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    Troll in the Playground
    Flame of Anor's Avatar

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    Nov 2008

    Default "Bunko's Bargain Basement: Magic Items That Are a Steal!" (from Wizards forum)

    This is not my work; it's a duplicate of this thread. Since the Wizards forums will be disappearing soon (bad form!) I wanted to preserve a few of these threads. Feel free to continue discussing the thread's topic.

    Quote Originally Posted by caelic
    (posted June 22, 2006)

    "Yessir, step right up, ladies and gentlemen! Cedric P. Bunko, at your service...and welcome to Bunko's Bargain Basement! What, you may ask, is a Bunko's Bargain Basement? Why, only the finest clearinghouse for magical bargains in seventeen dimensions!

    "You see, my friends, every adventurer worth his or her iron rations knows that the right tools make all the
    difference between life and death. But the problem is, adventurers are a busy lot, and they don't always have time to shop around for bargains...and, strictly between you and me, friends, there are a lot of overpriced magical gadgets out there, and people willing to sell them for far more than they're worth.

    "Not so here at Bunko's! Here, we stock only the items which really give you bang for the buck...either those items that are dirt cheap but effective, or the items that may cost a bit more but give you more than you pay for! Satisfaction is guaranteed at Bunko's!

    "For your shopping convenience, items are organized in departments. Of course, we're always on the lookout for new merchandise...if you have a suggestion for an item we should stock, please feel free to offer it up!

    "And now, without further ado, on to the departments...

    Spoiler: Necklace, Collars, and Amulets
    Amulet of Retribution (BoED, 56,000 gp) Force a no save/no SR Shield Other effect onto any creature that attacks you

    Antimagic Torc (Und 73) 25,000 gp: Does pretty much what it sounds like. Casts AMF at 11th CL once per day. Great for fighters.

    Collar of Umbral Metamorphosis (ToM, 10,800 gp) gain the Dark Creature template for 10 min a day; +8 hide, +6 move silently, +10 ft move speed, cold resistance 10, superior low light vision and darkvision 60 ft.

    Deathglance Locket (Dragon Compendium 134) 3,860gp If you are being scryed on, you can hit the pesky voyeur for 10d6 damage 1/day

    Hand of Glory (DMG, 8,000 gp) In addition to casting Daylight and See Invisibility, allows the wearer to wear and benefit from an extra ring. How often can you buy an Epic feat for 8,000 gp?

    Hand of the Mage (DMG, 900gp) Unlimited Mage Hand for 900 gp--not bad at all.

    Phylactery of Change (Arms and Equip, 11,200 gp) Allows you to polymorph self with unlimited duration

    Reliquary Holy Symbol (MiC, 1000 gp) Provides up to 3 extra turn undead attempts per day.

    Spoiler: Belts and Girdles
    Belt of Battle (MiC, 12,000 gp): Provides 3 charges per day which may be spent for extra actions: 1 charge for a move action, 2 for a standard action, 3 for a full action.

    Belt of Magnificence (Miniatures Handbook, 25k-200K) +2-+6 to all stats

    Belt of Many Pockets (Complete Arcane, p. 147, 11,000) Provides 64 miniature bags of holding around your waist, each able to store 1 cubic foot of material that weighs up to 10 pounds. It can store your familiar indefinitely, and retrieving objects doesn't provoke AoOs.

    Monks Belt (DMG, 13000 gp) Wears AC and unarmed damage is treated as a monk of five levels higher. Belt allows one additional stunning attack per day (must have stunning fist feat to get additional attack).

    Spoiler: Cloaks, Capes, and Mantles
    Cloak of Elemental Protection (Minatures Handbook, 1,000 gp) Resist energy 10 as an immediate action.

    Mantle of Second Chances (6,000 gp) 1/day reroll

    Najjar's Cloak of Weaponry (PGtF, 2,500 gp) Store 25 lbs of nonliving material that can fit under a cloak. Will not rupture if sharp objects are placed within.

    Starmantle Cloak (BoED, 132,000 gp) Protects from non-magical weapons and provides a DC 15 reflex save vs attacks made by magic weapons.

    Spoiler: Hats, Headbands, and Caps
    Admirals Bicorne (Stormwrack, 50k) +5 unnamed bonus to Charisma rolls, +5 leadership, +5 Profession (sailor), +2 morale bonus to attacks, saves and skill checks, amplify your voice 100’.

    Blindfold of True Darkness (Arms and Equipment, 9k) 60’ blindsight and immunity to gaze attacks.

    Hat of Anonymity (Arms and Equip, 34.05k) gives continuous non-detection and +10 hide.

    Hat of Disguise (1.8k) +10 disguise.

    Headband of Conscious Effort (MIC 109, 2000gp) For an arcane caster, it's pretty much an auto-success on a Fort save once per day.

    Psicrown of Astral Legion (ExP, 47.25k) 9th level Astral Constructs at ML 18.

    Spoiler: Masks, Goggles, and Blindfolds
    Eyes of the Eagle (2.5k) +5 spot.

    Goggles of Minute Seeing (1.25k) +5 search.

    Mask of Lies (Arms and Equip, 17k) Change self at will and continuous undetectable alignment and +5 bluff.

    Monocle of Perusal (MIC 117, 6,500gp) Identify 1/day and gives +5 to appraise.

    Sundark Goggles (races of dragon, 10g) immunity to light blindness, -1 spot, +2 against gazes.

    Spoiler: Boots, Shoes, and Sandals
    Boots of Temporal Acceleration (MiC, 43,000 gp) Effectively creates a two-round Time Stop once per day.

    Steadfast Boots (MiC, 1400 gp) +4 bonus to avoid bull rush, trip, or overrun attacks. Any two-handed weapon you carry is treated as if readied against any creature that charges you.

    Spoiler: Bracers, Gloves, and Gauntlets

    Bracers of the Hunter (Secrets of Xen'drik, 8,500 gp) +5 competence bonus on Hide checks, +2 competence bonus on initiative checks and +1d6 damage to sneak attack or sudden strike.

    Gauntlets of War (CC 139, 4,000 gp) +1 damage to melee attacks, +3 if you worship a deity with access to the War domain. +1 damage for 4,000 gp is so-so; +3 is fantastic.

    Gloves of the Master Strategist (Ghostwalk, 3,600 gp) True Strike 1/day and functions like gloves of storing

    Glove of Storing (DMG, 10,000 gp)

    Gloves of Taarnahm the Vigilant (PGtF, 10,000 gp) Gives any weapon you are holding throwing and returning weapon qualities.

    Spoiler: Weapons and Other Pointy Things
    Blurstrike (RotW, p170, +2 enchancement) Treats your opponent as flat-footed for the first attack each round for up to 10 rounds per day.

    Bow of the Wintermoon (CD, p93, 36,300 gp) +4 frost composite Drow bane longbow. Adjusts pull to the owners str. Only usable by worshippers of Corellon Larethian.

    Eager (A&EG 96, +2 Bonus) Gives you a +2 typeless initiative bonus even when you're not wielding it - even if you never do wield it. (You can also draw it as a free action even if you don't have Quickdraw, but no one cares about that.) A +1 eager dagger is only 18,000.

    Furious (OA 125, +2 Bonus) – Increase to stats that you get from raging while wielding the weapon.

    Holy (+2 enchantment)

    Holy Surge (DMG II, 2,000 gp) an extra 2d6 holy damage Charisma times per day

    Initiative (Oriental Adventures, 10,000 gp) +2 luck bonus on Initiative

    Magebane (CAr 143, +1 Bonus) – When wielded against a spellcaster or invocation user, +2 extra enhancement and +2d6 dmg.

    Parrying (Expanded Psionics HB, 8000 gp) +1 insight bonus to AC and ALL saving throws.

    Smoking Weapon (LoD, pg 180, +1 enchantment), real concealment that doesn’t effect the users vision and a localized stinking cloud to discourage grappling.

    Spell Storing (+1 enchantment) Magical Hypodermics: 50 tiny arrows +1 storing can hold buffs or healing spells of third level or below. 160gp per arrow.

    Souldrinking (BoVD 112, +4 Bonus) Weapon bestows a negative level when it does damage. Extra goodies when you critical hit.

    Splitting (CoR, pg 42, +3 enchantment) Doubles your number of attacks;if you make one attack, you get to make a second at your highest bonus.

    Sudden Stunning Weapon (DMGII, pg 261, 2000 gp) reflex save to stun to a weapon. DC and uses per day are based on charisma.

    Sun Sword (Expedition to Castle Ravenloft, 3000 gp) The no-frills version of this weapon is a +1 bastard sword that can be wielded as a short sword, making it an excellent and affordable off-hand weapon.

    Targath (Ebberon CS, p127) arrow gives you a +2 resistance bonus to fort saves against disease for a measly 3 gp.

    Spoiler: Armor and Shields
    Armor of Mobility (Draconminicon, 16.16k) Mobility feat.

    +X Mithral Twilight (Book of Exalted Deeds, PHB2) Chain Shirt. Armor for anyone(except Monks or Ninjas). No Check Penalty, no ASF, no movement penalties.

    Soulfire (BoED 112, +4 Bonus) Immune to death spells, magical death effects, energy drain, and any negative energy effects.

    Spoiler: Rings and Things
    Flesh Ring of Scorn (MiC, 8,000 gp) 3 charges per day. Automatically confirms a critical threat against an opponent, but also deals damage to the wearer.

    Ring of Freedom of Movement. (DMG, 40,000 gp) Gives continuous protection from paralysis, Solid Fog, Slow, and Web to name but a few effects. It also makes you immune to grappling, which is really, really nice

    Ring of Mighty Summons (Complete Mage, 14,000 gp) Max HP on summoned creatures, but reduced duration.

    Ring of Sustenance (DMG, 2,500 gp) immunity to eating and drinking and only need 2 hours of sleep a day.

    Ring of the Beast (CC 141, 8,000 gp) Your Summon Nature's Ally spells count as the next highest level SNA, assuming you can cast a spell of that level. Cast SNA, use a spell slot one level lower.

    Spellguard Rings (Complete Mage, 4,000 gp for 2) Caster wears one and ally the other. Ally is immune to caster's spell 3/day.

    Spoiler: Wands, Staves, and Rods
    Eternal Wand (MIC 159, 460-10,900gp) – Lets you use a 0-3rd lvl spell twice a day. Eternal Wands cost a little more than a normal wand, and don't let you burn through huge numbers of charges per day, but they're wonderful for all-day buffs you plan to cast every day.

    Lesser Rod of Metamagic-extend (3,000 gp)

    Metamagic Wandgrip (Complete Mage, 6,000 gp) Allows the wearer to apply metamagic to a wand spell three times per day, at the cost of extra charges.

    Rod of Magical Precision (Complete Mage, 12,000 gp)

    Rod of Many Wands (Complete Mage, 27,000 gp) Allows the firing of up to three wands simultaneously as a standard action, at the cost of extra charges.

    Wand of Cure Light Wounds (750g) Highly efficient gp-to-hp healing ratio.

    Wand of Flame Blade (PH 231 for spell, 4,500gp) Flaming Scimitar in your hands uses melee touch attacks when you attack. The poor man's lightsaber.

    Wand of Lesser Vigor (750 gp, SC 229 for spell) One of the most efficient gp-to-hp healing devices available.

    Spoiler: Miscellany
    Bead of Force (3,000 gp) 5d6 damage plus Otilike's Resilient Sphere.

    Boccobs Blessed book: (12,500 gp) Costs 12,500 gp. Contains 1,000 pages. Does not require the user to spend the usual 25gp per page materials costs. You pay 12,500gp for 25,000gp worth of spellbook. The portability is a bonus.

    Candle of Invocation (8,400 gp) Somebody seems to have forgotten about the 1,000 XP price tag on the "calling creatures" usage of the Gate spell. Since this item is at CL 17, you can call a 34 HD monster and control it for 17 rounds.

    Cube of Force (62,000 gp) Not cheap, but it can protect you against everything. That's worth the big bucks.

    Decanter of Endless Water (9,000 gp) The Decanter has a thousand uses beyond just providing drinking water. Put out fires with it. Use it as a jet propulsion system for a small boat. Create sophisticated hydraulic technologies using it as a power source. Combine it with Water Walking to produce an instant bridge.

    Dust of sneezing and choking (2,500 gp) The fact that Dust of Sneezing and Choking will stun the opponent even if they make their saving throw makes it deadly--so deadly that it's likely to be banned in many campaigns. If not, take advantage!

    Heward's Fortifying Bedroll (Complete Mage, 3,000 gp) Allows casters to regain spells with only one hour of sleep, rather than the usual 8.

    Hewards Handy Haversack (2000 gp) Holds less than a Bag of Holding, but also costs less, and the retrieval function is very valuable.

    Ioun Stone, Gray (DMG, 25 gp) With continual flame, becomes a hands-free perpetual light source.

    Ioun Stone, Orange (DMG, 30000 gp) +1 caster level.

    Aspect Mirror, (Complete Scoundrel, 4000 gp/Mirror) The mirrors are magically attuened to scry on the location or owner of any of the other in the set (Up to 5.) Standard action to activate you can scry and hold a two way conversation with someone holding the other mirror, and there is no limit on uses.

    Quaal’s feather token – tree (400gp)

    Quiver of Ehlonna (1800 gp) Nice for arrows, nicer for wands and staves. The Artificer's best friend! It's not a bad idea to create it in a non-standard form, if permissible, to prevent smart enemies from sundering every quiver they see.

    Scabbard of Keen Edges (DMG, 16000 gp)

    Silent portal disk (350gp, Magic of Faerun p165):
    Any door you put the disk on makes no sound, no creaking when you open it, no cracking if you smash the lock. Your DM will hate your rogue. If you cast "animate object" on the door, you will have the first door ninja ever. You could also whack people with the door and the hit wouldn't make a noise.

    Survival pouch (Races of the Wild, 5,000 gp) Provides you transportation, hauling capability, food, instant campfire and/or torches, shelter, water, rope, shovel, bow & arrows.

    Tooth of Savnok (Tome of Magic, 2000 gp) Move at your normal speed even when wearing medium or heavy armor or when carrying a medium or heavy load.

    Spoiler: Non-Magical Bargains

    Eggshell grenade (OA, 10gp) blind your target (no save) and area around him (DC < 15)

    Masterwork Tools (50gp) These are frequently overlooked, and they shouldn't be. Buy a book to aid you in a Knowledge skill, or a snappy outfit to aid your Diplomacy check.

    Trollbane (Dungeonscape, 90gp) Used to coat a weapon. Makes weapon ignore any regeneration for one strike. (Half Black Dragon War Troll, meet flight of Trollbaned arrows. Buh-bye.)

    Bonus! Other related threads: here and here.
    Quote Originally Posted by Honest Tiefling View Post
    Attempting to use Iron Heart Surge can often lead to the player removing the 'not being beaten upside the head' condition.
    avatar by me. Extended sig here.

  2. - Top - End - #2
    Troll in the Playground
    Flame of Anor's Avatar

    Join Date
    Nov 2008

    Default Re: "Bunko's Bargain Basement: Magic Items That Are a Steal!" (from Wizards forum)

    Reserved post in case I keep updating this and it gets long.
    Quote Originally Posted by Honest Tiefling View Post
    Attempting to use Iron Heart Surge can often lead to the player removing the 'not being beaten upside the head' condition.
    avatar by me. Extended sig here.

  3. - Top - End - #3
    Halfling in the Playground

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    Default Re: "Bunko's Bargain Basement: Magic Items That Are a Steal!" (from Wizards forum)

    Sadness envelopes me as i realize Bunko's quotes weren't preserved too. ;-;

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    Barbarian in the Playground
    schreier's Avatar

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    Default Re: "Bunko's Bargain Basement: Magic Items That Are a Steal!" (from Wizards forum)

    Necro I know (already) but the quotes appear to be here:

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