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Thread: Rebalancing 3.5, Backwards?
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2015-09-03, 02:32 PM (ISO 8601)
- Join Date
- May 2013
Rebalancing 3.5, Backwards?
Hi everyone,
So the major problem with 3.5 is the tier system - a 20th-level Wizard and a 20th-level Fighter can't be mentioned in the same breath.
Now, this can obviously be mitigated with a bit of DM common sense - no ice assassins/wish loops/personal time-stopped planes/Incantatrix/Iot7V/metamagic shenanigans etc. - but at the end of the day, spellcasters are just more useful in most situations than martial classes.
There are attempts to mitigate this by nerfing spellcasting, but I'd be very interested in any attempt to swing it the other way. When I think of an Epic-level Fighter, I think of something between Achilles or Heracles and a Sci-Fi-style supersoldier - clogging rivers with the bodies of armies, outfighting demigods, leaping up cliffs, ignoring terminal-velocity falls, that sort of thing.
I've looked around, but I can't seem to find anything along these lines - could someone point me in the right direction, please?
Thanks!
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2015-09-03, 02:47 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
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2015-09-03, 03:26 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Rebalancing 3.5, Backwards?
There are also the Frank and K tomes, which include the Tome of War that has a very powerful fighter (though they still run into the limit of fighting being their one real area of expertise, even if it is now a whole bunch of different kinds of fights they excel at).
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2015-09-03, 05:14 PM (ISO 8601)
- Join Date
- Apr 2010
Re: Rebalancing 3.5, Backwards?
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I'm not sure about successfully landing on your feet at terminal-velocity (a-la Marvel's "The Juggernaut") without some kind of magical aid, but you might wanna take a look at my suggested Warrior class.
With the right skill-tricks and some of the feats suggested in the thread to which it belongs, it can do all the things you mentioned and a lot more.
It can probably stand up to all but the most radically optimized spellcasters - without even departing the realm of mundane.Last edited by nonsi; 2015-09-03 at 05:19 PM.
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2015-09-03, 05:22 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: Rebalancing 3.5, Backwards?
My Myth? It's secret!
Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
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2015-09-04, 06:19 PM (ISO 8601)
- Join Date
- Apr 2013
Re: Rebalancing 3.5, Backwards?
The Tomes are excellent, but the Fighter is kind of a weak point. It's much stronger than other classes in combat, but still lacks a lot of noncombat utility. Something like the Soldier from the same site is likely to be a better fit. I do strongly recommend the Tomes for anyone who wants to balance D&D at the level of Clerics, Beguilers, or other effective classes.
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2015-09-04, 07:01 PM (ISO 8601)
- Join Date
- Oct 2013
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2015-09-04, 08:54 PM (ISO 8601)
- Join Date
- Nov 2013
- Gender
Re: Rebalancing 3.5, Backwards?
Personallty, I have taken quite a shine to the Mythos Subsystem, having made a few projects within it. For your viewing pleasure: The Bellator, the Mythos version of The Fighteror, perhaps, his much, much Angrier brother, The Teramach