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Thread: 2-weap and flurry
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2007-05-23, 09:47 PM (ISO 8601)
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2-weap and flurry
so yea just like the title says this is my theory on monks with two weapon fighting feats.
assuming a monk uses monk weapons (say daggers) a monk could get 3 attacks at a -4 at first lvl
as he progresses to lvl 11, where flurry penalties disappear, he a gets improved two weapon fighting and greater flurry with a BAB of 8/3 he'd get:
6/6/6/6/1/1
now from what i can interpret from the PHB a monk can do this with his fists. unarmed strikes are considered a light weapon according to the info on 2-weapon fighting and improved unarmed strike means your armed with your fists which by definition means you have a weapon (or ARE a weapon)
now it does say there is no such thing as an off hand attack for a monk but that just means he always hads his strength to his dmg.
am i right?Last edited by Cowboy_ninja; 2007-05-23 at 10:17 PM.
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2007-05-23, 09:49 PM (ISO 8601)
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Re: 2-weap and flurry
But if you don't have an off-hand, you can't make off hand attacks.
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2007-05-23, 10:07 PM (ISO 8601)
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Re: 2-weap and flurry
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2007-05-23, 10:11 PM (ISO 8601)
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Re: 2-weap and flurry
Yes, it is worth noting that your hands are light weapons.
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2007-05-23, 10:19 PM (ISO 8601)
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Re: 2-weap and flurry
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2007-05-24, 04:52 AM (ISO 8601)
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Re: 2-weap and flurry
You have to use a weapon to do so. You can't use you unarmed strike as your off hand weapon and your onhand weapon but you can use a single weapon along with your unarmed strike.
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2007-05-24, 05:14 AM (ISO 8601)
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Re: 2-weap and flurry
Yeah, seems a little odd, but that's definitely the way it's worded
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2007-05-24, 07:25 AM (ISO 8601)
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Re: 2-weap and flurry
I was arguing semantics. I've seen that quote before
Really.
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2007-05-24, 08:45 AM (ISO 8601)
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Re: 2-weap and flurry
Last edited by Matthew; 2007-05-24 at 08:47 AM.
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2007-05-24, 08:59 AM (ISO 8601)
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Re: 2-weap and flurry
Monks can in fact use TWF with Flurry. They can do so unarmed (which is usually their best option) or with any special Monk weapon. (I've always thought they were special because they went to PC school on the short bus, but maybe that's just me).
However, mathematically speaking, its usually not a good idea to do so.
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2007-05-24, 10:23 AM (ISO 8601)
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Re: 2-weap and flurry
The line about no TWF while flurrying is meant to say that no part of the flurry counts as being an off hand attack.
And yes, monks can miss with a ton of attacks!
Or, a less snarky version: yes, monks can make lots and lots of attacks. No, it's not as powerful as it looks.
JaronK
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2007-05-24, 10:33 AM (ISO 8601)
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Re: 2-weap and flurry
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2007-05-24, 10:40 AM (ISO 8601)
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Re: 2-weap and flurry
I disagree. Barbarian 5 (Pounce Varient)/Revenant Blade 5/Frenzied Berserker 10. With Two Weapon Fighting, Improved Two Weapon Fighting, Greater Two Weapon Fighting, Shock Trooper, and Leap Attack, this guy has 7 attacks on the charge, all doing +120 damage. Yehaw. Shame I can't fit a level of Exotic Weapon Master in there for Exotic Flurry.
Also, Scout 7/Swashbuckler 3/Dervish 10. 7 attacks normally, 14 once per day during the attack, all with int to damage and an additional +5 to damage from the dance. Not too shabby.
And should we mention the Warblade with Time Stands Still?
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2007-05-24, 10:40 AM (ISO 8601)
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2007-05-24, 11:38 AM (ISO 8601)
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Re: 2-weap and flurry
The FAQ is being needlessly complicated about it.
Summary: "No off-hand" for Monks simply refers to "Should hand get 1/2 Str mod to damage or suffer from off-hand penalties?" This does not apply completely to TWF. For TWF, Monk attacks count as off-hand when determining AB penalties(like if you lack TWF feat). Monk attacks always receive 1*Str mod to damage.President of the Society for Hobgoblin Equality in Level Adjustment(SHELA)
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2007-05-24, 11:44 AM (ISO 8601)
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Re: 2-weap and flurry
Unless you're a Master Thrower (Trip touch attacks) and/or Disciple of the Eye (Save vs. Fear every time they ROLL to attack), then yes, they are. Thrown weapons are inherently inferior to using a bow, because a you can use a magic bow firing magic arrows, and get the benefits of both (though the enhancement bonuses do not stack, they overlap). So my +1 Composite Flaming Longbow firing +1 Shock Arrows attacks hit you with +1 Flaming Shock attacks.
But when you throw something, the only magical property is on your thrown weapon. So when making ranged attacks, the rules clearly favor using a bow, unless you have some specific throwing combo.
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2007-05-24, 12:10 PM (ISO 8601)
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Re: 2-weap and flurry
No, no. They only have no Off Hand with regards to the flurry:
Dungeons & Dragons FAQ (April, 2007), p. 17.
The description of the flurry of blows ability says
there’s no such thing as a monk attacking with an off-hand
weapon during a flurry of blows. What does that mean,
exactly? Can the monk make off-hand attacks in addition to
flurry attacks?
Actually, the text to which you refer appears in the entry
for unarmed strikes. When a monk uses her unarmed strike
ability, she does not suffer any penalty for an off-hand attack,
even when she has her hands full and attacks with her knees
and elbows, using the flurry of blows ability to make extra
attacks, or both.
The rules don’t come right out and say that a monk can’t
use an unarmed strike for an off-hand strike (although the exact
wording of the unarmed strike ability suggests otherwise), and
no compelling reason why a monk could not do so exists.
When using an unarmed strike as an off-hand attack, the monk
suffers all the usual attack penalties from two-weapon fighting
(see Table 8–10 in the Player’s Handbook) and the monk adds
only half her Strength bonus (if any) to damage if the off-hand
unarmed strike hits.
To add an off-hand attack to a flurry of blows, stack
whatever two-weapon penalty the monk has with the penalty (if
any) from the flurry. Attacks from the flurry have the monk’s
full damage bonus from Strength, but the off-hand attack gains
only half Strength bonus to damage. If the off-hand attack is a
weapon, that weapon isn’t available for use in the flurry (if it
can be used in a flurry at all, see the previous question). For
example, a 4th-level monk with the Two-Weapon Fighting feat
and a Strength score of 14 decides to use a flurry of blows and
decides to throw in an off-hand attack as well. The monk has a
base attack bonus of +3 and a +2 Strength bonus. With a flurry,
the character can make two attacks, each at +3 (base +3, –2
flurry, +2 Strength). An unarmed strike is a light weapon, so
the monk suffers an additional –2 penalty for both the flurry
and the off-hand attack, and the monk makes three attacks,
each at an attack bonus of +1. The two attacks from the flurry
are primary attacks and add the monk’s full Strength bonus to
damage of +2. The single off-hand attack adds half the monk’s
Strength bonus to damage (+1).
If the monk in our example has two sais to use with the
flurry, plus the off-hand attack, she can use both in the flurry
(in which case she must make the off-hand attack with an
unarmed strike) or one sai for the off-hand attack and one with
the flurry. The sai used in the off-hand attack is not available
for the flurry and vice versa.Last edited by Matthew; 2007-05-24 at 12:13 PM.
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2007-05-24, 12:12 PM (ISO 8601)
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Re: 2-weap and flurry
I did a little CORE number crunching on Weapon Focus, Improved Critical, TWF, ITWF with respect to the monk.
For this little experiment I will use a 12th level Monk with 18 STR.
BAB +9
Flurry +9/+9/+9/+4
Improved Natural Attack
Damage 3d6 +4
I looked through MM to find AC for all CR 11-13 creatures to get some idea about what the Monk could be expected to hit.
They were in the range 18-32, with an average close to 25 (25.206).
In the following we will use AC 25 as a base of comparison and ignoring issues such as DR.
All damage in the following is expected or average damage based on the assumptions given here.
Single Attack vs. AC 25 opponent:
No Weapon Focus (WF) or Improved Critical (IC):
Avg. Dmg. = 6. 85
WF:
Avg. Dmg. = 7. 61
IC:
Avg. Dmg. = 7.18
WF & IC:
Avg. Dmg. = 7.98
Flurry+TWF+ITWF vs. AC 25 opponent:
Flurry without WF or IC:
Avg. Dmg. = 23.60
Flurry with TWF:
Avg. Dmg. = 22.10
Flurry with WF:
Avg. Dmg. = 26.64
Flurry with IC:
Avg. Dmg. = 24.72
Flurry with WF & IC:
Avg. Dmg. = 27.93
Flurry with ITWF:
Avg. Dmg. = 23.42
Flurry with TWF & WF:
Avg. Dmg. = 25.80
Flurry with TWF & IC:
Avg. Dmg. = 23.16
Flurry with ITWF & WF:
Avg. Dmg. = 27.73
Flurry with ITWF & IC:
Avg. Dmg. = 24.53
Flurry with TWF & WF & IC:
Avg. Dmg. = 27.03
Flurry with ITWF & WF & IC:
Avg. Dmg. = 29.10
Let us rank these:
1. Flurry with ITWF & WF & IC (29.10) - 4 Feats
2. Flurry with WF & IC (27.93) - 2 Feats
3. Flurry with ITWF & WF (27.73) - 3 Feats
4. Flurry with TWF & WF & IC (27.03) - 3 Feats
5. Flurry with WF (26.64) - 1 Feats
6. Flurry with TWF & WF (25.80) - 2 Feats
7. Flurry with IC (24.72) - 1 Feats
8. Flurry with ITWF & IC (24.53) - 3 Feats
9. Flurry without WF or IC (23.60) - 0 Feats
10. Flurry with ITWF (23.42) - 2 Feats
11. Flurry with TWF & IC (23.16) - 2 Feats
12. Flurry with TWF (22.10) - 1 Feats
The differences are small, but given our assumptions the choices are obvious.
However, against lower AC TWF and ITWF will start hitting a lot more and outshine WF+IC and against an AC that can only be hit with a natural 20, TWF and ITWF will also be better.
Therefore we will look at the AC range for when you should have WF instead of TWF and ITWF.
The calculations are long, but fairly simple, so I will only provide the conclusion (which should be taken with a grain of salt):
WF+IC > ITWF for AC[22;33]
WF+IC > ITWF+WF for AC[25;33]
WF > ITWF for AC[23;33]
WF > ITWF+WF for AC[26;33]
Note: 6 out of 34 monsters in the CR 11-13 range had an AC < 23
The optimal choice depends highly on the type of campaign (as always), what you want from the monk, the number of feats you have to spend and your abilities, but if you want to do a little damage in combat against creatures with a somewhat decent AC you should take Weapon Focus.
If you have the DEX you should take TWF and ITWF so you can deal more damage to low AC creatures.
There is no reason to take Improved Critical unless you are only up against high AC opponents and/or have feats to spare
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2007-05-24, 12:15 PM (ISO 8601)
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Re: 2-weap and flurry
Silvanos, you might consider using that Whirling Steel Eberron Feat to get the Monk Two Weapon Fighting / Flurry of Blows with a pair of Long Swords or even Flurrying a Long Sword in two hands...
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2007-05-24, 12:26 PM (ISO 8601)
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Re: 2-weap and flurry
There are many ways to improve damage output and flexibility, even for a monk, but I just wanted to show some of the math Person_Man was talking about.
I did restrict it to CORE only, because that provides a nice baseline when comparing and everybody knows what we are talking about.
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2007-05-24, 01:12 PM (ISO 8601)
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Re: 2-weap and flurry
Ah well, in that case, the humble Quarter Staff is your friend, especially when used in Two Hands via Flurry of Blows and Power Attack. These suggestions are intended to avoid the enchant a Gauntlet debate, mind... (i.e 3D6 versus 1D6+X)
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
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2007-05-24, 02:40 PM (ISO 8601)
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Re: 2-weap and flurry
You can TWF throwing weapons, so you could do significantly more with, say, +1 Wounding Shruiken than you could with a +3 Longbow with +1 Wounding arrows. (Edit: Sadly, I'm pretty sure Shruiken break, so you can't get them enchanted with returning, which would just plain make them ridiculous :( )
You also get strength added to damage for any throwing weapon, as opposed to only composite bows which are geared towards a specific strength level (so you don't benefit for any higher, and any lower and you take an extra penalty).Last edited by Indon; 2007-05-24 at 02:41 PM.