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  1. - Top - End - #1
    Orc in the Playground
    Join Date
    Nov 2012

    Default Psychic Warrior WiP

    So I got bored again, and then I read the UA 7 with the Mystic and felt it was sort of weird that they fused all the psionic classes into one thing so I decided to work on some homebrew.

    So here is the Psychic Warrior. I decided that the melee classes could easily be incorporated as subclasses and went with that. So far only one subclass is completed and the power list hasn't been finished. I used the spell point progression as the base, but fused the sorcery point progression with that in order to bring those numbers up.

    Things i will not remove are the following: Metapsionics, Psionic Power Points (this is because it seems everyone is a child when they say PP)
    I think that's it.

    Here is the link.
    https://drive.google.com/file/d/0B8w...ew?usp=sharing
    I would really like some input on this 5e Homebrew
    http://www.giantitp.com/forums/showt...mebrew-on-GitP

    Help Rebuild my Friend's Shop Goblin Games!
    https://www.gofundme.com/rebuild-goblin-games

  2. - Top - End - #2
    Orc in the Playground
    Join Date
    Nov 2012

    Default Re: Psychic Warrior WiP

    I feel so unloved
    I would really like some input on this 5e Homebrew
    http://www.giantitp.com/forums/showt...mebrew-on-GitP

    Help Rebuild my Friend's Shop Goblin Games!
    https://www.gofundme.com/rebuild-goblin-games

  3. - Top - End - #3
    Bugbear in the Playground
     
    WhiteWizardGirl

    Join Date
    Mar 2015

    Default Re: Psychic Warrior WiP

    This class. is. awesome!
    Quote Originally Posted by RodrigoAlves
    Once a player almost fell into a trap full of spikes. He asked me "how much damage would a spike do?"
    I said "Instant death"
    Then, he grabbed a spike and used it as a weapon for the rest of the adventure.

  4. - Top - End - #4
    Bugbear in the Playground
     
    Goblin

    Join Date
    May 2014

    Default Re: Psychic Warrior WiP

    I like this in theory but right now it reads like a best of list of PHB martial class features. It's got half casting, it has a fighting style, it has a feature like the blade pact weapon, it has metamagic. Lurk has the champion's expanded critical, expertise to any two skill proficiencies and a version of the paladin smite using a d6 instead of a d8.
    Last edited by Flashy; 2015-08-14 at 05:03 AM.
    My homebrew: A list of 5e homebrew magitech augments found here, a homebrew race of devil-toads here, and the Professional, an all mundane support class. Criticism is much appreciated!

  5. - Top - End - #5
    Orc in the Playground
    Join Date
    Nov 2012

    Default Re: Psychic Warrior WiP

    The metamagic is to compensate for a fixed spells known list, which I'm fine reducing to the levels of Ranger, Along with that, metamagic is more generally useful for characters with a low amount of power to give it some general flexibility while also not being super overpowering due to high level spells.

    Fighting Style is generally shared with all the half casters so i figured it was fine.

    Soulbound weapon also takes up a magic item slot and doesn't go magical till 6th, like monk.

    Lurk was made at about 1 am and thus dunno, probably just threw some random stuff up. the 4 subclasses all have different methods of keeping up with everyone elses damage output and it was reduced to a d6 since you had a selection of damage types
    I would really like some input on this 5e Homebrew
    http://www.giantitp.com/forums/showt...mebrew-on-GitP

    Help Rebuild my Friend's Shop Goblin Games!
    https://www.gofundme.com/rebuild-goblin-games

  6. - Top - End - #6
    Orc in the Playground
    Join Date
    Nov 2012

    Default Re: Psychic Warrior WiP

    So little love, anyways, I would like suggestions and your reasoning behind it
    I would really like some input on this 5e Homebrew
    http://www.giantitp.com/forums/showt...mebrew-on-GitP

    Help Rebuild my Friend's Shop Goblin Games!
    https://www.gofundme.com/rebuild-goblin-games

  7. - Top - End - #7
    Orc in the Playground
    Join Date
    Nov 2012

    Default Re: Psychic Warrior WiP

    Would love other peoples comments here, Also, don't really want to post it in thread since its a pain in the ass and i wish there was some way to make it easier on us. The link is open to the public so you guys can see it easily. Willing to change most stuff as long as their is a reason and would like further suggestions on the Lurk
    I would really like some input on this 5e Homebrew
    http://www.giantitp.com/forums/showt...mebrew-on-GitP

    Help Rebuild my Friend's Shop Goblin Games!
    https://www.gofundme.com/rebuild-goblin-games

  8. - Top - End - #8
    Barbarian in the Playground
    Join Date
    Feb 2013

    Default Re: Psychic Warrior WiP

    Quote Originally Posted by BRKNdevil View Post
    Would love other peoples comments here, Also, don't really want to post it in thread since its a pain in the ass and i wish there was some way to make it easier on us. The link is open to the public so you guys can see it easily. Willing to change most stuff as long as their is a reason and would like further suggestions on the Lurk
    I'll peach your Psychic Warrior if you peach my Janissary. Look for the thread I started on the front page here. It also has some races and a wizard subclass.

    Here's my PEACH:

    Simply too much on one chassis. I would drop the hit die down to a d6 but give it some way to gain temp hp at will(or a large amount of temp hp per short rest) to represent the mind over body aspect.

    The double concentration effect of the first archetype is a bit too powerful. If you were going to use this, I would add in the restriction that failing a constitution save ends both effects and prevents you from concentrating on spells until you finish a short rest.

    If you toned down the meta-psionics significantly, you could shift a lot of power into the subclasses to make them unique. Rather than meta-psionics be a clone of meta-magic, I would let them have some mostly fluff or situational auras/party buffs, and let meta-psionics be at-will or short rest recharge temporary bonuses to those buffs. For example, you might have a precognition ability that temporarily grants each friendly creature in range a +2 bonus to ac for one turn, or you might have an ability that throws up a psychic barrier for all creatures in range granting cover. You could limit these abilities with either ppp or by making them recharge on rests, effectively making them "free" spell-like abilities.

    In general, half-casters are about party support mixed with nova damage. This is a good niche for them because it doesn't step on the toes of the martials, and no one cares if you step on a wizards toe because it's probably just a frog he polymorphed into a clone to cast an illusion of himself that you stepped on anyway. This class seems a little lacking in the group support area.

    Since this is a psychic warrior, it would make sense that he would use some sort of telepathy to sense things and warn his allies, much like a paladins defensive auras. He might grant immunity to opportunity attacks, due to the telepathic link allowing everyone to see all around them. This kind of ability would help make the class useful to a group without causing it to steal the show the way a high-powered combat class would.

    Just my 2cp.

    Edit: Also half-casters don't get the extra ASI at tenth.
    Last edited by bloodshed343; 2015-08-26 at 02:17 PM.

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