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  1. - Top - End - #1
    Pixie in the Playground
    Join Date
    Feb 2015

    Default Random Weapons Tables

    Say you want a random weapon. For example, you rolled for a random magic item and got +1 weapon. Now what? Well, I have a set of random weapons tables that you can use. They assume that the item is a magical weapon, so it may appear skewed toward weapons that are more commonly in stories as being magical weapons. You can start anywhere that is appropriate in the tables, too.

    Random Magic Weapons (d%)
    1-30% Simple Melee
    31-80% Martial Melee
    81-88% Simple Missile
    89-100% Martial Missile

    Simple Melee (d%)
    1-5% club
    6-20% dagger
    21-25% greatclub
    26-35% handaxe
    36-45% javelin
    46-50% light hammer
    51-65% mace
    66-75% quarterstaff
    76-80% sickle
    81-100% spear

    Simple Missile (d%)
    1-30% crossbow, light
    31-45% dart
    46-90% shortbow
    91-100% sling

    Martial Melee (d%)
    1-15% axe (see table below)
    16-18% flail
    19-38% polearm (see table below)
    39-83% sword (see table below)
    84-86% lance
    87-89% maul
    90-93% morningstar
    94-96% war pick
    97-99% warhammer
    100% whip

    Axes (%)
    1-60% battleaxe
    61-100% greataxe

    Polearms (%)
    1-25% glaive
    26-60% halberd
    61-95% pike
    96-100% trident

    Sword (%)
    1-20% greatsword
    21-40% longsword
    41-60% rapier
    61-80% scimitar
    81-100% shortsword

    Martial Missile (%)
    1-5% blowgun
    6-20% crossbow, hand
    21-40% crossbow, heavy
    41-100% longbow

  2. - Top - End - #2
    Ogre in the Playground
     
    BlackDragon

    Join Date
    Feb 2015
    Location
    In a dungeon somewhere
    Gender
    Male

    Default Re: Random Weapons Tables

    Quote Originally Posted by nanoboy View Post
    Say you want a random weapon. For example, you rolled for a random magic item and got +1 weapon. Now what? Well, I have a set of random weapons tables that you can use. They assume that the item is a magical weapon, so it may appear skewed toward weapons that are more commonly in stories as being magical weapons. You can start anywhere that is appropriate in the tables, too.

    Random Magic Weapons (d%)
    1-30% Simple Melee
    31-80% Martial Melee
    81-88% Simple Missile
    89-100% Martial Missile

    Simple Melee (d%)
    1-5% club
    6-20% dagger
    21-25% greatclub
    26-35% handaxe
    36-45% javelin
    46-50% light hammer
    51-65% mace
    66-75% quarterstaff
    76-80% sickle
    81-100% spear

    Simple Missile (d%)
    1-30% crossbow, light
    31-45% dart
    46-90% shortbow
    91-100% sling

    Martial Melee (d%)
    1-15% axe (see table below)
    16-18% flail
    19-38% polearm (see table below)
    39-83% sword (see table below)
    84-86% lance
    87-89% maul
    90-93% morningstar
    94-96% war pick
    97-99% warhammer
    100% whip

    Axes (%)
    1-60% battleaxe
    61-100% greataxe

    Polearms (%)
    1-25% glaive
    26-60% halberd
    61-95% pike
    96-100% trident

    Sword (%)
    1-20% greatsword
    21-40% longsword
    41-60% rapier
    61-80% scimitar
    81-100% shortsword

    Martial Missile (%)
    1-5% blowgun
    6-20% crossbow, hand
    21-40% crossbow, heavy
    41-100% longbow
    This is great :D

  3. - Top - End - #3
    Orc in the Playground
     
    Flumph

    Join Date
    Nov 2014
    Location
    Denmark

    Default Re: Random Weapons Tables

    Very nice. A handy table.
    Sic Bisquitum Disintegratum - Thus Breaketh Ye Bisquit

  4. - Top - End - #4
    Titan in the Playground
     
    Inevitability's Avatar

    Join Date
    Feb 2014
    Location
    Planes of Law

    Default Re: Random Weapons Tables

    Perhaps include the Light Repeating Crossbow and Duergar Hooked Shortspear? Both can be found in Out of the Abyss.
    Have you had enough of unreasonably high LA's and unplayable monsters in 3.5? Then check out the LA-assignment thread! Don't hesitate to give feedback!

    Extended signature!

  5. - Top - End - #5
    Ogre in the Playground
    Join Date
    Sep 2005
    Location
    The Triangle, NC
    Gender
    Male

    Default Re: Random Weapons Tables

    Man if you use a random weapon table rather than just picking a weapon one of your players uses, you're a diiiiiick.

  6. - Top - End - #6
    Titan in the Playground
     
    Inevitability's Avatar

    Join Date
    Feb 2014
    Location
    Planes of Law

    Default Re: Random Weapons Tables

    Quote Originally Posted by Rokku View Post
    Man if you use a random weapon table rather than just picking a weapon one of your players uses, you're a diiiiiick.
    You have to admit, it strains suspension of disbelief to open a treasure chest and discover a vorpal whip, a dozen flaming shurikens, a +2 hooked shortspear and a returning throwing hammer, all of which happen to be useful for the current players.

    I'd just give them their random loot, then make it possible to trade it for other, more appropriate magic items.
    Have you had enough of unreasonably high LA's and unplayable monsters in 3.5? Then check out the LA-assignment thread! Don't hesitate to give feedback!

    Extended signature!

  7. - Top - End - #7
    Barbarian in the Playground
     
    AugustNights's Avatar

    Join Date
    Aug 2006
    Location
    Portland, OR
    Gender
    Female

    Default Re: Random Weapons Tables

    Quote Originally Posted by Dire_Stirge View Post
    You have to admit, it strains suspension of disbelief to open a treasure chest and discover a vorpal whip, a dozen flaming shurikens, a +2 hooked shortspear and a returning throwing hammer, all of which happen to be useful for the current players.

    I'd just give them their random loot, then make it possible to trade it for other, more appropriate magic items.
    +1 to this idea. I let players use a Downtime activity to "reforge" or "re-enhance" magic items, allowing them to change the base item type with some effort, time, and gold.
    Come with me, time out of mind...

  8. - Top - End - #8
    Pixie in the Playground
    Join Date
    Feb 2015

    Default Re: Random Weapons Tables

    Quote Originally Posted by Rokku View Post
    Man if you use a random weapon table rather than just picking a weapon one of your players uses, you're a diiiiiick.
    In D&D 5E, this does not matter all that often. Besides, it can be fun to force players to choose between two good options.

  9. - Top - End - #9
    Firbolg in the Playground
    Join Date
    Apr 2012
    Gender
    Male

    Default Re: Random Weapons Tables

    Very good!

    I see you did do some weapon frequency changes, but IMO that could still use a bit of tweaking, i.e. A Longsword or Shortswords being more common than a Greatsword or a Rapier. I'd say increase the former by 5% and decrease the latter by 5%.

  10. - Top - End - #10
    Troll in the Playground
     
    ElfPirate

    Join Date
    Oct 2014

    Default Re: Random Weapons Tables

    Quote Originally Posted by Rokku View Post
    Man if you use a random weapon table rather than just picking a weapon one of your players uses, you're a diiiiiick.
    That's not true at all.

  11. - Top - End - #11
    Halfling in the Playground
    Join Date
    Jan 2015

    Post Re: Random Weapons Tables

    I extracted the probabilities of the d20 SRD randomized weapon table(s) into a spreadsheet, counted only the weapons with direct 5e counterparts, took into account the probabilities for common and uncommon weapons, and rounded/summed up into a single d1000 table.

    I call this Magic Item Table Z :-)

    Roll d1000 on this table each time you get a "Weapon +1, +2, +3" result and want to randomize.

    Magic Item Table Z
    Simple Martial Weapons
    001-004 Club
    005-039 Dagger
    040-043 Greatclub
    044-067 Handaxe
    068-075 Javelin
    076-079 Light hammer
    080-149 Mace
    150-172 Quarterstaff
    173-176 Sickle
    177-213 Spear
    214-230 Unarmed (wraps, gauntlets, monk weapons etc)

    Simple Ranged Weapons
    231-271 Crossbow light
    272-287 Dart
    288-303 Shortbow
    204-319 Sling

    Martial Melee Weapons
    320-404 Battleaxe
    405-413 Flail
    414-420 Glaive
    421-498 Greataxe
    499-576 Greatsword
    577-581 Halberd
    582-586 Lance
    587-773 Longsword
    773-773 Maul
    774-778 Morningstar
    778-778 Pike
    779-809 Rapier
    810-848 Scimitar
    849-887 Shortsword
    888-891 Trident
    892-895 War pick
    896-900 Warhammer
    901-905 Whip

    Martial Ranged Weapons
    906-907 Blowgun
    908-914 Crossbow hand
    915-955 Crossbow heavy
    956-996 Longbow
    997-1000 Net

    Regards,
    Zapp

  12. - Top - End - #12
    Dwarf in the Playground
    Join Date
    Apr 2007
    Location
    The Glorious Commonwealth Pennsylvania
    Gender
    Male

    Default Re: Random Weapons Tables

    Quote Originally Posted by Dire_Stirge View Post
    You have to admit, it strains suspension of disbelief to open a treasure chest and discover a vorpal whip, a dozen flaming shurikens, a +2 hooked shortspear and a returning throwing hammer, all of which happen to be useful for the current players.

    I'd just give them their random loot, then make it possible to trade it for other, more appropriate magic items.
    A poorly locked chest?

    http://www.goblinscomic.org/07042005/
    Official Kosh of the Vorlon in the dark fan club

    When you're wounded and left on Afghanistan's plains
    And the women come out to cut up what remains
    Just roll to your rifle and blow out your brains
    An' go to your Gawd like a soldier.

    Rudyard Kipling.
    Spoiler
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