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2015-10-03, 08:11 PM (ISO 8601)
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- Jan 2015
Re: Dreamscarred Press - Path of War Expanded! (Thread VII)
I have noticed that in general, the archetypes for base and core classes have slower recoveries. My guess as to why the Nightmare is barred from this is that it also has psionic powers, and in general can do more things than a harbinger can. The Soul Hunter? No clue, since its still a Stalker.
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2015-10-04, 08:20 PM (ISO 8601)
- Join Date
- Jun 2011
Re: Dreamscarred Press - Path of War Expanded! (Thread VII)
I was looking at the mystic class and saw you can only spend a point of animus until higher levels, using more and more at a time as you gain higher levels. But what about the feat that grants you a pool of animus? The feat does not mention a limit at all.
I had no interest in mystic at all because i didnt like the random aspect of their maneuvers, but i liked the idea of animus and the elemental flux maneuvers, so i thought it was cool and planned to build up a big pool and throw one big fireball with huge damage that i earned. But after actually reading through the class it seems that is not how it works.
Any word?
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2015-10-04, 09:56 PM (ISO 8601)
- Join Date
- Mar 2014
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2015-10-04, 10:18 PM (ISO 8601)
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- Jan 2015
Re: Dreamscarred Press - Path of War Expanded! (Thread VII)
You might be misunderstanding. The only animus limit based on character level on the Mystic was on class abilities, not the discipline itself. Other than this, each individual Elemental Flux strike has its own separate augmentation limit. Lance of Power for example, can have as much animus invested in it as necessary to bring its number of damage dice up to your character level. This is separate from the enhancements available from the Mystic's Animus class feature.
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2015-10-05, 05:45 AM (ISO 8601)
- Join Date
- Jan 2013
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- The netherlands
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Re: Dreamscarred Press - Path of War Expanded! (Thread VII)
Fun fact: there is a difference between the gunsmoke mystic in the mystic document and the one in the archetypes document.
Animus charged bullets costs animus in one, and is free in the other.
Wich one goes into the final product?
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2015-10-05, 08:15 AM (ISO 8601)
- Join Date
- Dec 2014
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2015-10-05, 10:38 AM (ISO 8601)
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- Jun 2011
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2015-10-05, 03:48 PM (ISO 8601)
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- Jan 2015
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2015-10-05, 11:46 PM (ISO 8601)
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- Feb 2007
- Gender
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2015-10-05, 11:56 PM (ISO 8601)
- Join Date
- Mar 2015
Re: Dreamscarred Press - Path of War Expanded! (Thread VII)
Just to make sure, the Pikeman's Training feat, as written in the document, only applies to polearms, but not to spears. I do not believe this is intentional, so perhaps it would be a good idea to change it to be polearms and spears, or polearms or spears.
Edit: Found the iconic for the Fiendbound Marauder.Last edited by MilleniaAntares; 2015-10-06 at 08:27 AM.
My Homebrew Material, mostly focusing on Dreamscarred Press's Path of War and psionics material!
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2015-10-06, 01:25 PM (ISO 8601)
- Join Date
- Mar 2014
Re: Dreamscarred Press - Path of War Expanded! (Thread VII)
I'm not really sure why they felt the need to buff Master of 1000 pokes while morphing it into Pikeman's training. Originally the feat only worked on the spear weapon group, since the polearm group is one of the strongest melee weapon groups.
My original idea was intended to preserve the power level usually associated with using a one handed weapon by forcing you to use something like a Long Spear if you wanted a melee reach weapon.
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2015-10-06, 01:30 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: Dreamscarred Press - Path of War Expanded! (Thread VII)
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2015-10-06, 04:45 PM (ISO 8601)
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- May 2008
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Re: Dreamscarred Press - Path of War Expanded! (Thread VII)
In the final product will the bushi be getting modifications to allow the three new classes to take the template as well? was hoping to play a mystic bushi and would like to know if this will be a thing in the final product.
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2015-10-06, 04:46 PM (ISO 8601)
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- Aug 2013
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2015-10-07, 01:46 AM (ISO 8601)
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- Jan 2012
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Re: Dreamscarred Press - Path of War Expanded! (Thread VII)
Warlord and Warder lose bonus feats to be a Bushi, Stalker loses Arts. Zealot could potentially work by losing Convictions, and Mystic could lose its bonus feats, but there's nothing that Harbinger could really do.
Psychic and Arcane Samurai, Pirates, and cavalry aren't... quite as evocative as the idea of... I dunno, the Tsujigiri or the Flying Dutchman.
I mean you already got your mounted Harbinger, so there's no need for a Hussarbringer (see what I did there). But the other two probably also would need to be archetypes rather than class templates.Incredible avatar made by Ceika.
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2015-10-08, 01:03 AM (ISO 8601)
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- Dec 2012
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Re: Dreamscarred Press - Path of War Expanded! (Thread VII)
I remember reading somewhere that even while dipping into the initiator classes you can still change out maneuvers every 4th Initator level. Is this an official rule or just proposed? In what document can I find it if so(to link to others)?
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2015-10-08, 01:34 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Somewhere lost in dream.
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Re: Dreamscarred Press - Path of War Expanded! (Thread VII)
I was looking at the Knight Chandler and I noticed that while trading Elemental Glyphs for Candle Magic seems pretty even, where they trade Animus for Illumination there doesn't look to be anything compensates for the loss of the ability to augment maneuvers with Animus.
I'm pretty sure the Tap Animus feat doesn't give you the ability to augment maneuvers with Animus at least. Or does it?
Also, is Illumination supposed to just keep accruing as the combat progresses, or are there supposed to be ways to spend it?
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2015-10-08, 11:54 AM (ISO 8601)
- Join Date
- Sep 2007
Re: Dreamscarred Press - Path of War Expanded! (Thread VII)
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2015-10-08, 03:51 PM (ISO 8601)
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- Jun 2009
- Location
- Somewhere lost in dream.
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Re: Dreamscarred Press - Path of War Expanded! (Thread VII)
So there's nothing to replace the standard Mystic's ability to augment maneuvers then? (Or their ability to count their class level as arcane spellcaster levels for that matter.)
Knight Chandler seems like a rather bad trade then, which is a shame because I otherwise love the concept.Last edited by Tome; 2015-10-08 at 03:52 PM.
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2015-10-09, 10:05 PM (ISO 8601)
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- Jan 2012
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Re: Dreamscarred Press - Path of War Expanded! (Thread VII)
I know this is a stretch, but could Impulsive Reactions count as Combat Reflexes for the purpose of qualifying for feats? It feels stupid that my 10 dex lockdown Zealot needs to take a feat which gives NO benefit to qualify for Stand Still or Combat Patrol. (Or Mythic Combat Reflexes.)
Last edited by Taveena; 2015-10-09 at 10:31 PM.
Incredible avatar made by Ceika.
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2015-10-10, 12:21 PM (ISO 8601)
- Join Date
- Dec 2014
Re: Dreamscarred Press - Path of War Expanded! (Thread VII)
Some FCBs look a bit off. +1/4 maneuver known grants five maneuvers over 20 levels. +1/5 combat feat (warlord) spent on Advanced Study grants eight maneuvers, not to mention other options. +1/4 stalker art spend on Advanced Study art or Combat Art (Advanced Study) grants ten maneuvers.
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2015-10-10, 03:09 PM (ISO 8601)
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- Jan 2012
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Re: Dreamscarred Press - Path of War Expanded! (Thread VII)
Stalker is kinda balanced around having more maneuvers as its niche. Proportionally, the different FCBs keep that true.
Incredible avatar made by Ceika.
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2015-10-10, 03:21 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Lima, Perú
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2015-10-11, 08:53 PM (ISO 8601)
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- Nov 2008
- Location
- Ireland
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Re: Dreamscarred Press - Path of War Expanded! (Thread VII)
It occurs to me: is there any way for Warders to detect invisible things within range of their Defensive Focus? I've seen fictional techniques like it often enough, as exaggerations of real fighting techniques along the lines of DF.
Off the top of my head, maybe a feat with a similar format to Hawkeye?
Zone of Awareness [Combat]
When you turn your focus to defence, no intruder can escape your notice.
Prerequisites: Blind-Fight, Defensive Focus class feature
Benefit: You gain a +2 bonus on Perception checks. Additionally, while using your Defensive Focus class feature, you gain the benefits of the blindsense ability against creatures and objects within your threatened area.
If you have 10 or more ranks in Perception, the bonus increases to +4 and you are considered to have blindsight instead of blindsense.Last edited by Prime32; 2015-10-11 at 09:16 PM.
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2015-10-11, 09:08 PM (ISO 8601)
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- Aug 2012
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- Wellington, New Zealand
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Re: Dreamscarred Press - Path of War Expanded! (Thread VII)
That is extremely cool! I'd maybe even let it function within the Aegis range during combat?
Baruk Khazâd! Khazâd ai-mênu!
My Homebrew:Spoiler
The Clanhold Warden - Dwarf Racial Archetype for Dreamscarred Press' Warder
Glorious Thunder - The God's own wrath as a Paladin's ranged option.
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2015-10-11, 09:55 PM (ISO 8601)
- Join Date
- Dec 2013
Re: Dreamscarred Press - Path of War Expanded! (Thread VII)
If i take a martial tradition, can I apply it to more than one class? For example a base class and then Mage Hunter, What about for unorthodox method?
Last edited by amberlink; 2015-10-12 at 02:18 AM.
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2015-10-12, 04:40 AM (ISO 8601)
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- Jan 2013
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- The netherlands
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Re: Dreamscarred Press - Path of War Expanded! (Thread VII)
So i noticed in my campaign that full attack with broken blade and thrashing dragon or primal fury gets pretty crazy damage wise. I have just started playing my gunsmoke mystic who, when getting out her two pistols makes a pretty dent in people too.
What or some of the playgrounds favorite combo's using path of war (and expanded of course)? Or rather, how crazy can this get?
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2015-10-12, 05:03 AM (ISO 8601)
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- Jan 2012
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Re: Dreamscarred Press - Path of War Expanded! (Thread VII)
To be entirely honest, that's kind of considered - at this point - to be a bug, rather than a feature. Full attacking in PoW is a little insane at the moment, especially with Broken Blade, Thrashing Dragon, and Primal Fury having their weird little full-attack maneuvers let you hit with more'n two weapons.
There's an emphasis on using Strikes over full-attacks, even if the latter is a numerically superior option, at this point - which is admittedly a little counter-intuitive with the full-attack buffing stances.
I dunno. It's just a bit messy at the moment, y'know? Like the dude who brings a Leap Attack Shock Trooper Barbarian with a Valorous Lance to a 3.5e game.Incredible avatar made by Ceika.
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2015-10-12, 05:17 AM (ISO 8601)
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- Jan 2013
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- The netherlands
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Re: Dreamscarred Press - Path of War Expanded! (Thread VII)
Oh i know, and i read that those disciplines are getting a nerf in the future. But you have to admit, even without the full attack crazy stuff there are some cool combo's when using PoW material. Like getting insane amounts of AoO's or maybe lots of movement. I want only looking for crazy dmg, just curious about combo's you guys have thought of.
And my mystic does comparable dmg to full attack broken blade using only time skitter and searing break. And a fire glyph now that i think of it.
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2015-10-12, 05:36 AM (ISO 8601)
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- Jan 2007
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- GMT -5
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Re: Dreamscarred Press - Path of War Expanded! (Thread VII)
Well, I'm a fan of Harbinger with dark presence and the step up line. Claim target tries to 5-ft away? You get to stab them before they move, then 5-ft after them and stab them again. Perfect counter to reach fighters.
Similarly, dip Harbinger on a warder to lock people out of withdraw/5ft step in the zone of nope. Also int synergy
Dipping zealot on a warlord can let you seriously abuse Tactical Assistance (cha mod as your aid another bonus)I follow a general rule: better to ask and be told no than not to ask at all.
Shadeblight by KennyPyro