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  1. - Top - End - #451
    Barbarian in the Playground
     
    MonkGuy

    Join Date
    Feb 2015

    Default Re: Ale, Fortune and Math

    After a brief pause, Mathwin distinctly hears footsteps, most likely coming from the room he is next to. They seem to be shuffling, as if one was dragging their feet.

  2. - Top - End - #452
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    May 2008
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    Earth
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    Default Re: Ale, Fortune and Math

    Mathwin immediately crouches to the ground and draws the Rowan wand of Magic Missile, his wand.

    Mat attempts to determine the nature of the sound more clearly. It's in the room next to him, but he's heard no other movement. The door hasn't opened or closed during his time in this cave. "Shuffling? What could be shuffling?" he thinks to himself. "Undead? Zombies shuffle." He's being extra cautious and trying to learn more before his attack.

  3. - Top - End - #453
    Barbarian in the Playground
     
    MonkGuy

    Join Date
    Feb 2015

    Default Re: Ale, Fortune and Math

    Mathwin is unable to determine anymore information by listening. Whatever is making the sound doesn't seem to be aware of his presence. Listening close to the door, Mathwin prepares his course of action.

  4. - Top - End - #454
    Ogre in the Playground
     
    AssassinGuy

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    May 2008
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    Earth
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    Default Re: Ale, Fortune and Math

    Steeling himself, Mat readies his Magic. Sliding a scroll from one of several cases, he reads the magic scribed therein and a shimmering suit of amber plate armor forms around him. Mat pockets the, now blank, paper. Then, with his Rowan wand in one hand and eyes blazing bright, he kicks the door.
    Spoiler
    Show
    Mat uses one scroll of Mage Armor (CL 3; 3 hour duration; +4 armor bonus to AC) and attempts to kick in the door from which the sound comes. He's trying to get the drop on whatever's inside and get a surprise round spell.

  5. - Top - End - #455
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    May 2008
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    Earth
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    Default Re: Ale, Fortune and Math

    Spoiler
    Show
    Strength Check:(1d20+1)[16]

  6. - Top - End - #456
    Barbarian in the Playground
     
    MonkGuy

    Join Date
    Feb 2015

    Default Re: Ale, Fortune and Math

    As Mathwin kicks down the door, he is confronted with bones in the shape of a human! Sword in hand and rotten flesh on many parts of it's body, it snarls loudly in its surprise!

    Spoiler: Action
    Show
    Mathwin is granted a standard action in this surprise round
    .

  7. - Top - End - #457
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    May 2008
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    Earth
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    Default Re: Ale, Fortune and Math

    Mathwin glares at the undead and reflexively unleashes one of his wand's Magic Missiles at the foe, hoping to destroy the creature in a single blow.
    Spoiler
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    Mat uses a charge from his Wand of Magic Missile (CL1) on the Skeleton. Auto hit.
    Damage (1d4+1)(+1 for Intense Spells):(1d4+2)[5]

  8. - Top - End - #458
    Barbarian in the Playground
     
    MonkGuy

    Join Date
    Feb 2015

    Default Re: Ale, Fortune and Math

    Mathwin whips his wands and forcefully fires a missile from his wands, destroying any magic that was holding the undead creature together, as bones break and the creature falls to the ground. The skull of the creature lays motionless on the ground, but something makes Mathwin jump, as he is ready for action.

    Mathwin hears from behind him loud snarls, and scratching and banging coming from further down the hallway.

  9. - Top - End - #459
    Ogre in the Playground
     
    AssassinGuy

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    May 2008
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    Earth
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    Default Re: Ale, Fortune and Math

    Mat steps into the room and slams his back against the East wall, sending his glowing stone of Light over to the southwest corner of the room. He prepares to fire his signature spell at anything that comes through the door.
    Spoiler
    Show
    Map updated with movement. Prepare to cast Magic Missile at anything coming into the room.

  10. - Top - End - #460
    Barbarian in the Playground
     
    MonkGuy

    Join Date
    Feb 2015

    Default Re: Ale, Fortune and Math

    Mathwin waits patiently in the room, hoping to flank anything that walks past. After a few seconds, quiet fills the cavern.

    Mathwin listens close to hear any source of movement, and his entire system jumps when he hears the splicing sound of wood being broken! The sounds of snarls seem to increase, as Mathwin hears the crash of wood, seemingly as if A door was being broken down.

  11. - Top - End - #461
    Ogre in the Playground
     
    AssassinGuy

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    May 2008
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    Earth
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    Default Re: Ale, Fortune and Math

    Mat flicks his wrist, locking his rowan wand back into its sheath, and draws a white birch wand from his vest. Alright, if it's undead, Magic Missile. If it's something else, Sleepy time. Mat summons his light and, spinning though the door frame, levels his wand East.
    Spoiler
    Show
    Draw wand of Sleep, prep action to fire at enemy to the east. If it's undead I want to loose that Magic Missile. If not, then Sleep.
    Last edited by AlphaLuke; 2016-03-24 at 10:23 AM.

  12. - Top - End - #462
    Barbarian in the Playground
     
    MonkGuy

    Join Date
    Feb 2015

    Default Re: Ale, Fortune and Math

    Mathwin holds his arm firm, as the light illuminates the hallway. he braces for fear of what may around the corner, but the corner lays empty for the moment. As he formulates the next action, he hears a crashing sound, much like a door being kicked in, and footsteps approaching towards Mat.

    After this loud noise, Mat feels the hair on his neck stand on end, as he hears snarls not only ahead, but behind as well.

  13. - Top - End - #463
    Ogre in the Playground
     
    AssassinGuy

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    May 2008
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    Default Re: Ale, Fortune and Math

    Mat rushes back into the skeleton's previous abode, trying his best to prop the door back in place. Sending his light right above the door, he sets his back against the south wall and waits. He levels his wand of sleep and also prepares his Magic Missile spell. If anything tries to burst through the door, he'll blast with one or the other depending on the vitality of the foe.

  14. - Top - End - #464
    Barbarian in the Playground
     
    MonkGuy

    Join Date
    Feb 2015

    Default Re: Ale, Fortune and Math

    Bracing for impact, Mathwin points his wands towards the door, ready to destroy anything that moves outside.

    His nerves stand on end when a skeleton walks by, but Mathwin made up his mind. He channels his training into the wands, and fries his Magic Missile hard at the Skeleton.

    Spoiler: Roll
    Show
    Roll for damage.

  15. - Top - End - #465
    Ogre in the Playground
     
    AssassinGuy

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    May 2008
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    Default Re: Ale, Fortune and Math

    Mat knows that his Wand of Sleep would be useless against this creature and instead unleashes a barrage of missiles.
    Spoiler
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    Magic Missile Spell, not wand.
    Damage: (4d4+5)[20]

  16. - Top - End - #466
    Barbarian in the Playground
     
    MonkGuy

    Join Date
    Feb 2015

    Default Re: Ale, Fortune and Math

    Switching his wands out for a more powerful magic, he fires a grand shot of force, demolishing the skeleton into broken bones and dust.

    Mathwin's fright is calmed for a brief second, until he hears a piercing scream comes from around the corner of the room.

    Spoiler: action
    Show
    Roll for initiative.

  17. - Top - End - #467
    Ogre in the Playground
     
    AssassinGuy

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    May 2008
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    Default Re: Ale, Fortune and Math

    Spoiler
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    Initiative roll:(1d20+2)[7]

  18. - Top - End - #468
    Barbarian in the Playground
     
    MonkGuy

    Join Date
    Feb 2015

    Default Re: Ale, Fortune and Math

    Spoiler: Rolls
    Show
    (1d20+1)[16]

    (1d20+1)[15]

    (1d20+1)[11]

  19. - Top - End - #469
    Barbarian in the Playground
     
    MonkGuy

    Join Date
    Feb 2015

    Default Re: Ale, Fortune and Math

    As soon as the missiles hit the Skeleton, Mathwin hears the screeches coming from around the corner, and is shocked to see 3 more skeletons barreling into the room! Looking like it's been decaying for awhile, yet strong enough to wield curved swords, a skeleton runs into the room swinging at Mathwin!
    Spoiler: Attack
    Show

    (1d20+1)[11] Damage- (1d6)[2] (AC 16)


    Mathwin see's as the 2nd skeleton runs into the room and snarls, while Mat see's a third, who looks into the room, then continues West down the hallway.

  20. - Top - End - #470
    Barbarian in the Playground
     
    MonkGuy

    Join Date
    Feb 2015

    Default Re: Ale, Fortune and Math

    Mat is able to dodge the attack, and his mind races as he formulates a plan.

    Spoiler: Turn
    Show
    Margins turn.

  21. - Top - End - #471
    Ogre in the Playground
     
    AssassinGuy

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    May 2008
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    Earth
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    Default Re: Ale, Fortune and Math

    Seeing the skeleton continue West, a thought occurs to Mat, "Bill . . . no!" Mat unleashes another barrage of missiles, trying to destroy the skeletons in front of him while chasing the third down the hall. He's heedless of the attack he may provoke from the skeleton before him, hoping that his magical force armor continues to shield him from its wrath.
    Spoiler
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    Standard Action: Casting Magic Missile again. Tanking the AoO and making the subsequent concentration check if I need to. 2 missiles against the skeleton closest to me and two against the one blocking the door. The one in front of me gets the extra +1 damage from my intense spells class ability.

    Damage against the skeleton closest to me: (2d4+3)[10]
    Damage against the one blocking the door:(2d4+2)[8]

    If I succeed in destroying them, I'll take my move action to chase the third skeleton.

  22. - Top - End - #472
    Barbarian in the Playground
     
    MonkGuy

    Join Date
    Feb 2015

    Default Re: Ale, Fortune and Math

    Spoiler: Aoo
    Show
    Provoked AoO: (1d20+1)[13] Attack (1d6)[6]

  23. - Top - End - #473
    Barbarian in the Playground
     
    MonkGuy

    Join Date
    Feb 2015

    Default Re: Ale, Fortune and Math

    Attempting to fire his missile, he sees the Skeleton try and take advantage of Mathwin action. Ducking under the sword, Mat fires a missile directly through the Skeletons' spine, bursting the one in front of him to pieces!

    The second blast knocks and arm of the 2nd skeleton, but the skeleton rears his attack towards Mathwin, swinging a 2 handed axe towards Mat's way.
    Spoiler: Attack
    Show

    Attack- (1d20-2)[15] Damage- [roll]1d8+1[roll]

  24. - Top - End - #474
    Barbarian in the Playground
     
    MonkGuy

    Join Date
    Feb 2015

    Default Re: Ale, Fortune and Math

    Damage- (1d8+1)[2]

    Mat's turn.

  25. - Top - End - #475
    Ogre in the Playground
     
    AssassinGuy

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    May 2008
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    Default Re: Ale, Fortune and Math

    Mat raises an arm reflexively to block the greataxe and deflects the blade with his force bracer. "Gods, thank you for the Mage Armor spell," he thinks to himself as he thrusts his free hand towards the skeleton before him. He summons a reserve of power from his training and unleashes one of his lesser Force Missiles at the foe.
    Spoiler
    Show
    Force Missile against the Skeleton and then move action to chase his buddy down the hall.
    Damage:(1d4+1)[5]

  26. - Top - End - #476
    Barbarian in the Playground
     
    MonkGuy

    Join Date
    Feb 2015

    Default Re: Ale, Fortune and Math

    The blast obliterates the construct into dust. Mathwin runs down the hall, hoping Bill is safe.

    Mathwin runs towards the door, and as he's about to turn into the room, he hears a large amount of snarling coming from around the corner.

  27. - Top - End - #477
    Ogre in the Playground
     
    AssassinGuy

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    May 2008
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    Earth
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    Default Re: Ale, Fortune and Math

    Mat steels himself against whatever is making that horrible snarling and rounds the corner, hoping to catch whatever it is off guard and possibly burn his last Magic Missile destroying any foes in the room. He still keeps his wand of sleep clutched tightly in case of a more organic foe.

  28. - Top - End - #478
    Barbarian in the Playground
     
    MonkGuy

    Join Date
    Feb 2015

    Default Re: Ale, Fortune and Math

    Turning the corner, Mathwin is dumbfounded to see the Skeleton running still towards the entrance of the cave, and seemingly 3 men, looking very dead in the room as well!

    2 of the men are covered with sand and slowly following the Skeleton, and one of them is buried waist deep in the sandy floor, trying to dig his way out and follow the rest of the men.
    Spoiler: Action
    Show

    Mathwin gets a standard action surprise round.

  29. - Top - End - #479
    Ogre in the Playground
     
    AssassinGuy

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    May 2008
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    Earth
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    Default Re: Ale, Fortune and Math

    "Zombies . . . great. I hate Zombies. They're just so . . . messy." Mat says out loud as he unleashes his spell, blasting the room.
    Spoiler
    Show
    Mat fires off his last Magic Missile spell. 3 missiles are going at the skelebro (I don't want to chase him any more) and the last missile and extra +1 dmg is going towards the closest zombie.
    Damage against Skeleton: (3d4+3)[14]
    Damage against Zombie: (1d4+2)[5]

  30. - Top - End - #480
    Barbarian in the Playground
     
    MonkGuy

    Join Date
    Feb 2015

    Default Re: Ale, Fortune and Math

    Mat's precision missiles demolish the skeleton running towards the entrance, and it's skull rolls on the ground lifeless.

    Seeing this, Mat fires his other missile towards the undead creature closest to him. Hitting square in the back, the creature turns towards Mat, and without a word, begins to lurch towards him.

    Spoiler: Roll
    Show
    Roll 2nd initiative.

    Undead 1: (1d20)[13]
    Undead 2: (1d20)[18]
    Undead 3 (In Ground): (1d20)[4]

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