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Thread: Artificer: Blast Build 2.0
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2007-05-30, 08:38 AM (ISO 8601)
- Join Date
- Sep 2006
- Location
- Pittsburgh, Pa
- Gender
Artificer: Blast Build 2.0
So after messing around with an Artificer build to show my friend how powerful they can be, It made me want to play one.
So my DM is running a homebrewed world and said I can play an Artificer along with my Cleric if I want. I will be starting out at level one but will level very fast since the rest of the party is level 3.
Here is what I was thinking of doing
Human (have yet to roll the stats)
1. Artificer: Artificer Knowledge, Artisan Bonus, Disable Trap, Item Creation, Scribe Scroll, Legendary Artisan , Empower Spell
2. Artificer: Brew Potion
3. Artificer: Craft Wondrous Item, Energy Substitution (Sonic)
4. Artificer: Craft Homonculus, Extraordinary Artisan
5. Artificer: Craft Magic Arms and Armor, Retain Essence
6. Artificer: Metamagic Spell Trigger, Twin Spell
7. Artificer: Craft Wand
8. Artificer: Wand Mastery
9. Artificer: Craft Rod, Energy Admixture (Sonic)
10. Artificer:
11. Artificer: Metamagic Spell Completion
12. Artificer: Craft Staff, Exceptional Artisan, Quicken Spell
13. Artificer: Skill Mastery
14. Artificer: Forge Ring
15. Artificer: Extra Rings, Two Weapon Fighting
16. Artificer:
17. Artificer:
18. Artificer: Double Wand Wielder
19. Artificer :
20. Artificer : Craft Construct
RED= Skills/Feats for leveling up as an Artificer
GREEN = Artificer bonus feats
BLACK = normal feats
Now im not 100% sold on Two Weapon Fighting and Double Wand Wielder but it sounds like it could be a fun trick.
So how does this look and what can I do to make this build better?Last edited by Guinea Anubis; 2007-05-30 at 08:39 AM.
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2007-05-30, 09:20 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Gainesville
- Gender
Re: Artificer: Blast Build 2.0
Throw in Cannith Wand Adept from Sharn City of Towers arround level 10. You may not even want to bother with the cheap xp crafting. Also consider the Scorching spell feat from Sandstorm to be able to completely ignore energy resistance. also consider getting maximize spell, just because it's a pain to roll 96d6 for a powered up scorching ray this frees up those 2 weapon fighting feats, gets you quick draw for wands and gives your wands a cl bonus of +5.
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2007-05-30, 01:48 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- Istanbul
- Gender
Re: Artificer: Blast Build 2.0
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