New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 2 of 2
  1. - Top - End - #1
    Dwarf in the Playground
     
    Draco.v9's Avatar

    Join Date
    Dec 2012

    Default Hybrid Class: Blackbullet (Gunslinger/Alchemist) [Peach]

    For some having a gun or bomb in their hands is enough but a Blackbullet needs to have their fingers covered. For them it's not a one or the other situation if it's Black powder they want it. They wield firearms with deadly power, bombs with explosive potential and commonly combine the two. They also build a variety of utility bombs for any occasion but at heart it's the boom that matters.

    Role: The Blackbullet's life is based on their love for man made combustion and work as a parties heavy hitter who is never in the melee but is never to far away. All thou they are fierce in battle they are still have their wits about them and a vast level of intelligence earned by years of tinkering wit a variety of tools and gadgets.

    Parent Classes: Gunslinger and Alchemist

    Alignment: Any

    Hit Dice: d10

    Starting Wealth: As Gunslinger

    Class Skills: Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Dex), Heal (Wis), Intimidate (Cha), Knowledge (Engineering) (Int), Knowledge (Local) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sleight of Hand (Dex), Survival (Wis), Swim (Str).

    Skill Ranks Per Level: 4+Int
    Level Base Attack
    Bonus
    Fort Save Ref Save Will Save Special
    1st 1 2 2 0 Bomb 1d6,
    Deeds, Grit, Gunsmith.
    2nd 2 3 3 0 Discovery,
    3rd 3 3 3 1 Bomb 2d6,
    Deeds, Double Dose
    4th 4 4 4 1 Discovery,
    5th 5 4 4 1 Bomb 3d6,
    Gun Training 1
    6th 6/1 5 5 2 Discovery,
    7th 7/2 5 5 2 Bomb 4d6,
    Deeds
    8th 8/3 6 6 2 Discovery,
    9th 9/4 6 6 3 Bomb 5d6,
    Gun Training 2
    10th 10/5 7 7 3 Discovery,
    11th 11/6/1 7 7 3 Bomb 6d6,
    Deeds
    12th 12/7/2 8 8 4 Discovery,
    13th 13/8/3 8 8 4 Bomb 7d6,
    Gun Training 3
    14th 14/9/4 9 9 4 Discovery,
    15th 15/10/5 9 9 5 Bomb 7d6,
    Gun Training 3
    16th 16/11/6/1 10 10 5 Discovery,
    17th 17/12/7/2 10 10 5 Bomb 6d6,
    Deeds
    18th 18/13/8/3 11 11 6 Discovery,
    19th 19/14/9/4 11 11 6 Bomb 10d6,
    Deeds
    20th 20/15/10/5 12 12 6 True
    Grit


    Weapon and Armour Proficiency: Blackbullets are
    proficient with all simple, with all early firearms, and bombs. They are
    proficient with all light armour.


    Gunsmith: A Blackbullet knows how to make and
    tinker with their firearms and associated ammunitions. They gain an ability
    identical to that of a Gunslinger's Gunsmith.


    Grit: Blackbullets are daring and at time
    heroic. This Grit ability is identical to the Gunslinger's Grit ability with
    the exception that a Blackbullet's uses their Intelligence Modifier to
    determine their Grit instead of Wisdom.


    Deeds: A Blackbullet knows their powder and how
    to use it to it's fullest. They gain the Deeds ability identical to that of the
    Gunslinger's Deed ability.

    Bomb: Not only can a Black Bullet twirl guns
    but they can use their knowledge of black powder to create powerful bombs that
    they can hurl at their enemies. A Blackbullet can use a number of bombs each
    day equal to his class level + his Intelligence modifier. Bombs are unstable,
    and if not used in the round they are created, they degrade and become
    inert—their method of creation prevents large volumes of explosive material
    from being created and stored. In order to create a bomb, the Blackbullet must
    use a small pouch containing an ounce of Gunpowder—the Blackbullet can create
    this with a Gunsmith's Kit. Most Blackbullet's create a number of Powder
    Pouches at the start of the day equal to the total number of bombs they can
    create in that day—once created, a Powder Pouch remains usable by the alchemist
    for years.

    Drawing the components of,creating, and throwing a bomb requires a standard action that provokes an
    attack of opportunity. Thrown bombs have a range of 20 feet and use the Throw
    Splash Weapon special attack. Bombs are considered weapons and can be selected
    using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, an
    alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal
    to the Blackbullet's Intelligence modifier. The damage of an Blackbullet's bomb
    increases by 1d6 points at every odd-numbered Blackbullet level (this bonus
    damage is not multiplied on a critical hit or by using feats such as Vital
    Strike). Splash damage from an Blackbullet's bomb is always equal to the bomb's
    minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a
    direct hit, its splash damage would be 6 points of fire damage). Those caught
    in the splash damage can attempt a Reflex save for half damage. The DC of this
    save is equal to 10 + 1/2 the Blackbullet's level + the Blackbullet's
    Intelligence modifier.

    Blackbullets can learn new types
    of bombs as discoveries (see the Discovery ability) as they level up. Each
    Blackbullet makes their Bombs differently to each in slight ways so when held
    by another individual they are inert and cannot be used.

    Discoveries: A Blackbullet learns new ways to
    augment their bombs as they level, at 2nd level and every 2 levels after a
    Blackbullet may choose a discovery from the Alchemist list of discoveries as
    long as that discovery augments their bombs.

    Double Dose: At 3nd level a Blackbullet begin
    to gain more confidence with Gunpowder and find that they can put more powder
    into the barrel of the gun for more damage but at the risk of more chance to
    miss. When reloading an early firearm a Blackbullet may choose to put another
    dose of Gunpowder into the firearm, if he does he adds a number of d6 equal to
    the number of d6-1 that his bombs deal (if the bomb deals 3d6 the firearm gains
    +2d6 damage, but he also gains a -1 penalty for each d6 added.


    The
    Blackbullet may do this a number of times per day equal to their intelligence
    modifier (minimum 1).


    Gun Training: At 5th level the Blackbullet
    gains an ability identical the Gunslinger ability called Gun Training.

    True Grit: At 20th level the Blackbullet gains
    the Gunslinger ability True Grit and this functions the same as that ability.
    Last edited by Draco.v9; 2015-11-25 at 06:44 AM.
    Avatar by Cdr-Fallout

  2. - Top - End - #2
    Dwarf in the Playground
     
    Draco.v9's Avatar

    Join Date
    Dec 2012

    Default Re: Hybrid Class: Blackbullet (Gunslinger/Alchemist) [Peach]

    Hi, I'm relatively new to Homebrewing but I wanted to see how a gunslinger with bombs would work out so I decided to try making it, if you think something should be changed let me know.
    Avatar by Cdr-Fallout

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •