback!

    As soon as I finish the Bee of Power! template for Bee=MC2 we go on to magic items.
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  8. - Top - End - #128
    Troll in the Playground
     
    PirateGirl

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    Default Re: Immortalize your name in bees

    Awesome Bhu. Sorry I haven't been on lately. I fell playing tennis and broke my left humerus in 3 places, almost knocking the ball off, and sprained my left ankle too. I had surgery for it and am healing but I'm kinda a mess. Good luck with you shoulder too. What a fine pair we are!

    Speaking of bees, maybe we could have magical beeswax or magical beeswax candles.

    Debby
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread

  9. - Top - End - #129
    Firbolg in the Playground
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    Default Re: Immortalize your name in bees

    OMG that sounds awful! Mass hugs, and hopes for a quick recovery.
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  10. - Top - End - #130
    Firbolg in the Playground
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    Default Re: Immortalize your name in bees

    Can anyone think of any disadvantages to being a sentient being formed of electricity? Im finishing up the Bee of Power! template and I can't think of many problems they'd encounter in a medieval setting.
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  11. - Top - End - #131
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    WhiteWizardGirl

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    Default Re: Immortalize your name in bees

    Depends how much control over their form they have, cause touching conductive, grounded materials could end quite badly for them if they had poor control over their electrical bodies.
    If you're falling in a forest and there's nobody around, do you ever really crash or even make a sound?
    I have felt the pain of losing who you are, and I have died so many times, but I am still alive
    I believe that the darkness reminds us what light can be


    My Extended Homebrew Signature

  12. - Top - End - #132
    Firbolg in the Playground
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    Default Re: Immortalize your name in bees

    I assume they have a decent amount of control
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  13. - Top - End - #133
    Firbolg in the Playground
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    Default Re: Immortalize your name in bees

    Bee of Power!

    Bee of Power! is an Acquired Template that can be applied to any bee or bee-like creature. It is a temporary Template gained from the Bee=MC2 spell, and turns the base creature into a being of pure electricity.

    Size and Type: Type becomes Construct with the Living and Incorporeal Subtypes.

    Hit Dice: Unchanged.

    Speed: Loses all mobility types, but gains Flight 120 ft. with Perfect Maneuverability. It's Flight also works perfectly well under water.

    Armor Class: Any Natural Armor Bonus to AC becomes a Deflection Bonus instead (minimum +1).

    Attacks: The base creature gains no new attacks unless it has no natural weapons. If it has none it gains a melee touch attack doing Electricity damage equal that is dependent on it's size: Diminutive or smaller: 1 point, Tiny: 1d2, Small: 1d3, Medium: 1d4, Large: 1d6, Huge: 1d8, Gargantuan: 2d6, Colossal: 3d6.

    Damage: Damage from all natural weapon attacks is now Electricity damage, and they are now considered to be touch attacks.

    Special Attacks: Retains all Special Attacks of the Base Creature, plus gains the following:

    Arcing (Su): The Bee of Power has a +4 Racial Bonus on attack rolls against opponents wearing metal armor (or carrying metal shields) or composed of metal, and on Sunder checks against metal objects.

    Pulse (Su): Once per round as a Full Round Action the Bee of Power! can unleash a burst of electrical energy in a 20 ft. area centered on itself. It does 1d6 electricity damage per Hit Die of the Bee of Power!. When it does this it shortens the duration of the spell giving it this Template by 1 round, or loses the benefits of any spells fed to it via power sponge (which can be fed to it again the next round).

    Special Qualities: Retains all Special Qualities of the Base Creature, plus gains the following:

    Energy Resistance (Ex): Gains Energy Resistance 10 to Acid, Cold, Fire, and Sonic damage.

    Damage Reduction 10/Magic

    Power Sponge (Su): Bees of Power! are immune to electricity damage, healing 1 hit point for every two hit points of damage that would have been done (it cannot attack itself to heal in this manner). Additionally, whoever cast the spell to give the Base Creature this Template can opt to "feed" it a spell once per round as a Swift Action. The caster loses a memorized spell (or a spell slot in the case of Sorcerers and similar casters), and the Bee of Power receives a beneficial effect for the duration of this Template. The caster may lose a 3rd, 4th or 5th Level spell, and the Bee of Power! gains the benefits of a Heroism spell. If the caster loses a 6th Level or higher spell, the Bee of Power! gains the benefits of a Greater Heroism spell. It only gains the benefits of one spell at a time, they do not stack. Additionally the caster may deliberately attack the Bee of Power! with spells doing electrical damage as if they were Maximized via the Maximize spell feat.

    Saves: Unchanged (but see Special Qualities).

    Abilities: +4 Dex, +4 Wis, +4 Cha. Str Score becomes -.

    Skills: Unchanged.

    Feats: Unchanged.

    Environment: Unchanged

    Organization: Unchanged

    Challenge Rating: +3

    Treasure: Unchanged

    Alignment: Unchanged

    Advancement: Unchanged

    Level Adjustment: n/a
    Last edited by Bhu; 2016-10-29 at 04:47 PM.
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  14. - Top - End - #134
    Ogre in the Playground
     
    Flumph

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    Default Re: Immortalize your name in bees

    Just as a formatting note, you can put in a uperscript (E = mc2)

    The button is 3rd in from the spoiler button, or to type it out it's

    Otherwise, the template amuses me greatly.

  15. - Top - End - #135
    Firbolg in the Playground
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    Default Re: Immortalize your name in bees

    Quote Originally Posted by Mith View Post
    Just as a formatting note, you can put in a uperscript (E = mc2)

    The button is 3rd in from the spoiler button, or to type it out it's

    Otherwise, the template amuses me greatly.
    Sorry that took so long. I might be losing my license due to medical restrictions in real life, so there's been a bit of a scramble to prepare.
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  16. - Top - End - #136
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    AssassinGuy

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    Default Re: Immortalize your name in bees

    Bee Poison

    This alchemical formula that should never be mistaken for pulp-filled orange juice kills people by forcing their body to produce bees.

    Upon 3 hours after drinking it, a person should notice hives on their arms and torso, as well as face, mouth and other interior regions. Upon 5 hours, the hives become actual beehives with a massive swarm of bees flooding from them, exiting from every place imaginable. Their screaming body then becomes a permanent home for the bees, stinging and biting the person to death until their mutilated corpse becomes a pile of beehive-covered bones.


    Fortitude save of 10 will counteract the poison, but the victim will be urinating live bees for at least a week.

  17. - Top - End - #137
    Ogre in the Playground
     
    Flumph

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    Default Re: Immortalize your name in bees

    Whelp, there goes my sleep tonight...

  18. - Top - End - #138
    Firbolg in the Playground
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    Default Re: Immortalize your name in bees

    Quote Originally Posted by DuctTapeKatar View Post
    Bee Poison

    This alchemical formula that should never be mistaken for pulp-filled orange juice kills people by forcing their body to produce bees.

    Upon 3 hours after drinking it, a person should notice hives on their arms and torso, as well as face, mouth and other interior regions. Upon 5 hours, the hives become actual beehives with a massive swarm of bees flooding from them, exiting from every place imaginable. Their screaming body then becomes a permanent home for the bees, stinging and biting the person to death until their mutilated corpse becomes a pile of beehive-covered bones.


    Fortitude save of 10 will counteract the poison, but the victim will be urinating live bees for at least a week.
    Thats a heluva curse
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  19. - Top - End - #139
    Firbolg in the Playground
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    Default Re: Immortalize your name in bees

    Now taking requests for epic level bee spells, will have items to post soon.
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  20. - Top - End - #140
    Firbolg in the Playground
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    Default Re: Immortalize your name in bees

    I have been most busy

    http://www.minmaxboards.com/index.ph...2542#msg282542 added new spells

    http://www.minmaxboards.com/index.ph...3226#msg313226 and the first round of magic items are up
    Revised avatar by Trixie, New avvie by Crisis21!
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  21. - Top - End - #141
    Firbolg in the Playground
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    Default Re: Immortalize your name in bees

    Finished core class except for bee form, and added secound round of magic items. Next month should have epic spells and a new critter: The Therabee
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  22. - Top - End - #142
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    SwashbucklerGuy

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    Default Re: Immortalize your name in bees

    Best one comes from Knights of Pen and Paper 2:

    The Beeholder!

    A giant, floating one-eyed beehive with an AMF gaze... XD
    Homebrew Stuff:

  23. - Top - End - #143
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    PirateGirl

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    Default Re: Immortalize your name in bees

    Quote Originally Posted by Bhu View Post
    I have been most busy

    http://www.minmaxboards.com/index.ph...2542#msg282542 added new spells

    http://www.minmaxboards.com/index.ph...3226#msg313226 and the first round of magic items are up
    You certainly have. You might want to proofread some of these. Unbeetable is garbled. Your bee allies get swole? What does that even mean? I recommend changing it to:

    This spell is identical to divine power, except it affects a number of bee or bee-like creatures who are your allies. Their base attack bonus becomes equal to their character level (which may give them additional attacks), they gain a +6 enhancement bonus to Strength, and they gain 1 temporary hit point per caster level.

    Debby
    Last edited by Debihuman; 2017-01-04 at 07:44 AM.
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread

  24. - Top - End - #144
    Firbolg in the Playground
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    Default Re: Immortalize your name in bees

    Quote Originally Posted by Lemmy View Post
    Best one comes from Knights of Pen and Paper 2:

    The Beeholder!

    A giant, floating one-eyed beehive with an AMF gaze... XD
    I have something similar called a Heyeve.

    Quote Originally Posted by Debihuman View Post
    You certainly have. You might want to proofread some of these. Unbeetable is garbled. Your bee allies get swole? What does that even mean? I recommend changing it to:

    Debby
    swole is a slang term for muscular
    Last edited by Bhu; 2017-01-06 at 01:38 AM.
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  25. - Top - End - #145
    Troll in the Playground
     
    PirateGirl

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    Default Re: Immortalize your name in bees

    Quote Originally Posted by Bhu View Post
    Can anyone think of any disadvantages to being a sentient being formed of electricity? Im finishing up the Bee of Power! template and I can't think of many problems they'd encounter in a medieval setting.
    Wearing armor would be out of the question I would think. Not for yourself necessarily (assuming you have immunity to electricity but you'd be a hazard to everyone and everything around you).

    Debby
    Reminder Bhu: I am old and very unhip. That newfangled hispter lingo has me befuddled.
    Last edited by Debihuman; 2017-01-23 at 07:04 AM.
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread

  26. - Top - End - #146
    Troll in the Playground
     
    PirateGirl

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    Default Re: Immortalize your name in bees

    Apparently I forgot to port a monster over from the WotC's site before they deleted their forums. I was reading Celestia's thread and noticed she had a bumblebear and then I remembered I had made one. It was based on a black bear and it needed some tweaking but here is the correct version now.

    Here is my version of the bumblebear

    Bumblebear
    Medium Magical Beast
    Hit Dice: 5d10+5 (32 hp)
    Initiative: +1
    Speed: 30 ft. (6 squares), fly 15 ft. (clumsy)
    Armor Class: 16 (+1 Dex, +5 natural), touch 11, flat-footed 15
    Base Attack/Grapple: +5/+14
    Attack: Claw +10 melee (1d8+5)
    Full Attack: 2 claws +10 melee (1d4+5) and bite +5 melee (1d6+2) and stinger+ 5 melee (1d4+2 plus poison)
    Space/Reach: 10 ft./5 ft.
    Special Attacks: Improved grab
    Special Qualities: Darkvision 60 ft., low-light vision, scent
    Saves: Fort +5, Ref +5, Will +2
    Abilities: Str 20, Dex 13, Con 12, Int 2, Wis 12, Cha 6
    Skills: Move Silently +4 (-4 in flight), Spot +9, Survival +2*
    Feats: Endurance, Flyby Attack
    Environment: Temperate forests and plains
    Organization: Solitary, pair, or colony (3–8 with swarm of honeybees)
    Challenge Rating: 3
    Treasure: None
    Alignment: Usually neutral
    Advancement: 6–10 HD (Large); 11–15 HD (Huge)
    Level Adjustment:

    This creature blends the features of a black bear and a giant bumblebee.

    Bumblebears are rumored to have first arisen as the result of magical crossbreeding between giant bumblebees and black bears. They are not generally aggressive except during the mating season or when they or their beehives are threatened.

    Bumblebears prefer to forage in open fields near forests where they make their dens. Their flying capabilities allow them to claim large areas as their territory—usually ten square miles. Bumblebears are mostly herbivores but will eat bees, fish, and other game to supplement their diet and to gain weight before hibernation. They hibernate during the winter months and emerge in the spring along with their cubs. The pollen that clings to their fur is used by normal honeybees to make the honey that bumblebears love. Bumblebears often claim normal beehives to raid for honey but will also protect those hives against intruders. Bumblebears will even raid the honeycombs of giant honeybees regardless of the stings.

    A full-grown bumblebear can stand as tall as 5 feet and weigh up to 130 pounds. A bumblebear’s lifespan is around 20 years.

    Combat

    Bumblebears fly into combat and strike with their stingers. If confronted, they attack with claws and bite.

    Improved Grab (Ex): To use this ability, a bumblebear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

    Poison (Ex): Injury, Fortitude DC 13, initial and secondary damage 1d4 Con. The save DC is Constitution-based. A giant bumblebear that successfully stings another creature does not lose its stinger and may sting more than once. The poison affects are cumulative. Bumblebears are immune to their own poison, the poison of other bumblebears and the poison of bees and giant bees.

    Skills: Bumblebears have +4 racial bonus on Spot checks and a +4 racial bonus on Survival checks to orient themselves. When in flight, bumblebears take a -8 penalty on Move Silently checks due to the buzzing sounds their wings make.

    I based it off the picture here: https://s-media-cache-ak0.pinimg.com...e4b3cc6e9a.jpg.
    Last edited by Debihuman; 2017-01-24 at 07:32 AM.
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread

  27. - Top - End - #147
    Firbolg in the Playground
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    Default Re: Immortalize your name in bees

    omg that is just adorable...thats goin' in if you let me.

    http://www.minmaxboards.com/index.ph...3226#msg313226 added more items

    http://www.minmaxboards.com/index.ph...3227#msg313227 epic spells done, just need to do the templates that go with them
    Revised avatar by Trixie, New avvie by Crisis21!
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  28. - Top - End - #148
    Retired Mod in the Playground Retired Moderator
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    Default Re: Immortalize your name in bees

    I'd suggest some sort of spell (or magic item ) that heals or prevents psychic damage and mental conditions (frightened, etc.).

    What is it called you say?

    "Don't Bee-at Yourself Up"

  29. - Top - End - #149
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    PirateGirl

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    Default Re: Immortalize your name in bees

    Quote Originally Posted by Bhu View Post
    omg that is just adorable...thats goin' in if you let me.

    http://www.minmaxboards.com/index.ph...3226#msg313226 added more items

    http://www.minmaxboards.com/index.ph...3227#msg313227 epic spells done, just need to do the templates that go with them
    Go right ahead.

    And I have and I have a new spell for you too. Actually 2 spells, because who doesn't want to ride into battle with their own theme music?!

    Flight of the Bumblebee
    Transmutation [sonic]
    Level: Brd 4, Drd 4, Rgr 4, Sor/Wiz 4
    Components: V, S
    Casting Time: One Standard Action
    Range: Medium (100 feet + 10 feet/caster level)
    Target: One winged flying creature
    Duration: 10 minutes/level (D)
    Saving Throw: None
    Spell Resistance: No

    When you cast this spell on a winged flying creature, its wings create a rambunctious musical effect reminiscent of a flying bumblebee that can be heard for miles. This prevents the flying creature from moving silently for as long as the song lasts. Magical silence is also negated.

    With thanks to Nikolai Rimsky-Korsakov. Flight of the Bumbleee A variant of this spell can be used on any creature used as mount. That is known as Ride of the Valkyries.

    Ride of the Valkyries
    Transmutation [sonic]
    Level: Brd 4, Drd 4, Rgr 4, Sor/Wiz 4
    Components: V, S
    Casting Time: One Standard Action
    Range: Medium (100 feet + 10 feet/caster level)
    Target: One creature used as mount
    Duration: 10 minutes/level (D)
    Saving Throw: None
    Spell Resistance: No

    When you cast this spell on a creature used as a mount, a rambunctious musical effect reminiscent of a battle cry that can be heard for miles. This prevents the creature from moving silently for as long as the song lasts. Magical silence is also negated.

    Listen up here: Ride of the Valkries Yes, Wagner.

    Alternative lyrics

    We fly through the night skies
    Flapping our fat thighs
    Picking up dead guys
    There goes one now!

    On Wagons we load em
    To take 'em to Odin
    And see if he knowed 'em
    Sometimes he does!

    We take 'em to Asgard
    Right through the front yard
    Smells like a stockyard
    [hold nose and say]I think so too!

    I'm sure there is more but I can't seem to locate it (or the author)

    And as I channel Elvis: Thank you, thank you very much [ducking the tomatoes that are surely being thrown my way].

    Debby
    Last edited by Debihuman; 2017-02-03 at 05:59 AM.
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread

  30. - Top - End - #150
    Firbolg in the Playground
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    Default Re: Immortalize your name in bees

    So how nig a CR/LA boost do you guys think I should shoot for if it's gained by epic level templates?

    One turns you into an evil clown, and one gives you an afro made of bees.
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

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