Results 1 to 9 of 9
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2007-05-21, 10:27 AM (ISO 8601)
- Join Date
- Mar 2005
- Location
- AZ
Question about Carts, Carriages, & Wagons
Here is the question:
How many squares does a cart, carriage, sled, and wagon take up?
Originally Posted by SRDI am posting from my IPhone 90% of the time. Please forgive any spellcheck errors.
Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.
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2007-05-21, 10:40 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- The sunny South
- Gender
Re: Question about Carts, Carriages, & Wagons
I go for cart and carriage as 6 and wagon as 8... but I fear there is no hard and fast rule, so whatever seems reasonable to you really.
On a sort of related note.
I have issues with carts and such multi passenger vehicles. In combat, the cart moves when the handler has their go, so that means some one can wait on the cart and then jump off the front to double move travelling twice as far as normal then fight for a round get back on the cart and carry on, due to the annoying way combat works... has anyone else considered needlessly complicating matters with an SFB impulse move chart or similar... though it would knacker initiative... Ok bad idea so, what do you guys do about moving carts and passengers?
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2007-05-21, 10:52 AM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Earth
Re: Question about Carts, Carriages, & Wagons
I believe that the Arm's and Equipment Guide has the info.
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2007-05-21, 12:21 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Question about Carts, Carriages, & Wagons
There's an argument about that in another thread, I forget which.
Basically, what it came down to (as far as I recall) was that a horse only needs a five foot wide gap to move through, but a horse in combat situations takes up a 10x10 space as it moves around.
I'd say that the size of a cart, carriage or whatever is entirely dependant on the size you want it to be. A large coach pulled by 4 horses could probably take about 6 people inside, 4 outside. On the other hand, a small peddlers cart might only take up a five foot square and be pulled by his donkey.
Something pulled by trained elephants...
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2007-05-21, 04:28 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Question about Carts, Carriages, & Wagons
My advice to you, is to stay away from all plans that depend on Carts, Carriages, or Wagons. In my experience, Carts, Carriages, & Wagons are one use only items since they get destroyed, stolen, lost, left behind........
In low power settings with limited resources, this can be a major money drain
I remember a vampire the masquerade campaign I played in, where we used 5 Carriages in 2 sessions because they were destroyed or left behind in hostile territory
GENERATION 14: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.
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2007-05-21, 04:49 PM (ISO 8601)
- Join Date
- Dec 2006
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2007-05-21, 04:56 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- IPR Violation
- Gender
Re: Question about Carts, Carriages, & Wagons
As Emperor Tippy said; the Arms & Equipment Guide have the answers.
In fact, it has a whole chapter dealing with vehicles of different kinds.
Carriage: 2x3 five-foot squares
Cart: 1x2 five-foot squares
Sled: 1x3 five-foot squares
Wagon: 2x3 five-foot squares
Have any vehicle movement actions count against movement/actions made by the driver or passenger as when riding a mount.
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2007-05-22, 10:42 AM (ISO 8601)
- Join Date
- Mar 2005
- Location
- AZ
Re: Question about Carts, Carriages, & Wagons
Thanks for your help, you have been very helpful. I made images to remind me for later.
I am posting from my IPhone 90% of the time. Please forgive any spellcheck errors.
Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.
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2007-05-22, 05:12 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- USA and proud of it!
- Gender