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2007-05-10, 07:12 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Australia
- Gender
Fighter/Mage using Core and Faerun
Ok, I want to make a character for a new game we're starting in a few weeks, and I've decided that I want him to follow in the footsteps of my Baldurs Gate 2 Bard. Now we all know bards have changed since then (for better or worst) so the best way to get him like he was is to go Fighter/Wizard, or gish, or whatever. Now being core and faerun, my prestige classes are kinda limited, (I haven't looked at the faerun classes, mainly because the DM has them at his house) so going by what is on the SRD, I thought this would be a basic build for my melee wizard
Race: Teifling (will use LA buy-off to lower its LA)
his stats are (after racial adjustments):
Str:13
Dex:12
Con:13
Int:20
Wis:10
Cha:8
lv1:Wizard
lv2:Wizard
lv3:Wizard
lv4:Wizard
lv5:Wizard
lv6:Eldritch Knight
lv7:Eldritch Knight
lv8:Eldritch Knight
lv9:Eldritch Knight
lv10:Eldritch Knight
lv11:Eldritch Knight
lv12:Eldritch Knight
lv13:Eldritch Knight
lv14:Eldritch Knight
lv15:Eldritch Knight
lv16:Archmage
lv17:Archmage
lv18:Archmage
lv19:Archmage
lv20:Archmage
Now, he's not going to be the "party mage" as someone else is a sorcerer, so between me and her, we'll be the magic side of the party. Using this build he only looses 1 caster level and gains 3/4 base attack bonus. If anyone has a better build using the Core books and the "A players guide to Faerun" book, please post it here. Magical item suggestions and general hints and tips on how to play him (and feats, I'm lost as to what I should take for this build, and surviving lower levels, his stats (other then Int) are very average, he'll probably just be archering until 3th level). Note that I dont want to overshadow the Sorceror as the main spellcaster, as I'd want my role to be combat using spells to buff myself and allies and using touch spells (someone said about the PrC Incantrix in the faerun book and how its uber powerful, if thats the case then the Sorc will take it, and i'd rather keep the party diverse in classes and abilities). The rest of the party is: barbarian, paladin, druid, sorcerer and one other, who is undecided as of yet.
Thanks!
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2007-05-10, 08:51 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Behind you...
- Gender
Re: Fighter/Mage using Core and Faerun
Just curious, as I can't tell from you post, but do you have access to the PHB II?
Damn I like my Ceikatar!
Spoiler
- I still worship you TSO
Spoiler
*wanders out whistling All Along the Watchtower cover*
Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam!!
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2007-05-10, 09:02 PM (ISO 8601)
- Join Date
- Mar 2006
Re: Fighter/Mage using Core and Faerun
You might want to take a level of fighter or some other full BAB class so you can get four attacks per round. Getting your hands on more books would help too.
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2007-05-10, 09:04 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Fighter/Mage using Core and Faerun
You might want to take a level of fighter or something, so that you qualify for the class. Must be proficient with all martial weapons...
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2007-05-10, 09:29 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Insignificance Gender: No
Re: Fighter/Mage using Core and Faerun
Outsiders are already proficient with all martial weapons. Tieflings are outsiders.
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2007-05-10, 09:44 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Fighter/Mage using Core and Faerun
Um. So they are . Devious, that...
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2007-05-11, 01:09 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Oh gods i wish i knew
- Gender
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2007-05-11, 01:16 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: Fighter/Mage using Core and Faerun
Creatures gain the benefits of their parent types. For instance, if you read the Outsider type description:
Originally Posted by SRD
Humanoids are an exception to this rule, since the line reads, "Proficient with all simple weapons, or by character class." This means that having the Humanoid type without class levels (just RHD) makes you proficient with simple weapons. Adding class levels overwrites that, and makes you proficient as per the class.
Since other types do not include that "by class" addendum, they have those proficiencies regardless of class.Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-05-11, 07:51 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Australia
- Gender
Re: Fighter/Mage using Core and Faerun
No.
One caster level for an extra attack at +1 to hit at 20th level? That kinda answers itself.
Yea...I kinda got that under control... I'd rather a +1 LA that I can get rid of later then a level of fighter that I cant get rid of for caster levels later.
Well I can see this is a very productive thread. I know I dont have many books at my disposal, which is why I'm asking how's the best way to go about this with the material I have been given? His stats are my biggest worry though, same with feats, what ones to get to help his frailness?
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2007-05-11, 08:04 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: Fighter/Mage using Core and Faerun
You say "Core and Faerun". Are you allowed access to released stuff on the WotC website (such as the Knight Phantom or Mythic Exemplar)?
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-05-11, 11:44 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Australia
- Gender
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2007-05-12, 09:50 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
- A Galaxy Far, Far Away...
Re: Fighter/Mage using Core and Faerun
I would have suggested Incantatrix, but since you already decided no to it, then too bad.
Just one minor suggestion: at the moment you will only reach BAB +14 (Wiz 5 and Archmage 5 only give BAB +4).
Wiz 6/E.Knight 8/Archmage 4/E.Knight 2 is a nicer progression.
Feats, 3 are eaten up by Archmage, so you don't have much left to play with. Improved Initiative, possibly Improved Toughness (Complete Warrior), Point Blank Shot, Precise Shot.
I'm not familiar with PGtF, so can't recommend much from there, sorry!
Your HP is horribly low for a gish (even more so if Improved Toughness isn't allowed), and your BAB ain't quite as up to par as other gish builds to fuel Power Attack, so melee isn't quite as recommended. However, you'll be much better relying on rays (arrows if necessary) and cripplers.
You're really playing a "wizard with medium BAB" more than "warrior with magical capability", so just remember your strengths and your limitations.Spoiler
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2007-05-12, 10:07 AM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Poland
- Gender
Re: Fighter/Mage using Core and Faerun