Results 1 to 5 of 5
-
2015-10-18, 08:41 AM (ISO 8601)
- Join Date
- Dec 2011
Experience with Doppelgangers? Help please.
Tried searching, went through 6 of 20 pages of results with nothing that helps me...
So, whether as a Player or DM (in 5e, though not sure that matters here), what are the ways that PCs could identify a doppelganger acting as an NPC that one or more of the PCs have some basic knowledge of?
Assuming the Dopp did his Read Thoughts job adequately, he would know things like left-or-right handed, food likes/dislikes, typical daily activities/routines, etc.
Anything more, or more clever, someone has used or can think of?
Also, is this "taking their form" of the Dopp "perfect?" Like, down to every birthmark, scar, recent bruise, recent limp, etc etc ?? (cuz if not 100%, this could help me)
I realize the Dopp can't fight, cast, do special skills/abilities of the normal NPC so there is that, but this may be more of a social setting so no idea if those would come to light...
Obviously I want to dangle a few "things seeming off" to perhaps motivate the party to start questioning what they are seeing.
Thanks in advance!
-
2015-10-18, 08:57 AM (ISO 8601)
- Join Date
- Oct 2011
Re: Experience with Doppelgangers? Help please.
The NPC always tells great jokes; the doppleganger has no ranks in perform: jokes.
The NPC has great (or terrible or just "seen by the party") handwriting - the doppleganger writes differently.
The NPC feels certain emotions for the party members - the doppleganger has to constantly fake it.
The NPC *feels* a certain way about his clothes, his possessions, etc - that the party may not be consciously aware of.
The NPC is skilled with a yo-yo and constantly playing with it - the doppleganger has no skill with said device.
The NPC knows things that the party is asking about - the doppleganger has to fake it and come up with random answers.
The NPC has a smoking habit - the doppleganger hacks and turns green.
All in all, (3e) sense motive checks would be in order, difficulty depending on how obviously poorly the doppleganger fits in his new role, and how attentive the party is.
-
2015-10-18, 03:17 PM (ISO 8601)
- Join Date
- Dec 2011
Re: Experience with Doppelgangers? Help please.
-
2015-10-18, 11:54 PM (ISO 8601)
- Join Date
- Oct 2009
Re: Experience with Doppelgangers? Help please.
I don't know exactly how they're done in 5e but in 3e there are fairly frequent opportunities to catch a doppleganger.
First, disguising itself as someone specific entails a disguise check albeit with a +10 bonus for shapechanging magic. Those who are familiar to the impersonated character get a bonus on their spot check to penetrate the disguise ranging from +2 for a minor aquaintance or sometimes business associate to +10 for an intimate partner.
Then the observers get to check sense motive against bluff every time the doppleganger tells a lie or acts out of character for the impersonated as well as anytime the player feels particularly suspicious and calls for an active sense motive check for a hunch. This doesn't necessarily reveal that there is an imposter but can lead to pointed investigation and magical scanning which may reveal the truth of the matter.
All of this goes right out the window for the greater doppelganger but I don't think they've been adapted to 5e yet.
In summary, the disguise is never absolutely perfect and doing anything out of character or speaking of events it doesn't know about first hand can give a doppelganger away.I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
-
2015-10-22, 12:23 PM (ISO 8601)
- Join Date
- Nov 2010
- Gender
Re: Experience with Doppelgangers? Help please.
This may not be strictly RAW, but add some sort of distiguishing characteristic that they always carry with them, regardless of their form. You see this in folk tales, where the Devil always has cloven feet or slitted pupils, but it could also be something less noticeable like a limp, differently colored eyes, or a certain birthmark. You could reveal this with spot checks, and then it would be up to them to realize that the person has been acting ever so oddly.
My Homebrew:
WIP
The Fortunar Base Class: A Fortuneteller wielding a minor Deck of Many Things. Mid T3.
Completed Classes
The Grandmaster : A master of animated stattuettes and tactical magic. High tier 3.
The Hidden Word: An infiltrator with a wide range of abilities that works best in small teams. Tier 2-3
Web-Spinner: A martial class based around using webs. Mid T3.
The True Warrior: A swift mundane martial combat class that can dodge and slice their way to victory. Low Tier 3.