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  1. - Top - End - #1
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    HalfOrcPirate

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    Default Ressurection is worse than DEATH

    So I have a problem with my campain. Every time a player character dies, I make this one on one scene where the PC is a ghost and is watching his dead body, and I at that time play DEATH, the PC has a conversation with DEATH and then they ussualy agree to go in to the great next. Last time we played however, and here is where my problem comes in, one of the pcs (who died because of his ignorance) begged DEATH to bring him back. I agreed to do so but under the condition that he brings 320 inocent souls in return, untill he does so he shall always be ressurected when he dies. Here's the twist however, each time he is ressurected, he looses a level and there is less of him left every time. Now some time has passed and he realy wants to play a new character. The question is, do I allow him to do so, or should he learn to not dabble in powers that are out of his hands. On one point I want for every one to have fun, but on the other I want the players to take the campain more seriously.
    Last edited by the hogfather; 2015-10-23 at 02:49 AM.

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    Default Re: Ressurection is worse than DEATH

    Any particular reason the character can't just walk away from the rest of the party and disappear into the sunset, making room for a new character?

    Never..... ever..... force a player to play a character they don't want to play. That's the number 1, cardinal sin of P&P rpg's. If he's grown tired of the character to the point that his inability to stay dead is the only reason he's still playing the character, it's time to retire the character.
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    Ogre in the Playground
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    Default Re: Ressurection is worse than DEATH

    Yeah. Wanting the players to take the game more seriously is a separate conversation to have with your players.

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    Default Re: Ressurection is worse than DEATH

    The goal of the game is not to teach your players or their characters a lesson. The goal is to have fun. He's not having fun. So the simple answer is let him roll a new character.

    Punishing the characters for OoC behavior or different expectations is not a good policy at all. If your players are not taking things seriously, speak to them about it, out of character. Otherwise, they'll probably resist all attempts to do so otherwise. They'll probably treat it as a challenge to overcome, or a quirk or a temporary thing because of that lack of communication.
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    Default Re: Ressurection is worse than DEATH

    Quote Originally Posted by Kelb_Panthera View Post
    Any particular reason the character can't just walk away from the rest of the party and disappear into the sunset, making room for a new character?
    He could even come back as a very compelling villian. Maybe a recurring one that the players/whoever keep killing. As he loses physical power from his deaths, he compensates by building up a cult following as an "immortal" and draws more powerful allies to him as his legend grows, creating more and more problems for the PCs. Now your player's failure to take death seriously has created a major force in your setting.

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    Default Re: Ressurection is worse than DEATH

    I personally just don't allow re-rolls. If someone wants to mix up their character or play something different, that's what character rebuilds are for, but if they want to re-roll to escape bad roleplay decisions they've made, that's when I just start a new campaign and everyone re-rolls from 1, and epilogue the other players' characters for them. Either that, or I continue the campaign without that player, if the other players are happy to continue, running it alongside the new, level 1 campaign. If a character dies irrevocably, then damn, sucks for that character, same deal, epilogue/continue running in parallel. I hate the idea of "character A leaves, oh look, character B conveniently happens by, is roughly our same level, and is willing to help", that's just to corny for my liking.
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    Default Re: Ressurection is worse than DEATH

    I agree with let him leave. Either let him try to break his contract with Death, or have him leave to find some way to do it. Maybe he comes back as a villain, suffering from personality problems from dying several times, maybe he becomes a scholar shut away, searching on information on previous people with his fate.

    Maybe he decides he's immortal, and goes off to live as a God king somewhere.

    Questions: what happens when he dies off old age? And how many life's does he still need to take?
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    Default Re: Ressurection is worse than DEATH

    Quote Originally Posted by Crake View Post
    I personally just don't allow re-rolls. If someone wants to mix up their character or play something different, that's what character rebuilds are for, but if they want to re-roll to escape bad roleplay decisions they've made, that's when I just start a new campaign and everyone re-rolls from 1, and epilogue the other players' characters for them. Either that, or I continue the campaign without that player, if the other players are happy to continue, running it alongside the new, level 1 campaign. If a character dies irrevocably, then damn, sucks for that character, same deal, epilogue/continue running in parallel. I hate the idea of "character A leaves, oh look, character B conveniently happens by, is roughly our same level, and is willing to help", that's just to corny for my liking.
    So if the player really dislike their current character their options are: Quit, Start A New Game or Do Nothing While We Play?

    Sounds pretty harsh.
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    Default Re: Ressurection is worse than DEATH

    Quote Originally Posted by mephnick View Post
    He could even come back as a very compelling villian. Maybe a recurring one that the players/whoever keep killing. As he loses physical power from his deaths, he compensates by building up a cult following as an "immortal" and draws more powerful allies to him as his legend grows, creating more and more problems for the PCs. Now your player's failure to take death seriously has created a major force in your setting.
    I like this plan, though you should make sure the player is OK with you doing things with his character once he's retired.
    “Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”

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    Default Re: Ressurection is worse than DEATH

    The way I see it, you gave him a second chance with explained provisos, which he accepted. Until he collects the aforesaid souls or finds another way out of the bargain, he should be subject to those terms. HOWEVER, he should also be free to dump that character and roll up a new one, just as I would expect if I had made a mechanically ineffectual character or just found that a concept was a lot less fun than I'd expected. Now he shouldn't necessarily be free to do it any old time---if the party's in the middle of a dungeon, he can't just have his character evaporate and then his next PC turn up in a wine cask in the next room. I don't think it would be unreasonable to say okay, you can bring in a new character and your current one will depart, next time the party's in town, or at the next resting point between encounters, or whatever.
    Last edited by Piedmon_Sama; 2015-10-23 at 07:38 PM.

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    Default Re: Ressurection is worse than DEATH

    I would have gone with 320 innocent souls each time he dies.


    Quote Originally Posted by mephnick View Post
    He could even come back as a very compelling villian. Maybe a recurring one that the players/whoever keep killing. As he loses physical power from his deaths, he compensates by building up a cult following as an "immortal" and draws more powerful allies to him as his legend grows, creating more and more problems for the PCs. Now your player's failure to take death seriously has created a major force in your setting.
    This is the plan I would use. Sure the player can retire the character, but I get to use it as a villain later in the game.


    Quote Originally Posted by Honest Tiefling View Post
    Punishing the characters for OoC behavior or different expectations is not a good policy at all. If your players are not taking things seriously, speak to them about it, out of character. Otherwise, they'll probably resist all attempts to do so otherwise. They'll probably treat it as a challenge to overcome, or a quirk or a temporary thing because of that lack of communication.
    How is this punishment exactly? He effectively has an immortal character; sure he drops in level every time he dies, but that can be overcome, he’s got incentive not to be so careless with his now immortal character. Unless the Dm has put a time limit on how long he has to collect souls, I see no punishment. He could simply not fulfill his contract until he’s done adventuring. He could try to bow out of the contract or possibly re-forge a new contract with Death somehow. Or even better yet, turn it into a rise/fall/redemption story; he's got a good opportunity to play a bad guy and get away with it. I'd totally run with it if it fell into my lap; or as others have suggested, he could wander off quietly into the night.
    Last edited by TheThan; 2015-10-23 at 08:13 PM.

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    Default Re: Ressurection is worse than DEATH

    Quote Originally Posted by Piedmon_Sama View Post
    if the party's in the middle of a dungeon, he can't just have his character evaporate and then his next PC turn up in a wine cask in the next room.
    And now I want to try this.

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    Default Re: Ressurection is worse than DEATH

    It was a prior DM of mine's rule that basically if you died or created a new character or anything, your new character could never enter the game in a way that had any shred of dignity. Trussed up in a closet, hanging upside down from a snare, naked and tied to a meat spit...

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    Default Re: Ressurection is worse than DEATH

    ...Magically preserved in a pickle jar, lost in the teleporting room, pinned with a rock on your chest...

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    Default Re: Ressurection is worse than DEATH

    Can't he just refuse to be resurrected? I thought that was baked into the concept from the word go.

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    Default Re: Ressurection is worse than DEATH

    Quote Originally Posted by mephnick View Post
    He could even come back as a very compelling villian. Maybe a recurring one that the players/whoever keep killing. As he loses physical power from his deaths, he compensates by building up a cult following as an "immortal" and draws more powerful allies to him as his legend grows, creating more and more problems for the PCs. Now your player's failure to take death seriously has created a major force in your setting.
    I like this idea very much. This way the players gets to have fun, rolls up a new character. DEATH on the other hand, who is a self aware individual that can see trough the fourth wall, says:"Woah buddy, I see what you did there, and I feel cheated ... No one f****s with ME!" and he gives the old character a new meaning to teach the player a lesson (turning in to a game which both I and the players will enjoy)
    -thanks to all for such great advise :D

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    Default Re: Ressurection is worse than DEATH

    Quote Originally Posted by TheThan View Post
    How is this punishment exactly? He effectively has an immortal character; sure he drops in level every time he dies, but that can be overcome, he’s got incentive not to be so careless with his now immortal character. Unless the Dm has put a time limit on how long he has to collect souls, I see no punishment. He could simply not fulfill his contract until he’s done adventuring. He could try to bow out of the contract or possibly re-forge a new contract with Death somehow. Or even better yet, turn it into a rise/fall/redemption story; he's got a good opportunity to play a bad guy and get away with it. I'd totally run with it if it fell into my lap; or as others have suggested, he could wander off quietly into the night.
    The punishment for the character is fine and dandy, and it is a punishment because the character becomes weaker and weaker. The DM also seems unwilling to allow the character to go into the night (which is the course of action I would allow). The problem is, the DM seems reluctant to allow the PC to have a new character because he wants the players to take the game more seriously. The idea of messing with a character or other in-game elements to demonstrate or enforce something on the players is what bugs me. Talking to them would probably have a better effect, and might make the player more willing to embrace this, and accommodate the DM's preferences.
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    Default Re: Ressurection is worse than DEATH

    Quote Originally Posted by Stavrost View Post
    Can't he just refuse to be resurrected? I thought that was baked into the concept from the word go.
    This isn't so much ressurection as, when he dies, DEATH shows up, takes a level, and shoves him back into his body. Oh, and reminds him what the debt is at.

    I personally second the plan of letting him retire the character, and using it for yourself. However, one extra note: make sure the player is okay with that. I've seen people who have very strongly held opinions on who gets to use the character they wrote. It can literally be a landmine waiting to blow, and you don't want to get into that argument with someone
    I follow a general rule: better to ask and be told no than not to ask at all.

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    Default Re: Ressurection is worse than DEATH

    Quote Originally Posted by Keledrath View Post
    It can literally be a landmine waiting to blow, and you don't want to get into that argument with someone
    Remind me never to get into a character argument with you!

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    Default Re: Ressurection is worse than DEATH

    Quote Originally Posted by BWR View Post
    Remind me never to get into a character argument with you!
    Oh, I'm not the one who had the issue. I ran into this with one of my old players. Almost ruined the friendship. It's just surprising the things that some people hold close to their hearts.
    I follow a general rule: better to ask and be told no than not to ask at all.

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    Default Re: Ressurection is worse than DEATH

    [QUOTE=the hogfather;19985696]-snip-/QUOTE]
    Let him.

    You now have a new NPC, his old character. If he says you're doing anything out of character, you can say out that he's gone insane killing the innocents, loosing himself, and loosing PC status [The point the mental break occurred.].

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    Default Re: Ressurection is worse than DEATH

    A game is supposed to be fun. Consequences to character's actions are awesome, generally, but if they make someone want to quit the game, they're no longer fun. Give him a way out of the contract (if that is indeed why he's bored with this character) or let him roll up another character, I'd say. I might start speaking differently if making a new character becomes a habit for this person, but one time...

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    Default Re: Ressurection is worse than DEATH

    Quote Originally Posted by Zale View Post
    So if the player really dislike their current character their options are: Quit, Start A New Game or Do Nothing While We Play?

    Sounds pretty harsh.
    The way I see it, re-rolling a character is starting a new story, why not just start a whole new game along with it? I personally don't see how a player would let their character get to the point where they really hate the roleplay aspect of their character. If they screwed up big time, then fixing the problems they made is just part of the growth of their character. As I said, if it's a mechanical issue they don't like about their character, that's what character rebuilds are for.
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    Playing a wizard the way GitP says wizards should be played requires the equivalent time and effort investment of a university minor. Do you really want to go down this rabbit hole, or are you comfortable with just throwing a souped-up Orb of Fire at the thing?
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    Default Re: Ressurection is worse than DEATH

    Quote Originally Posted by Crake View Post
    The way I see it, re-rolling a character is starting a new story, why not just start a whole new game along with it? I personally don't see how a player would let their character get to the point where they really hate the roleplay aspect of their character. If they screwed up big time, then fixing the problems they made is just part of the growth of their character. As I said, if it's a mechanical issue they don't like about their character, that's what character rebuilds are for.
    Say the group was level 5 when this happened. You died the first time, and came back at level 9. Now you're more likely to die, and whe you do, you come back at level 8. The more you try to help, the more you die, and the more you die, the harder it is to help without dying.

    Eventually, you're level 1 in a group of level 12s. Why is the party even bringing you anymore? At this stage, your contribution consists of walking in the front and triggering traps and ambushes, because presumably, since you can't die (after all, you owe DEATH), you'll still get back up. You are literally the muskrat 5000
    I follow a general rule: better to ask and be told no than not to ask at all.

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    Default Re: Ressurection is worse than DEATH

    Quote Originally Posted by Crake View Post
    The way I see it, re-rolling a character is starting a new story, why not just start a whole new game along with it? I personally don't see how a player would let their character get to the point where they really hate the roleplay aspect of their character. If they screwed up big time, then fixing the problems they made is just part of the growth of their character. As I said, if it's a mechanical issue they don't like about their character, that's what character rebuilds are for.
    You could have the best idea in the world and still get bored with it after a while. I mean, yes, it's a storytelling game, but it's also a game, and there's no reason to force other people (who in all likelihood are enjoying the game) to stop because one person isn't. Especially when that enjoyment can easily be rekindled in the one.

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    Default Re: Ressurection is worse than DEATH

    Quote Originally Posted by Keledrath View Post
    Oh, I'm not the one who had the issue.
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    Default Re: Ressurection is worse than DEATH

    Quote Originally Posted by Crake View Post
    The way I see it, re-rolling a character is starting a new story, why not just start a whole new game along with it? I personally don't see how a player would let their character get to the point where they really hate the roleplay aspect of their character. If they screwed up big time, then fixing the problems they made is just part of the growth of their character. As I said, if it's a mechanical issue they don't like about their character, that's what character rebuilds are for.
    Sometimes it's not the mechanics though, and is instead that the character as a person has become someone you have no interest in, either because the interesting aspects of their concept petered out or you did what you could with organic character growth and grew to dislike them, or whatever else. As this probably only happens to one player, just getting that character replaced makes a lot of sense.

    By analogy, consider other media with a serial format, whether it's a series of books, anything which has episodes, a series of films, or even something like one long novel with a number of arcs. Characters get written out, sometimes even protagonists. Others get written in. The same thing can happen with RPGs for a lot of the same reasons.
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    Default Re: Ressurection is worse than DEATH

    Quote Originally Posted by Keledrath View Post
    Say the group was level 5 when this happened. You died the first time, and came back at level 9. Now you're more likely to die, and whe you do, you come back at level 8. The more you try to help, the more you die, and the more you die, the harder it is to help without dying.

    Eventually, you're level 1 in a group of level 12s. Why is the party even bringing you anymore? At this stage, your contribution consists of walking in the front and triggering traps and ambushes, because presumably, since you can't die (after all, you owe DEATH), you'll still get back up. You are literally the muskrat 5000
    Well, that's an issue with dying and being brought back in general, so my advice there would be to stop dying. If I did allow re-rolls, they would come in a level lower anyway, otherwise it would be like a free true res and a rebuild.

    Quote Originally Posted by Stavrost View Post
    You could have the best idea in the world and still get bored with it after a while. I mean, yes, it's a storytelling game, but it's also a game, and there's no reason to force other people (who in all likelihood are enjoying the game) to stop because one person isn't. Especially when that enjoyment can easily be rekindled in the one.
    Characters are more than just ideas, they grow beyond that.

    Quote Originally Posted by Knaight View Post
    Sometimes it's not the mechanics though, and is instead that the character as a person has become someone you have no interest in, either because the interesting aspects of their concept petered out or you did what you could with organic character growth and grew to dislike them, or whatever else. As this probably only happens to one player, just getting that character replaced makes a lot of sense.

    By analogy, consider other media with a serial format, whether it's a series of books, anything which has episodes, a series of films, or even something like one long novel with a number of arcs. Characters get written out, sometimes even protagonists. Others get written in. The same thing can happen with RPGs for a lot of the same reasons.
    Honestly, if you don't like where your character has gone, find a reason to change them. Just as you don't like what your character has become, the character can just as easily not like what they've become. I find though, that most of the time in games I'm not DMing character re-rolls are just an excuse for a cheap escape from roleplay issues (unless the player just wants to try something else, in which case, rebuilds). If you want a clean slate to work with, that's what new games are for.

    But hey, that's just how I run my games, and it's worked so far. I tend to encourage my players to roleplay heavily though, and none of them are afraid to try and solve the issues they make with their characters. I haven't had a player ever even ask to re-roll their characters, because they all feel the same way about it anyway, none of them like to start characters at higher levels, if a player doesn't like where their character is at, they'd rather quit than bring in a new character with a fraction of development as the other characters, because in my games if characters had "roleplay levels", that'd be like being a level 1 character in a level 20 game.
    Last edited by Crake; 2015-10-25 at 02:08 AM.
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    Quote Originally Posted by Kazyan View Post
    Playing a wizard the way GitP says wizards should be played requires the equivalent time and effort investment of a university minor. Do you really want to go down this rabbit hole, or are you comfortable with just throwing a souped-up Orb of Fire at the thing?
    Quote Originally Posted by atemu1234 View Post
    Humans are rarely truly irrational, just wrong.

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    Default Re: Ressurection is worse than DEATH

    Quote Originally Posted by Keledrath View Post
    Oh, I'm not the one who had the issue. I ran into this with one of my old players. Almost ruined the friendship. It's just surprising the things that some people hold close to their hearts.
    I was talking of the use of the word 'literally' in relation to landmines and RPGs.

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    Aug 2008

    Default Re: Ressurection is worse than DEATH

    Quote Originally Posted by Crake View Post
    Honestly, if you don't like where your character has gone, find a reason to change them. Just as you don't like what your character has become, the character can just as easily not like what they've become. I find though, that most of the time in games I'm not DMing character re-rolls are just an excuse for a cheap escape from roleplay issues (unless the player just wants to try something else, in which case, rebuilds). If you want a clean slate to work with, that's what new games are for.
    Maybe you can, maybe you can't. It really depends on the particulars of the character, particularly if you care about maintaining a coherent character arc. Moreover, just because the option of dramatically retooling an existing character exists doesn't make it the best option; that could easily be the introduction of a new character. You could hypothetically write a book with an extremely limited cast, where every time a new character is needed an existing character is slowly morphed into them. That doesn't somehow make it wrong to just use a new character.

    Quote Originally Posted by Crake View Post
    But hey, that's just how I run my games, and it's worked so far. I tend to encourage my players to roleplay heavily though, and none of them are afraid to try and solve the issues they make with their characters.
    Ah, the good old, "It's just my opinion, as the superior role player" defense, with a nice side of "If you aren't doing it my way, you're just too afraid".

    While no doubt emotionally comforting, this argument is fundamentally unconvincing. In my experience, it's the people who really put the effort into roleplaying and who have well developed characters who most often want to switch at some point, either because that particular character is a comparative flop, or because that particular character's major points of interest (potential character arcs, notable inner conflicts, notable ties to the setting, etc.) have been largely resolved and there's little point in just milking that character yet further when new and interesting avenues exist.
    I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.

    I'm not joking one bit. I would buy the hell out of that.
    -- ChubbyRain

    Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.

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