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  1. - Top - End - #1
    Barbarian in the Playground
     
    RogueGuy

    Join Date
    Oct 2008
    Location
    Florida
    Gender
    Male

    Default Freeform with rules - A System Design

    I am a big fan of free form and have been trying to create a system that
    1. Limits rules on players
    2. Keeps players roughly similar in power level
    3. Doesn't slow down in combat


    This is my system, I'd love input. I expect it isn't everyone's cup of tea, I'm more worried that I am missing some clearly obvious concept. The world is still being built so if you start link clicking dont be shocked to see empty spaces. I'm focused on the rules right now.

    Some primary themes

    *Heroic characters - they are better than average and usually win the story, DC's are weighted to success, but have a succeed with penalty.
    Example Range
    • 1-2 Fail
    • 3-5 success with penalty
    • 6-10 succeed


    *Missions are broken down into a few rolls. An entire combat might be settled by a single role

    *Characters are described by placing ranks in "themes" A theme is something like "stealth" or "melee combat"

    *Magic (I call it power for simplicity) can be used to flavor any theme (like having fire kicks) or as a spell casting mechanic


    Steps to create a character

    List of Themes

    Back end mechanics
    Annoying Gamer says - Hollywood is sooooooooo unoriginal. Hey, check out my dual wielding drow Drazzit!

    Annoying Gamer says - My level 1 character's background is pretty complex. After fighting in the three great wars, he was forced to return home and kill an elder dragon single handily.

  2. - Top - End - #2
    Titan in the Playground
     
    Grod_The_Giant's Avatar

    Join Date
    Oct 2006
    Location
    Pittsburgh, PA
    Gender
    Male

    Default Re: Freeform with rules - A System Design

    As one quick random thought: if you're doing single-player resolution, you should use something with a stronger bell curve than 1d10.
    Hill Giant Games
    I make indie gaming books for you!
    Spoiler
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    STaRS: A non-narrativeist, generic rules-light system.
    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
    Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
    Giants and Graveyards: My collected 3.5 class fixes and more.

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use

  3. - Top - End - #3
    Barbarian in the Playground
     
    RogueGuy

    Join Date
    Oct 2008
    Location
    Florida
    Gender
    Male

    Default Re: Freeform with rules - A System Design

    Thanks, the 1-10 is just an example, there are +/- modifiers involved
    Annoying Gamer says - Hollywood is sooooooooo unoriginal. Hey, check out my dual wielding drow Drazzit!

    Annoying Gamer says - My level 1 character's background is pretty complex. After fighting in the three great wars, he was forced to return home and kill an elder dragon single handily.

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