A Monster for Every Season: Summer 2
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    Giant in the Playground Administrator
     
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    eek OOTS #1003 - The Discussion Thread

    New comic is up.
    Rich Burlew


    A Monster for Every Season: Summer 2, the sixth set of monster miniatures for your tabletop game—now including digital tokens to use in your favorite virtual tabletop. Available from Gumroad!

    ~~You can also support The Order of the Stick and the GITP forum at Patreon.~~

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    Titan in the Playground
     
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    Default Re: OOTS #1003 - The Discussion Thread

    And Roy learned something! Whoo! Hopefully that'll be enough of an edge though...
    Last edited by Arcran; 2015-09-08 at 01:47 PM.
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    Default Re: OOTS #1003 - The Discussion Thread

    Roy's determined look is so cool in the penultimate panel. I like the slashing motion of Roy's sword before that, too. And we have a name for it now!
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    Default Re: OOTS #1003 - The Discussion Thread

    Ooh, interesting. On one hand, I don't think Durkon has any of the buffs up that make clerics so exceptionally dangerous in Melee (unless he cast them before the vote, just in case), but he is still a vampire...
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    Ogre in the Playground
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    Default Re: OOTS #1003 - The Discussion Thread

    Finding comic before twitter link...

    Ha, somehow I find myself rooting for the underdog, which would be Durkon at that point, just because.

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    Default Re: OOTS #1003 - The Discussion Thread

    Spellsplinter -- nice.

    Let's hope that Roy lives long enough to use it a second time.
    Last edited by Bulldog Psion; 2015-09-08 at 01:50 PM.
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    So the song runs on, with shift and change,
    Through the years that have no name,
    And the late notes soar to a higher range,
    But the theme is still the same.
    Man's battle-cry and the guns' reply
    Blend in with the old, old rhyme
    That was traced in the score of the strata marks
    While millenniums winked like campfire sparks
    Down the winds of unguessed time. -- 4th Stanza, The Bad Lands, Badger Clark

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    Default Re: OOTS #1003 - The Discussion Thread

    Sweet moves Roy! Anyone know how a human fighter would do against a vampire cleric whose spells won't work properly?

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    Pixie in the Playground
     
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    Default Re: OOTS #1003 - The Discussion Thread

    Very nice! Spell Splinter, eh?

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    Default Re: OOTS #1003 - The Discussion Thread

    Wow, this had my heart actually go faster. Nice action. Nice angst. And we finally know the name of Roy's grandpa feat.

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    Default Re: OOTS #1003 - The Discussion Thread

    Agreed, finally having a name for it is wonderful. Even more wonderful is that it's the infamous "Maneuver of Legends", apparently, since Wrecan (a presumably powerful warrior) knows of it, but doesn't know it.


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    Default Re: OOTS #1003 - The Discussion Thread

    So Roy does have the feat, and it's named "Spellsplinter". But HPoH is going to counter-attack with level drains now. Fortunately for Roy, if he wins, he's in a room full of people willing and able to cast Restoration.

    If he wins. The suspense builds.
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    Default Re: OOTS #1003 - The Discussion Thread

    Spellsplinter manouver bitch!!
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    Default Re: OOTS #1003 - The Discussion Thread

    And there's the trick Roy's grandfather taught him--the Spellsplinter maneuver--somehow it's a technique no one alive knows but is readily recognizable.

    <_<
    >_>
    <_<

    Sure, I can roll with that.

    It was nice to see Roy have Durkon on the ropes for a few seconds, now it's getting serious.
    Last edited by Basement Cat; 2015-09-08 at 01:57 PM.

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    Ettin in the Playground
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    Default Re: OOTS #1003 - The Discussion Thread

    Nice update - and a name for the feat also.

    Quote Originally Posted by Maugan Ra View Post
    Ooh, interesting. On one hand, I don't think Durkon has any of the buffs up that make clerics so exceptionally dangerous in Melee (unless he cast them before the vote, just in case), but he is still a vampire...
    He did cast something as Roy was jumping down to him.

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    Default Re: OOTS #1003 - The Discussion Thread

    So it finally has a name!

    Roy realizing that's not really Durkon has to happen soon, right? Right?

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    Default Re: OOTS #1003 - The Discussion Thread

    This was a lovely surprise. Congrats to those who called it.

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    Default Re: OOTS #1003 - The Discussion Thread

    Roy did amazing in this comic. I was wondering when he would use the feat. Come on Roy, realiz that the true Durkon wouldn't get rid of his accent or say this kind of stuff.
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    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
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    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

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    Default Re: OOTS #1003 - The Discussion Thread

    I really should have seen that slam attack coming just from the chapter title, but I didn't so I just shouted at my screen 'The pun, the pun!' as if that was supposed to do something

    Nice to see the feat in action, that the other body guards not only know about it, but that it shouldn't work as he really shouldn't know it.

    Did Roy used to wear light armor or something? Because they should have moved at the same speed if he was in anything heavier after all.

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    Default Re: OOTS #1003 - The Discussion Thread

    Quote Originally Posted by fuzzysora View Post
    Sweet moves Roy! Anyone know how a human fighter would do against a vampire cleric whose spells won't work properly?
    It's a toss-up. Vampire cleric can still level drain. Fighter gets more and better attacks.

    We still haven't seen Roy's sword proc the green glow. That is the Giant's next plot twist, I suspect. But first Roy has to get even angrier, I suspect.

    Someone is going to spill the beans about the entity in Durkon's skull next strip, I suspect, and that will be critical. Also, we don't keep seeing Durkon for nothing. Just because it's impossible for him to do anything doesn't mean he won't, for he is Durkon, and he. will. never. stop. trying.
    This ... is my signature finishing move!

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    Default Re: OOTS #1003 - The Discussion Thread

    Hm. I wonder if Durkon likes being tied up in other circumstances, too...

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    Default Re: OOTS #1003 - The Discussion Thread

    Wow. I'm wondering how the vampire knew Roy had that move. Probably saw him practicing it on the Mechane or something.
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    Default Re: OOTS #1003 - The Discussion Thread

    I, too, have been waiting for Roy to use that move. But looks like I'm still waiting for him to catch on that that's not Durkon.

    (Though to be fair, the middle of a battle isn't the best time to be reasoning out these things).

    Interesting that the HPoH has discarded his staff when going into melee like this. He's used it before as a weapon. Doubt it means anything, though.
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    Default Re: OOTS #1003 - The Discussion Thread

    Quote Originally Posted by Peelee View Post
    Wow. I'm wondering how the vampire knew Roy had that move. Probably saw him practicing it on the Mechane or something.
    Didn't he use it to stop Miron's Horrid Wilting, which otherwise would have been a party-destroying spell? Would Durkula have seen it then?

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    Default Re: OOTS #1003 - The Discussion Thread

    A amazing battle. Now we have a name for Roy’s new feat. And sure, no one alive knew this feat until now. Meeting your dead grandfather and training with him sure has it's advantages.

    I get the feeling that his „I'm Durkon in evil-mode” taunts might be the HPoH’s undoing. But it seems he is changing gears strategy-wise after being hit by the spellsplinter.

    Durkon gets the price for the best line. Or at least the funniest.
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    Default Re: OOTS #1003 - The Discussion Thread

    I don't understand why Durkula is bothering to fight Roy at all... assuming he wants Hel's plan to succeed, why not:

    1. Spider climb up the nearest wall;
    2. Stand on the ceiling taunting Roy for a minute or two;
    3. Observe the demigods' representatives arrive to break the tie in favor of Hel; and
    4. Watch from a safe distance on the outer planes next to Hel's side, while everyone—including Roy—is killed by the gods in the unmaking of the world.
    5. (Profit!)

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    SamuraiGuy

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    Default Re: OOTS #1003 - The Discussion Thread

    Just noticed: HPoH dropped the staff when Roy hit him the second time. So he's doing slam attacks, yes; but what happens if Roy sunders the staff? Or someone else picks it up?

    Quote Originally Posted by Lexible View Post
    I don't understand why Durkula is bothering to fight Roy at all... assuming he wants Hel's plan to succeed, why not:

    1. Spider climb up the nearest wall;
    2. Stand on the ceiling taunting Roy for a minute or two;
    3. Observe the demigods' representatives arrive to break the tie in favor of Hel; and
    4. Watch from a safe distance on the outer planes next to Hel's side, while everyone—including Roy—is killed by the gods in the unmaking of the world.
    5. (Profit!)
    Spider Climb gives a climb speed of 20'. If I'm HPoH, I may not want to try that; Roy can jump, even without a ring, and his strength with the Giant's Strength belt gives him at least a +6 to the roll, plus he may have put some skill points into it (it's one of the few choices available to a fighter). Tall man with great sword can reach 12' easily without jumping at all. The extra 8' of vertical leap requires a 32 DC, possible if Roy's put skill points into it, likely if he's maxed out the skill.
    Last edited by Shining Wrath; 2015-09-08 at 02:07 PM.
    This ... is my signature finishing move!

    "It's never good when you make a fiend cringe" - MadGrady

    According to some online quiz, I'm a 6th level TN Wizard. They didn't give me full XP for all the monsters I've defeated while daydreaming.
    http://easydamus.com/character.html

    I am a Ranger Archetype: Gleaming Warden (thx to Ninja Prawn)

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    Barbarian in the Playground
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    Default Re: OOTS #1003 - The Discussion Thread

    Quote Originally Posted by Basement Cat View Post
    And there's the trick Roy's grandfather taught him--the Spellsplinter maneuver--somehow it's a technique no one alive knows but is readily recognizable.
    Ehh, if I saw a dude throwing plates across a room with his mind, I'd be like, "hey, psychokinesis!" but I'd have no idea how to go about doing it myself.

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    Default Re: OOTS #1003 - The Discussion Thread

    Quote Originally Posted by Basement Cat View Post
    And there's the trick Roy's grandfather taught him--the Spellsplinter maneuver--somehow it's a technique no one alive knows but is readily recognizable.

    <_<
    >_>
    <_<

    Sure, I can roll with that.

    It was nice to see Roy have Durkon on the ropes for a few seconds, now it's getting serious.
    it takes special feats and probably to be really high level

    roys grandfather knew how to learn it, and people saw him use it but he never passed on the secret before passing on

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    Default Re: OOTS #1003 - The Discussion Thread

    Alright, the staff is no longer a threat. For now. However, This may end badly.. I'm still feeling a bit bleak.

    However, If something were to show up, It would either be now, or on the verdge of death.

    I'll be looking into possibilities in the meantime. It's still a rating of "Oh, dear.."

    Take care, Thank you for reading this!
    Last edited by IntelectPaladin; 2015-09-08 at 02:03 PM.

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    Default Re: OOTS #1003 - The Discussion Thread

    How did Roy, a high level warrior in alert and with his sword drawn, allowed himself to be grappled so easily by Durkula?
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