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Thread: Melf's/Shadow Conj
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2007-05-17, 12:05 AM (ISO 8601)
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- Apr 2007
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- NYC, NY
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Melf's/Shadow Conj
Do multiple (Melf's) Acid Arrows (and/or Shadow Conjurations of it) burn on a single target?
Can't find anything in the FAQs or text of it that states otherwise. I'm wondering if multiple Extended and maybe Empowered Acid Arrows would help them be effective later on.
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2007-05-17, 12:11 AM (ISO 8601)
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- Jan 2007
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- Pullman, WA
Re: Melf's/Shadow Conj
Here's what the SRD has to say about stacking:
Originally Posted by SRD
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2007-05-17, 12:14 AM (ISO 8601)
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- Dec 2004
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- I wish I knew...
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Re: Melf's/Shadow Conj
1) Shadow Evocation allows a Will save. Best uses for Shadow Conj is to make things which it doesn't matter if the intended recipient makes a save or not.
2) Yes, multiple Acid Arrows stack. Thus on round 1 you hit him with an Acid Arrow. It deals 2d4 damage. Next round, you hit it again with another Acid Arrow. It deals 2d4, plus another 2d4 from previous round. If you're high enough level (min 7th) you can hit it with a third Acid Arrow, doing 2d4 + 4d4 from the two previous ones. However, this is nearly in every way not beneficial to you, as 2d4 damage sucks. I'd just burn it down with a 4d6 Scorching Ray (at 7th level, I get a second ray for a total of 8d6 damage) in a single round.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
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2007-05-17, 12:22 AM (ISO 8601)
- Join Date
- Apr 2007
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- NYC, NY
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Re: Melf's/Shadow Conj
TY both. I was thinking the lack of SR/Save might be nice since Acid Arrow's such a low level spell.
Last time I was playing an Arcane caster the DM banned Scorching Ray (it had just been added, we were more or less core only, and it looked real powerful from a 3.0 perspective) so I usually forget it's in there.