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  1. - Top - End - #1
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    Default Larloch's spells for 5e, plus a few of my own

    Apologies if this has already been done, but I thought I'd remake a couple more old spells for use in 5e. PEACHes are welcome!

    Larloch is an ancient lich from the FR setting - these are some of his signature spells.

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    Devastate Undead
    4th-level necromancy

    Casting Time: 1 action
    Range: 60 feet
    Components: V, S, M (one black onyx stone worth at least 50gp)
    Duration: Instantaneous

    Target an undead creature that you control (such as by the Dominate Monster or Create Undead spells) and that you can see within range. That creature is instantly destroyed, leaving no remains, while you regain hit points equal to that creature's remaining hit points at the time of its destruction.


    Larloch's Improved Passwall
    6th-level transmutation

    Casting Time: 1 action
    Range: 30 feet
    Components: S
    Duration: 1 hour

    This spell functions exactly like the standard Passwall spell, except that it can be used on any surface, including metals and exotic materials, and its depth is increased to 30 feet.


    Larloch's Minor Drain
    Necromancy cantrip

    Casting Time: 1 action
    Range: 60 feet
    Components: S
    Duration: Instantaneous

    You drain life energy from a creature you can see within range. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage. You then gain temporary hit points equal to half the amount of damage dealt. This spell has no effect on undead or constructs.
    This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

    And then these spells were inspired by one of my own characters...

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    Misty Strike
    4th-level conjuration

    Casting Time: 1 bonus action
    Range: Self
    Components: S
    Duration: Instantaneous

    You teleport up to 30 feet to an unoccupied space that you can see, which must be within 5 feet of another creature. You then make a single melee weapon attack against that creature. Do not roll to hit with this attack; it is an automatic critical hit.


    Shield-Riposte
    3rd-level abjuration

    Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the Magic Missile spell
    Range: Self
    Components: V, S
    Duration: 1 round

    An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from Magic Missile. If the source of the triggering attack is within 5 feet of you when you cast this spell, you may make a single melee weapon attack against it as part of the reaction.


    Throwing Daggers
    1st-level conjuration

    Casting Time: 1 action
    Range: 60 feet
    Components: V, S
    Duration: Instantaneous

    You create three throwing daggers, which hover in midair before flying out towards one or more creatures of your choice that you can see within range. Make a ranged spell attack for each dagger. Each hit deals 1d6+1 piercing damage to its target. The daggers are non-magical and all strike simultaneously.
    At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dagger for each slot level above 1st.


    Transmute Weapon
    1st-level transmutation

    Casting Time: 1 action
    Range: Touch
    Components: S
    Duration: Instantaneous

    You permanently reconfigure one non-magical simple or martial weapon that you are holding into a different type of non-magical simple or martial weapon. If a weapon has been damaged, such as by a rust monster or black pudding, it is instantly and completely repaired by this spell and any enchantments placed upon it, such as by the Magic Weapon spell, are instantly dispelled.
    Last edited by Ninja_Prawn; 2015-09-23 at 05:58 AM.
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    Default Re: Larloch's spells for 5e, plus a few of my own

    Larloch's Minor Drain, and a bag full of rats. Free infinite healing.

    That needs some work.
    I have a LOT of Homebrew!

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    Default Re: Larloch's spells for 5e, plus a few of my own

    Quote Originally Posted by JNAProductions View Post
    Larloch's Minor Drain, and a bag full of rats. Free infinite healing.

    That needs some work.
    Can't we just ban bags full of rats? What kind of person carts around bags filled with live rats?

    The easy fix is to make the 'recovery' into temporary hit points. Those don't stack, right?
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    Default Re: Larloch's spells for 5e, plus a few of my own

    Those do indeed not stack. That sounds like a perfect fix.

    And agreed on banning bags of rats. Unless you have Proficiency in Pipe. :P
    Last edited by JNAProductions; 2015-09-23 at 05:52 AM.
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    Default Re: Larloch's spells for 5e, plus a few of my own

    In particular, I like throwing Daggers. It looks very fun to use.

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    Can't we just ban bags full of rats? What kind of person carts around bags filled with live rats?
    If I had any more room I'm my signature I would sig this. It's a great comeback.

    Does a bard have any spells that would let him attract vermin with his music? I couldn't spot any at a glance.
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    Default Re: Larloch's spells for 5e, plus a few of my own

    Misty strike seems kind of exploitable with smite, sneak attack, or any of the other `holy-christ-how-much-did-you-just-crit-for` effects.
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    Default Re: Larloch's spells for 5e, plus a few of my own

    Quote Originally Posted by TheTeaMustFlow View Post
    Misty strike seems kind of exploitable with smite, sneak attack, or any of the other `holy-christ-how-much-did-you-just-crit-for` effects.
    Maybe. I was hoping that putting it at level 4 would put it out of reach of some ghastly assassin/paladin/wizard multiclass.

    Oh, by the way, all of these spells are arcane, wizard/sorcerer type spells. They're not intended to be on the spell lists of paladins &co.
    Lydia Seaspray by Oneris!

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