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  1. - Top - End - #1
    Barbarian in the Playground
     
    Guinea Anubis's Avatar

    Join Date
    Sep 2006
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    Pittsburgh, Pa
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    Male

    Question Artificer: Blast Build 2.0

    So after messing around with an Artificer build to show my friend how powerful they can be, It made me want to play one.

    So my DM is running a homebrewed world and said I can play an Artificer along with my Cleric if I want. I will be starting out at level one but will level very fast since the rest of the party is level 3.

    Here is what I was thinking of doing

    Human (have yet to roll the stats)

    1. Artificer: Artificer Knowledge, Artisan Bonus, Disable Trap, Item Creation, Scribe Scroll, Legendary Artisan , Empower Spell
    2. Artificer: Brew Potion
    3. Artificer: Craft Wondrous Item, Energy Substitution (Sonic)
    4. Artificer: Craft Homonculus, Extraordinary Artisan
    5. Artificer: Craft Magic Arms and Armor, Retain Essence
    6. Artificer: Metamagic Spell Trigger, Twin Spell
    7. Artificer: Craft Wand
    8. Artificer: Wand Mastery
    9. Artificer: Craft Rod, Energy Admixture (Sonic)
    10. Artificer:
    11. Artificer: Metamagic Spell Completion
    12. Artificer: Craft Staff, Exceptional Artisan, Quicken Spell
    13. Artificer: Skill Mastery
    14. Artificer: Forge Ring
    15. Artificer: Extra Rings, Two Weapon Fighting
    16. Artificer:
    17. Artificer:
    18. Artificer: Double Wand Wielder
    19. Artificer :
    20. Artificer : Craft Construct

    RED= Skills/Feats for leveling up as an Artificer
    GREEN = Artificer bonus feats
    BLACK = normal feats

    Now im not 100% sold on Two Weapon Fighting and Double Wand Wielder but it sounds like it could be a fun trick.

    So how does this look and what can I do to make this build better?
    Last edited by Guinea Anubis; 2007-05-30 at 08:39 AM.

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  2. - Top - End - #2
    Halfling in the Playground
     
    NinjaGuy

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    Mar 2007
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    Gainesville
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    Default Re: Artificer: Blast Build 2.0

    Throw in Cannith Wand Adept from Sharn City of Towers arround level 10. You may not even want to bother with the cheap xp crafting. Also consider the Scorching spell feat from Sandstorm to be able to completely ignore energy resistance. also consider getting maximize spell, just because it's a pain to roll 96d6 for a powered up scorching ray this frees up those 2 weapon fighting feats, gets you quick draw for wands and gives your wands a cl bonus of +5.

  3. - Top - End - #3
    Orc in the Playground
     
    Rincewind's Avatar

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    Dec 2004
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    Default Re: Artificer: Blast Build 2.0

    Quote Originally Posted by Anubis1179 View Post
    So how does this look and what can I do to make this build better?
    Sod the Artificer, be a human fighter. Simple, fun and cool.
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