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Thread: Defenestrating Sphere
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2007-05-21, 08:03 AM (ISO 8601)
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Defenestrating Sphere
Does using this spell (once you've cast it) take a move action, or a move action and an attack action?
Based on a cursory reading it seems to say that you can just use your move actions, which would allow you to continue casting spells while directing this thing to attack... or am I reading that wrong?
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2007-05-21, 08:31 AM (ISO 8601)
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Re: Defenestrating Sphere
Wait, is this a spell for throwing stuff out of a window? Where can I find it?
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2007-05-21, 08:40 AM (ISO 8601)
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Re: Defenestrating Sphere
It is in the Spell Compendium (of course) and I think it's also in Complete Arcane.
As for the OP's question, the wording seems unambiguous to me:
As a move action, you can make the sphere travel up to 30 ft. per round and strike a creature or object you indicate as a ranged touch attack.
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2007-05-21, 09:03 AM (ISO 8601)
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Re: Defenestrating Sphere
I would have preferred a Discombobulating Sphere
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2007-05-21, 09:46 AM (ISO 8601)
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Re: Defenestrating Sphere
That's how I look at that too, but the "with a ranged touch attack" part that follows could be read to mean that you use a move action to move the sphere, and then need to use a ranged touch attack (an attack action) so in other words, while this spell is active, you don't do jack other than hit stuff with it.
And yeah Attilargh, its a pretty nifty spell. And yes, it does throw people out windows.
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2007-05-21, 09:56 AM (ISO 8601)
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Re: Defenestrating Sphere
what's this sphere do? the name is amusing.
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2007-05-21, 09:57 AM (ISO 8601)
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Re: Defenestrating Sphere
Lawl, defenstrating sphere. I like it. Divine/arcane ?
//Edit1: Ah, found it,
Defenestrating Sphere, Sorc/Wiz 4 from Complete Arcane.
<Evoc[air], VSM(100gp gray pearl), 1StdAct,Medium-range, 1rnd/lvl(D), SR applies>
– Creates a 2’ radius sphere of air that the caster can move 30’ as a Move Action. If the sphere succeeds on a ranged touched attack, the target takes 3d6 damage (no save) and is knocked Prone (FortNeg, creatures larger than Medium-size are immune). A creature knocked Prone is thrown 1d8 x 10’ into the air (a new Fortitude save to negate) and lands 1d6 hexes in a random direction, taking all the appropriate falling damage.
//Edit2: ...interesting spell. Very, very interesting. 1d8+10' into the air, meaning at max 90' (Does a *maximized* def sphere maximize this, too? Is this usable during the round it's cast? I should think so, as its cast time is 1 standard action. Answering the original question, the wording is a bit ambiguous on that, but as you can *move* it 30', and can hit *on a ranged touch attack*... well, up to the DM, I guess, but the implication is strong that you need to make an attack with it.
//Edit3: Ah, found the original descption (non-crystal-keep one), it states 'As a move action, you can make the sphere travel 30' and strike the creature or object you designate as a ranged attack'. The range damage is 1d6 per 10' fall, and 1d6 per 10' you were unable to hit, ie in a narrow corridor (say 10') and maximized, you'd get 8d6 damage for hitting the ceiling, then 1d6 damage for falling back... so think 9d6 damage always, assuming no automatic feather fall. 3d6 assured and potential 12d6 damage? Not at all shabby for a 4th level spell. Sadly, no increase so I'm betting this is good starter spell for anyone who hits 9th level.Last edited by Renx; 2007-05-21 at 10:16 AM.
A bard, eh? What's your saving throw against things that don't get a saving throw?
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2007-05-21, 10:41 AM (ISO 8601)
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2007-05-21, 11:20 AM (ISO 8601)
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Re: Defenestrating Sphere
The wording is crystal clear. You use a move action. That move action causes two things: movement and an attack. The attack happens if you move the sphere into someone. Not that complicated.
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2007-05-21, 11:59 AM (ISO 8601)
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Re: Defenestrating Sphere
Sphere does the touch attack, not you.
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2007-05-21, 12:19 PM (ISO 8601)
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Re: Defenestrating Sphere
As said before, the sphere does the touch attack. So you move action to move it in, standard action to do something else (drink a potion of invisibility perhaps? or fly so you don't get bullrushed into it?)
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2007-05-21, 01:05 PM (ISO 8601)
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Re: Defenestrating Sphere
This spell's name is very misleading...there have to be windows involved. The word "defenestration" comes from the German "fenster", for "window". They did add the falling damage in there, though, so it makes a little sense...
A vaguely-related article for the masses:
http://en.wikipedia.org/wiki/Defenestrations_of_Prague"There's a good reason they didn't make 'Communist' as a player class, Komarov."
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2007-05-21, 01:09 PM (ISO 8601)
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Re: Defenestrating Sphere
The spell does specify: "if there is a window within range of the spell, the target is thrown towards it instead of straight up."
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2007-05-21, 01:11 PM (ISO 8601)
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2007-05-21, 01:13 PM (ISO 8601)
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Re: Defenestrating Sphere
They included the window factor in... if there is a window nearby, the enemy is automatically tossed towards it.
And yes, glad to see that others are thinking the way that I was. My DM is known to randomly put limits on things that aren't necessarily the intent but are within the RAW. At least now I have my counter arguments ready when he does so with this spell.
FYI Renx, posting that stuff from Crystal Keep is a good way (as I understand the forum rules) to get this locked and deleted. Please don't post non-OGL stuff, regardless of where you get it.Last edited by Tyger; 2007-05-21 at 05:31 PM.
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2007-05-21, 02:47 PM (ISO 8601)
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2007-05-21, 04:53 PM (ISO 8601)
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Re: Defenestrating Sphere
Depends on maneuverability. If you have good/perfect maneuverablity (ie. you can hover), then you can take all the actions you like and not lose altitude. Anything less, and you have to maintain a minimum rate of movement in any given round or you fall (what this minimum movemement distance is varies).
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2007-05-21, 07:43 PM (ISO 8601)
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Re: Defenestrating Sphere
Hmm, you could render someone quite helpless with this--they'd spend so much time moving around (rising/falling) that they wouldn't have time left in the round for anything else, kinda like that gag where someone jumps, and doesn't finish their move until the next round because they've used all their movement.Last edited by Aquillion; 2007-05-21 at 07:47 PM.
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2007-05-21, 08:00 PM (ISO 8601)
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Re: Defenestrating Sphere
Not to go into pedantic mode, but defenestration actually owes its root to the Latin fenestra, from which the German word Fenster also descends.
"'To know, to do, and to keep silent.' Crowley had the first two down pat."
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2007-05-21, 08:41 PM (ISO 8601)
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Re: Defenestrating Sphere
What happens if they're in a room with multiple windows? It select a random one?
Also, what if you hit somebody who's halfway through a window?
I just feel like being a nuisance.
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2007-05-22, 02:44 AM (ISO 8601)
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Re: Defenestrating Sphere
A bard, eh? What's your saving throw against things that don't get a saving throw?
"Mourn if you must, but mourn on the march to Tarmon Gai'don."
"Trollocs coming! Up axes and clear the fields! Trollocs coming!"
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2007-05-22, 11:24 AM (ISO 8601)
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Re: Defenestrating Sphere
What if you're having a flying battle outside of a tower, near a window? Would a defenestrating sphere throw people into the building?
What if I stick a sphere of annihilation in a window?
What if I have my Unseen Servant carry around a lightweight window made of wood or wires? What if it's a board with teleportation circle to some horrible place on it, and a window painted in the middle?
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2007-05-22, 11:39 AM (ISO 8601)
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Re: Defenestrating Sphere
What if there's a beholder who believes eyes are the windows to the soul?
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2007-05-22, 03:28 PM (ISO 8601)
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Credit to Ceika for the awesome avatar (which happens to be Norril, my Nomad).