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  1. - Top - End - #1
    Dwarf in the Playground
     
    Flumph

    Join Date
    Jul 2015
    Location
    Earth

    Default Kobolds: Do's and Don't's

    Nobody's done this yet?! I can't believe my favorite humanoid has gone unnoticed for so long! I'll start...

    DO: Make Tucker proud.
    DON'T: Make them indistinguishable from orcs or hobgoblins (if you use either).
    "So can I dual-wield quarterstaves?" - My very first RPG session

  2. - Top - End - #2
    Titan in the Playground
     
    Red Fel's Avatar

    Join Date
    Aug 2013

    Default Re: Kobolds: Do's and Don't's

    DO: Make use of swarming tactics and superior numbers.

    DON'T: Make use of Diablo II sound effects. (No, Rakanish-YOU.)

    DO: Feel free to give them personalities, as you should with any encounter.

    DON'T: Feel free to reference Blizzard games. (Yes, I do take candle, thank you.)

    DO: Create social or personal structures among them.

    DON'T: Create a re-enactment of Kobolds Ate My Baby! (Unless you are, in fact, playing Kobolds Ate My Baby!)
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

    Blue text means sarcasm. Purple text means evil. White text is invisible.

    My signature got too big for its britches. So now it's over here!

  3. - Top - End - #3
    Ogre in the Playground
     
    BardGuy

    Join Date
    Mar 2015
    Location
    Texas
    Gender
    Male

    Default Re: Kobolds: Do's and Don't's

    Do: Gestalt(not the character build, the sum of parts greater than the whole), hive mind, and rabble rabble rabble! Fight as one in large groups
    Dont: Be mindless on an individual level.

    Do: respect and revere dragons.
    Dont: Shamelessly fangirl any dragon like reptile larger than you.

    Do: cults and robes
    Dont: cults and robes for no reason

    Do: traps
    Dont: complex traps- a pit of spikes is simple and elegant
    Guides
    Monk dipping for pathfinder druids, a mini guide
    Trapped Under Ice-Geddy2112's guide to the Pathfinder Winter Witch
    I contributed to this awesome guide to chaotic good

  4. - Top - End - #4
    Ettin in the Playground
     
    BlackDragon

    Join Date
    Jul 2012
    Gender
    Male

    Default Re: Kobolds: Do's and Don't's

    A lot of 3e Koboldisms are hard to work in 5e because 5e Kobolds have very poor mental abilities - with an Intelligence, Wisdom and Charisma penalty it is hard to see them have many powerful spellcasters or advanced tactics. Still they can be interesting.

    DO play up their culture; their hatred of Gnomes and awe of dragons.

    DO play up their trap making as a savant ability; the fluff justifies them as clever trap artists so maybe they have an instictive 'feel' for traps.

  5. - Top - End - #5
    Dwarf in the Playground
     
    Gracht Grabmaw's Avatar

    Join Date
    Aug 2014
    Location
    Vienna, Austria
    Gender
    Male

    Default Re: Kobolds: Do's and Don't's

    DO make them craven, opportunistic and just a little unhinged.
    DON'T make them stupid. There's a different between acting crazy and acting stupid. Stupid things with stats like kobolds don't live very long.
    Your face is unoptimized.

    Currently playing:
    5e Forgotten Realms: Tamrosekincaiwellyn, wild elf barbarian/cleric of Umberlee
    5e Algasia: Harulf the lost, half-orc rogue
    Pathfinder: "Thatch", the spark of revolution, cleric of Millani
    Currently running:
    Pathfinder (Occult Adventures): Civil War among the Living Dead

  6. - Top - End - #6
    Dwarf in the Playground
     
    Flumph

    Join Date
    Jul 2015
    Location
    Earth

    Default Re: Kobolds: Do's and Don't's

    DO: Make them lawful. A kobold should keep his word at any cost... at least his word to another kobold.
    DON'T: Make them predictable or na´ve.

    DO: Make them social... at least towards other kobolds.
    DON'T: Make them helpless when alone. Depressed, maybe, but not catatonic.

    DO: Make them racist... towards everyone but other kobolds!
    DON'T: Make them genocidal maniacs.*


    *I'm not fulfilling your law today, Godwin!
    Last edited by FlumphPaladin; 2015-11-06 at 12:20 PM.
    "So can I dual-wield quarterstaves?" - My very first RPG session

  7. - Top - End - #7
    Ogre in the Playground
     
    BlueKnightGuy

    Join Date
    Apr 2014
    Gender
    Male

    Default Re: Kobolds: Do's and Don't's

    Do: Remind people why the kobold population needs adventurers to deal with it. Not a scrawny kid with a sword, seasoned adventurers.
    Quote Originally Posted by Forum Explorer View Post
    "Just because the DM lets you break the game, doesn't mean the game is broken."
    Quote Originally Posted by Steampunkette View Post
    "My Patron is Steven Spielberg"
    Quote Originally Posted by CNagy View Post
    For some reason this feels really fitting; I got a mental image of a bunch of psions setting up a LAN party.

  8. - Top - End - #8
    Barbarian in the Playground
    Join Date
    Dec 2013

    Default Re: Kobolds: Do's and Don't's

    DON"T make them Tucker's kobolds. It's been done to death. It also misses Tucker's point: The idea was that even weak enemies can be a threat if they use good tactics; it WASN'T that kobolds, specifically, are awesome masters of trapmaking.

    DON'T make them dragons. That's also been done to death. It also has nothing whatsoever to do with their legendary history; it's just something that someone made up for 3rd Edition.

    DO make them distinct from goblins.

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