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Thread: Avatar RPG style
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2015-10-17, 12:05 AM (ISO 8601)
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Avatar RPG style
Taking a quick poll here (for no real productive end; I don't intend on doing anything with this):
If you, the poll taker, were to devise an RPG based on Avatar: The Last Airbender, would you keep its degree of lethality bounded by what is displayed in the source material (i.e., deaths or even serious injuries are rare, even though people are attempting to set each other on fire or to throw razor-sharp ice blades at high velocity, since it's ultimately a kid's show), or would you have the lethality in keeping with what it logically should be, given the capabilities of characters in that series (e.g., earthbender imprisons opponent in a column of stone with one move and then moves the top half of the column a few inches to the left, neatly bisecting the opponent before they can do anything to escape)?
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2015-10-17, 12:16 AM (ISO 8601)
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Re: Avatar RPG style
I'd personally go for somewhere in the middle, though it should depend. A strong bender should be able to murder hordes of little scrubs if they feel like, but generally Avatar is the sort of material where it wouldn't be faithful if you made it easy for equal-strength benders to kill each other just based on who moved first. Absent an extreme luck advantage or something, benders of roughly equal skill fighting each other in balanced circumstances should be a drawn-out affair, regardless of the technical possibilities of physics.
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2015-10-17, 12:17 AM (ISO 8601)
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Re: Avatar RPG style
I'd probably stick to the show's level of lethality. Part of what makes Avatar so fun to watch is the extended, very cinematic combat it has, and if it was turned into pure rocket tag I doubt you'd be able to keep that up as well. Plus, I'm not a fan of highly lethal games to begin with- if death is coming I'd prefer it to be a big deal and well thought out beforehand.
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2015-10-17, 12:36 AM (ISO 8601)
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Re: Avatar RPG style
I'd probably keep it to the show, but it's worth noting that I have a very different estimate for the amount of violence in it. Sure, a lot of it is offscreen, but we see the ekeletal remains of air nomads following their genocide, a fleet wiped out by Aang's tidal wave, the brainwashing and execution of Jet by the secret police of Ba Sing Se, and a whole bunch of other things like that. There's a constant humorous element to the show, but it gets pretty dark, and I'd want to keep both of those.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2015-10-17, 02:23 AM (ISO 8601)
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Re: Avatar RPG style
I would stay true to the source material and keep it cartoony and child friendly.
Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal
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2015-10-17, 03:08 AM (ISO 8601)
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Re: Avatar RPG style
I'd go with the tone of Legend of Korra, which took the consequences of bending a little more seriously; metalbending mercury into someone's body to (near-)fatally poison them, or bending the air from someone's lungs to strangle them on dry land. This is, however, stuff bad guys do. The more heroic pull their punches somewhat and aim to knock out, disable, and kill, in that order.
Though can someone explain to me how fire blasts knock people over? They're insubstantial heat reactions, for heaven's sake, not physical objects like ice, rocks, or a strong wind.Spoiler: Quotes from the Playground
Adapting published monsters to Eberron: Naturalist's Guide to Eberron Latest: Annis Hag
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2015-10-17, 05:28 AM (ISO 8601)
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Re: Avatar RPG style
Fire can cause strong wind, and plasma is much more viscous like a liquid than a gas. It might be that firebending is a form of electrostatic plasma, which explains why lighting follows. This kind of plasma loses its energy really fast in the air too, so it might be possible to get struck by it and not get serious burns (though, burns can happen, as with Zuko).
Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal
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2015-10-17, 07:01 AM (ISO 8601)
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Re: Avatar RPG style
Spoiler: Quotes from the Playground
Adapting published monsters to Eberron: Naturalist's Guide to Eberron Latest: Annis Hag
Avatarial Awesomeness by Kymme!
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2015-10-17, 07:33 AM (ISO 8601)
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2015-10-17, 08:21 AM (ISO 8601)
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Re: Avatar RPG style
Depends on my audience, but I'd lean towards the show's lethality levels... scrubs die, named characters get wounded.
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2015-10-17, 12:02 PM (ISO 8601)
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Re: Avatar RPG style
Between equal level opponents, the level of lethality should be really low.
Between opponents of very different power, combat should be swift and deadly (for the underdog).
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2015-10-17, 12:39 PM (ISO 8601)
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Re: Avatar RPG style
I'd stick with the show's level of lethalness. I too, do not tend to go for high-body count games (and I HATE killing a PC before they have a chance to shine), so introducing more would be a bit weird anyway. Others have mentioned the cinematic combat, and given the types of bending, it'd be a real shame not to let it shine and have tactical elemental battles.
Honestly, if for some reason I wanted a more lethal game, I'd probably just steal the concept of elemental magic and use it elsewhere. It doesn't fit the tone of the series, so for me, it'd be a huge departure from it. Elemental magic is such a common trope I think deadly elemental combat is better elsewhere.For all of your completely and utterly honest needs. Zaydos made, Tiefling approved.
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2015-10-18, 10:26 PM (ISO 8601)
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Re: Avatar RPG style
I'm only superficially familiar with the show and don't know the details. That said, were I designing an RPG based on some established fictional setting, I'd feel obligated to match the feel of that setting as best I could, and the level of lethality in combat would certainly be a big part of that. This would apply regardless of which setting in particular I were using.
Now, if I were making my own setting that was merely inspired by Avatar or whatever, then I'd feel free to take some more liberties, and dialing up the lethality might be on the table.
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2015-10-19, 01:55 AM (ISO 8601)
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Re: Avatar RPG style
Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal
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2015-10-19, 02:30 AM (ISO 8601)
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Re: Avatar RPG style
re: fire blasts knocking people back/over- there's also a strong element of ki/chi being behind the various moves, and for more insubstantial ones, like fire, the same mystical energy that moves around water or stone would probably be pushed through a firebender's attack.
After the first Agni-Kai- Iroh catches Zhao by the foot, then seems to propel him backwards with hardly a visible motion. Mystical energy turns kinetic (beyond the physical motion) for dramatic effect, and not a wisp of smoke to be seen.
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2015-10-19, 03:38 AM (ISO 8601)
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Re: Avatar RPG style
Explosion of superheated air? Reflex due to OHGODFIRE? The magic of the all-powerful Classification Board?
Mutants and Masterminds seems to have a similar lethality system: for the most part, you don't kill someone unless you want to. I wouldn't extend that to situations where you could accidentally kill someone though, like air-blasting them off a cliff.
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2015-10-19, 10:58 PM (ISO 8601)
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Re: Avatar RPG style
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2015-10-23, 03:12 AM (ISO 8601)
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Re: Avatar RPG style
Burning fuel creates expanding gas, that's where explosions come from. Combined with the instinctive reaction to duck away fro heat, and the air currents they produce that's how real life blasts of fire propel people. And sure, Firebenders don't seem to use a lot of fuel, they just magically produce air, which does heat the air into expanding, but this doesn't create nearly as powerful a blast. But I'd handwave that bit. Fireballs can just shove people.
I'd keep it as a martial arts story where people can have duels and stuff up close without everyone ending up dead all the time. Say something about benders instinctively reducing the impact of all attacks with their own bending or something if it bothers you.Last edited by Lvl 2 Expert; 2015-10-23 at 03:12 AM.
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2015-10-23, 04:38 AM (ISO 8601)
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Re: Avatar RPG style
I actually did a conversion of Avatar for one of the local (czech) RPG systems and run gmes in it for some time. For the purposes of this discussion imagine that it was FATE, it's close enough.
First hing you need to establish is greatest lethality acceptable for the setting. Avatar is based a lot on wuxia movies, at least stylistically (not so much plot-wise), so things like Crouching Tiger, Hidden Dragon, Ip Man, Hero and so on are you baseline. Death is possible, but only happens in significant battles, and how much of a threat a mook is varies a lot (see extravagant Hero vs more grounded Ip Man).
Effects of bending on normal people should be pretty gruesome, but we saw main characters take fireballs to the face like a champ. I personally solved this with chi, much like a bender channels it into fireballs and stuff, a non-bender can use it to make himself tougher. This has zero mechanical effects at first, it just explains how your PCs can take such amounts of punishment. Added benefit is that it makes some chi channelers capable of slicing through steel with a sword and block things they really shouldn't have (see Zuko Alone and rock shattering).
After this, I'd leave it up to the DM to decide how lethal he wants things to be - though admittedly, this is easier to do in FATE than DnD.
Finally, I wouldn't use d20 to do it. Getting creative with your bending is really hard to do consistently and simply - you use different roll systems for trapping someone in a rock coffin, throwing a rock fist at someone and making a field of sharp rocks, all of which you're liable to do in quick succession in an Avatar story.That which does not kill you made a tactical error.
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2015-10-23, 11:47 AM (ISO 8601)
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Re: Avatar RPG style
To the credit of the original series, the consequences of just plain ol' Firebending were taken pretty seriously. Not just the fact that Prince Zuko got a substantial portion of his face burned off, though that's part of it. A cool background detail is when we see Water Tribe sailors that we know fought the Fire Nation is that a few have burn scars. There's also Song with a huge burn on her leg. Early on it was also established that one of the scarier things about Firebending is that it's difficult to control. Even if you wanted to pull your punches with fire, it's still fire.
It's handled pretty differently in Korra. I don't recall that anyone was ever horribly burned with Firebending, (not that it would have necessarily been appropriate, mind you. Just an observation.) Maybe that was due to most people taking hits from Firebenders being either Airbenders, Firebenders or wearing protective Pro-Bending gear, (which might be fireproof? Maybe. Probably.)Last edited by The Fury; 2015-10-23 at 11:49 AM. Reason: broke the goshdanged quote like a chump
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2015-10-23, 03:54 PM (ISO 8601)
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Re: Avatar RPG style
If the pro-bending gear wasn't fireproof and sturdy body armour. I doubt it would have ever become a public sport.
TLA could excuse the burns for two reasons that TLK couldn't. Firstly, the world was at war. The firebenders who inflicted those scars weren't trying to hold back their blows. Secondly, most of it was done off screen. The only time we saw anyone physically injured by the fire was that one attack on Iroh. And even then, we didn't see much between Iroh's flailing and Zuko's distress. Azula and Ozai weren't exactly morally upright enough to not aim to kill, anyway.Spoiler: Quotes from the Playground
Adapting published monsters to Eberron: Naturalist's Guide to Eberron Latest: Annis Hag
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2015-10-23, 04:11 PM (ISO 8601)
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Re: Avatar RPG style
I know I'm nitpicking a bit here, but this is not the only time we see Firebending injuring someone on-screen. Early on in the first season, Aang tries to Firebend before he's ready to learn it, and ends up burning Katara's hands. The burns are clearly visible, although they aren't there for long - this event is what led to Katara realizing she can use Waterbending to heal. However, Aang is appropriately horrified, and this event is why Aang originally had trouble learning to Firebend in the third season. He was afriad something like that would happen again.
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2015-10-25, 01:56 PM (ISO 8601)
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Re: Avatar RPG style
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2015-10-25, 02:35 PM (ISO 8601)
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Re: Avatar RPG style
Well, there was that time when one of the villains had explosion-powers and got her head trapped in a metal shell while she was trying to blow up her enemies and thus exploded her own head. Pretty sure explosion-bending was clarified to be a variant of firebending.
Then again, there were the countless times that people should probably have died or experienced intense pain due to inhaling superheated air from standing as close to the lava they were near. So they took some liberties. It does seem interesting that firebending seems to act mainly as a concussive attack unless it is somehow plot-relevant for it to burn someone.
If we're talking about lethality here, though, the fact that most of Aang's airbending attacks are shown to cut through materials much tougher than human skin or clothes should probably indicate some things about either the inherent toughness of benders or punches being pulled.
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2015-10-25, 10:19 PM (ISO 8601)
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Re: Avatar RPG style
It is. I gather that Combustion-bending is a rare ability that most Firebenders can't do. I didn't mean that all Firebending seemed less lethal in Korra, just that the basic stuff that any Firebender can do seems less lethal-- that is, just throwing fire around.
I'd have to rewatch Korra to know for sure, but I think most times people don't get burned from Firebending there's at least an explanation that can be inferred. Like they were wearing protective gear (Pro-Bending and the Equalists,) They're a Firebender themselves, or they're an Airbender.
There's also Katara's water-cutting move which could cut through metal. I've always wondered why that move so rarely showed up in Korra.
My pet theory is not so much that Benders are tougher, (though they might be,) but rather that they know how to take a hit. Most Bending disciplines seemed to have a defensive technique or application to them-- Firebenders can redirect heat away from them, Earthbenders can use rocks and dirt as shields, Waterbenders can make high-pressure barriers or ice-shields, and Airbenders can deflect attacks away with gusts of wind. I think it's possible that when a Bender takes a hit, maybe their Bending is saving them from the worst of it.
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2015-10-26, 08:15 AM (ISO 8601)
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2015-10-26, 10:51 AM (ISO 8601)
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Re: Avatar RPG style
Spoiler: Quotes from the Playground
Adapting published monsters to Eberron: Naturalist's Guide to Eberron Latest: Annis Hag
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2015-10-27, 02:20 AM (ISO 8601)
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2015-10-27, 11:50 AM (ISO 8601)
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2015-10-27, 12:14 PM (ISO 8601)
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Re: Avatar RPG style
Absolutely. That might be one of the dangers of making an Avatar-based RPG. One thing about the setting that I always thought was cool about the Avatar setting is that there isn't really a cosmic, universal morality. Most RPG settings do offer GMs some kind of tool, (character alignment-based powers, gods, humanity vs. monster scale, etc.) to keep players from being too disruptive. The Avatar universe doesn't have anything like that. Air Nomads might be committed pacifists, though Zaheer is plainly not. Not only is Zaheer a bad dude, he's also pretty darned powerful as Airbenders go-- strong enough that he can go one-on-one with a master Airbender with minimal training and actually hold his own. If a player decides that they want to make an Airbending murder-hobo, that goes against what an Airbender traditionally is but there isn't really anything short of "rule zero" that says they can't.