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2015-11-07, 08:00 PM (ISO 8601)
- Join Date
- Oct 2015
- Gender
Help make the Evolved happen in Pathfinder
The Evolved from Prototype 2 are a very difficult enemy and it's extremely fun to run through New York causing chaos in both games. Think about having them as a playable class in your favourite D&D setting. Obviously the abilities would have to get nerfed. Falling without damage would become more like the monks slow fall ability, and his strengh would be less automaticly ridiculous. The Claw power would have damage like a short sword, hammerfist like a warhammer, and the Blade would be a greatsword. I would like some assisstance with everything else and thank you in advance for helping with a slightly out of date.
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2015-11-08, 06:36 AM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Australia
- Gender
Re: Help make the Evolved happen in Pathfinder
I've made a few things based on [Prototype], though a decent amount of them are for a weird subsystem called gramarie so I'll ignore those (used it to replicate all the monster making, buildings out of biomass, etc. type stuff) and just link this one (it's been deemed tier 3 by morphbark).... Hmm... I should probably make a new one.
Edit: Alternatively, you could make a "flesh" element for kineticists made by Xuldarinar.Last edited by Milo v3; 2015-11-08 at 06:44 AM.
Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2015-11-08, 02:56 PM (ISO 8601)
- Join Date
- Oct 2015
- Gender
Re: Help make the Evolved happen in Pathfinder
Thanks man, this is a great starting point. I will most likely change it a lot before I use it so more ideas are more than welcome.
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2015-11-10, 08:53 AM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Australia
- Gender