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2015-11-20, 12:33 PM (ISO 8601)
- Join Date
- Mar 2007
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Fighter Archetype: Graceful Pugilist
And now for another little idea I was tinkering with. So please, critique away! I'm sure it needs a lot of work, at the very least ...
There are mystical martial artists, there are raw, brutish brawlers ... and then there is you. What you may lack in the mystical power of the monk, you make up for with bewildering footwork and breathtaking hand-speed. As a light-footed master of the sweet science, you prefer to let your bare knuckles do the talking.
The Sweet Science
When you choose this archetype at 3rd level, your fists deal 1d4 damage. Additionally, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Constitution modifier, your speed increases by 10 feet, and you treat unarmed strikes as light finesse weapons.
Heavy Hands
At 7th level, you gain a rudimentary, instinctive understanding of ki. Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage. Additionally, your fists now deal 1d6 damage.
Float Like a Butterfly
Starting at 10th level, when you are unarmed, wearing no armor, and not wielding a shield, you may use a reaction to add your proficiency bonus to your AC when you would be hit with an attack. If this causes the attack to miss you, you may immediately move up to half your speed, and the attacking creature cannot make attacks of opportunity against you.
Cast-Iron Chin
At 15th level, when you use Float Like a Butterfly and still get hit by the attack, reduce the damage of that attack by half.
Sting Like a Bee
Starting at 18th level, when you use Float Like a Butterfly and the attack misses you, you may make a single unarmed melee attack against the attacking creature (in addition to the other benefits granted by Float Like a Butterfly) provided the creature is adjacent to you at some point during your movement. Additionally, your fists now deal 1d8 damage.
Edit: Made some changes to wording based on suggestions.Last edited by Nowhere Girl; 2015-11-21 at 11:02 AM.
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2015-11-20, 03:05 PM (ISO 8601)
- Join Date
- Nov 2015
Re: Fighter Archetype: Graceful Pugilist
i love the idea, i've played a few unarmed fighters in my day, having to use the tavern brawler feat to get any damage through.
one thing though, aren't you always proficient with unarmed strikes? if so, i don't see why when choosing this we "gain" it again. maybe replace it with a different bonus.
phb errata:
" The rule on
unarmed strikes should read as follows:
“Instead of using a weapon to make a
melee weapon attack, you can use an unarmed
strike: a punch, kick, head-butt, or
similar forceful blow (none of which count
as weapons). On a hit, an unarmed strike
deals bludgeoning damage equal to 1 +
your Strength modifier. You are proficient
with your unarmed strikes.” "
also, the Float like a butterfly seems a bit wonky to me. i like the shield idea, but the running away part seems weird to me within the flavor. i'd probably make it so instead of moving, the subsequent attacks from that attacker have disadvantage if the first misses due to AC bump.
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2015-11-20, 03:26 PM (ISO 8601)
- Join Date
- Mar 2007
- Gender
Re: Fighter Archetype: Graceful Pugilist
Good catch ... I'll fix that.
also, the Float like a butterfly seems a bit wonky to me. i like the shield idea, but the running away part seems weird to me within the flavor. i'd probably make it so instead of moving, the subsequent attacks from that attacker have disadvantage if the first misses due to AC bump.
I suppose if it's too powerful, though, that could be an issue ...
I'll wait to see what others say. May change it, though.Last edited by Nowhere Girl; 2015-11-20 at 03:37 PM.
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2015-11-20, 06:06 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Fighter Archetype: Graceful Pugilist
I'll abstain from any balance commentary one way or the other since it's hard to get a handle on for something like this, but this wording is really a tad cumbersome. You can collapse most of the restrictions with fewer words and the clarification that it *might* prevent them from making further attacks is derived information and really doesn't need to be part of the ability text. The reminder clause in the parenthesis is also not required also the ability only creatures an exception for the attacker, nothing would imply otherwise. I would suggest a wording like this:
Starting at 10th level while not using any armor, shields or weapons you may use a reaction to add your proficiency bonus to your AC when you would be hit with an attack. If this causes the attack to miss you, you may immediately move half your speed, and the attacking creature cannot make attacks of opportunity against you.
Cast-Iron Chin
At 15th level, if a creature triggers Float Like a Butterfly but still hits you, you halve the damage of that attack.
Starting at 15th level, when you use Float Like a Butterfly and still get hit by the attack reduce the damage of that attack by half.