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  1. - Top - End - #1
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    Jormengand's Avatar

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    Default Grand Vivimancer (Deathless-based caster, PEACH)

    The Grand Vivimancer

    Immortal Servitude by Seb M.
    "I do not create abominations, but champions of the light, loyal beyond death."

    Level BAB Fort Ref Will Special 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
    1st +0 +2 +0 +2 Turn Undead, Rebuke or Command Deathless 3 1+1
    2nd +1 +3 +0 +3 Deathless Companion 4 2+1
    3rd +1 +3 +1 +3 Undying Transition (Physical ability damage immunity) 4 2+1 1+1
    4th +2 +4 +1 +4 5 3+1 2+1
    5th +2 +4 +1 +4 5 3+1 2+1 1+1
    6th +3 +5 +2 +5 Undying Transition (Poison and Critical Immunity) 5 3+1 3+1 2+1
    7th +3 +5 +2 +5 6 4+1 3+1 2+1 1+1
    8th +4 +6 +2 +6 6 4+1 3+1 3+1 2+1
    9th +4 +6 +3 +6 Undying Transition (Remaining Immunities) 6 4+1 4+1 3+1 2+1 1+1
    10th +5 +7 +3 +7 6 4+1 4+1 3+1 3+1 2+1
    11th +5 +7 +3 +7 6 5+1 4+1 4+1 3+1 2+1 1+1
    12th +6/+1 +8 +4 +8 Undying Transition (Do not breathe/Eat/Sleep) 6 5+1 4+1 4+1 3+1 3+1 2+1
    13th +6/+1 +8 +4 +8 6 5+1 5+1 4+1 4+1 3+1 2+1 1+1
    14th +7/+2 +9 +4 +9 6 5+1 5+1 4+1 4+1 3+1 3+1 2+1
    15th +7/+2 +9 +5 +9 Undying Transition (D12 hit dice) 6 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1
    16th +8/+3 +10 +5 +10 6 5+1 5+1 5+1 4+1 4+1 3+1 3+1 2+1
    17th +8/+3 +10 +5 +10 6 5+1 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1
    18th +9/+4 +11 +6 +11 Deathless Apotheosis 6 5+1 5+1 5+1 5+1 4+1 4+1 3+1 3+1 2+1
    19th +9/+4 +11 +6 +11 6 5+1 5+1 5+1 5+1 5+1 4+1 4+1 3+1 3+1
    20th +10/+5 +12 +6 +12 6 5+1 5+1 5+1 5+1 5+1 4+1 4+1 4+1 4+1
    Alignment: Must be within 1 step of the Undying Court (LG, NG, CG, or TN).
    Hit Die: 1d8

    Class Skills:
    The grand vivimancer痴 class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), and Spellcraft (Int).
    Skill Points at 1st Level: (4 + Int modifier) ラ 4
    Skill Points at Each Additional Level: 4 + Int modifier

    Weapon and Armour Proficiency
    Grand vivimancers are proficient with simple weapons, all types of armour and shields except tower shields, and the scimitar.

    Spellcasting
    Grand vivimancers cast spells just like spontaneous (UA) clerics with the Deathless Domain (ECS), though they use their own spell list and know every spell on it (including the domain spells, which can be prepared in normal slots as well as their domain slot). Spells which would normally create undead create the same creatures they normally would, but they are always good instead of evil (their law/chaos alignment remains unchanged) and have the deathless type, not the undead type. Spells which directly aid undead instead do the same to deathless instead, and spells which directly harm them still do so. Otherwise, spells which you cast to affect undead also affect deathless, but still affect undead. Spells with the [Evil] descriptor are [Good] instead in the hands of a grand vivimancer.

    Turn Undead (Su)
    You can turn undead just like a good cleric does.

    Rebuke and Command Deathless (Ex)
    Not only can you rebuke and command deathless like an evil cleric does to undead, you can perform a greater rebuking just like the Deathless Domain ability (though this actually uses a Turn Undead use as normal).

    Deathless Companion (Ex)
    At second level, a grand vivimancer can call a Deathless Companion just as a druid can call upon an animal companion, and it gains the same abilities at the same grand vivimancer levels. The Deathless Companion starts off as an Undying Soldier (ECS), but by reducing her effective level by 6 she may choose to call upon a Crypt Warden (BoED) or an Undying Councilor (ECS). She can call upon a Sacred Watcher (ECS) of any creature by reducing her effective level by the base creature's challenge rating. She is automatically considered the Sacred Watcher's Ward if she does so. By reducing her effective level by 15 she can call upon an Ascendant Councilor (ECS).

    Undying Transition/Deathless Apotheosis (Na)
    Every third level, the Grand Vivimancer slowly becomes more and more like the deathless (ECS, BoED), and gains those of their abilities given on Table: The Grand Vivimancer. That is, at 3rd level immunity to physical abilities is gained, at sixth level this extends to poisons and critical hits, and at ninth level they gain the remaining immunities. At twelfth level they needn't breathe, eat or sleep, and at 15th level, all current and future hit dice become d12s.

    At eighteenth level, they actually take on the deathless type.

    Grand Vivimancer Spell List

    0lvl: Cure Minor Wounds, Candlelight (GW), Detect Ghost (GW), Summon Holy Symbol.
    1st: Burial Blessing (DotF), Cure Light Wounds, Deathwatch, Detect UndeadD, Painless Death (GW)
    2nd: ConsecrateD, Cure Moderate Wounds, Death Knell, Gentle Repose, Living Undeath (SpC), Undead Eyes (SotLW)
    3rd: Animate Dead, Crown of the Grave (PH2), Cure Serious Wounds, Death Lock (GW), Halt DeathlessD (ECS), Speak With Dead, Unliving Weapon.
    4th: Animate Legion (HoB), Cure Critical Wounds, Seed of Undeath (CM) Spirit SteedD (ECS)
    5th: Mass Cure Light Wounds, HallowD, Manifest Life (tFoW), Raise Dead
    6th: Create DeathlessD (ECS), Mass Cure Moderate Wounds, Heal, Secure Corpse (BoED), Undeath to Death
    7th: Control DeathlessD (ECS), Mass Cure Serious Wounds, Holy Word, Leech Undeath (MoE), Regenerate, Resurrection, Spark of Life (LM), Greater Seed of Undeath (CM)
    8th Create Greater DeathlessD (ECS), Mass Cure Critical Wounds, General of Undeath (SpC)
    9th: Mass Heal, Hero's BladeD (ECS), Miracle, True Resurrection, Undeath's Eternal Foe
    Last edited by Jormengand; 2015-09-12 at 06:49 AM.

  2. - Top - End - #2
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    Stratovarius's Avatar

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    Default Re: Grand Vivimancer (Deathless-based caster, PEACH)

    Turn Undead / Rebuke Deathless - Uses per day? Combined with one another or separate?

    Spellcasting stat? I'm assuming Wisdom...

    Undying Transition - This needs to be spelled out in text, especially whether the d12 change is a reroll for all previous levels or not.

    You also need to expand the spell list - it's too narrow. Try and match the number of spells that other limited list casters (Dread Necro, Beguiler, etc.) give. As well as possibly give Advanced Learning class feature they have, so a player can customize it a little bit.

    And give the class a capstone. Otherwise the player will just bail at 18th level. In fact, looking at the class, I'd recommend bailing after 9th level, if not earlier. There's nothing that the class gives that can't be replaced by spells, which needs to be changed. I'd recommend looking at something like the Summoner by RobbyPants with its fairly packed class levels as an example.

  3. - Top - End - #3
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    Default Re: Grand Vivimancer (Deathless-based caster, PEACH)

    Quote Originally Posted by Stratovarius View Post
    Turn Undead / Rebuke Deathless - Uses per day? Combined with one another or separate?
    As a cleric and they're combined.
    You can turn undead just like a good cleric does... rebuke and command deathless like an evil cleric does to undead... (though this actually uses a Turn Undead use as normal)
    Quote Originally Posted by Stratovarius View Post
    Spellcasting stat? I'm assuming Wisdom...
    Yes.
    Grand vivimancers cast spells just like... clerics
    Quote Originally Posted by Stratovarius View Post
    Undying Transition - This needs to be spelled out in text, especially whether the d12 change is a reroll for all previous levels or not.
    Yeah, this is true.

    Quote Originally Posted by Stratovarius View Post
    You also need to expand the spell list - it's too narrow. Try and match the number of spells that other limited list casters (Dread Necro, Beguiler, etc.) give. As well as possibly give Advanced Learning class feature they have, so a player can customize it a little bit.

    And give the class a capstone. Otherwise the player will just bail at 18th level. In fact, looking at the class, I'd recommend bailing after 9th level, if not earlier. There's nothing that the class gives that can't be replaced by spells, which needs to be changed. I'd recommend looking at something like the Summoner by RobbyPants with its fairly packed class levels as an example.
    Mm... yeah, I'm just not actually sure what to give them.

  4. - Top - End - #4
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    Default Re: Grand Vivimancer (Deathless-based caster, PEACH)

    I'd recommend writing the upper bits into the class, just so that they're clear.

    On the class abilities, since this appears to be a bit of a horde style leader, I'd look at the classes that already provide something of the sort: Dragon Shaman, Warrior Skald, Marshal, Warchief, etc. There tends to be a lot of auras and bardic music type effects scattered between them. I'd also recommend the Overlord, which is a class of my own design that does the same thing (ignore the magic system, it's not really relevant to this discussion).

    On another note, I'd look into the Beastmaster class and how it deals with granting extra companions. It'd give you more allies to use your spells on. Likewise, I'd consider granting Animate Dead and the other ones as a SLA or Su, mostly to avoid the hellishly expensive animating costs.

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