New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 14 of 39 FirstFirst ... 456789101112131415161718192021222324 ... LastLast
Results 391 to 420 of 1152
  1. - Top - End - #391
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Dreamscarred Press - Path of War Expanded! (Thread VII)

    Quote Originally Posted by Forrestfire View Post
    The ability in the final version has an allowance for drawing a weapon as part of any attack. It doesn't let you sheath off-turn, but there are stances in Mithral Current that allow that, and Mixed Combat allows you to sheath then your turn comes back up again.
    Oh, had missed that Bushi recovery is not an action rather than a free action, so that makes sense.

    Though one other issue, it seems odd that Stalker Bushis need to give up Stalker Arts to get Bushido, while Warders and Warlords both get them on an automatic progression. Is the release version different from the Google doc version again?

  2. - Top - End - #392
    Barbarian in the Playground
     
    RedSorcererGirl

    Join Date
    Mar 2015

    Default Re: Dreamscarred Press - Path of War Expanded! (Thread VII)

    The difference is that stalker gives up less to become a bushi, so in turn they have to spend resources to take them.
    My Homebrew Material, mostly focusing on Dreamscarred Press's Path of War and psionics material!

  3. - Top - End - #393
    Ettin in the Playground
     
    OrcBarbarianGuy

    Join Date
    Apr 2012
    Location
    Various Places
    Gender
    Male

    Default Re: Dreamscarred Press - Path of War Expanded! (Thread VII)

    Quote Originally Posted by ICN View Post
    Oh, had missed that Bushi recovery is not an action rather than a free action, so that makes sense.

    Though one other issue, it seems odd that Stalker Bushis need to give up Stalker Arts to get Bushido, while Warders and Warlords both get them on an automatic progression. Is the release version different from the Google doc version again?
    Quote Originally Posted by MilleniaAntares View Post
    The difference is that stalker gives up less to become a bushi, so in turn they have to spend resources to take them.
    MilleniaAntares is mostly correct, but there are some tangential reasons why Stalker operates differently as well. Each class is supposed to represent a slightly different "ideal" of the samurai when they take the Bushi template. The Warlord is the "Leader Samurai," the Warder is the "Protector Samurai," and the Stalker represents the "Killer Samurai." Because the first two classes' themes fit within the code of Bushido, they have more direct access to the Bushidos of the class, whereas the idea of a killer samurai was supposed to be something looked down on and so the Stalker has the freedom to not take Bushidos if it doesn't fit with the character.

    So while the Bushi Warlord might best represent someone like Oda Nobunaga, and the Bushi Warder might represent Jin from "Samurai Champloo," the Bushi Stalker would be best at representing say Ogami Itto from "Lone Wolf and Cub."

  4. - Top - End - #394
    Bugbear in the Playground
     
    angelpalm's Avatar

    Join Date
    Oct 2015

    Default Re: Dreamscarred Press - Path of War Expanded! (Thread VII)

    I hope there are some plans in the future for making another intelligence based psionic/initiator class or archetype.

    There are 3 wisdom based ones and know 2 charisma ones but only the aegis archetype for intelligence. Maybe a Cryptic? Let them use craft tattoos for shattered mirror? Perhaps their own tattooed based sigil system that shares similarities to glyphs?

  5. - Top - End - #395
    Ettin in the Playground
     
    OrcBarbarianGuy

    Join Date
    Apr 2012
    Location
    Various Places
    Gender
    Male

    Default Re: Dreamscarred Press - Path of War Expanded! (Thread VII)

    Quote Originally Posted by angelpalm View Post
    I hope there are some plans in the future for making another intelligence based psionic/initiator class or archetype.

    There are 3 wisdom based ones and know 2 charisma ones but only the aegis archetype for intelligence. Maybe a Cryptic? Let them use craft tattoos for shattered mirror? Perhaps their own tattooed based sigil system that shares similarities to glyphs?
    Right now, the lot of us are kind of Path of War'd out, but there are plans to continue producing material for Path of War as long as the interest is there.

  6. - Top - End - #396
    Bugbear in the Playground
     
    angelpalm's Avatar

    Join Date
    Oct 2015

    Default Re: Dreamscarred Press - Path of War Expanded! (Thread VII)

    Path of War'd out?

    Is that even possible? lol.

    Maybe I will throw something together you guys can use as a framework. After seeing most of what you all did this last year, I have an idea of how you guys think.

  7. - Top - End - #397
    Barbarian in the Playground
     
    RedSorcererGirl

    Join Date
    Mar 2015

    Default Re: Dreamscarred Press - Path of War Expanded! (Thread VII)

    There is the very very much in alpha belluspex, though it doesn't use intelligence as much. It's similar to the base soulknife in that you can focus on a mental stat if you want, but you don't necessarily need it.
    Last edited by MilleniaAntares; 2016-01-06 at 01:29 AM.
    My Homebrew Material, mostly focusing on Dreamscarred Press's Path of War and psionics material!

  8. - Top - End - #398
    Dwarf in the Playground
     
    OrcBarbarianGuy

    Join Date
    Dec 2013

    Default Re: Dreamscarred Press - Path of War Expanded! (Thread VII)

    Quote Originally Posted by MilleniaAntares View Post
    There is the very very much in alpha belluspex, though it doesn't use intelligence as much. It's similar to the base soulknife in that you can focus on a mental stat if you want, but you don't necessarily need it.
    Hey, where/when did that come from? Did I miss something over the holiday?

  9. - Top - End - #399
    Bugbear in the Playground
    Join Date
    May 2012

    Default Re: Dreamscarred Press - Path of War Expanded! (Thread VII)

    Quote Originally Posted by Elricaltovilla View Post
    MilleniaAntares is mostly correct, but there are some tangential reasons why Stalker operates differently as well. Each class is supposed to represent a slightly different "ideal" of the samurai when they take the Bushi template. The Warlord is the "Leader Samurai," the Warder is the "Protector Samurai," and the Stalker represents the "Killer Samurai." Because the first two classes' themes fit within the code of Bushido, they have more direct access to the Bushidos of the class, whereas the idea of a killer samurai was supposed to be something looked down on and so the Stalker has the freedom to not take Bushidos if it doesn't fit with the character.

    So while the Bushi Warlord might best represent someone like Oda Nobunaga, and the Bushi Warder might represent Jin from "Samurai Champloo," the Bushi Stalker would be best at representing say Ogami Itto from "Lone Wolf and Cub."
    Alright, I do feel that six free bushidos is a bit much, but I get what you were going for now. I would suggest adding a short blurb to all the different entries to the class templates to better reflect the different feels you're going for.

  10. - Top - End - #400
    Ettin in the Playground
     
    Forrestfire's Avatar

    Join Date
    Mar 2007
    Gender
    Male2Female

    Default Re: Dreamscarred Press - Path of War Expanded! (Thread VII)

    Quote Originally Posted by GhorrinRedblade View Post
    Hey, where/when did that come from? Did I miss something over the holiday?
    The Belluspex is a piece of currently-unofficial PoW homebrew that Gareth wrote up and shared last year. It has some issues with power point costs currently, because it as before the Zealot and Sleeping Goddess' math revision.

  11. - Top - End - #401
    Troll in the Playground
     
    GreenSorcererElf

    Join Date
    Dec 2012
    Gender
    Male

    Default Re: Dreamscarred Press - Path of War Expanded! (Thread VII)

    Does the feat Sorcerous Bloodline grant you extra bloodline powers or does it just increase the effective level of those you already have? For example if I have one level in Bloodrager and 3 in Mystic, would I get the 4th level Bloodrager bloodline power?

  12. - Top - End - #402
    Bugbear in the Playground
     
    angelpalm's Avatar

    Join Date
    Oct 2015

    Default Re: Dreamscarred Press - Path of War Expanded! (Thread VII)

    Quote Originally Posted by MilleniaAntares View Post
    There is the very very much in alpha belluspex, though it doesn't use intelligence as much. It's similar to the base soulknife in that you can focus on a mental stat if you want, but you don't necessarily need it.
    Ahhh I see, that's pretty neat, would still like to see something for the cryptic though.

    And a boost to the aegis trailblazer as it's one of those archetypes no one ever takes lol.

    Have a question in regards to Seize the Opportunity. Can it be combined with Focused Shot? Focus shot is a standard action and not one of those weird semi standard actions like vital strike.

  13. - Top - End - #403
    Barbarian in the Playground
     
    RedSorcererGirl

    Join Date
    Mar 2015

    Default Re: Dreamscarred Press - Path of War Expanded! (Thread VII)

    I sure hope Stutter Strike was changed from a will save in the final pass. An anti-mage ability that targets will is rather worthless.
    My Homebrew Material, mostly focusing on Dreamscarred Press's Path of War and psionics material!

  14. - Top - End - #404
    Barbarian in the Playground
    Join Date
    Jun 2011

    Default Re: Dreamscarred Press - Path of War Expanded! (Thread VII)

    I know this must have been answered ages ago but I've been looking all over and can't find it. Can the Mystic use any if their abilities outside of combat? With their granting mechanic it's all bound around the encounter starting so it's just unclear to me if there's any abilities they can use outside combat or if the Mystic is supposed to depend entirely on item creation for utility.

  15. - Top - End - #405
    Ettin in the Playground
     
    Forrestfire's Avatar

    Join Date
    Mar 2007
    Gender
    Male2Female

    Default Re: Dreamscarred Press - Path of War Expanded! (Thread VII)

    The mystic chooses two maneuvers to have always-up outside of combat.

  16. - Top - End - #406
    Barbarian in the Playground
    Join Date
    Jun 2011

    Default Re: Dreamscarred Press - Path of War Expanded! (Thread VII)

    Thanks for the quick reply! I was wondering if you can help me find where that's stated in the text? It looks like to me that everything's tied to encounters starting and that te 2 auto granted would scale up as more are granted at the start as the Mystic levels. Sorry to bring these questions up so late in the disussion threads, just hoping to use this material in play this weekend and so am trying to sort it all out in advance.

  17. - Top - End - #407
    Ettin in the Playground
     
    Forrestfire's Avatar

    Join Date
    Mar 2007
    Gender
    Male2Female

    Default Re: Dreamscarred Press - Path of War Expanded! (Thread VII)

    It's in the mystic's maneuvers readied section:

    Because of this, they do not fully control access to their readied maneuvers; she may select two of her readied maneuvers to be immediately granted to her for use at any time (when out of combat and these are used, these two maneuvers recover on their own on the following round), with the rest of her initially randomized maneuvers waiting to be granted in combat.

  18. - Top - End - #408
    Barbarian in the Playground
     
    ElfRangerGuy

    Join Date
    Dec 2014

    Default Re: Dreamscarred Press - Path of War Expanded! (Thread VII)

    Mystic PDF is a bit different.
    Quote Originally Posted by Mystic PDF
    Before taking her first
    action in an encounter, while initiative is being
    rolled, she may select two of her readied maneuvers
    to be immediately granted to her (if she is able to act
    in a surprise round, she is granted her maneuvers
    but if caught unaware, she is not). The rest of her
    readied maneuvers are withheld and currently
    inaccessible.
    It seems to allow using any two readied maneuvers out of combat.

    By the way, this wording makes Clockwatcher (Hourglass 1) useless for mystics.
    Last edited by Nyaa; 2016-01-11 at 04:58 PM.

  19. - Top - End - #409
    Barbarian in the Playground
    Join Date
    Jun 2011

    Default Re: Dreamscarred Press - Path of War Expanded! (Thread VII)

    Yeah, I have the second text via the pdf. The quote with the explicit reference to out of combat use is golden and hope it makes it to the finished document. I'll have to doublecheck that I'm looking at the most recent one (I have the subscription)

    Thanks again!

  20. - Top - End - #410
    Orc in the Playground
    Join Date
    Aug 2013

    Default Re: Dreamscarred Press - Path of War Expanded! (Thread VII)

    A question that has been nagging at me for a while: why did the Harbinger get less maneuvers and stances known/readied than her initiator siblings? It seems strange that the 3/4 BAB class meant to use maneuvers to the exclusions of anything less lags behind on these fronts.

    I'm sure there's a balancing rationale at work, but I can't quite see it.

  21. - Top - End - #411
    Bugbear in the Playground
    Join Date
    Mar 2014

    Default Re: Dreamscarred Press - Path of War Expanded! (Thread VII)

    Is ranged mithral current still dead? Or did they end up bringing it back with release?
    Quote Originally Posted by Captain Morgan View Post
    A question that has been nagging at me for a while: why did the Harbinger get less maneuvers and stances known/readied than her initiator siblings? It seems strange that the 3/4 BAB class meant to use maneuvers to the exclusions of anything less lags behind on these fronts.

    I'm sure there's a balancing rationale at work, but I can't quite see it.
    Harbinger in general is just really strong and it has an excellent recovery mechanic that lets it recycle its martial abilities very quickly in traditional encounters.

  22. - Top - End - #412
    Barbarian in the Playground
     
    RedSorcererGirl

    Join Date
    Mar 2015

    Default Re: Dreamscarred Press - Path of War Expanded! (Thread VII)

    Quote Originally Posted by Captain Morgan View Post
    A question that has been nagging at me for a while: why did the Harbinger get less maneuvers and stances known/readied than her initiator siblings? It seems strange that the 3/4 BAB class meant to use maneuvers to the exclusions of anything less lags behind on these fronts.

    I'm sure there's a balancing rationale at work, but I can't quite see it.
    Dark Focus grants a +5 bonus to attack when using strikes/counters of your chosen discipline(s), so that effectively turns it into a full BAB class without having the benefits of a full BAB.
    My Homebrew Material, mostly focusing on Dreamscarred Press's Path of War and psionics material!

  23. - Top - End - #413
    Orc in the Playground
    Join Date
    Aug 2013

    Default Re: Dreamscarred Press - Path of War Expanded! (Thread VII)

    Quote Originally Posted by MilleniaAntares View Post
    Dark Focus grants a +5 bonus to attack when using strikes/counters of your chosen discipline(s), so that effectively turns it into a full BAB class without having the benefits of a full BAB.
    Sure, but the Steelfist Commando gets scaling bonuses to attack, full BAB, and bonus feats to boot. (Yeah, the Harbinger gets tons of other cool class features.)

    It's not like the Harbinger feels underpowered when you compare class features, I would just think she'd get more options to play with, not less. It's not like you throw out more damage by having more maneuvers, just have a little more flexibility. I guess the ease of recovery makes the Harbinger the sorcerer to the Warlord's wizard? Less options but more ability to spam the same winning tool repeatedly?

  24. - Top - End - #414
    Barbarian in the Playground
     
    RedSorcererGirl

    Join Date
    Mar 2015

    Default Re: Dreamscarred Press - Path of War Expanded! (Thread VII)

    Pretty much, I suppose.

    Also keep in mind that you can start using strikes for AoOs later on, which massively increases your damage and debuff potential.
    My Homebrew Material, mostly focusing on Dreamscarred Press's Path of War and psionics material!

  25. - Top - End - #415
    Firbolg in the Playground
     
    Lord_Gareth's Avatar

    Join Date
    Sep 2007

    Default Re: Dreamscarred Press - Path of War Expanded! (Thread VII)

    Quote Originally Posted by Captain Morgan View Post
    A question that has been nagging at me for a while: why did the Harbinger get less maneuvers and stances known/readied than her initiator siblings? It seems strange that the 3/4 BAB class meant to use maneuvers to the exclusions of anything less lags behind on these fronts.

    I'm sure there's a balancing rationale at work, but I can't quite see it.
    ...How honest would you like my answer to be? Your options include "total lie", " avoidance", "mostly true", and " entirely too honest; lost respect for Gareth".


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
    My extended homebrew sig

  26. - Top - End - #416
    Orc in the Playground
    Join Date
    Aug 2013

    Default Re: Dreamscarred Press - Path of War Expanded! (Thread VII)

    Quote Originally Posted by Lord_Gareth View Post
    ...How honest would you like my answer to be? Your options include "total lie", " avoidance", "mostly true", and " entirely too honest; lost respect for Gareth".
    Haha, I'd ask for the last one, if only because I'm a pretty forgiving person, especially when the other person built my favorite class in Pathfinder.

    But you can always pm me if you don't want to put the whole truth out there.
    Last edited by Captain Morgan; 2016-01-15 at 01:17 AM.

  27. - Top - End - #417
    Orc in the Playground
     
    PaladinGuy

    Join Date
    Dec 2013

    Default Re: Dreamscarred Press - Path of War Expanded! (Thread VII)

    Quote Originally Posted by Lord_Gareth View Post
    ...How honest would you like my answer to be? Your options include "total lie", " avoidance", "mostly true", and " entirely too honest; lost respect for Gareth".
    Now I am curious about what the total lie is...

    Also, without having read them, I suspect that the last option is just the "mostly true" one but with a more cynical interpretation and maybe an extra detail or two, which does not necessarily make it more true.

  28. - Top - End - #418
    Firbolg in the Playground
     
    Lord_Gareth's Avatar

    Join Date
    Sep 2007

    Default Re: Dreamscarred Press - Path of War Expanded! (Thread VII)

    Quote Originally Posted by Captain Morgan View Post
    Haha, I'd ask for the last one, if only because I'm a pretty forgiving person, especially when the other person built my favorite class in Pathfinder.

    But you can always pm me if you don't want to put the whole truth out there.
    I was about eleven shots in when Andreas asked me to write a debuff initiator. I said to him, "I need more alcohol for this," and immediately got more. Harbinger's first draft - the one shown the morning after, which still forms the core of the class - was written in about two hours with about twenty shots in me.

    Harbi's maneuver progression is this way because I copied Warder's from when it was current at the time and then built the class around it instead of making my own. Aside from altering the stance progression, it hasn't changed since, especially in light of the fact that it functions.


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
    My extended homebrew sig

  29. - Top - End - #419
    Barbarian in the Playground
     
    DrowGuy

    Join Date
    Nov 2012

    Default Re: Dreamscarred Press - Path of War Expanded! (Thread VII)

    You made one of my favorite classes in existence while completely hammered, and didn't completely disregard it as a drunken mistake the next day.

    That makes me have even more respect for you, not less.

  30. - Top - End - #420
    Bugbear in the Playground
     
    angelpalm's Avatar

    Join Date
    Oct 2015

    Default Re: Dreamscarred Press - Path of War Expanded! (Thread VII)

    Quote Originally Posted by angelpalm;20269989

    [B
    Have a question in regards to Seize the Opportunity. Can it be combined with Focused Shot? Focus shot is a standard action and not one of those weird semi standard actions like vital strike.[/B]
    Anyone want to take a swing at this?

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •