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  1. - Top - End - #1
    Dwarf in the Playground
     
    Mr. Moogle's Avatar

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    Default Base Class: Force Adept

    Drail and Fronm, two goblin ambushers, hastily scurry through the thick underbrush. Earlier that day they had found human footprints and now they were only 20 feet away from their quary, a cloaked wanderer with a large, jingling coinpurse. Drail aims a poisoned knife and hurls it with deadly accuracy.
    CLANG!!!
    The knife, smashed out of the air by a fluid swordstroke, falls to the ground. Drail and Fronm look up, astonished.
    "Well, what do we have here?" says the cloaked Force Adept, "What do we have here?"...

    Force Adept
    Hit dice d6
    Bab: as fighter
    saves: as wizard
    Skills: At 1st, 6 + INT modifier x 4
    every level thereafter 6 + INT modifier

    level1, Force hand, Force shield
    level2, Force Feat
    level3, Inner Force, Combat force
    level4, Force deflect
    level5, Force Feat, I sense a Disturbance
    level6, -
    level7, Di Force
    level8, Tri Force
    level9, -
    level10, Force aura

    Weapon Proficiencies: the force adept is proficient with all simple weapons and light armor, but not with shields

    Force hand (SU): this ability allows the user to manipulate objects via an extradimensional power (AKA the Force). It starts as only 5 pound telekinesis but you add 5 pounds more weight for every level of force adept and every point of WIS modifier (therefor a level one force adept (+5) with 16 WIS (+15) would have a total of 20 pound telekinesis). Also when hurtling objects (a touch attack) you get +1 to attack and damage per every 10 pounds of extra force you use.

    Force Shield (SU): You add your WIS modifier to your AC.

    Inner Force (SU): You add your WIS modifier to your saves.

    Combat force (SU): Using the Force no longer provokes an attack of opportunity.

    Force Deflection (SU): The force adept gains Deflect Arrows even if he dosent meet the prerequisites.

    I Sense A Disturbance...(SU): The force adept gains blindsence 30 and improved uncanny dodge.

    Di/Tri force (SU): a force adept can use the force on as many as 2/3 object when using force hand.

    Force Aura: At the cost of a temporary -2 WIS a level 10 force adept can use force an everything in a 30 foot radius.
    Last edited by Mr. Moogle; 2007-05-24 at 04:41 PM.
    I'm the Official Monk Advocate!
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    Stuff:
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  2. - Top - End - #2
    Dwarf in the Playground
     
    Ceres's Avatar

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    Default Re: Prc: Force Adept

    A nice start. However, I do think it would be petter as a prestige class. And Force Shield at lvl 1 makes it way too dipworthy.

  3. - Top - End - #3
    Dwarf in the Playground
     
    Mr. Moogle's Avatar

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    Default Re: Prc: Force Adept

    but i think making it a prestige class would ruin the genral feel of the class, and wha dose "Dipworthy" mean?
    I'm the Official Monk Advocate!
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    Stuff:
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  4. - Top - End - #4
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    AmberVael's Avatar

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    Default Re: Prc: Force Adept

    'Dipping' is where you only take a few levels and then multiclass out of the class you were taking. In this case, take the one level to add wisdom to AC, then run off.
    Especially since it isn't a PrC. You honestly have nothing to lose.
    Though I'd honestly go for three levels so I could add to my saves.

  5. - Top - End - #5
    Dwarf in the Playground
     
    Mr. Moogle's Avatar

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    Default Re: Prc: Force Adept

    But I'd like to point out that people could also dip by going into monk, than go back and do whatever they want to because they never lose their abilitys.
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  6. - Top - End - #6
    Dwarf in the Playground
     
    Vaniel's Avatar

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    Default Re: Base Class: Force Adept

    A one level dip in Monk, meh. Not a dip I would take :P

    Though, I'd take a dip right now. 32 degree celsius, dang! :D

  7. - Top - End - #7
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    AmberVael's Avatar

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    Default Re: Prc: Force Adept

    Quote Originally Posted by Mr. Moogle View Post
    But I'd like to point out that people could also dip by going into monk, than go back and do whatever they want to because they never lose their abilitys.
    Yes, but that dip in monk won't give you +1 extra attack bonus, and you'll have to be without armor to use their wisdom ability.
    No such limit in this class.
    Plus these guys get a nice amount of skill points, good HP, and no alignment restriction.

  8. - Top - End - #8
    Dwarf in the Playground
     
    Mr. Moogle's Avatar

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    Default Re: Base Class: Force Adept

    I was differing between a d6 and a d8 for hit dice and i used the rangers skill points, but the reason i added force shield at level one is because i didnt think their HP could stand very much punishment. Oh well... i guess ill change the HD to a d6.

    Also here are the force feats, or at least a start to them.

    Natural force
    Prerequisites: force hand class ability
    Benifit: add +10 pounds to your total amount that you can lift.

    Overchannel
    Prerequisites: Wis 15, force hand class ability
    Benifit: At a temporary -2 peanalty to Wis you may multiply your total force pounds liftable by 1.5.


    Also, do you think the force abilitys are cheap?
    Last edited by Mr. Moogle; 2007-06-30 at 07:05 PM.
    I'm the Official Monk Advocate!
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    Quote Originally Posted by turkishproverb View Post
    If you play cheese, never complain when you are killed by it.
    Stuff:
    Force Adept

    Magician




    Proud Hobgoblin slayer of the Daigo Fanclub - So glad You found your Soul Mate!

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