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  1. - Top - End - #31
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    Default Re: GitP Regulars as Quasi/Para/something Planes!

    I too grant permission.

    also, this, is for you Snowbluff:

    The Quasi Elemental Plane of AnimeGifs

    The quasi elemental plane of animegifs is connected between the elemental plane of Marlowe and the negative energy plane. This plane seems like a bunch of nothingness where one can see endless streams of animegifs flying around. Upon touching them the animegif will be lodged into one's brain in the form a suggestion spell to be used or cast at the person's discretion. These suggestion spells will stay lodged into one's brain for 24 hours. The plane knows no gravity. Movement is granted upon entry in the form of a flyspeed with perfect manueverability. Upon leaving the plane this mode of movement is lost.

    Elemental Plane of Marlowe


    The elemental plane of Marlowe is a place of peace. All damage is non-lethal and healed the round after. it is a plane where powerful persons come together to play a game or to duke things out as it were. Permanent residents are Sarissa, Lily, Rein, Conrad and recently Bunny. Others might visit or leave the place Like Haman-sama and the swordlesbians. The plane is lined with endless tables with each an infinite supply of dice, rulebooks and other games. There are no known portals or locations though it might be reached by a Gate spell or [/i]Wish[/i].
    Last edited by Socratov; 2015-07-18 at 07:14 AM.
    Warlock Poetry?
    Or ways to use me in game?
    Better grab a drink...

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  2. - Top - End - #32
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    Default Re: GitP Regulars as Quasi/Para/something Planes!

    Granted. But not expecting much.
    Copy this to your signature if you love Jade_Tarem, too.

    Quote Originally Posted by Extra Anchovies View Post
    A 20th-level fighter should be able to break rainbows in half with their bare hands and then dual-wield the parts of the rainbow.

    Dual-wield the rainbow. Taste the rainbow.

  3. - Top - End - #33
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    Default Re: GitP Regulars as Quasi/Para/something Planes!

    Quote Originally Posted by Socratov View Post
    I too grant permission.

    also, this, is for you Snowbluff:

    The Quasi Elemental Plane of AnimeGifs

    The quasi elemental plane of animegifs is connected between the elemental plane of Marlowe and the negative energy plane. This plane seems like a bunch of nothingness where one can see endless streams of animegifs flying around. Upon touching them the animegif will be lodged into one's brain in the form a suggestion spell to be used or cast at the person's discretion. These suggestion spells will stay lodged into one's brain for 24 hours. The plane knows no gravity. Movement is granted upon entry in the form of a flyspeed with perfect manueverability. Upon leaving the plane this mode of movement is lost.
    :o

    You can't tell people what those actually do! Er... I mean thanks... this has no bearing on reality.
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
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    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  4. - Top - End - #34
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    Default Re: GitP Regulars as Quasi/Para/something Planes!

    Quote Originally Posted by Socratov View Post

    Elemental Plane of Marlowe


    The elemental plane of Marlowe is a place of peace. All damage is non-lethal and healed the round after. it is a plane where powerful persons come together to play a game or to duke things out as it were. Permanent residents are Sarissa, Lily, Rein, Conrad and recently Bunny. Others might visit or leave the place Like Haman-sama and the swordlesbians. The plane is lined with endless tables with each an infinite supply of dice, rulebooks and other games. There are no known portals or locations though it might be reached by a Gate spell or [/i]Wish[/i].
    That's sweet. I honestly don't know what to say, but thank you.

  5. - Top - End - #35
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    OrcBarbarianGuy

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    Default Re: GitP Regulars as Quasi/Para/something Planes!

    Quote Originally Posted by Red Fel View Post
    Access granted.

    EDIT: Wait... Aren't I sort of already a plane? IZ, if you get me blacklisted from this thread, Me help you...
    Since nobody else has touched it:


    The Fel Red Fields

    The Fel Red Fields are a demiplane of the lower planes that is intermittently coterminous with all other lower planes. Portals to this plane can be accessed from Acheron, Baator, Gehenna, Hades, Carceri, the Abyss, and Pandemonium. While most of these portals appear randomly, there are several that are predictable enough that the Fel Red Fields are of key importance in the Blood War. In particular, there is a portal that opens directly to the 9th layer, Nessus, every 10,000 years. This means that the Fel Red Fields are one of the most highly valued strategic targets of the Blood War, for if any one side could gain a true foothold, the war could easily be over. Demons and Devils fight constant battles across this plane, aided by mercenary and slave fiends of the other planes, and even good aligned creatures on occasion (as the good aligned deities fear an end to the blood war more than anything else).

    Despite all this, the Denizens of the Fel Red Fields remain relatively untouched and unconcerned by the near constant bloodshed surrounding them. They often live and work in villages and towns built right in the middle of the great battlefields, using scraps of metal and stone from the blasted landscape to build their homes and mixing their mortar from the blood of fallen fiends. Fiends that visit these villages feel a strange and repressive sense of calm, the villagers are often willing to trade with anyone who visits them (at an appropriate markup, of course) but any attempts at violence or coercion are met with swift, and final, retribution. Rumors among veterans of these Blood War Battlefields make mention of the denizens being guarded by an ancient and terrible Evil, one that may be stronger than even Asmodeus or all the Demon Lords combined. What this entity's interest in the plane is, or whether it even exists is unknown and the denizens are unwilling to say.

    Geography

    The blasted lands of the Red Fel Fields rarely retain a set geography or climate for long thanks to the devastating magics of the Blood War, but while the battles are fierce, nature here is fiercer. Wild growths of trees resplendent with toxic thorns spring up within minutes, earthquakes and volcanic eruptions are a near daily occurrence, and great storms and blizzards mark the passing of the seasons. Though again, the native denizens of the plane seem largely unconcerned and unaffected by these cataclysmic changes.

    Planar Traits

    Entrances to the demiplane can be found across all the lower planes, most entrances open and close randomly, but there are regular openings found on every layer of the Abyss that is owned by a Demon Prince, as well as the legendary portal that leads directly to Nessus.

    Normal Gravity

    Normal Time

    Strongly Evil Aligned (is there such a thing as overwhelmingly evil aligned?)

  6. - Top - End - #36
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    Default Re: GitP Regulars as Quasi/Para/something Planes!

    Quote Originally Posted by afroakuma View Post
    Oh, very well.
    I choose to interpret this as permission.

    Knowledge-By-Fury

    Knowledge-by-Fury is a place strange even among the planar experienced. It can only be found by stepping through one of Sigil's portals while mistakenly using the wrong key, and then only by the Clueless, and not even always then.

    Some have said it is a layer of the Abyss, deeper than most. Some have placed it as a forgotten Volcano of Gehenna, an especially fiery cave of Pandemonium or a divine realm on the plane of fire. Some suspect it is on the Ordial. Most likely, it is a demiplane.

    The place is unpleasant, the ground of what seems to be jagged rock of a sandy colour, shaking with a deep grumble. Red lightning rends the sky asunder and torrents of sulphur-blue flames sweep across the ground.

    These are not the greatest dangers.

    What will kill you are the books.

    The ground underneath, that you thought was rock is made from compacted, ancient scrolls, half-petrified, yet still razor-sharp at the edges. They can be pulled out, but they will always draw blood. On each a secret is written and all are important, though you may not know what they are the answer to.

    What you thought was the rumble of an earthquake is the sussurus of millions of deep voices, as the scrolls whisper their contents to each other.

    There are tunnels in the cliffsides, irregular, jagged holes hewn into the scrolls, which lead into lightless depths where yet stranger books lie, unseen by all mortal eyes.

    There is a kind of weather, too. In waves and avalanches, books periodically sweep across the landscape, each burning with a blue flame. They will bury the unprepared under their bulk, though sometimes, one can be caught by the careful. They can be read, though they will snarl and snap and fight and burn through all containment in minutes.

    Then there are the inhabitants. Nine great, black towers rise atop the highest mountaintops and they imprison nine beings. Some say they are histories greatest villains. Some say they are archetypes for villainy itself. A traveller may converse with them, but for most, this is not recommended. On each tower, edged in burning, unpleasant runes of the dark speech, is written the inhabitant's history and nature.

    There is a tenth native of the plane. The most fearsome of all, the great Afroakuma. He stalks the land in the guise of a monk of fearsome aspect, with fists and eyes of flame. Each traveller he meets is entitled to a single question. Ask wisely, for he will unerringly slay all those whose questions he thinks are trivial, or foolish, or inappropriate.
    Those whose questions he thinks are of multiveral importance will get answers, long and detailed and then be allowed to return to whence they came. He will open a portal of fire and lightning, open for only seconds, burning hot enough to char flesh.

    This is the only way out. Take it.
    Resident Vancian Apologist

  7. - Top - End - #37
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    Default Re: GitP Regulars as Quasi/Para/something Planes!

    I'm permapermission and so's Emperor Tippy. On that note...

    The Tippyverse


    Normal Gravity, Flowing Time (Special: Any time spent in the Tippyverse is no time on any other plane), Infinite, Magically Morphic, No Element/Energy Trait, Mildly Neutral-aligned, Enhanced Magic (See text), Coterminous with Prime Material

    Enhanced magic: The spells Wish, Teleportation Circle, and Anticipate Teleport are easier to cast. Creatures casting these spells from a spell slot can cast them again freely within 1 minute/level.

    The Tippyverse is a realm free from divine interference. It is full of teleportation circles, high-level wizards, and constantly-resetting wish traps. Abandon all hope, ye who enter here.

  8. - Top - End - #38
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    Default Re: GitP Regulars as Quasi/Para/something Planes!

    Quote Originally Posted by Elricaltovilla View Post
    Since nobody else has touched it:


    The Fel Red Fields
    I like it. Subtle, straightforward, classy. Like a friendlier, more useful version of Gehenna or the Gray Wastes. The portal bit is a very nice plus. Do like, indeed.
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

    Blue text means sarcasm. Purple text means evil. White text is invisible.

    My signature got too big for its britches. So now it's over here!

  9. - Top - End - #39
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    OrcBarbarianGuy

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    Default Re: GitP Regulars as Quasi/Para/something Planes!

    Quote Originally Posted by Red Fel View Post
    I like it. Subtle, straightforward, classy. Like a friendlier, more useful version of Gehenna or the Gray Wastes. The portal bit is a very nice plus. Do like, indeed.
    Glad you like it. Now I just need to come up with a demiplane for your chef side.

  10. - Top - End - #40
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    Default Re: GitP Regulars as Quasi/Para/something Planes!

    Quote Originally Posted by Elricaltovilla View Post
    Glad you like it. Now I just need to come up with a demiplane for your chef side.
    Elric i gotta small but probably deadly question since the fell red fields are battle grounds for both daemon and demon whats stopping a darring adventurer to grab a sword from each side and craft both in to some sort of ultimate embodyment of evil weapon

  11. - Top - End - #41
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    Default Re: GitP Regulars as Quasi/Para/something Planes!

    Quote Originally Posted by khadgar567 View Post
    Elric i gotta small but probably deadly question since the fell red fields are battle grounds for both daemon and demon whats stopping a darring adventurer to grab a sword from each side and craft both in to some sort of ultimate embodyment of evil weapon
    Uh... a high craft DC?

    EDIT: Is that even something that anyone needs to worry about?

  12. - Top - End - #42
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    Default Re: GitP Regulars as Quasi/Para/something Planes!

    Well, one good turn deserves another.

    Quote Originally Posted by Elricaltovilla View Post
    Oh and, something something permission granted.
    The Alto Arenas

    There are many planes dedicated to war. From the blood-drenched fields of the Gray Wastes, to the endless slog of futility of Acheron, to the glorious and triumphant battlefields of Ysgard, many planes dedicate themselves to both the highs and lows of warfare. But only one dedicates itself to combat. At a point in the cosmology which is only barely tangential to these many planar battlegrounds, yet more apparently coterminous with the Material, lie the Alto Arenas.

    The Alto Arenas can be accessed ritually at any place dedicated to combat. On the remains of a battlefield, at the entrance to a gladiatorial arena, in the training hall of a dojo, or anywhere on planes which are constantly wracked by war; any such location will do. The ritual is known to those who would dedicate themselves to combat, and takes roughly one hour to prepare. When complete, a portal appears, from which emerges one of the plane's natives, bedecked in impressive yet functional armor. In order to access the portal, a would-be entrant must defeat this opponent in one-on-one combat. This is the only known means of accessing the plane.

    Geography

    The Alto Arenas are a collection of seemingly independent landscapes and landmasses. Entry into the plane places the traveler in the center of a great metropolis. Several areas of this metropolis are demarcated by translucent red walls. There are numerous arenas, dojos, and other training grounds, as well as various inns, homes, and business. Particularly prosperous is the industry of crafting, buying, and selling arms and armor from across the planes.

    Roads lead out of the metropolis, and into seemingly empty space. In fact, these roads lead to the various other landscapes in the plane, each as diverse and varied as the next. Few have ever chronicled all of the landscapes the Alto Arenas have to offer, but such places have been known to include:
    • A labyrinth, which stretches as far as the eye can see, boasting elaborate traps, sharp corners fit for ambushes, and wide circular junctions fit for combat.
    • A vast, lush jungle, with snaring vines, deadly quicksand, and trees so thick one can walk across the canopy.
    • A mountain with a peak so high as to be invisible to the naked eye, with jagged stones, sheer faces, and broad twilit summits.
    • A mysterious cube, seemingly floating in the air, with gravity always pointing to its surface. It is massive, containing elaborate tunnels and pitted faces, allowing one to fight one's enemies from all sides, and even from above.
    • A bizarre bubble, in which gravity loses all meaning at all. Within, visitors to the plane find themselves able to move purely by thought, and can engage in combat in all three dimensions.
    Still others exist, each enabling visitors to enjoy new and exciting ways to train in the arts of combat. Each is surrounded in a translucent red barrier, offering a unique protection to those within (see below).

    Natives

    The Alto Arenas are not an Outer Plane in the traditional sense, and lack petitioners. However, many beings from across the planes call the Arenas home, or at least visit for extended periods. In particular, many Altovilla call the plane home, and it is from these beings that the plane derives its name. The plane is arguably a neutral zone between cosmic powers, although altercations are known to happen outside of the protection of the walls.

    Planar Traits

    Variable Gravity: Gravity is generally normal, with the exception of certain unusual battlefields.

    Fast Time: Time passes differently within the Alto Arenas. For each week that passes within the plane, one day passes in the outside world. This makes the plane a perfect training ground.

    Special Trait - Save Points: The translucent red barriers are a peculiar trait, unique to the plane. Upon passing through, one's status - health, equipment, ability scores, and all - is preserved in the memory of the plane. If one dies within one of these areas, he awakens 1d4 rounds later just outside of his point of entry, in precisely the same state as he was when he first entered. However, the wall then becomes opaque and impassable to him for 24 hours. Corpses within these areas instantly dematerialize, along with any equipment or items they may have brought into the area. Note that this protection does not exist outside of the walls; those who die beyond their protection are treated as having died normally.

    Entrance and Egress: Entrance into the plane occurs only via ritual (described above), and places the entrant at the Grand Gates, in the middle of the central metropolis. Egress can be made from the Grand Gates, and returns the traveler to his point of origin.
    Last edited by Red Fel; 2015-07-19 at 01:39 PM.
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

    Blue text means sarcasm. Purple text means evil. White text is invisible.

    My signature got too big for its britches. So now it's over here!

  13. - Top - End - #43
    Ettin in the Playground
     
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    Default Re: GitP Regulars as Quasi/Para/something Planes!

    Quote Originally Posted by Red Fel View Post
    Well, one good turn deserves another.



    The Alto Arenas

    Save Points? What do you think this is? WoW?


    I would have so much fun on that plane, new combats, new arenas every day, all kinds of intriguing tactical scenarios to play out over and over again. Thanks a lot Red!

  14. - Top - End - #44
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    Default Re: GitP Regulars as Quasi/Para/something Planes!

    Quote Originally Posted by Elricaltovilla View Post

    Save Points? What do you think this is? WoW?


    I would have so much fun on that plane, new combats, new arenas every day, all kinds of intriguing tactical scenarios to play out over and over again. Thanks a lot Red!
    I specifically designed it to be open-ended so that any DM could create any kind of battlefield. I also made the save points finite, and the plane require a long ritual, so that people couldn't simply hop into the plane if injured, get themselves killed, and grab a full heal out of it.

    The fast time trait was to get a Hype-Ebola Mime Chamber vibe out of it.

    Glad you liked!
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

    Blue text means sarcasm. Purple text means evil. White text is invisible.

    My signature got too big for its britches. So now it's over here!

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    Default Re: GitP Regulars as Quasi/Para/something Planes!

    Quote Originally Posted by Elricaltovilla View Post
    Since nobody else has touched it:


    The Fel Red Fields

    Rumors among veterans of these Blood War Battlefields make mention of the denizens being guarded by an ancient and terrible Evil, one that may be stronger than even Asmodeus or all the Demon Lords combined. What this entity's interest in the plane is, or whether it even exists is unknown and the denizens are unwilling to say.
    To be fair, the two of mine you listed are actually the three lower planes that were once being that just was split up for some reason.

    And overwhelming auras are a thing. They're deific in strength.
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    See, this wouldn't happen if you were a Zweihander Sentinel Warder with Silver Crane. You'd have a 60 ft. fly speed with good maneuverability, DR and glowing pants as early as level 8.

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  16. - Top - End - #46
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    Default Re: GitP Regulars as Quasi/Para/something Planes!

    Quote Originally Posted by Elricaltovilla View Post
    Uh... a high craft DC?

    EDIT: Is that even something that anyone needs to worry about?
    Well at least eviil old moi might try to craft that little fella just to see what it look and feel to have true evil it is

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    Default Re: GitP Regulars as Quasi/Para/something Planes!

    Quote Originally Posted by Elricaltovilla View Post
    Uh... a high craft DC?

    EDIT: Is that even something that anyone needs to worry about?
    Well the Gray Wastes are already a huge demon v devil battleground (which are the two sides, daemons being mercenaries which turn coats as often as most people change clothes) and I don't see anything that makes it more of a problem than usual. And the thing stopping it is that the rules don't actually give a way to do it other than DM decides they like the idea so they allow it (I may have toyed with it as a potential campaign plot in one game, but they decided to deal with the multiverse threatening one instead of the hints that something was trying to overthrow the aristocracy of the lower planes, though that might be because I ended up not having the time to stat the metroids that were supposed to be the big hint).

    Quote Originally Posted by IZ42 View Post
    To be fair, the two of mine you listed are actually the three lower planes that were once being that just was split up for some reason.

    And overwhelming auras are a thing. They're deific in strength.
    Auras and Planar Alignment traits are two separate things. One works with Detect Evil the other gives penalties to mental ability checks based upon your alignment when on the plane.
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    Default Re: GitP Regulars as Quasi/Para/something Planes!

    Quote Originally Posted by Red Fel View Post
    I specifically designed it to be open-ended so that any DM could create any kind of battlefield. I also made the save points finite, and the plane require a long ritual, so that people couldn't simply hop into the plane if injured, get themselves killed, and grab a full heal out of it.

    The fast time trait was to get a Hype-Ebola Mime Chamber vibe out of it.

    Glad you liked!
    All of that makes sense. I might have to slip it into my Kingmaker campaign at some point. Or probably my other game would be easier, but I'm just a PC in that one... hmmmmm

    Quote Originally Posted by khadgar567 View Post
    Well at least eviil old moi might try to craft that little fella just to see what it look and feel to have true evil it is
    Eh, knock yourself out. I can't see why it would be any stronger than any other weapon out there unless it's a plot point in a campaign. I'd imagine they end up swapping weapons around all the time. If it was going to make something truly evil, somebody would have done it by now.

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    Default Re: GitP Regulars as Quasi/Para/something Planes!

    Before we get to page 3, I must give permission. I love the things that come out of this one. Maybe even one can have a setting where these are the planes beyond the material..
    Last edited by Xuldarinar; 2015-07-19 at 02:01 PM.
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    Guide to becoming a demon in Pathfinder

    Special thanks to Gurgleflep for creating my Avatar

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    Default Re: GitP Regulars as Quasi/Para/something Planes!

    Snowbluff, how dare you post this while i'm not looking. How am i supposed to appear to be on top of things to paladin-sensei when I come here 3 days late.

    Permission granted.

    Extended signature (Includes Giantitp regulars as... links, avatar showcase, homebrew, and other stuff.)
    Current avatar by me

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    Default Re: GitP Regulars as Quasi/Para/something Planes!

    I'll give permission. No reason not to.

    The Quasi-Elemental Plane of Feigned Snow


    Inhabitants

    The vast majority of the "inhabitants" are those who are able to create food and water for themselves, and the illusory snow elementals that roam the plains of the plane.

    Cosmological Traits

    There is only one entrance and exit to this plane to any other. The plane is semi-sentient, and can actually take steps to entice adventurers into its portal with images of gold and glory, all with an over tone of a beautiful snowy landscape. The plane does not like to feel lonely, so it often hides the portal, as soon as someone steps inside, stops watching it. It often changes the feel and look of the region of the plane to best appease the now trapped inhabitants, though it greatly prefers the snowy aesthetic. Unfortunately, the plane has not learned how to create food. This soon leads to the plane getting lonely again.

    Variable Gravity
    In the plane of Feigned Snow, everyone feels like a weight's been lifted off their shoulders because of the beauty, and behave as though the gravity was Light. This is all in their minds, and only affects living creatures. Non living objects still suffer from full gravity.

    Normal Time

    Alterable Morphic with Static regions
    Most of the plane seems to be able to be changed, but in reality, can't. For example, even though it looks like you broke down that wall of ice, and you can't even feel it, it's still there.
    Other places, like the portal, are perfectly alterable.

    Mildly Positive-Dominant
    Beauty, fake or otherwise, has a overall goody-goody feel to it.

    Mildly Chaotic and Good-Aligned
    Last edited by SangoProduction; 2015-07-19 at 04:33 PM.

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    Default Re: GitP Regulars as Quasi/Para/something Planes!

    Quote Originally Posted by NeoPhoenix0 View Post
    Snowbluff, how dare you post this while i'm not looking. How am i supposed to appear to be on top of things to paladin-sensei when I come here 3 days late.

    Permission granted.
    Phoe, baby, the last few weeks have been weird. I've been working on some things.

    I just told someone that life is better if you don't fight everything. Listen to that! That sounds like I've been possessed by a nightmare version of myself, representing the pathos of one's ingrained self doubt.

    Also, how is the Tormlet you sensei? Technically you're the first Junior Tormlet, so you're the "first one."
    Quote Originally Posted by SangoProduction View Post
    I'll give permission. No reason not to.
    I don't know, I could write something AWFUL!

    *reads really neat plane*

    Okay, never mind. There is no way you could regret this... because I like you.

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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  23. - Top - End - #53
    Ettin in the Playground
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    Default Re: GitP Regulars as Quasi/Para/something Planes!

    Quote Originally Posted by Snowbluff View Post
    Also, how is the Tormlet you sensei? Technically you're the first Junior Tormlet, so you're the "first one."
    Well, LP isn't a Junior Tormlet. He's a regular Tormlet.

    Wasn't Socratov the first Junior Tormlet? I also don't recall NP0 being added to the group.

    I still need someone to tell me how to place an image next to my existing signature items. I was recently made a Junior Tormlet in another thread and kind of want to at least see how the image looks in my sig.
    Please use they/them/theirs when referring to me in the third person.
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  24. - Top - End - #54
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    Default Re: GitP Regulars as Quasi/Para/something Planes!

    Quote Originally Posted by Extra Anchovies View Post
    Well, LP isn't a Junior Tormlet. He's a regular Tormlet.

    Wasn't Socratov the first Junior Tormlet? I also don't recall NP0 being added to the group.
    Oh, Phoe isn't? Well, I'll just chalk that up to conspiracy.

    I still need someone to tell me how to place an image next to my existing signature items. I was recently made a Junior Tormlet in another thread and kind of want to at least see how the image looks in my sig.
    I think Milo knows.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  25. - Top - End - #55
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    Default Re: GitP Regulars as Quasi/Para/something Planes!

    Quote Originally Posted by Snowbluff View Post
    Oh, Phoe isn't? Well, I'll just chalk that up to conspiracy.
    Now, i must say this nickname is a new concept.

    Last i checked Paladin-sensei didn't have Thaaat bad of a sense motive.

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  26. - Top - End - #56
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    Default Re: GitP Regulars as Quasi/Para/something Planes!

    Quote Originally Posted by NeoPhoenix0 View Post
    Now, i must say this nickname is a new concept.
    Everyone has a nickname. It's my thing.

    You're Phoe.
    ExtraAnchovies is 'Chovies.
    LoyalPaladin is OtherPaladin.

    I had a friend who made a joke about her being like 20 years older than she is, and she'll never live it down, because I call her Cougar now.
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  27. - Top - End - #57
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    Default Re: GitP Regulars as Quasi/Para/something Planes!

    Quote Originally Posted by Snowbluff View Post
    Everyone has a nickname. It's my thing.

    You're Phoe.
    ExtraAnchovies is 'Chovies.
    LoyalPaladin is OtherPaladin.

    I had a friend who made a joke about her being like 20 years older than she is, and she'll never live it down, because I call her Cougar now.
    At least you are more original than all those "neo" people. I would make for an awesome chosen one, but trust me when i say you do not want me as your chosen one, probably.

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  28. - Top - End - #58
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    Default Re: GitP Regulars as Quasi/Para/something Planes!

    Quote Originally Posted by Snowbluff View Post
    Everyone has a nickname. It's my thing.
    -snip-
    Everyone, or simply everyone important?

  29. - Top - End - #59
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    Default Re: GitP Regulars as Quasi/Para/something Planes!

    Quote Originally Posted by NeoPhoenix0 View Post
    At least you are more original than all those "neo" people. I would make for an awesome chosen one, but trust me when i say you do not want me as your chosen one, probably.
    Yeah, I bet.
    Quote Originally Posted by Xuldarinar View Post
    Everyone, or simply everyone important?
    People who can capture my incredibly limited attention span. If you hang around enough, you'll get one, too.

    I'm like a cat. I show up when you least want me to.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  30. - Top - End - #60
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    SwashbucklerGuy

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    Default Re: GitP Regulars as Quasi/Para/something Planes!

    Come on, I gave permapermission a thread ago...
    Quote Originally Posted by Mark Hall View Post
    There's a reason why we bap your nose, not crucify you, for thread necromancy.

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