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    Firbolg in the Playground
     
    Milo v3's Avatar

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    Default Death [Kineticist Element]

    Death
    Kineticists who focus on the element of death are called necrokineticists. Necrokineticists hold dominion over blood and the energies of death itself, so are feared by most.
    Class Skills: A necrokineticist adds bluff and Knowledge (religion) to her list of class skills.
    Wild Talents: 1st—basic necrokinesis, corpseshift, death cloak, kinetic cover, wrack†; 2nd— bleeding infusion†, desecrate, entangling infusion†, speak with haunt; 3rd—blood tell, blood hound, haemokinesis†, sanguine command, self haemokinesis, speak with dead, torrent infusion†; 4th—final rest, grim shield, gut-wrenching†, spray†; 5th—corpse puppet, greater self haemokinesis, vampiric infusion†; 6th—negation infusion†; 9th— cursed earth.

    Kinetic Blasts
    BLOOD BLAST
    Element blood; Type simple blast (Sp); Level -; Burn 0
    Blast Type physical; Damage bludgeon
    You unleash a spray a torrent of blood and viscera.

    NEGATIVE BLAST
    Element blood; Type simple blast (Sp); Level -; Burn 0
    Blast Type energy; Damage negative
    You discharge a bolt of pure decay and entropy.

    GRAVE BLAST
    Element blood and earth; Type composite blast (Sp); Level -; Burn 2
    Prerequisites: earth blast, negative blast
    Blast Type physical; Damage half piercing, half negative
    You launch an array of dirt that hungers for the living.

    VACUUM BLAST
    Element air and blood; Type composite blast (Sp); Level -; Burn 2
    Prerequisites: air blast, negative blast
    Blast Type physical; Damage half bludgeon, half negative
    By decaying the air you can create a volatile vacuum.

    Vile BLAST
    Element blood; Type composite blast (Sp); Level -; Burn 2
    Prerequisites: blood blast, negative blast
    Blast Type physical; Damage half bludgeon, half negative
    You charge the gore with entropy, hybridizing physical and cosmological death.

    Defensive Wild Talents
    SANGUINE ACROBATICS
    Element blood; Type defence (Su); Level -; Burn 0
    You can pull the blood in your body reflexively, aiding you in dodging blows. You gain a +2 dodge bonus to armour class. This bonus increases by 1 for every 3 kineticist levels you possess past 2nd. By accepting 1 point of burn, you can increase the bonus by 1 until the next time your burn is removed. You can increase the bonus multiple times in this way, but it can’t be increased by more than 50% of its starting value. Whenever you accept burn while
    using a blood wild talent, the blood flowing within you and feeding on the outside world allows you to heal 1d4 points of lethal damage. You can dismiss or restore this effect as an immediate action.

    Infusion Wild Talents

    Bleeding Infusion
    Associated Blasts blood

    Entangling Infusion
    Associated Blasts blizzard, blood, cold, earth, ice, magma, metal, mud, negative, sandstorm

    Gut-Wrenching Infusion
    Associated Blasts blood

    Haemokinesis
    Element blood; Type form infusion; Level 3; Burn 2
    Associated Blasts blood
    You use your haemokinetic abilities to throw your enemies. This infusion works only on targets with blood and automatically fail if the target is immune to bleed damage. Otherwise, this wild talent functions like foe throw.

    Negation Infusion
    Element blood; Type substance infusion; Level 6; Burn 4
    Associated Blasts negative
    You blast with negative energy so concentrated that it negates their existence. Otherwise, this wild talent functions like disintegrating infusion.

    Spray
    Associated Blasts blood, charged water, water

    Torrent Infusion
    Associated Blasts air, blizzard, blood, blue flame, charged water, fire, magma, mud, negative, plasma, sandstorm, steam, thunderstorm, water

    Vampiric Infusion
    Associated Blasts blood

    Wrack
    Associated Blasts blood

    Utility Wild Talents
    To be done:
    • blood hound
    • corpseshift
    • desecrate
    • final rest
    • grim shield
    • sanguine command
    • speak with dead
    • speak with haunt


    BASIC NECROKINESIS
    Element blood; Type utility; Level 1; Burn 0
    You can awaken the soul imprinted into a corpse, as the Grave Words cantrip. In addition, you can see the age of a creature within 30 ft. by taking a standard action.

    CORPSE PUPPET
    Element blood; Type utility; Level 5; Burn 0
    You use negative energy to animate a corpse into an abomination. You can animate a Medium corpse as a necrocraft with no Construction Point abilities (except for mostly skeletons or mostly zombies, if the corpse was just bones or a more complete corpse respectively). Each round on your turn, you must take a move action to guide the corpse puppet, or it reverts to its inanimate state. By accepting 1 point of burn, you can pour a bit of your own sentience into the corpse puppet, allowing the effect to persist for 1 round per kineticist level without requiring additional actions. At 12th level, you can animate a Large or smaller corpse, which gains all the abilities of the Medium necrocraft plus the additional attack ability. At 14th level, you can animate a Huge or smaller corpse, which gains all the abilities of the Large necrocraft. At 16th level, you can animate a Gargantuan or smaller corpse, which gains all the abilities of the Huge necrocraft, as well as an ability worth one construction point. At 18th level, you can animate a Colossal or smaller corpse, which gains all the abilities of the Gargantuan necrocraft, plus abilities worth two construction points.

    DARK SEED
    Element blood; Type utility; Level 9; Burn 5
    You taint the region with negative energy, as Cursed Earth.

    DEATH CLOAK
    Element blood; Type utility; Level 1; Burn 0
    You can hide yourself from those fuelled by negative energy, you constantly gain the benefits of Hide from Undead. This can be dismissed and activated as a free action.

    SELF HAEMOKINESIS
    Element blood; Type utility (Sp); Level 3; Burn 0
    You use your haemokinetic abilities to move yourself. Otherwise, this wild talent functions like flame jet.

    GREATER SELF HAEMOKINESIS
    Element blood; Type utility (Sp); Level 5; Burn 0
    Prerequisite: self haemokinesis
    You have greater control over your self haemokinesis. Otherwise, this wild talent functions like greater flame jet.
    Last edited by Milo v3; 2015-08-04 at 08:46 AM.
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  2. - Top - End - #2
    Orc in the Playground
     
    JerichoPenumbra's Avatar

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    Default Re: Death [Kineticist Element]

    I like it. Makes the Blood Kineticist a regular element instead of a specialization of water and seems to be a better fit for undead kineticists.
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    My Characters:
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    Homebrew I'm using:

    Awesome Varsuvius Avatar by Elagune

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