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  1. - Top - End - #1
    Dwarf in the Playground
     
    BardGuy

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    Default Adventures in Pyreed OOC

    Hey all, here's our OOC thread for my 5e game! I'll be posting every day (with some exceptions, I'm a senior in high school so lots of stuff is going on). I would prefer a post from everyone at least once every 2-3 days, but judging by all of your average posts per day, that shouldn't be a problem.

    My timezone is EST, I'm from Boston, MA. I'm often up at odd hours (again, highschool :P ) so my hours of posting will likely vary greatly.

    I should note that this is my first time DMing a PBP, but I've been DMing face-to-face games for the last 8 years.

    If you could please post a link to your character sheet that would be great. Furthermore, if you could include some basic character stuff (your passives, spell save DC's, etc)

    Also, please choose a speech color. NPCs will talk in 008000.

    IC
    Last edited by BranMan; 2015-09-10 at 10:35 PM.
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    My game, Adventures in Pyreed:
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    I draw maps! I use Adobe Illustrator and Photoshop, as well as Pencil and Paper. PM me and I could map for ya!

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    Ninja_Prawn's Avatar

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    Default Re: Adventures in Pyreed OOC

    Greetings, all!


    I will be playing Kamaria Ahiri (ka-MAR-ee-ah a-HERE-ee), the sylph rogue. She will speak in deep sky blue (00688B).


    Vital stats: HP 27 | AC 16 | Passive Wisdom (Perception) 12 | Passive Intelligence (Investigation) 15 | Spell Save DC 13
    Best skills: thieves' tools (+11), sleight of hand (+11), acrobatics (+8), stealth (+8)


    I am based in the UK, on GMT, but I can get online throughout the day, so I should be able to overlap everyone at some point.

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    I'm still kinda new at this, but some things I've learned so far:
    • You'll need more than one speech colour for NPCs. Four is probably workable.
    • Combat is a nightmare. Using Roll20 to give people a view of the tactical map can really help. I would be willing to get a premium membership if no one else has one already (you only need one per group).
    • Include useful information in the first OOC post. A table of players, links to the IC and Roll20 (if you decide to use it), frequently used rulings, etc.
    Last edited by Ninja_Prawn; 2015-09-09 at 02:43 PM.
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    NinjaGuy

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    Default Re: Adventures in Pyreed OOC

    Alrighty then!

    Varis, Half-elf Bard (Valor).

    This will do for speech.


    Some stats:

    HP: 35, AC: 18, PPerception: 14, Spell Save: 16
    Best skills are Deception(+8) and Persuasion(+8).

    My timezone is Finland (GMT+3). I post mostly in the evenings and occasionally during the day.

    I'm open to suggestions on where to spend money. Or just building my bard.
    Last edited by Majin; 2015-09-09 at 02:09 PM.

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    Default Re: Adventures in Pyreed OOC

    Alright, pretty much all done. I give you, Cragmyrin Ragden, Devoted Paladin of Cragmyr, and enforcer of the Laws of the West. Raised from one of the families that is used to populate the guard of the West, Ragden has been fighting since he was young. Though his personality is one that is much more benevolent and calm than some of the other guards.

    I think he'll speak in Blood Red

    Cragmyrin Ragden, Devoted Paladin of Cragmyr

    Important Stats: HP - 36, AC- 21, PP - 12, PI - 14, Spell Save - 13
    Skills: Athletics - 6, Persuasion - 5, Insight - 4

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    Like all in his family, Ragden was hatched with one purpose...to serve their leader and god, Cragmyr. His family was known for producing enforcers of the law, as well as a few other families, and are good at their jobs. Unfortunately, there are those in the families that tend to take their jobs very seriously and tend to think themselves above others. Those in Ragden's family tend to be more humble and accepting of everyone. They tend to uphold the laws with a neutrality and don't get too crazy or strict with the laws. For this, his family tends to be liked more as enforcers that some of the other families.

    Ragden's training started very young, as dragonborn tend to do. Since they can walk, talk, and fight at such young ages, their training starts very soon. Ragden's started about age 6 and he was worked hard, but fair, for about 10 years. He did so well, and was liked so much by their patron, that he was imbued with the powers of Cragmyr. He, from that point on, was a Paladin of the mighty Dragon, there to uphold the laws and server his Lord and god however he could. Ragden took this all in stride and his pride and accepting nature made him very popular with nobles and common folk alike. Even criminals who got caught by him would note his benevolent nature. Ragden didn't want to hurt people for sport or intentionally get anyone in trouble. He just wanted the best for everyone, equally.

    As he got older, he became more powerful not only in his divine powers, but also as far as authority and fame. Ragden has brought down a few evil cult syndicates, saved 20 people from a burning building, dueled the famous Pirate Dandrin the Quick...and won, and many other exploits of his has led him to a fine career in Cragmyr's guard. Being one of the Captain's of the guard, he is able to delegate much of what needs to be done to his subordinates. This leaves him time to spend with his clan, as well as leave the city on errands and outside adventures int he name of Cragmyr.
    Last edited by Irish Musician; 2015-09-09 at 02:43 PM.
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  5. - Top - End - #5
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    Default Re: Adventures in Pyreed OOC

    Making a separate post for this. All of what I am about to say next is completely a suggestion from an old DM, and someone who has done a bit of DMing in a Pbp setting, which caries quite a bit from RL RP. Take or leave any of this

    If you want maps but Roll20 is a little more time consuming/complicated than you want, I use Google Docs. It isn't as pretty, but you can have a map on there with letters for our names, as well as a tracker. The tracker does a couple of things: One) it can have all our stats up there for easy reference, as well as track out damage taken in combat. Two) You can have the tracker have the monsters we are fighting on there. The name of the monster will show up, and it too will have some spaces. Its spaces, however, are for us to input our rolls and the like. So, if I am fighting an ogre and roll a 19 to attack, I can put a 19 into the tracker and it will tell me if it hits. If it does, I can input the damage which the tracker will keep track of and lets us know when the monster is bloody, and then when it is dead.

    I have found that having both a map and a tracker in google docs really speeds up combat, which can kill a Pbp game. It gives us players the ability to make decisions based on current information (for the most part) and not have to wait for an answer from you after a companion of ours takes their turn.

    If you'd like, I can get you a template for the map/tracker system so you can take a look at it when you have a chance.

    Everything else Ninja suggested is brilliant stuff, too. Don't get me wrong, I love Roll20 and we use it in our RL game, but it can be a little over complicated if you don't have the time for it.
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    Irish Musician's Avatar

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    Default Re: Adventures in Pyreed OOC

    Also, very sorry for yet another post, but I don't really want to edit this into another post.

    What types of creatures would Ragden most likely be running into as an enforcer of the West? I was thinking of taking Dwarven and Orcish as he might run into those types of creatures more, but wanted to get your input on it, Bran. The languages he would be taking, he would have grown up studying as part of his training for being a guard, so I wanted to make it pretty true to the story.
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  7. - Top - End - #7
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    Default Re: Adventures in Pyreed OOC

    Another question for the DM: will we have any use for a keelboat? Because we can totally afford one. ^____^


    So, Majin asked for advice on what to spend his Phat Stacks of Loot on, so I thought I'd compile a rough inventory of what we've got so far...

    Character Magic Item(s) Other Notable Gear Languages Remaining Cash
    Cragmyrin Ragden Adamantine Plate, Battleaxe +1 Draft horse, 10x potions of healing, 10x healer's kits, 10x holy water, 5x manacles Common, Draconic, Dwarven, Elvish, Goblin, Orc 241
    Kamaria Ahiri Gloves of Thievery, Goggles of Night Donkey, Spyglass Auran, Common, Gnomish, Halfling, Sylvan, Thieves' Cant 73.91
    Ursa Sunblade None Common, Goblin, Orc 2,000
    Varis Cloak of Elvenkind, Doss Lute Riding horse Common, Draconic, Elvish, Orc 810
    Zemzelett Gemblossom Stone of Good Luck, Weapon of Warning Barded riding horse, cart & barrel, nearly 3 pints of ink Celestial, Common, Draconic, Dwarvish, Elvish 26.8

    Unspent wealth: 3,151.71gp
    Common languages none of us speak: Giant
    Other adventuring gear we might find useful: Possibly a boat? Some hirelings? Stupid quantities of rope, pulleys, blocks & tackles and ten-foot poles?
    Last edited by Ninja_Prawn; 2015-09-10 at 01:04 AM.
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  8. - Top - End - #8
    Ogre in the Playground
     
    NinjaGuy

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    Default Re: Adventures in Pyreed OOC

    Well, I bought Orc language and a riding horse, since two party members already have one. I figure there could have been orcs or half-orcs on a pirate ship.

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    Irish Musician's Avatar

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    Default Re: Adventures in Pyreed OOC

    Well, my horse (who has yet to find a name) isn't actually for riding. He's just a pack horse. Ragden doesn't like riding on him because he doesn't want to hurt him.
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    Ninja_Prawn's Avatar

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    Default Re: Adventures in Pyreed OOC

    Quote Originally Posted by Irish Musician View Post
    Well, my horse (who has yet to find a name) isn't actually for riding. He's just a pack horse. Ragden doesn't like riding on him because he doesn't want to hurt him.
    I assumed he was for pulling Zem's cart...
    Last edited by Ninja_Prawn; 2015-09-09 at 03:01 PM.
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    Default Re: Adventures in Pyreed OOC

    Quote Originally Posted by Ninja_Prawn View Post
    I assumed he was for pulling Zem's cart...
    Pish, he don't pull no carts. Ragden takes very good care of him.

    I think I will name him, Tristan.
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    Default Re: Adventures in Pyreed OOC

    Quote Originally Posted by Irish Musician View Post
    Pish, he don't pull no carts. Ragden takes very good care of him.

    I think I will name him, Tristan.
    Then I'm officially buying a Donkey to pull the cart. I will name her Cinnamon.
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    Default Re: Adventures in Pyreed OOC

    Quote Originally Posted by Ninja_Prawn View Post
    Then I'm officially buying a Donkey to pull the cart. I will name her Cinnamon.
    Cinnamon, awesome.

    Also, I think I will just go ahead and buy Goblin, orc, and dwarven. I got the money for it. 241g left.
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    NinjaGuy

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    Default Re: Adventures in Pyreed OOC

    Since we are talking about horse names, I think I'll name mine Mouse.

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    Default Re: Adventures in Pyreed OOC

    Quote Originally Posted by Irish Musician View Post
    Cinnamon, awesome.

    Also, I think I will just go ahead and buy Goblin, orc, and dwarven. I got the money for it. 241g left.
    Kam will learn Halfling and Sylvan for the cause.
    Last edited by Ninja_Prawn; 2015-09-09 at 03:24 PM.
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    Default Re: Adventures in Pyreed OOC

    Quote Originally Posted by Ninja_Prawn View Post
    Kam will learn Halfling and Sylvan for the cause.
    Might want to check on Halfling. Usually that is a halfling only language and isn't really known by anyone else because halflings don't teach it to anyone else.
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    Default Re: Adventures in Pyreed OOC

    Quote Originally Posted by Irish Musician View Post
    Might want to check on Halfling. Usually that is a halfling only language and isn't really known by anyone else because halflings don't teach it to anyone else.
    The 5e PHB is ambiguous about it (excerpt below), but it definitely doesn't call it a Secret Language (which it does for Thieves' Cant and Druidic). If BranMan wants to countermand it, I can easily pick something else.

    The Halfling language isnít secret, but halflings are loath to share it with others. They write very little, so they donít have a rich body of literature. (PHB 28)
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    Irish Musician's Avatar

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    Default Re: Adventures in Pyreed OOC

    Quote Originally Posted by Ninja_Prawn View Post
    The 5e PHB is ambiguous about it (excerpt below), but it definitely doesn't call it a Secret Language (which it does for Thieves' Cant and Druidic). If BranMan wants to countermand it, I can easily pick something else.

    The Halfling language isnít secret, but halflings are loath to share it with others. They write very little, so they donít have a rich body of literature. (PHB 28)
    Right. I didn't mean to say it was secret, like those two. Just very very rarely spoken or understood by anyone but Halflings. I, personally, would need a very, very good, compelling RP reason to allow it. But, like you said, it is Bran's call

    Also, didn't mean to make it seem as though I was trying to boss around. Just something that popped into my head
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    Quote Originally Posted by Irish Musician View Post
    Also, didn't mean to make it seem as though I was trying to boss around. Just something that popped into my head
    And I didn't mean to sound defensive, though I sort of knew that I wouldn't succeed at that. It's so hard to convey tone over the internet...

    I would like to have a good, IC reason for knowing Halfling - that's why I didn't pick any additional languages to begin with. My difficulty with that is that I don't know exactly what's going on in the setting. I've written that Kam had to get involved with some underground types, but I've left it (implicitly) to the DM to decide exactly how that played out (where, when, with whom, etc.). Maybe the local mob kingpin in... wherever we are... is a halfling who uses his racial tongue for secret memos and Kam's curiosity got the better of her so she learned it to spy on him. But like, it's not my setting, so I don't want to just make stuff up, you know?
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    BardGuy

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    Default Re: Adventures in Pyreed OOC

    Ok so I'd like to apologize for lack of explanation. A lot more will make sense once IC goes up. However, if y'all want, I could write up a summary of the racial, political, and economic situation in Talar. I'm currently drawing a map in adobe illustrator.
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    My game, Adventures in Pyreed:
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    I draw maps! I use Adobe Illustrator and Photoshop, as well as Pencil and Paper. PM me and I could map for ya!

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    Quote Originally Posted by Ninja_Prawn View Post
    And I didn't mean to sound defensive, though I sort of knew that I wouldn't succeed at that. It's so hard to convey tone over the internet...

    I would like to have a good, IC reason for knowing Halfling - that's why I didn't pick any additional languages to begin with. My difficulty with that is that I don't know exactly what's going on in the setting. I've written that Kam had to get involved with some underground types, but I've left it (implicitly) to the DM to decide exactly how that played out (where, when, with whom, etc.). Maybe the local mob kingpin in... wherever we are... is a halfling who uses his racial tongue for secret memos and Kam's curiosity got the better of her so she learned it to spy on him. But like, it's not my setting, so I don't want to just make stuff up, you know?
    No, no. You didn't sound defensive, that was mainly a pre-apology if it was needed. Like you said, tone isn't well read in text form

    And I get in trouble that way sometimes because when I write backgrounds I tend to just start making stuff up, unless of course the DM has outlined the world.

    And NP Bran, don't fret. Some general outline might be good, just so we can get a feel for the world.
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    Sorry I haven't posted yet! No excuses, just apologies.

    Anyway, here's Ursa Basic backstory, she's from the Chaos region, brought up to revere Strength over anything else. Her Sunblade and all the gold she has looted off the corpse of a warrior she knew nothing about. It was part of her tribes tradition that if a warrior was not strong enough to live in the Chaos region, their items were forfeit to whoever found the body. and Ursa wants to prove herself worthy of using it, while Also proving she doesn't need it. Recently, her tribe of humans has pretty much died off in monster attacks, not helped by the lack of new blood coming from the tribe's isolation. The remains members have agreed to part ways, and find others of comparable strength, even looking outside the South if necessary.

    Religiously, Ursa pays her respects to the Tarresque, but wouldn't really say she worships it. The Tarresque is harsh, like life, and does not care how the residents of her land believe. She simply provides the origins of them all, and the land for them to fight in.

    In terms of Languages, Ursa knows Common, and Common, and maybe a dozen words in Goblin and Orc together. And Common.
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    Default Re: Adventures in Pyreed OOC

    Oh my, you all post when I'm asleep! Anyway, I'm quite the spendthrift in terms of using up gold. Normally I use Green to talk, but since it is reserved for NPCs, I'll take this color instead.

    Zemzelett Gemblossom
    Race and Class: High Elf Tempest Cleric 1 / Divination Wizard 3
    Affiliation: Neutral Good Acolyte of Matrodon
    Age: 16 years old
    Gender: Male
    Height: 5' 6"
    Weight: 110 pounds
    Notable Inventory: Enough ink to scribe 10 spell levels worth of spells in his spellbook
    Role in Battle: Support (currently no healing spells prepared)
    Current Portent Dice: 20 and 9



    Biography
    Most elves that serve Matrodon undergo martial training. Zemzelett is a special case since he was called to retrain as a wizard while he was still an acolyte. Because of his new focus towards magic, many might mistake the very young elf as a female at first sight.

    Born in Eastern Talar, Zemzelett serves the spirit of Good, Matrodon, much like the rest of his people, the High Elven clerics. Matrodon's clerics and druids provide the first and only line of defense from the creatures of the inhospitable South and thralls of the desolate North.


    The young acolyte has received a vision from the great mother: he is to embark on a journey to gather magical knowledge and learn more about the world at large. To this end, Matrodon has bestowed the blessing of future portent on the elf, and provided him with material aid for his journey. Although Matrodon has not seen it fit to explain why he had to do it, the devout and still-naive elf nevertheless embarks on his journey with full confidence that there is a reason for everything, and all will be well...
    Last edited by Zergrinch; 2015-09-09 at 09:07 PM.
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    Default Re: Adventures in Pyreed OOC

    Zer, good to see you in a game again!

    I am going to ask that please, for the sake of my old man eyes, use a different color. Maybe a magenta? That color just hurts me

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    RedWizardGuy

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    Default Re: Adventures in Pyreed OOC

    Would Blue suffice?
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    Default Re: Adventures in Pyreed OOC

    Quote Originally Posted by Zergrinch View Post
    Would Blue suffice?
    Brilliant.

    I'm sorry, but thank you very much for changing it. It is just those light colors give me a headache when reading them. And I want to catch all your wonderful RP!
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    BardGuy

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    Default Re: Adventures in Pyreed OOC

    heh, I feel like I've just assembled the Avengers, y'all are great! ok, IC goes up tomorrow.
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    My game, Adventures in Pyreed:
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    RedWizardGuy

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    Default Re: Adventures in Pyreed OOC

    Customary (for me) collection of characters' capabilities:


    Notes:

    Cragmyrin
    • You have a gaming set profiency you can specify as a nobleman.

    Kamaria

    • Expertise doubles your proficiency modifier, not total proficiency bonus. This means that the bonus to your sleight of hand and thieves' tools check is +8, not +11.

    Ursa

    • Would you like to add vital statistics (e.g. weight, height, etc.)?
    • You have a musical instrument proficiency you can specify as an outlander.

    Varis
    • Don't forget to incorporate Jack of All Trades from Bard 2. All your untrained skills, including your initiative, have half the proficiency bonus of your trained skills (2/2 = +1)
    • I calculate your spell save DC as 14, not 16 (general rule, Save DC = Spell To-Hit plus 8)
    Last edited by Zergrinch; 2015-09-10 at 12:33 AM.
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    Default Re: Adventures in Pyreed OOC

    Quote Originally Posted by Zergrinch View Post
    Kamaria

    • Expertise doubles your proficiency modifier, not total proficiency bonus. This means that the bonus to your sleight of hand and thieves' tools check is +8, not +11.
    I don't have expertise in SoH and thieves' tools. I'm wearing Gloves of Thievery, which grant a flat +5 bonus to both.
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    RedWizardGuy

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    Default Re: Adventures in Pyreed OOC

    Quote Originally Posted by Ninja_Prawn View Post
    I don't have expertise in SoH and thieves' tools. I'm wearing Gloves of Thievery, which grant a flat +5 bonus to both.
    How silly of me. All right, changed expertise to Acrobatics and Stealth.
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