A Monster for Every Season: Summer 2
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    Giant in the Playground Administrator
     
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    tongue OOTS #1011 - The Discussion Thread

    New comic is up.
    Rich Burlew


    A Monster for Every Season: Summer 2, the sixth set of monster miniatures for your tabletop gameŚnow including digital tokens to use in your favorite virtual tabletop. Available from Gumroad!

    ~~You can also support The Order of the Stick and the GITP forum at Patreon.~~

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    Lord Raziere's Avatar

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    Default Re: OOTS #1011 - The Discussion Thread

    Whelp...

    nothing ALIVE.

    XYKON! YOUR CUE TO UNEXPECTEDLY SAVE THE DAY!

    ....please?
    I'm also on discord as "raziere".



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    PirateCaptain

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    Default Re: OOTS #1011 - The Discussion Thread

    This doesn't look good - anybody cares to give an explanation what Antilife Shell is doing raw?

    Edit: I just recognized 2 things - the little guy did not spill the vote of the demigods... and that it isnt really clear how the demigod priests are supposed to enter the voting chamber, thanks to the barrier?!
    Last edited by Fridolin; 2015-11-06 at 03:08 AM.

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    Default Re: OOTS #1011 - The Discussion Thread

    Nothing Alive?

    Its time for Intellegent Undead Miko to have her redemption!
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    Orc in the Playground
     
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    Default Re: OOTS #1011 - The Discussion Thread

    And once again, Roy is screwed for not having a ranged weapon.

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    Default Re: OOTS #1011 - The Discussion Thread

    I love the title of this one and the last strip put together.
    The stars predict tomorrow you'll wake up, do a bunch of stuff, and then go back to sleep.~ That's your horoscope for today.

    01001110011001010111001001100100

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    Default Re: OOTS #1011 - The Discussion Thread

    Didn't see that coming. Now what? Can they penetrate the barrier with a thrown stake? I doubt it. As usual and even moreso, really looking forward to the next one.

    I guess Durkon might be able to do something, if he gets out of his depressive stupor.

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    Dwarf in the Playground
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    Default Re: OOTS #1011 - The Discussion Thread

    Anyone want to bet that belkar died, has been turned into some kind of undead (......somehow) and can therefore save the day like a lot of people believe?
    ......,.just me then

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    SwashbucklerGuy

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    Default Re: OOTS #1011 - The Discussion Thread

    Nothing alive can pass through it, no exeptions, no save,only spell resistance can bypass, defensive only (you cannot crush living beings between it and a wall).

    EDIT: You can throw anything except living bullets in the barrier so not a problem for ranged type (Roy, get a bow already :P)

    Time for vengeful ghost Belkar?

    Anyway, thanks Giant! Hell of a start of a work day here (it's 9 am for me) and a new comic has just made my day better^^
    Last edited by Filippo; 2015-11-06 at 03:15 AM.
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    NecromancerGuy

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    Default Re: OOTS #1011 - The Discussion Thread

    Throwing his sword would seem too obvious... Maybe he'll use that scarf as a lasso! Or tie it to the hilt to swing his sword! Or just throw a shoe at him, those hurt too

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    Default Re: OOTS #1011 - The Discussion Thread

    I absolutely love this fight, one of the best in the comic!

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    Default Re: OOTS #1011 - The Discussion Thread

    Strictly speaking, Roy's sword isn't alive...

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    Beholder

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    Default Re: OOTS #1011 - The Discussion Thread

    Well, okay... obviously someone who ISN'T alive is going to get in there with Durkula and clean his clock.

    Belkar? One of the recently slain priests? Durkon himself? This should be interesting.
    Last edited by Kislath; 2015-11-06 at 03:15 AM.
    "...Look, it's a simple job. Just go down to the docks, book passage on the good ship Harm's Way, set sail for the Isles of Immaculate Doom, pick up the Orb of Despair which is already waiting for you, and bring it back to deliver to that crazy old coot who lives in that creepy old tower in the Swamp of a Thousand Screams. What could possibly go wrong?"

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    ClericGuy

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    Default Re: OOTS #1011 - The Discussion Thread

    Quote Originally Posted by Fridolin View Post
    This doesn't look good - anybody cares to give an explanation what Antilife Shell is doing raw?
    Quote Originally Posted by d20srd
    You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures.

    The effect hedges out animals, aberrations, dragons, fey, giants, humanoids, magical beasts, monstrous humanoids, oozes, plants, and vermin, but not constructs, elementals, outsiders, or undead.

    This spell may be used only defensively, not aggressively. Forcing an abjuration barrier against creatures that the spell keeps at bay collapses the barrier.
    Doesn't seem to say anything about weapons or any ranged attacks, but only constructs, elementals, outsiders and undead can go through the barrier, making Durkula invulnerable to Roy as long as he chills out within the shell. I'm suspecting Undead Belkar somehow maybe? But I don't know. I don't see any easy constructs, elementals or outsiders available for use.
    Last edited by Phexar; 2015-11-06 at 03:17 AM.
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    Default Re: OOTS #1011 - The Discussion Thread

    I don't think the high priest has another spear to spare

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    Default Re: OOTS #1011 - The Discussion Thread

    This looks like a job for...
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    Celia!
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    Default Re: OOTS #1011 - The Discussion Thread

    Oh no! Then again, there are people who just wanted so badly for Team Evil to show up! still unlikely, though, unless Xykon wants to get toast.


    I doubt that there will be a vampire Belkar, since we haven't seen him go through the vamping process, but being a bodyguard, that's the most logical solution now.

    EDIT: Oh, and apparently Durkula isn't running out of Flamestrike slots any time soon.
    Last edited by ben-zayb; 2015-11-06 at 03:23 AM.
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    Pixie in the Playground
     
    Devil

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    Default Re: OOTS #1011 - The Discussion Thread

    Aha I knew you'd get your comic in sneakily in the late of night! Not this time, Giant!

    Aside from my joy, it seems Durkula is bent on stalling this as long as he can. C'mon Demigods, your votes are key! Perhaps the Order will enter from the Airship? I don't know how well the defenses of the moot are but I also don't think they really have any reason to suspect anything is wrong.

    Damn it, I'm stumped.

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    OrcBarbarianGuy

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    Default Re: OOTS #1011 - The Discussion Thread

    What about the high priest of Thor, when will he intervine? He recognized Durkons name earlier, as he pardoned him some 600 strips ago (but the messenger was killed on the way)

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    Halfling in the Playground
     
    ClericGuy

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    Default Re: OOTS #1011 - The Discussion Thread

    Oh gosh. What now? Wait for the end of the spell, or hope for an undead Belkar to beat the c**p out of Durkula?
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    Flumph

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    Default Re: OOTS #1011 - The Discussion Thread

    So... is the HPoH dropping the act and no longer pretending to be Durkon? It sounds that way.
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    Pixie in the Playground
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    Default Re: OOTS #1011 - The Discussion Thread

    ctrl+f "throw"

    At least I'm not the only one who thought of it.

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    Dwarf in the Playground
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    Default Re: OOTS #1011 - The Discussion Thread

    There's two options:
    1) This is a setup so that Roy can talk Durkula down from the ledge. Antilife Shell is clearly a spell designed to end the fight scene and go to more talking. I can't imagine it would happen but I think there's probably going to be a couple of comics about Roy and Durkon's friendship, explaining what just happened.
    2) Considering its conspicuous loophole, creating an undead would be possible. Could be Belkar, but he's a bit too absent in my opinion. If he just walks in right now, it'd be a bit random.

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    Pixie in the Playground
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    Default Re: OOTS #1011 - The Discussion Thread

    Time for another Knowledge (Architecture and Engineering) skill check?

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    Default Re: OOTS #1011 - The Discussion Thread

    Wait. Constructs, elementals, outsiders and undead can pass. Seems like the "Celia" theory isn't bad, too :)
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    Default Re: OOTS #1011 - The Discussion Thread

    A smart fighter always has a throwing knife in his boot.

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    Default Re: OOTS #1011 - The Discussion Thread

    Quote Originally Posted by shadowpriest View Post
    Wait. Constructs, elementals, outsiders and undead can pass. Seems like the "Celia" theory isn't bad, too :)
    Once again Roy is stymied by not bringing the adventurer's number one tool for solving difficult problems, a 10 foot pole.

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    BlackDragon

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    Default Re: OOTS #1011 - The Discussion Thread

    Xy-kon ! Xy-kon ! Xy-kon ! Xy-kon ! Xy-kon !


    Team Evil will save the day !

    ... Yes, i know it wont happen, let me hope !

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    Default Re: OOTS #1011 - The Discussion Thread

    Well, throwing the sword might work. Especially if it flashes with this fancy green energy again, though I find it highly unlikely.
    Last edited by Ilerien; 2015-11-06 at 03:45 AM.
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    NinjaGuy

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    Default Re: OOTS #1011 - The Discussion Thread

    So, this is the part where a dead Belkar comes crashing through the ceiling, knocking into Durkon and killing him with blunt force trauma.
    ...right?

    Or, Roy could... throw his sword through the barrier? Or a rock? How is this an obstacle again?

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