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Thread: Barbarian Path: Path of Iron
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2015-07-21, 10:31 PM (ISO 8601)
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Barbarian Path: Path of Iron
Barbarian Primal Path: Path of Iron
Spoiler: Iron Frenzy Barbarian
"Fire and wind come from the sky. But Crom is your god, Crom, and he lives in the Earth. Once when giants lived in the Earth, Conan.
And in the darkness of chaos, they fooled Crom, and they took from him the enigma of steel. Crom was angered, and the Earth shook. Fire and wind struck down these giants, and they threw thier bodies into the waters, but in their rage, the gods forgot the secret of steel and left it on the battlefield. We who found it are just men. Not gods, not giants; just men. The secret of steel has always carried with it a mystery.You must learn it's riddle, Conan; you must learn it's discipline. For no one...no one in this world can you trust. Not men, not women, not beasts.
Steel. Steel you can trust."
- Conan's father to Conan, Conan the Barbarian
Of all the innovations man has made over the years, one would be hard pressed to find a more significant invention than steel. With the discovery of steel, man gained a nearly unparalleled ability to carve his way into the world around him, and through the beasts and enemies that held him at bay from the darkest reaches of the world. To a barbarian of the Iron, steel isn't just what he shapes into his weapons and his armor, it lies in his very heart and soul.
Though the true secrets of steel have long since passed through the world, they were thought (in human lands, at least) to have originated from a small barbarian tribe known as Clan Ralanr. Though they have long since vanished, warriors who can trace their lineage back to the clan find themselves almost inseparably linked to forging, crafting, and fighting.
Iron Frenzy
You excel at fighting in the heaviest armor and while using the heaviest weapons, leaning to use their weight to your advantage. At 3rd level, you gain proficiency in heavy armor, and you may gain the benefits of Rage while wearing heavy armor. Additionally, While raging, once per turn you may deal an additional 1d8 damage with a melee attack from a Heavy melee weapon.
Riddle of Steel
Crafting and metalworking are in your heart, your blood, and your soul. At 6th level, You gain proficiency with Smith's Tools, and while crafting armor or weapons you make progress at a rate of 50 GP per day. Additionally, you retain your Fast Movement Bonus while wearing heavy armor.
Juggernaut
You are an unstoppable force, and no creature can impede you from your chosen path. Starting at 10th level, while wearing heavy armor, you are considered 2 size categories larger for the purposes of shoving and moving through a hostile creature's space. If you move at least ten feet in a straight line before attempting to move through a hostile creatures space, you do not treat that space as difficult terrain, and you do not provoke an opportunity attack from that creature.
Iron Giant
Though massive, your armor and weapons are but tools for your greatness; it is you who is larger than life. Starting at 14th level, while wearing heavy armor and raging, you gain the benefits of the Enlarge spell, though it is not a magical effect and cannot be dispelled. This effect ends when your rage ends.
Feat - (By Ralanr)
Brutal Grip
• +1 Str
• When wielding a versatile weapon in one hand, you may use the two-handed damage die.
• You may wield a two-handed melee weapon in one hand, though you take a -2 to hit on all attacks with that weapon.
Ralanr, here you go. Big, massive, mean, metal-clad barbarian. Hope you dig it.
Notes: I know this steps all over the Unarmored Defense ability of the baseline barbarian, that's part of the point.Last edited by Submortimer; 2015-07-22 at 07:34 AM.
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2015-07-21, 10:39 PM (ISO 8601)
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Re: Barbarian Path: Path of Iron
I love this. I LOVE THIS!
It really makes you feel like an armored juggernaut. Combine that with some good ol' HAM (this is about the only way to get HAM and Rage together) and you'll be unstoppable.
With all that said, it still seems balanced. Might even be a tad weak, considering you lose out on a good couple of points of AC, but probably not. Most Barbarians never get Con and Dex quite that high.I have a LOT of Homebrew!
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2015-07-21, 11:19 PM (ISO 8601)
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Re: Barbarian Path: Path of Iron
I had toyed with an ability that let you use con instead of dex when wearing medium or light armor, but this is really supposed to be all about the full plate. Damage-wise, it's between totem and frenzy, but doesn't require any stupid levels of exhaustion; At 14, it jumps up, but only by about 7.5 avg damage, if youre using PM.
Defense wise, you're likely to have a higher ac much earlier on, because you get that full plate; not to mention you can essentially forego Dex in favor of Con and not lose out on anything. This class is pretty much tailor made for the Brutal Grip Feat (homebrewed feat from the boards), so I'll probably post that up there as well.Last edited by Submortimer; 2015-07-21 at 11:50 PM.
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2015-07-21, 11:46 PM (ISO 8601)
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Re: Barbarian Path: Path of Iron
I really like this! I feel it is an archetype that needed filling and works well with the fantasy of it. However I see only one (incredibly tiny) problem. you talk all about steel at the beginning, and then named the path "path of iron" instead of "path of steel". I personally prefer the name you chose, but it is inconsistency.
Last edited by Rfkannen; 2015-07-21 at 11:52 PM.
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2015-07-21, 11:48 PM (ISO 8601)
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Re: Barbarian Path: Path of Iron
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2015-07-22, 06:46 AM (ISO 8601)
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Re: Barbarian Path: Path of Iron
Spoiler: To quote a modern day user of this style.
What's even more funny is that you borrowed my feat ! Awesome man, I gotta try this in a non serious campaign session with my DM (Not allowed to use much homebrew in main story sessions)!
Edit: I've been wondering if the minus for two handed weapons in one hand should be, "half your proficiency bonus" instead of -2.Last edited by Ralanr; 2015-07-22 at 06:57 AM.
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2015-07-22, 07:33 AM (ISO 8601)
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Re: Barbarian Path: Path of Iron
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2015-07-22, 07:41 AM (ISO 8601)
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2015-07-22, 07:42 AM (ISO 8601)
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Re: Barbarian Path: Path of Iron
Seconded. The words 'iron' and 'steel' have been used interchangeably since at least the middle ages by everyone except materials scientists &co. This is made worse by the fact that 'cast iron' is really a kind of steel.
Even in the construction industry, where these things should matter, we routinely refer to steel girders, pipework, etc. as 'iron'.Lydia Seaspray by Oneris!
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2015-07-26, 12:57 AM (ISO 8601)
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Re: Barbarian Path: Path of Iron
Late to the party... love it.
I think adding 1d8 damage to an attack thile raging is good. Now I wanna do that for the zerk and kill their fatigue.
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2016-08-16, 11:04 PM (ISO 8601)
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Re: Barbarian Path: Path of Iron
Iron Giant feels really Weak, since it activates while you are raging the only benefit that you would get is an additional 1D4 of damage since you already get Advantage on Strength checks and Saves while Raging.
As such I would make it so that your attacks deal an additional 1D6 of damage and you add double your strength modifier to damage on melee attacks while raging.
Which could be explained through your mastery of putting your full weight and strength behind each swing.
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2016-08-17, 12:00 AM (ISO 8601)
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Re: Barbarian Path: Path of Iron
Another praise from me, this does indeed seem awesome. I also realized that the feat ralarn made makes it possible to dual wield heavy weapons (if you take Dual Wielder too, obviously) :o
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My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
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Pathfinder 1e since 2008
5e since 2014
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2016-08-17, 02:15 AM (ISO 8601)
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Re: Barbarian Path: Path of Iron
May I suggest that the damage mod. for one-handing a two-handed weapon be replaced with a step down of damage die? (1d12->1d10->1d8)
Otherwise Wielding a longsword one-handed (Deals 1d10 or 5.5 damage) deals more than wielding a greataxe one-handed (Deals 1d12-2 or 6.5-2 damage).
As it currently is the greataxe deals an average of 4.5 damage, when one-handed, and can deal 0 damage on a roll or 1-2.
If it were a step-down instead the axe would deal 1d10 or 5.5 damage, the same as the long-sword, and still deal damage on all rolls.Last edited by FenrirHatiSkoll; 2016-08-17 at 02:18 AM.
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2016-08-17, 02:36 AM (ISO 8601)
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Re: Barbarian Path: Path of Iron
Actually, the minus is to attack rolls, not damage rolls. You're more likely to miss, but you'll do the full damage.
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2016-08-17, 04:03 AM (ISO 8601)
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Re: Barbarian Path: Path of Iron
I also feel the iron giant ability is a bit redundant since half the abilitues are already granted by rage. Maybe keep the size increase, but don't make it exactly the same to the enlarge spell?
A strenght increase instead of the +1d4 dmg, or an automatic shove to your attacks?
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2016-08-17, 04:15 AM (ISO 8601)
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Re: Barbarian Path: Path of Iron
Which is eventually compensated with the Barbarian cap-stone ability increasing strength score by 4 (+2 modifier) - genious!
In fact, I would implement the feat into Iron Giant. As it was pointed out earlier, the benefit from Enlarge is rather minimal for a raging barbarian. Iron Giant could confer this ability whether or not you are raging.Last edited by Arkhios; 2016-08-17 at 04:19 AM.
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2016-08-17, 07:53 AM (ISO 8601)
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Re: Barbarian Path: Path of Iron
Iron Giant
My concern about this ability is that you have no choice but to enlarge (ha ha) which in certain situations is a huge disadvantage.
Perhaps a slight change to;
Iron Giant
Though massive, your armor and weapons are but tools for your greatness; it is you who is larger than life. Starting at 14th level, while wearing heavy armor you may gain the benefits of the Enlarge spell when you enter a rage, though it is not a magical effect and cannot be dispelled. This effect ends when your rage ends.Spoiler: Homebrew Common CourtesyWhen asking for homebrew critique please respect everyone else's time by;
- Stating which edition.
- Telling us what you are trying to achieve.
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Thank you.
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2016-08-17, 01:45 PM (ISO 8601)
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2016-08-17, 02:43 PM (ISO 8601)
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Re: Barbarian Path: Path of Iron
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2016-08-17, 02:44 PM (ISO 8601)
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Re: Barbarian Path: Path of Iron
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2016-08-17, 09:57 PM (ISO 8601)
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Re: Barbarian Path: Path of Iron
Oh man, I like this Path. Will definitely try pitching it to my DM or use it in my own campaign someday.
I like this idea since I'm also not too keen on the idea that any other class save for maybe the Fighter can get the benefit of Brutal Grip.
Also, maybe Juggernaut can also include non-magical difficult terrain? Just a thought since he IS powering through obstacles.
I'm with Ivogel on the Enlarge being kinda redundant with Rage. Based on the name, it could give the Barbarian something like a sweeping attack while raging that can knock multiple enemies or one guy around or prone on top of the damage. Reminds me of Sauron only angrier or some kind of charging golem that rampages through enemies hahahaLast edited by marauder340; 2016-08-17 at 09:59 PM.