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  1. - Top - End - #1
    Barbarian in the Playground
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    Default 101 Totally Not Contrived Ways to Bring in a New PC

    When one PC dies, or the player gets tired with them, you need to bring in the new PC. Sometimes it's easy, but sometimes the location makes it rather unlikely that you would meet someone friendly. How would you do it?

    1) They are a prisoner in the next room you enter.
    2) They literally fall through the ceiling.
    3) They appear out of the air - teleportation/plane shift gone astray.
    4) They parachute out of the sky, in a crate.

  2. - Top - End - #2
    Ogre in the Playground
     
    Comet's Avatar

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    Default Re: 101 Totally Not Contrived Ways to Bring in a New PC

    5)The adventurers return to town and personally find and recruit a new fighter. Can't trust luck on these things.
    "What can change the nature of a man?"
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  3. - Top - End - #3
    Ogre in the Playground
     
    PaladinGuy

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    Default Re: 101 Totally Not Contrived Ways to Bring in a New PC

    6) They appear by cutting themself out of a T-Rex's stomach.
    7) They come running in terror down the next hallway, pursued by a bear.
    8) They were always there and find it so weird that the rest of the party don't remember them.

  4. - Top - End - #4
    Bugbear in the Playground
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    Default Re: 101 Totally Not Contrived Ways to Bring in a New PC

    Quote Originally Posted by McNum View Post
    8) They were always there and find it so weird that the rest of the party don't remember them.
    As an inverse corollary to that.

    9) They remember the new guy like he's always been there, but evidence suggests they might be newer than they seem.
    Quote Originally Posted by Rules are for Jerks: A Chaotic Good Alignment Handbook View Post
    A fair number of people don’t quite grok Chaotic Good, since the idea of thinking for yourself while being a good person is apparently confusing.
    Quote Originally Posted by linklele
    Look, a strange boy just popped into my room asking for your soul...
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  5. - Top - End - #5
    Orc in the Playground
     
    BlackDragon

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    Default Re: 101 Totally Not Contrived Ways to Bring in a New PC

    10) The PC is a former NPC, with stats slightly changed.

    (Example from my campaign: A new player joins, and wants to play a druid. The NPC druid from the previous part of the adventure joins the party, but now he is higher level, has somewhat different skills and feats, and has a new animal companion.)

  6. - Top - End - #6
    Ettin in the Playground
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    Default Re: 101 Totally Not Contrived Ways to Bring in a New PC

    11) An old friend from home suddenly appears, commenting on the smallness of the world.
    My D&D 5th ed. Druid Handbook

  7. - Top - End - #7
    Troll in the Playground
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    Default Re: 101 Totally Not Contrived Ways to Bring in a New PC

    12) Riding in from Valhalla on a bolt of lightning.
    Sanity is nice to visit, but I wouldn't want to live there.

  8. - Top - End - #8
    Dwarf in the Playground
     
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    Default Re: 101 Totally Not Contrived Ways to Bring in a New PC

    13) They show up in the dungeon as "An escaped experiment or test subject"
    14) They show up lodged in a trap they couldn't avoid.

  9. - Top - End - #9
    Titan in the Playground
     
    Inevitability's Avatar

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    Default Re: 101 Totally Not Contrived Ways to Bring in a New PC

    15) During the next fight, one of the monsters will turn on its allies, suddenly turn out to have like seven class levels, and join the party.

    16) The next summon spell cast by a party member goes wrong.

    17) The new PC bursts forth from the old PC's corpse.

    18) The next batch of loot contains a Mirror of Life Trapping that is imprisoning the new PC.
    Last edited by Inevitability; 2015-10-24 at 10:44 AM.
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  10. - Top - End - #10
    Ettin in the Playground
     
    Honest Tiefling's Avatar

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    Default Re: 101 Totally Not Contrived Ways to Bring in a New PC

    11) They meet another adventuring group. This one, however, has the idea of gutting the party and taking their stuff. The new PC either objects to wanton murder or thinks the PC group is far stronger and wants to be on the winning team...Or controlling it, whichever.
    Quote Originally Posted by Oko and Qailee View Post
    Man, I like this tiefling.
    For all of your completely and utterly honest needs. Zaydos made, Tiefling approved.

  11. - Top - End - #11
    Bugbear in the Playground
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    Default Re: 101 Totally Not Contrived Ways to Bring in a New PC

    A KingdomExpress (PlanarExpress?) delivery man dimension doors in, asks you to sign for delivery, than walks back through the door (closing it) leaving the new PC (possibly in a crate).

  12. - Top - End - #12
    Troll in the Playground
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    Default Re: 101 Totally Not Contrived Ways to Bring in a New PC

    20) They see the new PC fighting solo against some formidable foe (or group thereof).
    21) The new PC asks the party for help in his/her quest.
    22) They find the new PC unconscious on the road.
    Last edited by Radar; 2015-10-24 at 12:09 PM.
    In a war it doesn't matter who's right, only who's left.

  13. - Top - End - #13
    Ogre in the Playground
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    Default Re: 101 Totally Not Contrived Ways to Bring in a New PC

    23. The new PC is the old PC, trapped in a new body with only a vague recollection of his previous life. These fading memories drive him to seek out his old party.

    24. A strange metallic cylinder falls from the sky and lands in front of the party. It opens to reveal the new PC, complete with level-appropriate equipment.

    25. The party wakes up after a night of debauchery to find the new PC asleep in their room. Apparently, during last night's drunken stupor, you recruited him.
    Dark Red, the Voice of the Dragon

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    How much terrain does the forty foot long, flying, fire breathing lizard which may or may not have magic consider its domain?

    As much as it god damn wants.
    Avatar by thoroughlyS

  14. - Top - End - #14
    Bugbear in the Playground
     
    TheTeaMustFlow's Avatar

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    Default Re: 101 Totally Not Contrived Ways to Bring in a New PC

    Quote Originally Posted by Draconium View Post
    25. The party wakes up after a night of debauchery to find the new PC asleep in their room. Apparently, during last night's drunken stupor, you "recruited" him.
    Oh, is that what they're calling it now?
    Quote Originally Posted by Toby Frost
    `This is just the beginning, Citizens! Today we have boiled a pot who's steam shall be seen across the entire galaxy. The Tea Must Flow, and it shall! The banner of the British Space Empire will be unfurled across a thousand worlds, carried forth by the citizens of Urn, and before them the Tea shall flow like a steaming brown river of shi-*cough*- shimmering moral fibre!`

  15. - Top - End - #15
    Ogre in the Playground
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    Default Re: 101 Totally Not Contrived Ways to Bring in a New PC

    Quote Originally Posted by TheTeaMustFlow View Post
    Oh, is that what they're calling it now?
    Apparently.

    26. The party is hired to assassinate a tyrant. The new PC is one of the guards - and the one who put out the hit in the first place.

    That's how I joined my first long-running campaign. The PC in question ended up in service to a Blue Dragon and addicted to the Deck of Many Things at one point. Good times.
    Last edited by Draconium; 2015-10-24 at 12:41 PM.
    Dark Red, the Voice of the Dragon

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    Quote Originally Posted by Quiver View Post
    How much terrain does the forty foot long, flying, fire breathing lizard which may or may not have magic consider its domain?

    As much as it god damn wants.
    Avatar by thoroughlyS

  16. - Top - End - #16
    Dwarf in the Playground
     
    Talion's Avatar

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    Default Re: 101 Totally Not Contrived Ways to Bring in a New PC

    27. Check the conveniently placed mail box in the dungeon for a package containing a new party member.
    28. If there is no package, simply fill out the form in the back of your "Adventure Weekly" magazine and place it in the mail box with ten gold for shipping and handling. Your new player will arrive via post horse in 4D6 rounds.
    29. Accept new party member from the conveniently placed merchant, who is running a give-away: Free party member with purchase (minimum 10 gold).
    30. Rescue the new party member from being stewed in the monster's soup pot in the next room.

  17. - Top - End - #17
    Orc in the Playground
     
    PirateGuy

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    Default Re: 101 Totally Not Contrived Ways to Bring in a New PC

    Quote Originally Posted by Dire_Stirge View Post
    16) The next summon spell cast by a party member goes wrong.
    31) The next calling spell cast by a party member goes right:

    Spoiler: Player Ally
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    Player Ally
    Conjuration(Calling);[See text]
    Level: Any caster, the lowest level they can cast.
    Components: V, S
    Casting Time: 10 minutes
    Range: Close
    Effect: One called Player Character (see text)
    Duration: Instantaneous
    Saving Throw: None
    Spell Resistance: No

    This spell calls another Player Character to join your party.

    If this PC is substituting an old one, the new PC's ECL is at least one lower than the former PC's, and their wealth can't be greater than the former PC's. The old PC's body and belongings vanish as part of the spell. (If the Player doesn't want to retire the Character the spell fails.)

    If this PC is not substituting an old one, the new PC's XP is equal to the lowest in the party, and the PC has appropriate WBL.

    Note: When you use a calling spell that calls an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

  18. - Top - End - #18
    Ettin in the Playground
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    Default Re: 101 Totally Not Contrived Ways to Bring in a New PC

    32: The wizard spellbook explodes and from its remains the new batch of PC comes.
    33: An evil spirit appears and possess something and that thing is now a PC.

  19. - Top - End - #19
    Titan in the Playground
     
    AvatarVecna's Avatar

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    Default Re: 101 Totally Not Contrived Ways to Bring in a New PC

    34. Your magic lobster submarine runs into their magic lobster submarine. What are the odds?

    35. You were just settling down with a good book, when suddenly the main character just popped right out.

    36. A group of gnomes wander through the dungeon, grab the old PC, and drag them out kicking and screaming; when the gnomes return, it's with a completely new person: the new PC. None of the PCs (including the new guy) have ever or will ever again see these gnomes.


    Currently Recruiting WW/Mafia: Logic's Deathloop Mafia and Cazero's Graduates Of Hope's Peak - Danganronpa Mafia

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    Quote Originally Posted by Xumtiil View Post
    An Abattoir Vecna, if you will.
    My Homebrew

  20. - Top - End - #20
    Bugbear in the Playground
     
    Kid Jake's Avatar

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    Default Re: 101 Totally Not Contrived Ways to Bring in a New PC

    37. The new party member arrives from the future just a few rounds too late to warn the others about the impending death of the old PC. Since time travel only works one way he figures he might as well hang out with them while he waits for his own time to come back around.

    Quote Originally Posted by Winter_Wolf View Post
    At least we can say Kid Jake has style. And possibly is insane.
    My Campaign Journals

  21. - Top - End - #21
    Ogre in the Playground
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    Default Re: 101 Totally Not Contrived Ways to Bring in a New PC

    38. The brother/sister/mother/neighbor/college roommate/creepy stalker fan/former teacher of a slain PC joins the group to avenge their death.

    39. A friendly NPC tells the party members about this cute powerful adventurer they know that they can like, totally set you up with.

    40. The party wizard finally receives that "Build-a-<insert new character's class>" kit they ordered last month in the mail.

    41. The new PC is a mail-order bride/groom ordered by mistake (or not ) for one of the other PCs. Awkward hilarity ensues.

  22. - Top - End - #22
    Orc in the Playground
     
    BlueKnightGuy

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    Default Re: 101 Totally Not Contrived Ways to Bring in a New PC

    42. There is a hiccup in the space-time continuum which causes a new character to mysteriously appear as though they'd always been there. No one suspects anything because they perceive that it's always been that way.

    43. Somewhere in the stars above, the crew of a space-fairing vessel bounces a graviton-particle beam off the main deflector dish to extract their vessel and crew from a dangerous ordeal. As an unintended side effect, a new character teleports into the same location as the party from elsewhere on the planet.

    44. On the other side of the planet, a butterfly begins to flap its wings. As part of a strange and difficult to explain chain of events, your party now has a new character.

    45. If the character is a stage magician, once long ago, he was performing a trick on stage in which he disappears from inside of a wardrobe. Well, he disappeared, and then didn't immediately reappear. Ownership of the wardrobe passed to the owner of the venue who sold the wardrobe to a pawnshop which was picked up by a caravan headed east. The caravan was raided and the wardrobe was dragged back to the dungeon by a band of marauding hobgoblins. Later, as in the hobgoblins may not even be there any more, the party is adventuring through said dungeon and happens upon the very room where the wardrobe has been resting all of this time. The magic field emanating from the party's magic weapons and armor reacts with the wardrobe, and the stage magician reappears. The first thing the magician says to the party is "And now, as you can see, I have safely transported myself back into the wardrobe." He then notices that he is not on a stage in front of a captive audience, and is instead faced by several rather unsavory-looking adventurers.
    Meddle ye not in the affairs of dragons my friend. For you are crunchy and taste good with ketchup.

    The way to a dwarf's heart is through his liver.

  23. - Top - End - #23
    Barbarian in the Playground
     
    PaladinGuy

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    Default Re: 101 Totally Not Contrived Ways to Bring in a New PC

    43. As it turns out, the recently-deceased old PC had a family curse/boon - whenever one family member dies, another family member teleports in, bound by Fate to finish the slain family member's unfinished business. Fate, for whatever reason, is usually pretty good about making sure the new family member is the appropriate level.

    (This is, no joke, the backstory of a friend of mine's character - his first character died, so a replacement character, the first character's older sister, teleported in mid-dungeon to finish her sister's unfinished business.)
    Honor guard at the funeral in the Miko Fan Club.

    Those who are too stupid to run, I salute you.

    Human Male, age 35

    "Have you come to lecture me on my evil ways?"

    "Actually, I brought you some supper. But if you'd prefer a lecture, I've a few very catchy ones prepped; sin and hellfire... one has lepers."

    - Inara and Book, Firefly

  24. - Top - End - #24
    Bugbear in the Playground
     
    Kid Jake's Avatar

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    Default Re: 101 Totally Not Contrived Ways to Bring in a New PC

    Quote Originally Posted by Talyn View Post
    43. As it turns out, the recently-deceased old PC had a family curse/boon - whenever one family member dies, another family member teleports in, bound by Fate to finish the slain family member's unfinished business. Fate, for whatever reason, is usually pretty good about making sure the new family member is the appropriate level.

    (This is, no joke, the backstory of a friend of mine's character - his first character died, so a replacement character, the first character's older sister, teleported in mid-dungeon to finish her sister's unfinished business.)

    I had a clan of NPCs similar to this in a game I ran years and years ago, only the joke was that there were just SO MANY of these people. Every town the players showed up in always had at least one giant Amish guy that was beyond heartbroken to discover that his brothers had died and would immediatley step in to avenge them, only to die an inglorious death in turn.

    Quote Originally Posted by Winter_Wolf View Post
    At least we can say Kid Jake has style. And possibly is insane.
    My Campaign Journals

  25. - Top - End - #25
    Bugbear in the Playground
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    Somewhere, beyond the sea
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    Default Re: 101 Totally Not Contrived Ways to Bring in a New PC

    Quote Originally Posted by Draconium View Post
    25. The party wakes up after a night of debauchery to find the new PC asleep in their room. Apparently, during last night's drunken stupor, you recruited him.
    Orgy with friends? Now that is the right kind of party.
    Quote Originally Posted by Rules are for Jerks: A Chaotic Good Alignment Handbook View Post
    A fair number of people don’t quite grok Chaotic Good, since the idea of thinking for yourself while being a good person is apparently confusing.
    Quote Originally Posted by linklele
    Look, a strange boy just popped into my room asking for your soul...
    Avatar by linklele, featuring a strange boy. Full signature is here.

  26. - Top - End - #26
    Ogre in the Playground
     
    Doorhandle's Avatar

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    Default Re: 101 Totally Not Contrived Ways to Bring in a New PC

    43. You reach the end of the dungeon...And the new PC is stitting atop the corpse of the supposed boss. Apparently, there was a back entrance.

    44. You find the new PC fleeing for his life against a fiendish bison stampede, and he begs you for help.

    45. You kick in the door to the next room screaming warcries. About 2 rounds into the encounter, the New P.C kicks the other door in, also while screaming.

    46. New P.C emerges from a portal to a distant plane. They doesn't know how long they were over there, but wherever it was they are the king now.

    47. New P.C is being boiled alive in a cannibal cookpot. Be a dear and get them out, please?

    48. Your illegitimate kid from the future shows up, and ask to join up with deadbeat daddy dearest.

    49. The new P.C crashes a flying machine or mount into the ground in front of you.

    50. You find the P.C bathing in the nearby stream. Awkwardness ensues.

    51. you find the P.C in the bushes preparing to go to the bathroom. Even more awkwardness ensues.

    52. You find 2 new P.Cs in the bushes about to get freaky. Approximately twice as much awkwardness than the other two options combined ensues.

    53. You see the bombastic new P.C standing atop a hill. They graciously offer YOU the chance to join THEIR party.

    54. A crow lands nearby, looks at you quizzically, then transforms into the new druid P.C

    55. Remember that beggar you threw a gold piece to? They're back, they had a major windfall thanks to your help, and now they want to repay you with their lives.

    56. The new P.Cs suddenly emerges from the sea and starts kissing the earth lovingly. Apparently they were shipwrecked.

    57. The new P.C suddenly emerges from a hole in the ground and starts praising the sun. apparently they were stuck in the underdark.

    58. The new P.C suddenly emerges from the trees and starts hugging random objects. Nothing bad happened to them: they're just weird.

    59. One of the P.Cs had a secret admirer, and they now travel with the party in order to hit on their crush.

    60. As you're about to fight the boss, the new guy gets a sneak attack on it. With a ballista.

    61. You catch the new P.C about to piss on the old P.C's grave. the new guy had always hated him, and offers to join your party as a form of restitution.

    62. You had previously punched the new P.C in the face. According to the laws of shonen manga, you are now friends.
    Last edited by Doorhandle; 2015-10-25 at 06:51 AM.
    Can't write. Can't plan. Can draw a little.
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  27. - Top - End - #27
    Dwarf in the Playground
     
    ElfRogueGirl

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    outside of Chicago, IL
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    Default Re: 101 Totally Not Contrived Ways to Bring in a New PC

    63- As the party hangs on to their crashing airship for dear life, a nearby building explodes and launches the new PC out the window. The Airship passes under it just so that they fall onto the deck. The captain of the airship declares this maneuver "putting the kitten in the basket". All party members now must try not to die in the collision with the ground.

    64- a person walks up to you and tries to sell you a "Snowball cannon" and a "headpiece of magnificence". Or just goes "Oooh books!" and begins talking to you. This person is your new wizard.

    65- the party is sprinting down a hallway towards a commotion. Suddenly, a new person comes running towards them at high speed. The individual crashes into one of the PCs and introduces themselves.

    66- The party sees you doing something awesome and proceeds to pester you for the next twenty minutes to join them. The more you rebuff them, the more annoying they get.
    (we did this and I'm not sorry. lol.)
    Spoiler: Questions the DM Never Expected to Need an Answer For
    Show

    "What if I cut off my legs, attached my arms to the stumps, and then got ANOTHER pair of arms to attach to my shoulder sockets?"

    "What is the cost and weight of a mirror big enough to fit a human inside?"

    "Can I summon blink dog corgis?"

    "Can I cast Feather Fall on a crashing airship?"

    "Is there a place in the city we could open a brothel?"

  28. - Top - End - #28
    Halfling in the Playground
     
    GreataxeFighterGuy

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    WA, USA
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    Default Re: 101 Totally Not Contrived Ways to Bring in a New PC

    64. While taveling, a mostly nude screaming man charges out of the woods while chasing a deer. He slaughters it and offers the party some meat. This is the new barabarian.

    65. The party enters a tavern and a man with a lute ducks behind the party meatshield, allowing him to take a punch from an angry drunk. This is the new bard.

    66. One of the party members enters town after an adventure, and a man starts bawling at seeing the injuries. He heals them and insists he goes with to keep them safe. This is the new Cleric.

    67. A PC is about to take a leak on a tree when a squirrel starts yelling at him, and transforms into normal form and goes with to protect the trees from this nature hating PC. This is the new Druid.

    68. The party is about to fight a vampire when someone crashes through a stained glass window, unloading his two repeating crossbows into the vampire. This is the new fighter.

    69. The party hot-head is yelling at an NPC when an oiled muscle man busts down a wall and beats the NPC down, screaming "OH YEAH!". This is the new Monk.
    "I soil his pants." -Adren Wrenne, Bard

  29. - Top - End - #29
    Ogre in the Playground
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    Default Re: 101 Totally Not Contrived Ways to Bring in a New PC

    To continue StealthyRobot's formula:

    70. As the party is walking down the street to the item shop, someone runs out from an alley, bumps into one of the PCs, then takes off running as armed men burst forth from the alley chasing them. The PC finds a stone idol in his bag with a note wrapped around it that says "Thanks for holding this for me. I'll be back for it later." This is the new Rogue.

    71. As the party is about to enter the tavern, the door opens and someone walks out. As smoke pours out the open doorway behind them, they tell the others "I wouldn't go in there." This is the new Sorcerer.

    72. As the party enters a clearing in the forest, they see the corpses of several <level appropriate monsters> stuffed with arrows. Someone is whistling while hammering a sign to a nearby tree that reads "<level appropriate monsters> Beware." This is the new Ranger.
    Last edited by Velaryon; 2015-10-25 at 04:04 PM.

  30. - Top - End - #30
    Orc in the Playground
     
    PirateGuy

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    Default Re: 101 Totally Not Contrived Ways to Bring in a New PC

    80. The party comes to town after a successful tomb robbery adventure, looking for a well-deserved drink. You wake up next morning in a jail cell. Someone comes in yelling that s/he had to arrest all of you last night: the wizard was TRYING to charm/dominate the barmaid, the rogue was TRYING to pickpocket everyone he could see, and the druid was awakening animals in town. This is the new Paladin.

    You take a look through the cell's window and see someone TRYING to control the animals in the town. This is the new Ranger.

    Edit: I think we missed some numbers. We should be in number 80.
    Last edited by Pyrous; 2015-10-25 at 04:30 PM.

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