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  1. - Top - End - #1
    Bugbear in the Playground
     
    Goblin

    Join Date
    May 2014

    Default Augmented Soldier Homebrew (PEACH)

    Hello again all! I run an early renaissance magitech campaign, and I decided to get around to statting out a couple of properly augmented enemies. This is my first real stab at monster homebrew, so I thought I'd run them by the forum to see if my CR ratings were even remotely right. PDF here.

    There are three homebrew monsters, each on its own page because I am Bad At FormattingTM.
    Last edited by Flashy; 2015-08-14 at 07:51 AM.
    My homebrew: A list of 5e homebrew magitech augments found here, a homebrew race of devil-toads here, and the Professional, an all mundane support class. Criticism is much appreciated!

  2. - Top - End - #2
    Titan in the Playground
     
    Ninja_Prawn's Avatar

    Join Date
    May 2015
    Location
    UK

    Default Re: Augmented Soldier Homebrew (PEACH)

    I am checking CRs now. Will update when done.

    Ok, following the DMG rules, I get slightly different CRs to you.

    Scarred Champion: DEF 1, ATK 3 = 2. This doesn't take into account their hypnosis thing; the DMG doesn't think that's worth anything. Maybe it is worth a bump from 2 to 3.
    Necromancer Orderly: DEF 1/4, ATK 1/2 = 1/2. I always round up with CR, to be safe. You should consider giving it Ray of Frost, so that it has something to do once it's blown its spell slots.
    Augmented Commander: DEF 5, ATK 5 = 5. I agree with you on this one. Kind of surprised not to see any damage resistance though.
    Last edited by Ninja_Prawn; 2015-08-14 at 07:37 AM.
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  3. - Top - End - #3
    Bugbear in the Playground
     
    Goblin

    Join Date
    May 2014

    Default Re: Augmented Soldier Homebrew (PEACH)

    Quote Originally Posted by Ninja_Prawn View Post
    Scarred Champion: DEF 1, ATK 3 = 2. This doesn't take into account their hypnosis thing; the DMG doesn't think that's worth anything. Maybe it is worth a bump from 2 to 3.
    The hypnosis is literally just Hypnotic Pattern centered on themselves with constitution as the casting ability. I went one high just because I was worried a 3rd level spell might be too much in a CR3 package. It's probably a pretty safe bet at 2.

    Quote Originally Posted by Ninja_Prawn View Post
    Necromancer Orderly: DEF 1/4, ATK 1/2 = 1/2. I always round up with CR, to be safe. You should consider giving it Ray of Frost, so that it has something to do once it's blown its spell slots.
    I actually originally had Ray of Frost, but replaced it with prestidigitation because I was worried it didn't feel medic-y enough. I'll add it back on and definitely bump the CR up to 1/2

    Quote Originally Posted by Ninja_Prawn View Post
    Augmented Commander: DEF 5, ATK 5 = 5. I agree with you on this one. Kind of surprised not to see any damage resistance though.
    It's a good point. I'll adjust the hitpoints down to 75 and throw resistance to nonmagical physical damage on instead.

    EDIT: Updated the first post
    Last edited by Flashy; 2015-08-14 at 07:52 AM.
    My homebrew: A list of 5e homebrew magitech augments found here, a homebrew race of devil-toads here, and the Professional, an all mundane support class. Criticism is much appreciated!

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