Results 1 to 3 of 3
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2015-09-19, 11:21 AM (ISO 8601)
- Join Date
- Aug 2012
- Location
- Saint Louis
- Gender
No Ability Score Works Alone (Saving Throw Rework)
No Ability Score Works Alone
[editing]Last edited by TopCheese; 2015-09-26 at 06:37 PM.
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2015-09-20, 05:38 AM (ISO 8601)
- Join Date
- Mar 2015
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2015-09-20, 08:13 PM (ISO 8601)
- Join Date
- Aug 2012
- Location
- Saint Louis
- Gender
Re: No Ability Score Works Alone (Saving Throw Rework)
If this makes characters look a like then the system really needs to fix the features the classes are getting. :/
I think as long as the physical based classes, hybrid classes, and mental based classes have their separation it doesn't change much fluff wise.
The rogue dodges the fireball whereas the barbarian let's it hit him and he flat out ignores it. Mechanically the same thing happens, half damage fireball, but narritively the player is in control with how they dodged/resisted the damage.
I wouldn't mind making it where the player can choose their proficiency type. Physical, Mental, or Hybrid. But then again people would probably only choose hybrid.
Really the only thing this should do is make the math work better, fix the cherry picking problem, and make things go faster.
I've seen so many games get heald up because they were getting saving throws wrong. On both side of the screen.
:(
Edit
Thanks for the info :)Last edited by TopCheese; 2015-09-20 at 08:13 PM.