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  1. - Top - End - #1
    Ogre in the Playground
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    Default Stellaris: Paradoxian Space Stategy.

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    RockPaperShotgun Press release article.

    Anyone else having seen this one comming up? Appearently its going to be 4X from symmetrical positions in the early game, veering more into 'Traditional' Paradox Interactive Grand Strategy as you fill up the Galaxy, with huge lategame events that might tell you the Tyranids or Chaos Demons have found you, or an intergalactical robotic rebellion happens, or even falling into Ian Banks "Culture" or something more Star Trekkie ...

    You're going to start as one of 7 Phenotypes (which are somewhat customizable i believe), of which 6 Phenotypes is known ... Molluscoid, Mammalian, Fungoid, Avian, Human, Retilian, and a procedurally generated random galaxy each start, with procedurally generated alien species. Among others select

    Going to be interesting to see if they can pull the subgenre-changing gameplay off, and slightly surprised they believe that their Clausewitz Engine can pull it off.
    Last edited by Sian; 2015-08-07 at 01:37 PM.

  2. - Top - End - #2
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    Narkis's Avatar

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    Default Re: Stellaris: Paradoxian Space Stategy.

    Wow, this is awesome. Any idea of a release date? Can't wait to play grand strategy In Space.
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    Aragehaor's Avatar

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    Default Re: Stellaris: Paradoxian Space Stategy.

    Paradox? Space? Grand Strategy? Grand Strategy? Paradox? Space? Paradox?


    Sold.

    If i could pre-order it now i would with zero hesitation.


    And then play it two months after release when the game becomes playable.
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    Default Re: Stellaris: Paradoxian Space Stategy.

    I'm not sold on it. For me, 4X in space will always require the ability to be fiddly with the ships. Somehow, I cannot see Paradox being able to pull that off with their current engine.
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    Rockphed said it well.
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    Ettin in the Playground
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    Default Re: Stellaris: Paradoxian Space Stategy.

    Cautiously optimistic. But never a on-launch buy, since this is a new title for them, and HOI IV is looking to be disappointing.

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    Default Re: Stellaris: Paradoxian Space Stategy.

    Actually read the article. Looks like there will, nominally, be a ship design tool. I'm still looking forward to The Mandate more than to this game. Not least because The Mandate will not require me to get steam up and running to play.
    Quote Originally Posted by Wardog View Post
    Rockphed said it well.
    Quote Originally Posted by Sam Starfall
    When your pants are full of crickets, you don't need mnemonics.
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  7. - Top - End - #7
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    BlackDragon

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    Default Re: Stellaris: Paradoxian Space Stategy.

    I think it will be good, but I don't trust it to be.

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    DwarfClericGuy

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    Default Re: Stellaris: Paradoxian Space Stategy.

    A day-one purchase for me. Can't wait!
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    Gwyn chan 'r Gwyll's Avatar

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    Default Re: Stellaris: Paradoxian Space Stategy.

    Would be day-one if I could convince my girlfriend that I didn't need to save the money for Germany...

    Probably will be first-month purchase anyways! :P
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  10. - Top - End - #10
    Ogre in the Playground
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    Default Re: Stellaris: Paradoxian Space Stategy.

    Given the history of Paradox Interactive, i'm guessing that its working but with number of non-gamebreaking bugs on release. But it'll have strong mechanics which becomes great with a bit of polish and that polish will be applied in form of many patches, making it a very strong game a month or two post-release.

  11. - Top - End - #11
    Barbarian in the Playground
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    Default Re: Stellaris: Paradoxian Space Stategy.

    Honestly, fiddling with space ships tends to be my least favorite part of space grand strategy, and the reason why I could never get into things like Galactic Civilizations, because I felt like the defaults were probably just so much worse than anything I'd design but I didn't want to spend hours and hours learning how to do spaceship design.

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    Default Re: Stellaris: Paradoxian Space Stategy.

    Quote Originally Posted by Sian View Post
    Given the history of Paradox Interactive, i'm guessing that its working but with number of non-gamebreaking bugs on release. But it'll have strong mechanics which becomes great with a bit of polish and that polish will be applied in form of many patches, making it a very strong game a month or two post-release.
    This is the reason why just about any Paradox purchase of mine is done when it goes on sale. They get the time to apply the necessary polish, I get a discount.

    Plus I'm just not sold on this one. I want to be. I love CK2 and have EU4 just waiting to be played once I have my gaming PC back, but I think I've just had my fill of space 4x games.

  13. - Top - End - #13
    Ogre in the Playground
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    Default Re: Stellaris: Paradoxian Space Stategy.

    And it got a release date ... May 9th

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    Ogre in the Playground
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    Default Re: Stellaris: Paradoxian Space Stategy.

    I'm really looking forward to a new IP coming from Paradox Dev Studio (and not just published by), but it'll probably be really buggy on release. It looks interesting though, and I'll probably be a sucker and buy it on launch anyway...

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    Default Re: Stellaris: Paradoxian Space Stategy.

    I probably won't be getting it right away (more due to lack of money/time than lack of faith) but I am pretty stoked about this. I think what will really make this game stand out is two things:

    1 - The emphasis on exploration for the early game. I like how they've made the galaxy very mysterious and wondrous.
    2 - The migration of character and POP dynamics from CK/EU/Vic to space empires. This will make the mid-late game of a space 4x so much more interesting.
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    BlueKnightGuy

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    Default Re: Stellaris: Paradoxian Space Stategy.

    i'm certainly watching it as well. I'll likely preorder it and/or buy it on day 1.

    Honestly despite some bumps every now and then. None of the Paradox Development Studios games that i have ever bought have been disappointing. I have several hundred hours into most of them and even play the games I don't have that much time in, Vicky II and HoI III, on occasion.

    Sure, there may be rocky parts and I may not approve with all of the changes, but as long as I get my money's worth(at least 40 hours of enjoyment is my preferred number. 1 hour/dollar) I will be happy.
    Last edited by Leecros; 2016-03-17 at 12:46 PM.
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    Default Re: Stellaris: Paradoxian Space Stategy.

    Someone knows if it will require pixel shader 5.0 or more?

    My vid card is 4.1.. Cant even run BFG Armada :(

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    GreenSorcererElf

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    Default Re: Stellaris: Paradoxian Space Stategy.

    Quote Originally Posted by Aragehaor View Post
    Paradox? Space? Grand Strategy? Grand Strategy? Paradox? Space? Paradox?

    Horses?!?!? DAN????!!!??? HORSES?!?

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    RedWizardGuy

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    Default Re: Stellaris: Paradoxian Space Stategy.

    I am interested.

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    BlueKnightGuy

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    Default Re: Stellaris: Paradoxian Space Stategy.

    Quote Originally Posted by Cikomyr View Post
    Someone knows if it will require pixel shader 5.0 or more?

    My vid card is 4.1.. Cant even run BFG Armada :(
    Nothing about shaders is mentioned in the system requirements currently posted on Steam


    However at least a 1024MB video card is a minimum requirement. Which means my computer is right at the edge of that.


    Sigh.
    Quote Originally Posted by BRC View Post
    teleporting Hyper Nixon solves problems with Patriotism.

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    Lizardfolk

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    Default Re: Stellaris: Paradoxian Space Stategy.

    If anyone cares, they were doing a stream of it earlier today (it started at 20:00 CET). Hopefully they'll put it up on youtube pretty soon if you're like me and had to be at work during that time.
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  22. - Top - End - #22
    Titan in the Playground
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    Default Re: Stellaris: Paradoxian Space Stategy.

    Quote Originally Posted by Narkis View Post
    Wow, this is awesome. Any idea of a release date? Can't wait to play grand strategy In Space.
    It's not going to be 4X, it's going to be like EU4/Crusader Kings.

  23. - Top - End - #23
    Ettin in the Playground
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    Default Re: Stellaris: Paradoxian Space Stategy.

    Quote Originally Posted by Razade View Post
    It's not going to be 4X, it's going to be like EU4/Crusader Kings.


    But grand strategy isn't 4X?
    Last edited by Grif; 2016-03-17 at 09:50 PM.

  24. - Top - End - #24
    Titan in the Playground
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    Default Re: Stellaris: Paradoxian Space Stategy.

    Quote Originally Posted by Grif View Post


    But grand strategy isn't 4X?
    No, they're separate sub-categories of Strategy games but Grand Strategy and 4X are separate with focuses on different things.

  25. - Top - End - #25
    Ettin in the Playground
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    Default Re: Stellaris: Paradoxian Space Stategy.

    Quote Originally Posted by Razade View Post
    No, they're separate sub-categories of Strategy games but Grand Strategy and 4X are separate with focuses on different things.
    You misunderstand. I know the distinction. Narkis was saying it's grand strategy in space, which is what EU4/CK2 was. He wasn't claiming it to be a 4X. So my confusion comes from your objection, rather.
    Last edited by Grif; 2016-03-18 at 12:05 AM.

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    Lizardfolk

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    Default Re: Stellaris: Paradoxian Space Stategy.

    Quote Originally Posted by Razade View Post
    It's not going to be 4X, it's going to be like EU4/Crusader Kings.
    It actually is going to be much closer to a 4x game than being EU4/CK2 in space. Stellaris will have victory conditions, but it is distancing itself from traditional 4x games by incorporating a lot of the things Paradox uses to limit expansion (coalitions, caps on direct territory control, etc). At least, that's what I have been able to glean so far.
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  27. - Top - End - #27
    Ogre in the Playground
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    Default Re: Stellaris: Paradoxian Space Stategy.

    From what i can see, its more a 'classic' Paradox Grand Strategy, that incorperates themes from 4x specially in that it have a much more comprehensive eXploration fase, an actual eXpansion fase where you paint a blank canvas and a much more explicit win-condition, than it can be defined as a 4x with Grand Strategy elements...

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    Default Re: Stellaris: Paradoxian Space Stategy.

    Yhea, it the feel i also got. Its a 4x game, but with deeper and more complex canvas that yeh average game

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    Default Re: Stellaris: Paradoxian Space Stategy.

    Yeah, from what I've seen the game starts as 4x and morphs into standard paradox fare as the galaxy fills up.

    Also, the game looks awesome and I'll almost certainly preorder as soon as I can.
    Many thanks to Assassin 89 for this avatar!

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    BlueKnightGuy

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    Default Re: Stellaris: Paradoxian Space Stategy.

    Quote Originally Posted by Narkis View Post
    Yeah, from what I've seen the game starts as 4x and morphs into standard paradox fare as the galaxy fills up.
    This was pretty much the idea they implied when they first announced it on the forums. They wanted the 4x experience initially and it eventually evolves into a Grand Strategy game.

    If anybody's interested, Quill18,aKiss4Luck, and Briarstone got an early look at the game. https://www.youtube.com/watch?v=r5rmqiyxxjY


    At least the initial parts of the game definitely have a very 4x feeling to them it seems.
    Quote Originally Posted by BRC View Post
    teleporting Hyper Nixon solves problems with Patriotism.

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