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Thread: Modified Magic

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    Bugbear in the Playground
     
    LordOfCain's Avatar

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    Jul 2015

    Default Modified Magic

    I want to create a campaign with more primitive kind of magic. Wizards age three times as fast because their magic drains them. And instead of magic, they can use hellfire blasts which do 4d6 DMG for 1d4 Con damage temp. These blasts increase by d6 every two levels and they get some necromancy spells related to undead and draining energy. Clerics have to pray for an hour for one spell, the same list. And the rest comes from expensive rituals like requiring you to pour poisons on gold to use lesser planar ally. 1 ft^3 of gold.

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    Ogre in the Playground
     
    BlueKnightGuy

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    Default Re: Modified Magic

    What game is this for?
    Last edited by Ralanr; 2015-07-27 at 12:01 PM.

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    Troll in the Playground
     
    MindFlayer

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    Default Re: Modified Magic

    Quote Originally Posted by LordOfCain View Post
    I want to create a campaign with more primitive kind of magic. Wizards age three times as fast because their magic drains them. And instead of magic, they can use hellfire blasts which do 4d6 DMG for 1d4 Con damage temp. These blasts increase by d6 every two levels and they get some necromancy spells related to undead and draining energy. Clerics have to pray for an hour for one spell, the same list. And the rest comes from expensive rituals like requiring you to pour poisons on gold to use lesser planar ally. 1 ft^3 of gold.
    You need over a thousand pounds of gold to cast Lesser Planar Ally?

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    Librarian in the Playground Moderator
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    Default Re: Modified Magic

    As others have said, you need to indicate what game you're considering this for, either in the OP or in the tags for the thread.

    That said, assuming you're looking at a 3.x system, it may be that you want something like Warlocks for your wizards. You might also mine the 2e supplement "Spells and Magic" for alternate casting systems.
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